wip using macroquad
This commit is contained in:
parent
9c694b5688
commit
e64baa2607
26 changed files with 1627 additions and 2045 deletions
2
.envrc
2
.envrc
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@ -1 +1 @@
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use flake
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# use flake
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7
.gitignore
vendored
7
.gitignore
vendored
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@ -3,6 +3,13 @@
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.direnv
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.direnv
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# Added by cargo
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#
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# already existing elements were commented out
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#/target
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# Added by cargo
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# Added by cargo
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#
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#
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# already existing elements were commented out
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# already existing elements were commented out
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2006
Cargo.lock
generated
2006
Cargo.lock
generated
File diff suppressed because it is too large
Load diff
18
Cargo.toml
18
Cargo.toml
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@ -3,17 +3,11 @@ name = "wedge"
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version = "0.1.0"
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version = "0.1.0"
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edition = "2021"
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edition = "2021"
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[workspace]
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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members = ["run-wasm"]
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[dependencies]
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[dependencies]
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env_logger = "0.10.0"
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anyhow = "1.0.79"
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pollster = "0.2.5"
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json5 = "0.4.1"
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wgpu = { version = "0.14.2", features = ["webgl"] }
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macroquad = "0.4.4"
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winit = "0.27.5"
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serde = { version = "1.0.195", features = ["derive"] }
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serde_json = "1.0.111"
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# wasm
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console_error_panic_hook = "0.1.7"
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console_log = "0.2.0"
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wasm-bindgen-futures = "0.4.33"
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web-sys = "0.3.60"
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14
build.rs
14
build.rs
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@ -1,14 +0,0 @@
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fn main() {
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// if cfg!(target_os = "linux") {
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// for path in env!("LD_LIBRARY_PATH").split(":") {
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// println!(r"cargo:rustc-link-search={}", path);
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// }
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// println!("cargo:rustc-link-lib=X11");
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// println!("cargo:rustc-link-lib=Xcursor");
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// println!("cargo:rustc-link-lib=Xrandr");
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// println!("cargo:rustc-link-lib=Xi");
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// println!("cargo:rustc-link-lib=vulkan");
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// }
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}
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44
flake.lock
44
flake.lock
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@ -8,11 +8,11 @@
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"rust-analyzer-src": "rust-analyzer-src"
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"rust-analyzer-src": "rust-analyzer-src"
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},
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},
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"locked": {
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"locked": {
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"lastModified": 1672554122,
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"lastModified": 1706163833,
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"narHash": "sha256-vTnoOiRQtjaqdW0Hmtz73GyWEcyQstifpoZ7QAscWyA=",
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"narHash": "sha256-Vw+jTVtKceT+ScaIn7tHy8JjRZZpmg2fAdoInLAsW/M=",
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"owner": "nix-community",
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"owner": "nix-community",
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"repo": "fenix",
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"repo": "fenix",
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"rev": "f62d27fa582511fe4d1c32855b8cb4c57e335d9d",
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"rev": "043f63f55e9c9b808852ea82edee1f2a1af37e91",
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"type": "github"
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"type": "github"
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},
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},
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"original": {
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"original": {
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@ -22,12 +22,15 @@
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}
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}
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},
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},
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"flake-utils": {
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"flake-utils": {
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"inputs": {
