actually draw the level

This commit is contained in:
Michael Zhang 2019-07-27 14:43:29 -05:00
parent 2d8a62bc86
commit c0ce496ce0
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GPG key ID: 5BAEFE5D04F0CE6C
15 changed files with 612 additions and 42 deletions

246
Cargo.lock generated
View file

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"checksum scopeguard 1.0.0 (registry+https://github.com/rust-lang/crates.io-index)" = "b42e15e59b18a828bbf5c58ea01debb36b9b096346de35d941dcb89009f24a0d"
"checksum semver 0.9.0 (registry+https://github.com/rust-lang/crates.io-index)" = "1d7eb9ef2c18661902cc47e535f9bc51b78acd254da71d375c2f6720d9a40403" "checksum semver 0.9.0 (registry+https://github.com/rust-lang/crates.io-index)" = "1d7eb9ef2c18661902cc47e535f9bc51b78acd254da71d375c2f6720d9a40403"
"checksum semver-parser 0.7.0 (registry+https://github.com/rust-lang/crates.io-index)" = "388a1df253eca08550bef6c72392cfe7c30914bf41df5269b68cbd6ff8f570a3" "checksum semver-parser 0.7.0 (registry+https://github.com/rust-lang/crates.io-index)" = "388a1df253eca08550bef6c72392cfe7c30914bf41df5269b68cbd6ff8f570a3"
"checksum serde 1.0.97 (registry+https://github.com/rust-lang/crates.io-index)" = "d46b3dfedb19360a74316866cef04687cd4d6a70df8e6a506c63512790769b72" "checksum serde 1.0.97 (registry+https://github.com/rust-lang/crates.io-index)" = "d46b3dfedb19360a74316866cef04687cd4d6a70df8e6a506c63512790769b72"
@ -1131,6 +1376,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
"checksum stb_truetype 0.2.6 (registry+https://github.com/rust-lang/crates.io-index)" = "69b7df505db8e81d54ff8be4693421e5b543e08214bd8d99eb761fcb4d5668ba" "checksum stb_truetype 0.2.6 (registry+https://github.com/rust-lang/crates.io-index)" = "69b7df505db8e81d54ff8be4693421e5b543e08214bd8d99eb761fcb4d5668ba"
"checksum syn 0.15.42 (registry+https://github.com/rust-lang/crates.io-index)" = "eadc09306ca51a40555dd6fc2b415538e9e18bc9f870e47b1a524a79fe2dcf5e" "checksum syn 0.15.42 (registry+https://github.com/rust-lang/crates.io-index)" = "eadc09306ca51a40555dd6fc2b415538e9e18bc9f870e47b1a524a79fe2dcf5e"
"checksum takeable-option 0.4.0 (registry+https://github.com/rust-lang/crates.io-index)" = "d77adff586b9bd922afef7791341ed94b09845e11225929217efe949e6366d43" "checksum takeable-option 0.4.0 (registry+https://github.com/rust-lang/crates.io-index)" = "d77adff586b9bd922afef7791341ed94b09845e11225929217efe949e6366d43"
"checksum tiff 0.2.2 (registry+https://github.com/rust-lang/crates.io-index)" = "1e4834f28a0330cb9f3f2c87d2649dca723cb33802e2bdcf18da32759fbec7ce"
"checksum typenum 1.10.0 (registry+https://github.com/rust-lang/crates.io-index)" = "612d636f949607bdf9b123b4a6f6d966dedf3ff669f7f045890d3a4a73948169" "checksum typenum 1.10.0 (registry+https://github.com/rust-lang/crates.io-index)" = "612d636f949607bdf9b123b4a6f6d966dedf3ff669f7f045890d3a4a73948169"
"checksum ucd-trie 0.1.2 (registry+https://github.com/rust-lang/crates.io-index)" = "8f00ed7be0c1ff1e24f46c3d2af4859f7e863672ba3a6e92e7cff702bf9f06c2" "checksum ucd-trie 0.1.2 (registry+https://github.com/rust-lang/crates.io-index)" = "8f00ed7be0c1ff1e24f46c3d2af4859f7e863672ba3a6e92e7cff702bf9f06c2"
"checksum unicode-xid 0.1.0 (registry+https://github.com/rust-lang/crates.io-index)" = "fc72304796d0818e357ead4e000d19c9c174ab23dc11093ac919054d20a6a7fc" "checksum unicode-xid 0.1.0 (registry+https://github.com/rust-lang/crates.io-index)" = "fc72304796d0818e357ead4e000d19c9c174ab23dc11093ac919054d20a6a7fc"

