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"player2": { + "position": [1, 6], + "color": [244, 83, 65], + }, + "goal1": [1, 0], + "goal2": [1, 0], + "blocks": [ + { + "movable": true, + "push_dir": 0, + "position": [1, 3], + "color": [255, 10, 100], + "segments": [ + [0, 0, 0, 0], + [1, 0, 4, 0], + ], + } + ] +} \ No newline at end of file diff --git a/shaders/cell.frag b/shaders/cell.frag new file mode 100644 index 0000000..35b732c --- /dev/null +++ b/shaders/cell.frag @@ -0,0 +1,7 @@ +#version 330 + +out vec4 color; + +void main() { + color = vec4(1.0, 1.0, 1.0, 1.0); +} \ No newline at end of file diff --git a/shaders/cell.vert b/shaders/cell.vert new file mode 100644 index 0000000..104701f --- /dev/null +++ b/shaders/cell.vert @@ -0,0 +1,10 @@ +#version 330 + +in vec2 point; + +uniform mat4 target; +uniform mat4 projection; + +void main() { + gl_Position = projection * target * vec4(point, 0.0, 1.0); +} \ No newline at end of file diff --git a/src/data.rs b/src/data.rs new file mode 100644 index 0000000..8e78029 --- /dev/null +++ b/src/data.rs @@ -0,0 +1,24 @@ +#[derive(Debug, Deserialize)] +pub struct PlayerData { + pub position: [u32; 2], + pub color: [u32; 3], +} + +#[derive(Debug, Deserialize)] +pub struct BlockData { + pub movable: bool, + pub push_dir: u32, + pub position: [u32; 2], + pub color: [u32; 3], + pub segments: Vec<[u32; 4]>, +} + +#[derive(Debug, Deserialize)] +pub struct LevelData { + pub dimensions: [u32; 2], + pub player1: PlayerData, + pub player2: PlayerData, + pub goal1: [u32; 2], + pub goal2: [u32; 2], + pub blocks: Vec, +} diff --git a/src/enums.rs b/src/enums.rs new file mode 100644 index 0000000..f5abed4 --- /dev/null +++ b/src/enums.rs @@ -0,0 +1,51 @@ +#[derive(Copy, Clone)] +pub enum Board { + Left = 0, + Right = 1, +} + +impl From for Board { + fn from(n: u32) -> Self { + match n { + 0 => Board::Left, + 1 => Board::Right, + _ => panic!("expecting 0 or 1, got {}", n), + } + } +} + +#[derive(Copy, Clone)] +pub enum MotionDir { + Horizontal, + Vertical, +} + +#[derive(Copy, Clone)] +pub enum PushDir { + Up, + Down, + Left, + Right, +} + +#[derive(Copy, Clone)] +pub enum Shape { + Full = 0, + TopRight = 1, + TopLeft = 2, + BottomLeft = 3, + BottomRight = 4, +} + +impl From for Shape { + fn from(n: u32) -> Self { + match n { + 0 => Shape::Full, + 1 => Shape::TopRight, + 2 => Shape::TopLeft, + 3 => Shape::BottomLeft, + 4 => Shape::BottomRight, + _ => panic!("expecting 0..4, got {}", n), + } + } +} diff --git a/src/game.rs b/src/game.rs new file mode 100644 index 0000000..90c31a1 --- /dev/null +++ b/src/game.rs @@ -0,0 +1,51 @@ +use std::time::Duration; + +use glium::{Display, Frame}; + +use crate::level::Level; +use crate::renderer::Renderer; +use crate::resources::Resources; + +const CELL_VERT: &str = include_str!("../shaders/cell.vert"); +const CELL_FRAG: &str = include_str!("../shaders/cell.frag"); + +const LEVEL_TUTORIAL: &str = include_str!