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"systems": "systems"
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},
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"locked": {
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"locked": {
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"lastModified": 1667395993,
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"lastModified": 1705309234,
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"narHash": "sha256-nuEHfE/LcWyuSWnS8t12N1wc105Qtau+/OdUAjtQ0rA=",
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"narHash": "sha256-uNRRNRKmJyCRC/8y1RqBkqWBLM034y4qN7EprSdmgyA=",
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"owner": "numtide",
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"owner": "numtide",
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"repo": "flake-utils",
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"repo": "flake-utils",
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"rev": "5aed5285a952e0b949eb3ba02c12fa4fcfef535f",
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"rev": "1ef2e671c3b0c19053962c07dbda38332dcebf26",
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"type": "github"
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"type": "github"
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},
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},
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"original": {
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"original": {
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@ -37,11 +40,11 @@
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},
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},
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"nixpkgs": {
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"nixpkgs": {
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"locked": {
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"locked": {
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"lastModified": 1667629849,
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"lastModified": 1706006310,
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"narHash": "sha256-P+v+nDOFWicM4wziFK9S/ajF2lc0N2Rg9p6Y35uMoZI=",
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"narHash": "sha256-nDPz0fj0IFcDhSTlXBU2aixcnGs2Jm4Zcuoj0QtmiXQ=",
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"owner": "nixos",
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"owner": "NixOS",
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"repo": "nixpkgs",
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"repo": "nixpkgs",
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"rev": "3bacde6273b09a21a8ccfba15586fb165078fb62",
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"rev": "b43bb235efeab5324c5e486882ef46749188eee2",
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"type": "github"
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"type": "github"
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},
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},
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"original": {
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"original": {
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@ -59,11 +62,11 @@
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"rust-analyzer-src": {
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"rust-analyzer-src": {
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"flake": false,
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"flake": false,
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"locked": {
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"locked": {
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"lastModified": 1672498287,
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"lastModified": 1706106882,
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"narHash": "sha256-K2ywmLEJ32D0vtmMHmRUymX2FmHi+kklyLYYcyCV5QY=",
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"narHash": "sha256-31DivWu0cC50gR2CgbGtLCf77nuiw4kdiI7B8ioqzLw=",
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"owner": "rust-lang",
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"owner": "rust-lang",
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"repo": "rust-analyzer",
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"repo": "rust-analyzer",
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"rev": "f31733b1d61dd8ab2012bbe466838be244a96dd3",
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"rev": "0d52934d19d7addcafcfda92a1d547b51556beec",
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"type": "github"
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"type": "github"
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},
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},
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"original": {
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"original": {
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@ -72,6 +75,21 @@
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"repo": "rust-analyzer",
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"repo": "rust-analyzer",
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"type": "github"
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"type": "github"
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}
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}
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},
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"systems": {
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"locked": {
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"lastModified": 1681028828,
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"narHash": "sha256-Vy1rq5AaRuLzOxct8nz4T6wlgyUR7zLU309k9mBC768=",
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"owner": "nix-systems",
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"repo": "default",
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"rev": "da67096a3b9bf56a91d16901293e51ba5b49a27e",
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"type": "github"
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},
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"original": {
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"owner": "nix-systems",
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"repo": "default",
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"type": "github"
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}
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}
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}
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},
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},