View file

@ -6,8 +6,9 @@ edition = "2018"
[dependencies] [dependencies]
glium = "0.25" glium = "0.25"
serde = "1.0" image = "0.21"
serde_derive = "1.0"
json5 = "0.2" json5 = "0.2"
nalgebra = "0.18" nalgebra = "0.18"
nalgebra-glm = "0.4" nalgebra-glm = "0.4"
serde = "1.0"
serde_derive = "1.0"

View file

@ -13,13 +13,61 @@
"blocks": [ "blocks": [
{ {
"movable": true, "movable": true,
"push_dir": 0, "orientation": 1,
"position": [1, 3], "position": [1, 3],
"color": [255, 10, 100], "color": [255, 10, 100],
"segments": [ "segments": [
[0, 0, 0, 0], [0, 0, 0, 0],
[1, 0, 4, 0], [1, 0, 4, 0],
], ],
} },
{
"movable": true,
"orientation": 2,
"position": [2, 4],
"color": [105, 210, 50],
"segments": [
[0, 0, 2, 0],
[0, 1, 0, 0],
],
},
{
"movable": true,
"orientation": 2,
"position": [0, 4],
"color": [35, 150, 100],
"segments": [
[0, 0, 1, 1],
[0, 1, 0, 1],
],
},
{
"movable": true,
"orientation": 1,
"position": [0, 3],
"color": [25, 120, 10],
"segments": [
[0, 0, 3, 1],
[1, 0, 0, 1],
],
},
{
"movable": false,
"orientation": 0,
"position": [0, 2],
"color": [15, 15, 15],
"segments": [
[0, 0, 0, 0],
],
},
{
"movable": false,
"orientation": 0,
"position": [2, 2],
"color": [15, 15, 15],
"segments": [
[0, 0, 0, 1],
],
},
] ]
} }

View file

@ -1,7 +1,21 @@
#version 330 #version 330
out vec4 color; in vec4 pos;
out vec4 outcolor;
uniform vec4 color;
const float threshold = 0.05;
const vec4 top = vec4(0.5, 0.5, 0.5, 1.0);
const vec4 bot = vec4(0.4, 0.4, 0.4, 1.0);
void main() { void main() {
color = vec4(1.0, 1.0, 1.0, 1.0); outcolor = 0.2 * (bot * (1 - pos.y) + top * (1 - pos.x)) + 0.2;
// if ((pos.x > -threshold && pos.x < threshold)
// || (pos.y > -threshold && pos.y < threshold)
// || (pos.x > 1.0-threshold && pos.x < 1.0+threshold)
// || (pos.y > 1.0-threshold && pos.y < 1.0+threshold)) {
// outcolor = vec4(0.0, 0.0, 0.0, 1.0);
// }
} }

View file

@ -1,10 +1,12 @@
#version 330 #version 330
in vec2 point; in vec2 point;
out vec4 pos;
uniform mat4 target; uniform mat4 target;
uniform mat4 projection; uniform mat4 projection;
void main() { void main() {
gl_Position = projection * target * vec4(point, 0.0, 1.0); pos = vec4(point, 0.0, 1.0);
gl_Position = projection * target * pos;
} }

11
shaders/segment.frag Normal file
View file

@ -0,0 +1,11 @@
#version 330
in vec2 v_tex_coords;
out vec4 outcolor;
uniform sampler2D tex;
uniform vec4 tint;
void main() {
outcolor = tint * texture(tex, v_tex_coords);
}

13
shaders/segment.vert Normal file
View file

@ -0,0 +1,13 @@
#version 330
in vec2 pos;
in vec2 tex;
out vec2 v_tex_coords;
uniform mat4 target;
uniform mat4 projection;
void main() {
v_tex_coords = tex;
gl_Position = projection * target * vec4(pos, 0.0, 1.0);
}