("../levels/tutorial.json"); + +pub struct Game<'a> { + pub resources: Resources, + pub display: &'a Display, + levels: Vec, + current_level: usize, +} + +impl<'a> Game<'a> { + pub fn new(display: &'a Display) -> Game { + let mut resources = Resources::default(); + resources + .load_shader(display, "cell", &CELL_VERT, &CELL_FRAG) + .unwrap(); + + let levels = vec![Level::from_json(&LEVEL_TUTORIAL)]; + Game { + resources, + display, + levels, + current_level: 0, + } + } + + pub fn create_renderer<'b>(&self, target: &'b mut Frame) -> Renderer<'b, '_> { + Renderer::new(self, target) + } + + pub fn get_current_level(&self) -> &Level { + self.levels.iter().nth(self.current_level).unwrap() + } + + pub fn update(&mut self, delta: Duration) {} + + pub fn render(&self, renderer: &mut Renderer) { + let level = self.get_current_level(); + level.render(renderer); + } +} diff --git a/src/level.rs b/src/level.rs new file mode 100644 index 0000000..4d402ec --- /dev/null +++ b/src/level.rs @@ -0,0 +1,75 @@ +use std::collections::VecDeque; + +use crate::data::LevelData; +use crate::enums::{Board, Shape}; +use crate::renderer::Renderer; +use crate::{GAME_HEIGHT, GAME_WIDTH}; + +pub struct Level { + dimensions: (u32, u32), + move_stack: VecDeque<()>, + blocks: Vec, +} + +#[derive(Clone)] +pub struct Block { + segments: Vec, +} + +#[derive(Copy, Clone)] +pub struct Segment(u32, u32, Shape, Board); + +impl Level { + pub fn from_json(data: impl AsRef) -> Level { + let data: LevelData = json5::from_str(data.as_ref()).unwrap(); + println!("{:?}", data); + + let blocks = data + .blocks + .iter() + .map(|block| { + let segments = block + .segments + .iter() + .map(|segment| { + Segment(segment[0], segment[1], segment[2].into(), segment[3].into()) + }) + .collect(); + Block { segments } + }) + .collect(); + + Level { + dimensions: (data.dimensions[0], data.dimensions[1]), + move_stack: VecDeque::new(), + blocks, + } + } + + pub fn render(&self, renderer: &mut Renderer) { + let playfield_ratio = (2 * self.dimensions.0 + 6) as f64 / (self.dimensions.1 + 4) as f64; + let screen_ratio = GAME_WIDTH as f64 / GAME_HEIGHT as f64; + + let (scale, xoff, yoff) = if playfield_ratio > screen_ratio { + let scale = GAME_WIDTH / (2 * self.dimensions.0 + 6); + let yoff = GAME_HEIGHT / 2 - (self.dimensions.1 + 4) * scale / 2; + (scale, 0, yoff) + } else { + let scale = GAME_HEIGHT / (self.dimensions.1 + 4); + let xoff = GAME_WIDTH / 2 - (2 * self.dimensions.0 + 6) * scale / 2; + (scale, xoff, 0) + }; + + self.render_boards(renderer, scale, (xoff, yoff)); + } + + fn render_boards(&self, renderer: &mut Renderer, scale: u32, offset: (u32, u32)) { + let left_off = (offset.0 + 2 * scale, offset.1 + 2 * scale); + let right_off = ( + offset.0 + (4 + self.dimensions.0) * scale, + offset.1 + 2 * scale, + ); + + renderer.render_cell(left_off, 50, Shape::Full); + } +} diff --git a/src/main.rs b/src/main.rs new file mode 100644 index 0000000..23b9456 --- /dev/null +++ b/src/main.rs @@ -0,0 +1,62 @@ +#[macro_use] +extern crate glium; +extern crate nalgebra_glm as glm; +#[macro_use] +extern crate serde_derive; + +mod data; +mod enums; +mod game; +mod level; +mod renderer; +mod resources; + +use std::time::Instant; + +use glium::glutin::{ + dpi::PhysicalSize, ContextBuilder, Event, EventsLoop, WindowBuilder, WindowEvent, +}; +use glium::{Display, Rect}; + +use crate::game::Game; + +const GAME_WIDTH: u32 = 1024; +const GAME_HEIGHT: u32 = 768; + +fn main() { + let mut events_loop = EventsLoop::new(); + let primary_monitor = events_loop.get_primary_monitor(); + let dpi_factor = primary_monitor.get_hidpi_factor(); + let dimensions: PhysicalSize = (GAME_WIDTH, GAME_HEIGHT).into(); + + let wb = WindowBuilder::new() + .with_dimensions(dimensions.to_logical(dpi_factor)) + .with_resizable(false) + .with_title("wedge"); + let cb = ContextBuilder::new(); + let display = Display::new(wb, cb, &events_loop).unwrap(); + + let game = Game::new(&display); + + let