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"root": "root",
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"root": "root",
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35
flake.nix
35
flake.nix
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@ -14,15 +14,16 @@
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overlays = [ fenix.overlays.default ];
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overlays = [ fenix.overlays.default ];
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};
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};
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rustc = pkgs.fenix.default.rustc;
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rustc = pkgs.fenix.stable.rustc;
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cargo = pkgs.fenix.default.cargo;
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cargo = pkgs.fenix.stable.cargo;
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neededLibs = with pkgs;
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neededLibs = with pkgs;
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(with xorg; [ libX11 libXcursor libXrandr libXi ])
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(with xorg; [ ])
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++ [ vulkan-loader wayland wayland-protocols libxkbcommon ];
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++ [ ];
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flakePkgs = { wedge = pkgs.callPackage ./. { inherit rustc cargo; }; };
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flakePkgs = { wedge = pkgs.callPackage ./. { inherit rustc cargo; }; };
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in rec {
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in
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rec {
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packages = flake-utils.lib.flattenTree flakePkgs;
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packages = flake-utils.lib.flattenTree flakePkgs;
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defaultPackage = packages.wedge;
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defaultPackage = packages.wedge;
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'';
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'';
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packages = (with pkgs; [
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packages = (with pkgs; [
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cargo-watch
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# cargo-watch
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cargo-deny
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# cargo-deny
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cargo-edit
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# cargo-edit
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sqlx-cli
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# sqlx-cli
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sqlite
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# sqlite
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wasm-pack
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(with pkgs.fenix;
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(with pkgs.fenix;
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combine [
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combine [
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rustc
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rustc
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cargo
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cargo
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targets.wasm32-unknown-unknown.latest.rust-std
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# targets.wasm32-unknown-unknown.latest.rust-std
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])
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])
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]);
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]);
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PKG_CONFIG_PATH = with pkgs;
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PKG_CONFIG_PATH = with pkgs;
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lib.concatStringsSep ":" [
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lib.concatStringsSep ":" [
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"${fontconfig.dev}/lib/pkgconfig"
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# "${fontconfig.dev}/lib/pkgconfig"
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"${xorg.libX11.dev}/lib/pkgconfig"
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# "${xorg.libX11.dev}/lib/pkgconfig"
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"${xorg.libXcursor.dev}/lib/pkgconfig"
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# "${xorg.libXcursor.dev}/lib/pkgconfig"
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"${xorg.libXi.dev}/lib/pkgconfig"
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# "${xorg.libXi.dev}/lib/pkgconfig"
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"${xorg.libXrandr.dev}/lib/pkgconfig"
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# "${xorg.libXrandr.dev}/lib/pkgconfig"
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];
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];
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};
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};
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});
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});
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124
levels/level1.json
Normal file
124
levels/level1.json
Normal file
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@ -0,0 +1,124 @@
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{
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"dimensions": [8, 8],
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"player1": {
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"position": [5, 5],
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"color": [66, 134, 244],
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},
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"player2": {
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"position": [5, 5],
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"color": [244, 83, 65],
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},
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"goal1": [0, 0],
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"goal2": [0, 0],
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"blocks": [
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{
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"movable": true,