View file

@ -7,7 +7,7 @@ pub struct PlayerData {
#[derive(Debug, Deserialize)] #[derive(Debug, Deserialize)]
pub struct BlockData { pub struct BlockData {
pub movable: bool, pub movable: bool,
pub push_dir: u32, pub orientation: u32,
pub position: [u32; 2], pub position: [u32; 2],
pub color: [u32; 3], pub color: [u32; 3],
pub segments: Vec<[u32; 4]>, pub segments: Vec<[u32; 4]>,

View file

@ -15,9 +15,21 @@ impl From<u32> for Board {
} }
#[derive(Copy, Clone)] #[derive(Copy, Clone)]
pub enum MotionDir { pub enum Orientation {
Horizontal, Both = 0,
Vertical, Horizontal = 1,
Vertical = 2,
}
impl From<u32> for Orientation {
fn from(n: u32) -> Self {
match n {
0 => Orientation::Both,
1 => Orientation::Horizontal,
2 => Orientation::Vertical,
_ => panic!("expecting 0..2, got {}", n),
}
}
} }
#[derive(Copy, Clone)] #[derive(Copy, Clone)]

View file

@ -6,9 +6,13 @@ use crate::level::Level;
use crate::renderer::Renderer; use crate::renderer::Renderer;
use crate::resources::Resources; use crate::resources::Resources;
const SEGMENT_VERT: &str = include_str!("../shaders/segment.vert");
const SEGMENT_FRAG: &str = include_str!("../shaders/segment.frag");
const CELL_VERT: &str = include_str!("../shaders/cell.vert"); const CELL_VERT: &str = include_str!("../shaders/cell.vert");
const CELL_FRAG: &str = include_str!("../shaders/cell.frag"); const CELL_FRAG: &str = include_str!("../shaders/cell.frag");
const SEGMENT_IMAGE: &[u8] = include_bytes!("../textures/segment.png");
const LEVEL_TUTORIAL: &str = include_str!("../levels/tutorial.json"); const LEVEL_TUTORIAL: &str = include_str!("../levels/tutorial.json");
pub struct Game<'a> { pub struct Game<'a> {
@ -21,6 +25,12 @@ pub struct Game<'a> {
impl<'a> Game<'a> { impl<'a> Game<'a> {
pub fn new(display: &'a Display) -> Game { pub fn new(display: &'a Display) -> Game {
let mut resources = Resources::default(); let mut resources = Resources::default();
resources
.load_image_from_memory(display, "segment", &SEGMENT_IMAGE, false)
.unwrap();
resources
.load_shader(display, "segment", &SEGMENT_VERT, &SEGMENT_FRAG)
.unwrap();
resources resources
.load_shader(display, "cell", &CELL_VERT, &CELL_FRAG) .load_shader(display, "cell", &CELL_VERT, &CELL_FRAG)
.unwrap(); .unwrap();

View file

@ -1,7 +1,7 @@
use std::collections::VecDeque; use std::collections::VecDeque;
use crate::data::LevelData; use crate::data::LevelData;
use crate::enums::{Board, Shape}; use crate::enums::{Board, Orientation, Shape};
use crate::renderer::Renderer; use crate::renderer::Renderer;
use crate::{GAME_HEIGHT, GAME_WIDTH}; use crate::{GAME_HEIGHT, GAME_WIDTH};
@ -13,6 +13,9 @@ pub struct Level {
#[derive(Clone)] #[derive(Clone)]
pub struct Block { pub struct Block {
position: (u32, u32),
color: (f32, f32, f32),
orientation: Orientation,
segments: Vec<Segment>, segments: Vec<Segment>,
} }
@ -28,6 +31,7 @@ impl Level {
.blocks .blocks
.iter() .iter()
.map(|block| { .map(|block| {
let position = (block.position[0], block.position[1]);
let segments = block let segments = block
.segments .segments
.iter() .iter()
@ -35,7 +39,18 @@ impl Level {
Segment(segment[0], segment[1], segment[2].into(), segment[3].into()) Segment(segment[0], segment[1], segment[2].into(), segment[3].into())
}) })
.collect(); .collect();
Block { segments } let orientation = block.orientation.into();
let color = (
block.color[0] as f32 / 256.0,
block.color[1] as f32 / 256.0,
block.color[2] as f32 / 256.0,
);
Block {
position,
color,
segments,
orientation,
}
}) })
.collect(); .collect();
@ -70,6 +85,25 @@ impl Level {
offset.1 + 2 * scale, offset.1 + 2 * scale,
); );
renderer.render_cell(left_off, 50, Shape::Full); // render the grid
for x in 0..self.dimensions.0 {
for y in 0..self.dimensions.1 {
renderer.render_cell((left_off.0 + x * scale, left_off.1 + y * scale), scale);
renderer.render_cell((right_off.0 + x * scale, right_off.1 + y * scale), scale);
}
}
// render blocks
for block in self.blocks.iter() {
for segment in block.segments.iter() {
let offset = match &segment.3 {
Board::Left => left_off,
Board::Right => right_off,
};
let coord = (segment.0 + block.position.0, segment.1 + block.position.1);
let location = (offset.0 + coord.0 * scale, offset.1 + coord.1 * scale);
renderer.render_segment(location, scale, block.color, block.orientation, segment.2);
}
}
} }
} }