mut closed = false; + let mut prev = Instant::now(); + while !closed { + let now = Instant::now(); + let delta = now - prev; + + events_loop.poll_events(|event| match event { + Event::WindowEvent { + event: WindowEvent::CloseRequested, + .. + } => closed = true, + _ => (), + }); + + let mut target = display.draw(); + let mut renderer = game.create_renderer(&mut target); + game.render(&mut renderer); + target.finish().unwrap(); + + prev = now; + } +} diff --git a/src/renderer.rs b/src/renderer.rs new file mode 100644 index 0000000..53c12ae --- /dev/null +++ b/src/renderer.rs @@ -0,0 +1,76 @@ +use glium::draw_parameters::{Blend, DrawParameters}; +use glium::index::{NoIndices, PrimitiveType}; +use glium::{Display, Frame, Program, Surface, VertexBuffer}; +use nalgebra::Matrix4; + +use crate::enums::Shape; +use crate::game::Game; +use crate::{GAME_HEIGHT, GAME_WIDTH}; + +pub struct Renderer<'a, 'b> { + target: &'a mut Frame, + display: &'b Display, + program: &'b Program, +} + +impl<'a, 'b> Renderer<'a, 'b> { + pub fn new(game: &'b Game, target: &'a mut Frame) -> Self { + let program = game.resources.get_shader("cell").unwrap(); + Renderer { + target, + display: &game.display, + program, + } + } + + pub fn render_cell(&mut self, location: (u32, u32), scale: u32, shape: Shape) { + #[derive(Copy, Clone)] + struct Vertex { + point: [f32; 2], + } + implement_vertex!(Vertex, point); + + let indices = NoIndices(PrimitiveType::TrianglesList); + let mut vertices = Vec::::new(); + match shape { + Shape::Full => { + vertices.push(Vertex { point: [0.0, 0.0] }); + vertices.push(Vertex { point: [1.0, 0.0] }); + vertices.push(Vertex { point: [0.0, 1.0] }); + vertices.push(Vertex { point: [1.0, 1.0] }); + vertices.push(Vertex { point: [0.0, 1.0] }); + vertices.push(Vertex { point: [1.0, 0.0] }); + } + _ => { + vertices.push(Vertex { point: [0.0, 0.0] }); + vertices.push(Vertex { point: [1.0, 0.0] }); + vertices.push(Vertex { point: [0.0, 1.0] }); + } + } + let vertex_buffer = VertexBuffer::new(self.display, &vertices).unwrap(); + + let projection = + glm::ortho::(0.0, GAME_WIDTH as f32, GAME_HEIGHT as f32, 0.0, -1.0, 1.0); + let mut matrix = Matrix4::::identity(); + matrix = matrix.append_nonuniform_scaling(&[scale as f32, scale as f32, 1.0].into()); + matrix = matrix.append_translation(&[location.0 as f32, location.1 as f32, 0.0].into()); + + let uniforms = uniform! { + target: *matrix.as_ref(), + projection: *projection.as_ref(), + }; + + self.target + .draw( + &vertex_buffer, + &indices, + &self.program, + &uniforms, + &DrawParameters { + blend: Blend::alpha_blending(), + ..Default::default() + }, + ) + .unwrap(); + } +} diff --git a/src/resources.rs b/src/resources.rs new file mode 100644 index 0000000..2973b15 --- /dev/null +++ b/src/resources.rs @@ -0,0 +1,28 @@ +use std::collections::HashMap; + +use glium::{Display, Program, ProgramCreationError, Texture2d}; + +#[derive(Default)] +pub struct Resources { + textures: HashMap, + shaders: HashMap, +} + +impl Resources { + pub fn load_shader( + &mut self, + display: &Display, + name: impl AsRef, + vertex: &str, + fragment: &str, + ) -> Result<(), ProgramCreationError> { + let name = name.as_ref().to_owned(); + let program = Program::from_source(display, vertex, fragment, None)?; + self.shaders.insert(name, program); + Ok(()) + } + + pub fn get_shader(&self, name: impl AsRef) -> Option<&Program> { + self.shaders.get(name.as_ref()) + } +}