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"orientation": 2,
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"color": [255, 10, 100],
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"segments": [
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[6, 4, 2, 0],
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[6, 5, 0, 0],
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],
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},
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{
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"movable": true,
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"orientation": 1,
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"color": [0, 255, 100],
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"segments": [
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[4, 3, 2, 0],
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[5, 3, 0, 0],
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[6, 3, 4, 0],
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[4, 3, 2, 1],
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[5, 3, 0, 1],
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[6, 3, 4, 1],
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],
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},
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{
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"movable": true,
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"orientation": 2,
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"color": [20, 25, 100],
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"segments": [
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[6, 2, 4, 0],
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[6, 1, 0, 0],
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[6, 2, 4, 1],
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[6, 1, 0, 1],
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],
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},
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{
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"movable": true,
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"orientation": 1,
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"color": [110, 30, 230],
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"segments": [
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[3, 5, 4, 0],
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[2, 5, 0, 0],
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[1, 5, 0, 0],
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[3, 5, 4, 1],
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[2, 5, 0, 1],
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[1, 5, 0, 1],
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],
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},
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{
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"movable": true,
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"orientation": 2,
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"color": [240, 50, 60],
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"segments": [
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[3, 5, 2, 0],
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[3, 6, 0, 0],
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],
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},
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{
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"movable": true,
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"orientation": 2,
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"color": [120, 220, 20],
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"segments": [
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[3, 3, 4, 1],
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[3, 2, 0, 1],
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],
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|
},
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{
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"movable": false,
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"orientation": 0,
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"color": [0, 0, 0],
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"segments": [
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[2, 0, 0, 0],
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[2, 1, 0, 0],
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[2, 2, 0, 0],
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[2, 3, 0, 0],
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[2, 0, 0, 1],
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[2, 1, 0, 1],
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[2, 2, 0, 1],
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|
[2, 3, 0, 1],
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|
],
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|
},
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|
{
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"movable": false,
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|
"orientation": 0,
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"color": [0, 0, 0],
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|
"segments": [
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|
[4, 4, 0, 0],
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|
[4, 5, 0, 0],
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|
[4, 6, 0, 0],
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|
[4, 7, 0, 0],
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|
[4, 4, 0, 1],
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|
[4, 5, 0, 1],
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|
[4, 6, 0, 1],
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|
[4, 7, 0, 1],
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|
],
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|
},
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|
{
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|
"movable": false,
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|
"orientation": 0,
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|
"color": [0, 0, 0],
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|
"segments": [
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|
[7, 4, 0, 0],
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|
[7, 5, 0, 0],
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|
[7, 6, 0, 0],
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|
[7, 7, 0, 0],
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|
[7, 4, 0, 1],
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|
[7, 5, 0, 1],