View file

@ -13,10 +13,9 @@ mod resources;
use std::time::Instant; use std::time::Instant;
use glium::glutin::{ use glium::glutin::dpi::PhysicalSize;
dpi::PhysicalSize, ContextBuilder, Event, EventsLoop, WindowBuilder, WindowEvent, use glium::glutin::{ContextBuilder, Event, EventsLoop, WindowBuilder, WindowEvent};
}; use glium::{Display, Rect, Surface};
use glium::{Display, Rect};
use crate::game::Game; use crate::game::Game;
@ -36,6 +35,12 @@ fn main() {
let cb = ContextBuilder::new(); let cb = ContextBuilder::new();
let display = Display::new(wb, cb, &events_loop).unwrap(); let display = Display::new(wb, cb, &events_loop).unwrap();
{
let gl_window = display.gl_window();
let window = gl_window.window();
println!("size: {:?}", window.get_inner_size());
}
let game = Game::new(&display); let game = Game::new(&display);
let mut closed = false; let mut closed = false;
@ -53,6 +58,7 @@ fn main() {
}); });
let mut target = display.draw(); let mut target = display.draw();
target.clear(None, Some((0.0, 0.0, 0.0, 1.0)), true, None, None);
let mut renderer = game.create_renderer(&mut target); let mut renderer = game.create_renderer(&mut target);
game.render(&mut renderer); game.render(&mut renderer);
target.finish().unwrap(); target.finish().unwrap();

View file

@ -1,29 +1,32 @@
use glium::draw_parameters::{Blend, DrawParameters}; use glium::draw_parameters::{Blend, DrawParameters};
use glium::index::{NoIndices, PrimitiveType}; use glium::index::{NoIndices, PrimitiveType};
use glium::{Display, Frame, Program, Surface, VertexBuffer}; use glium::{Display, Frame, Program, Surface, Texture2d, VertexBuffer};
use nalgebra::Matrix4; use nalgebra::{Matrix4, Vector4};
use crate::enums::Shape; use crate::enums::{Orientation, Shape};
use crate::game::Game; use crate::game::Game;
use crate::{GAME_HEIGHT, GAME_WIDTH}; use crate::{GAME_HEIGHT, GAME_WIDTH};
pub struct Renderer<'a, 'b> { pub struct Renderer<'a, 'b> {
target: &'a mut Frame, target: &'a mut Frame,
display: &'b Display, display: &'b Display,
program: &'b Program, cell_program: &'b Program,
segment_program: &'b Program,
segment_texture: &'b Texture2d,
} }
impl<'a, 'b> Renderer<'a, 'b> { impl<'a, 'b> Renderer<'a, 'b> {
pub fn new(game: &'b Game, target: &'a mut Frame) -> Self { pub fn new(game: &'b Game, target: &'a mut Frame) -> Self {
let program = game.resources.get_shader("cell").unwrap();
Renderer { Renderer {
target, target,
display: &game.display, display: &game.display,
program, cell_program: game.resources.get_shader("cell").unwrap(),
segment_program: game.resources.get_shader("segment").unwrap(),
segment_texture: game.resources.get_texture("segment").unwrap(),
} }
} }
pub fn render_cell(&mut self, location: (u32, u32), scale: u32, shape: Shape) { pub fn render_cell(&mut self, location: (u32, u32), scale: u32) {
#[derive(Copy, Clone)] #[derive(Copy, Clone)]
struct Vertex { struct Vertex {
point: [f32; 2], point: [f32; 2],
@ -32,21 +35,12 @@ impl<'a, 'b> Renderer<'a, 'b> {
let indices = NoIndices(PrimitiveType::TrianglesList); let indices = NoIndices(PrimitiveType::TrianglesList);
let mut vertices = Vec::<Vertex>::new(); let mut vertices = Vec::<Vertex>::new();
match shape { vertices.push(Vertex { point: [0.0, 0.0] });
Shape::Full => { vertices.push(Vertex { point: [1.0, 0.0] });
vertices.push(Vertex { point: [0.0, 0.0] }); vertices.push(Vertex { point: [0.0, 1.0] });
vertices.push(Vertex { point: [1.0, 0.0] }); vertices.push(Vertex { point: [1.0, 1.0] });
vertices.push(Vertex { point: [0.0, 1.0] }); vertices.push(Vertex { point: [0.0, 1.0] });
vertices.push(Vertex { point: [1.0, 1.0] }); vertices.push(Vertex { point: [1.0, 0.0] });
vertices.push(Vertex { point: [0.0, 1.0] });
vertices.push(Vertex { point: [1.0, 0.0] });
}
_ => {
vertices.push(Vertex { point: [0.0, 0.0] });
vertices.push(Vertex { point: [1.0, 0.0] });
vertices.push(Vertex { point: [0.0, 1.0] });
}
}
let vertex_buffer = VertexBuffer::new(self.display, &vertices).unwrap(); let vertex_buffer = VertexBuffer::new(self.display, &vertices).unwrap();
let projection = let projection =
@ -55,16 +49,157 @@ impl<'a, 'b> Renderer<'a, 'b> {
matrix = matrix.append_nonuniform_scaling(&[scale as f32, scale as f32, 1.0].into()); matrix = matrix.append_nonuniform_scaling(&[scale as f32, scale as f32, 1.0].into());
matrix = matrix.append_translation(&[location.0 as f32, location.1 as f32, 0.0].into()); matrix = matrix.append_translation(&[location.0 as f32, location.1 as f32, 0.0].into());
let color = Vector4::from([0.6, 0.6, 0.8, 1.0f32]);
let uniforms = uniform! { let uniforms = uniform! {
target: *matrix.as_ref(), target: *matrix.as_ref(),
projection: *projection.as_ref(), projection: *projection.as_ref(),
color: *color.as_ref(),
}; };
self.target self.target
.draw( .draw(
&vertex_buffer, &vertex_buffer,
&indices, &indices,
&self.program, &self.cell_program,
&uniforms,
&DrawParameters {
blend: Blend::alpha_blending(),
..Default::default()
},
)
.unwrap();
}
pub fn render_segment(
&mut self,
location: (u32, u32),
scale: u32,
color: (f32, f32, f32),
orientation: Orientation,
shape: Shape,
) {
#[derive(Copy, Clone)]
struct Vertex {
pos: [f32; 2],
tex: [f32; 2],
}
implement_vertex!(Vertex, pos, tex);
let indices = NoIndices(PrimitiveType::TrianglesList);
let mut vertices = Vec::new();
match shape {
Shape::BottomLeft => {
vertices.push(Vertex {
pos: [1.0, 1.0],
tex: [1.0, 1.0],
});
vertices.push(Vertex {
pos: [1.0, 0.0],
tex: [1.0, 0.0],
});
vertices.push(Vertex {
pos: [0.0, 0.0],
tex: [0.0, 0.0],
});
}
Shape::TopLeft => {
vertices.push(Vertex {
pos: [0.0, 1.0],
tex: [0.0, 1.0],
});
vertices.push(Vertex {
pos: [1.0, 1.0],
tex: [1.0, 1.0],
});
vertices.push(Vertex {
pos: [1.0, 0.0],
tex: [1.0, 0.0],
});
}
Shape::TopRight => {
vertices.push(Vertex {
pos: [1.0, 1.0],
tex: [1.0, 1.0],
});
vertices.push(Vertex {
pos: [0.0, 1.0],
tex: [0.0, 1.0],
});
vertices.push(Vertex {
pos: [0.0, 0.0],
tex: [0.0, 0.0],
});
}
Shape::BottomRight => {
vertices.push(Vertex {
pos: [0.0, 1.0],
tex: [0.0, 1.0],
});
vertices.push(Vertex {
pos: [1.0, 0.0],
tex: [1.0, 0.0],
});
vertices.push(Vertex {
pos: [0.0, 0.0],
tex: [0.0, 0.0],
});
}
_ => {
vertices.push(Vertex {
pos: [0.0, 1.0],
tex: [0.0, 1.0],
});
vertices.push(Vertex {
pos: [1.0, 0.0],
tex: [1.0, 0.0],
});
vertices.push(Vertex {
pos: [0.0, 0.0],
tex: [0.0, 0.0],
});
vertices.push(Vertex {
pos: [0.0, 1.0],
tex: [0.0, 1.0],
});
vertices.push(Vertex {
pos: [1.0, 1.0],
tex: [1.0, 1.0],
});
vertices.push(Vertex {
pos: [1.0, 0.0],
tex: [1.0, 0.0],
});
}
}
let vertex_buffer = VertexBuffer::new(self.display, &vertices).unwrap();
let tint = Vector4::from([color.0, color.1, color.2, 1.0f32]);
let projection =
glm::ortho::<f32>(0.0, GAME_WIDTH as f32, GAME_HEIGHT as f32, 0.0, -1.0, 1.0);
let mut matrix = Matrix4::<f32>::identity();
matrix = matrix.append_nonuniform_scaling(&[scale as f32, scale as f32, 1.0].into());
matrix = matrix.append_translation(&[location.0 as f32, location.1 as f32, 0.0].into());
let rotate_texture = match orientation {
Orientation::Both => false,
Orientation::Vertical => true,
Orientation::Horizontal => false,
};
let uniforms = uniform! {
target: *matrix.as_ref(),
rotate_texture: rotate_texture,
projection: *projection.as_ref(),
tint: *tint.as_ref(),
tex: self.segment_texture,
};
self.target
.draw(
&vertex_buffer,
&indices,
&self.segment_program,
&uniforms, &uniforms,
&DrawParameters { &DrawParameters {
blend: Blend::alpha_blending(), blend: Blend::alpha_blending(),