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|
[7, 6, 0, 1],
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|
[7, 7, 0, 1],
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|
],
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|
},
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|
],
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|
}
|
67
levels/tutorial.json
Normal file
67
levels/tutorial.json
Normal file
|
@ -0,0 +1,67 @@
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|
{
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||||||
|
"dimensions": [3, 7],
|
||||||
|
"player1": {
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|
"position": [1, 6],
|
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|
"color": [66, 134, 244],
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|
},
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|
"player2": {
|
||||||
|
"position": [1, 6],
|
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|
"color": [244, 83, 65],
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|
},
|
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|
"goal1": [1, 0],
|
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|
"goal2": [1, 0],
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|
"blocks": [
|
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|
{
|
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|
"movable": true,
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|
"orientation": 1,
|
||||||
|
"color": [255, 10, 100],
|
||||||
|
"segments": [
|
||||||
|
[1, 3, 0, 0],
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|
[2, 3, 4, 0],
|
||||||
|
],
|
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|
},
|
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|
{
|
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|
"movable": true,
|
||||||
|
"orientation": 2,
|
||||||
|
"color": [105, 210, 50],
|
||||||
|
"segments": [
|
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|
[2, 4, 2, 0],
|
||||||
|
[2, 5, 0, 0],
|
||||||
|
],
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"movable": true,
|
||||||
|
"orientation": 2,
|
||||||
|
"color": [35, 150, 100],
|
||||||
|
"segments": [
|
||||||
|
[0, 4, 1, 1],
|
||||||
|
[0, 5, 0, 1],
|
||||||
|
],
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"movable": true,
|
||||||
|
"orientation": 1,
|
||||||
|
"color": [25, 120, 10],
|
||||||
|
"segments": [
|
||||||
|
[0, 3, 3, 1],
|
||||||
|
[1, 3, 0, 1],
|
||||||
|
],
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"movable": false,
|
||||||
|
"orientation": 0,
|
||||||
|
"color": [15, 15, 15],
|
||||||
|
"segments": [
|
||||||
|
[0, 2, 0, 0],
|
||||||
|
],
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"movable": false,
|
||||||
|
"orientation": 0,
|
||||||
|
"color": [15, 15, 15],
|
||||||
|
"segments": [
|
||||||
|
[2, 2, 0, 1],
|
||||||
|
],
|
||||||
|
},
|
||||||
|
]
|
||||||
|
}
|
54
levels/tutorial2.json
Normal file
54
levels/tutorial2.json
Normal file
|
@ -0,0 +1,54 @@
|
||||||
|
{
|
||||||
|
"dimensions": [4, 8],
|
||||||
|
"player1": {
|
||||||
|
"position": [1, 7],
|
||||||
|
"color": [66, 134, 244],
|
||||||
|
},
|
||||||
|
"player2": {
|
||||||
|
"position": [1, 7],
|
||||||
|
"color": [244, 83, 65],
|
||||||
|
},
|
||||||
|
"goal1": [0, 0],
|
||||||
|
"goal2": [3, 0],
|
||||||
|
"blocks": [
|
||||||
|
{
|
||||||
|
"movable": false,
|
||||||
|
"orientation": 1,
|
||||||
|
"color": [0, 0, 0],
|
||||||
|
"segments": [
|
||||||
|
[0, 2, 0, 0],
|
||||||
|
[3, 2, 0, 0],
|
||||||
|
[0, 4, 0, 0],
|
||||||
|
[3, 4, 0, 0],
|
||||||
|
[3, 6, 0, 0],
|
||||||
|
[0, 2, 0, 1],
|
||||||
|
[3, 2, 0, 1],
|
||||||
|
[0, 4, 0, 1],
|
||||||
|
[0, 6, 0, 1],
|
||||||
|
[3, 6, 0, 1],
|
||||||
|
],
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"movable": true,
|
||||||
|
"orientation": 1,
|
||||||
|
"color": [255, 10, 100],
|
||||||
|
"segments": [
|
||||||
|
[1, 5, 0, 0],
|
||||||
|
[2, 5, 4, 0],
|
||||||
|
[1, 5, 0, 1],
|
||||||
|
[2, 5, 4, 1],
|
||||||
|
],
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"movable": true,
|
||||||
|
"orientation": 1,
|
||||||
|
"color": [10, 255, 100],
|
||||||
|
"segments": [
|
||||||
|
[1, 3, 3, 0],
|
||||||
|
[2, 3, 0, 0],
|
||||||
|
[1, 3, 3, 1],
|
||||||
|
[2, 3, 0, 1],
|
||||||
|
],
|
||||||
|
},
|
||||||
|
],
|
||||||
|
}
|
|
@ -1,7 +0,0 @@
|
||||||
[package]
|
|
||||||
name = "run-wasm"
|
|
||||||
version = "0.1.0"
|
|
||||||
edition = "2021"
|
|
||||||
|
|
||||||
[dependencies]
|
|
||||||
cargo-run-wasm = "0.3.0"
|
|
|
@ -1,3 +0,0 @@
|
||||||
fn main() {
|
|
||||||
cargo_run_wasm::run_wasm_with_css("body { margin: 0px; }");
|
|
||||||
}
|
|
4
rustfmt.toml
Normal file
4
rustfmt.toml
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
max_width = 80
|
||||||
|
tab_spaces = 2
|
||||||
|
wrap_comments = true
|
||||||
|
fn_single_line = true
|
116
src/animations.rs
Normal file
116
src/animations.rs
Normal file
|
@ -0,0 +1,116 @@
|
||||||
|
use std::collections::{HashMap, HashSet};
|
||||||
|
use std::time::Duration;
|
||||||
|
|
||||||
|
use crate::game_state::level::{ChangeSet, Entity, FailSet};
|
||||||
|
use crate::game_state::Board;
|
||||||
|
|
||||||
|
pub type MoveResult = Result<ChangeSet, FailSet>;
|
||||||
|
pub type BlockOffsets = HashMap<Entity, (f32, f32)>;
|
||||||
|
|
||||||
|
// TODO: don't yeet around a HashMap all the time
|
||||||
|
pub type AnimationFn =
|
||||||
|
Box<dyn Fn(MoveResult, BlockOffsets, f32) -> BlockOffsets>;
|
||||||
|
|
||||||
|
// in seconds
|
||||||
|
const ANIMATION_DURATION: f32 = 1.0 / 6.0;
|
||||||
|
|
||||||
|
#[derive(Default)]
|
||||||
|
pub struct AnimationState {
|
||||||
|
pub is_animating: bool,
|
||||||
|
pub last_move_result: Option<MoveResult>,
|
||||||
|
pub progress: f32,
|
||||||
|
pub block_offsets: BlockOffsets,
|
||||||
|
pub immovable_blocks: HashSet<usize>,
|
||||||
|
progress_function: Option<AnimationFn>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl AnimationState {
|
||||||
|
pub fn new() -> Self {
|
||||||
|
AnimationState {
|
||||||
|
is_animating: false,
|
||||||
|
last_move_result: None,
|
||||||
|
progress: 0.0,
|
||||||
|
block_offsets: BlockOffsets::new(),
|
||||||
|
immovable_blocks: HashSet::new(),
|
||||||
|
progress_function: None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn begin_move_transition(&mut self, result: MoveResult) {
|
||||||
|
println!("result: {:?}", result);
|
||||||
|
self.last_move_result = Some(result);
|
||||||
|
self.is_animating = true;
|
||||||
|
self.progress = 0.0;
|
||||||
|
|
||||||
|
let func = |last_move_result: MoveResult,
|
||||||
|
mut offsets: BlockOffsets,
|
||||||
|
progress: f32| {
|
||||||
|
use std::f32::consts::PI;
|
||||||
|
match last_move_result {
|
||||||
|
// transition
|
||||||
|
Ok(change_set) => {
|
||||||
|
for (entity, direction) in change_set {
|
||||||
|
// TODO: implement ease-out?