View file

@ -1,14 +1,52 @@
use std::collections::HashMap; use std::collections::HashMap;
use glium::texture::RawImage2d;
use glium::{Display, Program, ProgramCreationError, Texture2d}; use glium::{Display, Program, ProgramCreationError, Texture2d};
use image::{DynamicImage, GenericImageView, ImageBuffer, ImageError, Rgba};
#[derive(Default)] #[derive(Default)]
pub struct Resources { pub struct Resources {
pub window_dimensions: (u32, u32),
textures: HashMap<String, Texture2d>, textures: HashMap<String, Texture2d>,
shaders: HashMap<String, Program>, shaders: HashMap<String, Program>,
} }
impl Resources { impl Resources {
pub fn load_image_from_memory(
&mut self,
display: &Display,
name: impl AsRef<str>,
buffer: &[u8],
alpha: bool,
) -> Result<(), ImageError> {
let image = image::load_from_memory(buffer)?;
self.load_image(display, name, image, alpha);
Ok(())
}
pub fn load_image(
&mut self,
display: &Display,
name: impl AsRef<str>,
image: DynamicImage,
alpha: bool,
) {
let name = name.as_ref().to_owned();
let dimensions = image.dimensions();
let image = if alpha {
RawImage2d::from_raw_rgba_reversed(&image.raw_pixels(), dimensions)
} else {
RawImage2d::from_raw_rgb_reversed(&image.raw_pixels(), dimensions)
};
// TODO: don't unwrap
let texture = Texture2d::new(display, image).unwrap();
self.textures.insert(name, texture);
}
pub fn get_texture(&self, name: impl AsRef<str>) -> Option<&Texture2d> {
self.textures.get(name.as_ref())
}
pub fn load_shader( pub fn load_shader(
&mut self, &mut self,
display: &Display, display: &Display,

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