|
||||||
|
let pair = direction.as_pair();
|
||||||
|
// cap progress at 1.0, we don't want blocks going past where they're supposed to
|
||||||
|
let progress = progress.min(1.0);
|
||||||
|
let offset = (pair.0 as f32 * progress, pair.1 as f32 * progress);
|
||||||
|
offsets.insert(entity, offset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// vibrate all blocking pieces
|
||||||
|
Err(fail_set) => {
|
||||||
|
for index in fail_set {
|
||||||
|
let delta = 0.05 * (4.0 * PI * progress).sin() / (progress + 0.5);
|
||||||
|
offsets.insert(Entity::Block(index), (delta, delta));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
offsets
|
||||||
|
};
|
||||||
|
self.progress_function = Some(Box::new(func));
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn make_progress(&mut self, delta: Duration) {
|
||||||
|
let progress =
|
||||||
|
self.progress + (delta.as_millis() as f32 / ANIMATION_DURATION) / 1000.0;
|
||||||
|
|
||||||
|
let block_offsets = if let Some(f) = &self.progress_function {
|
||||||
|
Some(f(
|
||||||
|
self.last_move_result.clone().unwrap(),
|
||||||
|
self.block_offsets.clone(),
|
||||||
|
progress,
|
||||||
|
))
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
};
|
||||||
|
|
||||||
|
// this should always work
|
||||||
|
if let Some(block_offsets) = block_offsets {
|
||||||
|
self.block_offsets = block_offsets;
|
||||||
|
self.progress = progress;
|
||||||
|
}
|
||||||
|
|
||||||
|
if self.progress > 1.0 {
|
||||||
|
self.is_animating = false;
|
||||||
|
self.block_offsets = BlockOffsets::new();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_block_offset(&self, index: usize) -> (f32, f32) {
|
||||||
|
self
|
||||||
|
.block_offsets
|
||||||
|
.get(&Entity::Block(index))
|
||||||
|
.cloned()
|
||||||
|
.unwrap_or_else(|| (0.0, 0.0))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_player_offset(&self, board: Board) -> (f32, f32) {
|
||||||
|
self
|
||||||
|
.block_offsets
|
||||||
|
.get(&Entity::Player(board))
|
||||||
|
.cloned()
|
||||||
|
.unwrap_or_else(|| (0.0, 0.0))
|
||||||
|
}
|
||||||
|
}
|
1
src/draw.rs
Normal file
1
src/draw.rs
Normal file
|
@ -0,0 +1 @@
|
||||||
|
pub fn draw() {}
|
35
src/game_state/block.rs
Normal file
35
src/game_state/block.rs
Normal file
|
@ -0,0 +1,35 @@
|
||||||
|
use super::{BlockData, Color, Orientation, SegmentState};
|
||||||
|
|
||||||
|
#[derive(Clone, Debug)]
|
||||||
|
pub struct BlockState {
|
||||||
|
pub index: usize,
|
||||||
|
pub movable: bool,
|
||||||
|
pub color: Color,
|
||||||
|
pub orientation: Orientation,
|
||||||
|
pub segments: Vec<SegmentState>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl BlockState {
|
||||||
|
pub fn from_data(index: usize, data: &BlockData) -> Self {
|
||||||
|
let movable = data.movable;
|
||||||
|
let segments = data
|
||||||
|
.segments
|
||||||
|
.iter()
|
||||||
|
.map(|segment| SegmentState {
|
||||||
|
position: (segment[0], segment[1]),
|
||||||
|
shape: segment[2].into(),
|
||||||
|
board: segment[3].into(),
|
||||||
|
})
|
||||||
|
.collect();
|
||||||
|
let orientation = data.orientation.into();
|
||||||
|
let color = Color(data.color.0, data.color.1, data.color.2);
|
||||||
|
|
||||||
|
BlockState {
|
||||||
|
index,
|
||||||
|
movable,
|
||||||
|
color,
|
||||||
|
segments,
|
||||||
|
orientation,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
48
src/game_state/level.rs
Normal file
48
src/game_state/level.rs
Normal file
|
@ -0,0 +1,48 @@
|
||||||
|
use std::collections::{HashMap, HashSet};
|
||||||
|
|
||||||
|
use super::{Board, LevelState, PushDir, Shape};
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq)]
|
||||||
|
pub enum Entity {
|
||||||
|
Block(usize),
|
||||||
|
Player(Board),
|
||||||
|
}
|
||||||
|
|
||||||
|
pub type ChangeSet = HashMap<Entity, PushDir>;
|
||||||
|
|
||||||
|
pub type FailSet = HashSet<usize>;
|
||||||
|
|
||||||
|
impl LevelState {
|
||||||
|
pub fn apply_change_set(&mut self, change_set: ChangeSet) {
|
||||||
|
for (entity, direction) in change_set {
|
||||||
|
let direction = direction.as_pair();
|
||||||
|
match entity {
|
||||||
|
Entity::Player(board) => {
|
||||||
|
let player = match board {
|
||||||
|
Board::Left => &mut self.player1_position,
|
||||||
|
Board::Right => &mut self.player2_position,
|
||||||
|
};
|
||||||
|
player.0 += direction.0;
|
||||||
|
player.1 += direction.1;
|
||||||
|
}
|
||||||
|
Entity::Block(index) => {
|
||||||
|
let block = self.blocks.get_mut(index).expect("big failure");
|
||||||
|
for segment in &mut block.segments {
|
||||||
|
segment.position.0 += direction.0;
|
||||||
|
segment.position.1 += direction.1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn try_move(
|
||||||
|
&mut self,
|
||||||
|
board: Board,
|
||||||
|
direction: PushDir,
|
||||||
|
) -> Result<ChangeSet, FailSet> {
|
||||||
|
let mut change_set = ChangeSet::default();
|
||||||
|
change_set.insert(Entity::Player(board), direction);
|
||||||
|
self.player_can_move(board, direction, change_set)
|
||||||
|
}
|
||||||
|
}
|
197
src/game_state/mod.rs
Normal file
197
src/game_state/mod.rs
Normal file
|
@ -0,0 +1,197 @@
|
||||||
|
pub mod block;
|
||||||
|
pub mod level;
|
||||||
|
pub mod move_rules;
|
||||||
|
pub mod render;
|
||||||
|
|
||||||
|
use std::ops::Add;
|
||||||
|
|
||||||
|
use anyhow::Result;
|
||||||
|
use macroquad::color::Color as MQColor;
|
||||||
|
|
||||||
|
use self::block::BlockState;
|
||||||
|
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub struct LevelState {
|
||||||
|
pub data: LevelData,
|
||||||
|
pub blocks: Vec<BlockState>,
|
||||||
|
pub player1_position: (i32, i32),
|
||||||
|
pub player2_position: (i32, i32),
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, Debug, PartialOrd, PartialEq)]
|
||||||
|
pub struct SegmentState {
|
||||||
|
position: (i32, i32),
|
||||||
|
shape: Shape,
|
||||||
|
board: Board,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl LevelState {
|
||||||
|
pub fn new(data: LevelData) -> Self {
|
||||||
|
let blocks = data
|
||||||
|
.blocks
|
||||||
|
.iter()
|
||||||
|
.enumerate()
|
||||||
|
.map(|(i, block)| BlockState::from_data(i, block))
|
||||||
|
.collect();
|
||||||
|
|
||||||
|
LevelState {
|
||||||
|
blocks,
|
||||||
|
player1_position: data.player1.position,
|
||||||
|
player2_position: data.player2.position,
|
||||||
|
data,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn check_win_condition(&self) -> bool {
|
||||||
|
self.player1_position == self.data.goal1
|
||||||
|
&& self.player2_position == self.data.goal2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
|
||||||
|
pub struct Color(u8, u8, u8);
|
||||||
|
|
||||||
|
impl Into<MQColor> for Color {
|
||||||
|
fn into(self) -> MQColor {
|
||||||
|
MQColor::from_rgba(self.0, self.1, self.2, 255)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Serialize, Deserialize)]
|
||||||
|
pub struct PlayerData {
|
||||||
|
pub position: (i32, i32),
|
||||||
|
pub color: Color,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Serialize, Deserialize)]
|
||||||
|
pub struct BlockData {
|
||||||
|
pub movable: bool,
|
||||||
|
pub orientation: u32,
|
||||||
|
pub color: Color,
|
||||||
|
pub segments: Vec<[i32; 4]>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Serialize, Deserialize)]
|
||||||
|
pub struct LevelData {
|
||||||
|
pub dimensions: [u32; 2],
|
||||||
|
pub player1: PlayerData,
|
||||||
|
pub player2: PlayerData,
|
||||||
|
pub goal1: (i32, i32),
|
||||||
|
pub goal2: (i32, i32),
|
||||||
|
pub blocks: Vec<BlockData>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl LevelData {
|
||||||
|
pub fn load_from_string(string: &str) -> Result<Self> {
|
||||||
|
json5::from_str(string).map_err(|err| err.into())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Eq, PartialEq, Hash, PartialOrd, Copy, Clone)]
|
||||||
|
pub enum Board {
|
||||||
|
Left = 0,
|
||||||
|
Right = 1,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<i32> for Board {
|
||||||
|
fn from(n: i32) -> Self {
|
||||||
|
match n {
|
||||||
|
0 => Board::Left,
|
||||||
|
1 => Board::Right,
|
||||||
|
_ => panic!("expecting 0 or 1, got {}", n),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, Debug)]
|
||||||
|
pub enum Orientation {
|
||||||
|
None = 0,
|
||||||
|
Horizontal = 1,
|
||||||
|
Vertical = 2,
|
||||||
|
Both = 3,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<u32> for Orientation {
|
||||||
|
fn from(n: u32) -> Self {
|
||||||
|
match n {
|
||||||
|
0 => Orientation::Both,
|
||||||
|
1 => Orientation::Horizontal,
|
||||||
|
2 => Orientation::Vertical,
|
||||||
|
_ => panic!("expecting 0..2, got {}", n),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq)]
|
||||||
|
pub enum PushDir {
|
||||||
|
Up,
|
||||||
|
Down,
|
||||||
|
Left,
|
||||||
|
Right,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl PushDir {
|
||||||
|
pub fn as_pair(self) -> (i32, i32) {
|
||||||
|
match self {
|
||||||
|
PushDir::Up => (0, -1),
|
||||||
|
PushDir::Down => (0, 1),
|
||||||
|
PushDir::Left => (-1, 0),
|
||||||
|
PushDir::Right => (1, 0),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Add<PushDir> for (i32, i32, Board) {
|
||||||
|
type Output = (i32, i32, Board);
|
||||||
|
|
||||||
|
fn add(self, rhs: PushDir) -> Self::Output {
|
||||||
|
let offset = rhs.as_pair();
|
||||||
|
(self.0 + offset.0, self.1 + offset.1, self.2)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// /\
|
||||||
|
// /21\
|
||||||
|
// \34/
|
||||||
|
// \/
|
||||||
|
#[derive(Copy, Clone, Debug, PartialOrd, PartialEq)]
|
||||||
|
pub enum Shape {
|
||||||
|
Full = 0,
|
||||||
|
TopRight = 1,
|
||||||
|
TopLeft = 2,
|
||||||
|
BottomLeft = 3,
|
||||||
|
BottomRight = 4,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<i32> for Shape {
|
||||||
|
fn from(n: i32) -> Self {
|
||||||
|
match n {
|
||||||
|
0 => Shape::Full,
|
||||||
|
1 => Shape::TopRight,
|
||||||
|
2 => Shape::TopLeft,
|
||||||
|
3 => Shape::BottomLeft,
|
||||||
|
4 => Shape::BottomRight,
|
||||||
|
_ => panic!("expecting 0..4, got {}", n),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Shape {
|
||||||
|
pub fn get_opposite(self) -> Option<Shape> {
|
||||||
|
use Shape::*;
|
||||||
|
match self {
|
||||||
|
TopRight => Some(BottomLeft),
|
||||||
|
BottomLeft => Some(TopRight),
|
||||||
|
TopLeft => Some(BottomRight),
|
||||||
|
BottomRight => Some(TopLeft),
|
||||||
|
Full => None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn is_opposite(self, other: Shape) -> bool {
|
||||||
|
self
|
||||||
|
.get_opposite()
|
||||||
|
.map(|shape| shape == other)
|
||||||
|
.unwrap_or_else(|| false)
|
||||||
|
}
|
||||||
|
}
|
245
src/game_state/move_rules.rs
Normal file
245
src/game_state/move_rules.rs
Normal file
|
@ -0,0 +1,245 @@
|
||||||
|
use std::collections::HashSet;
|
||||||
|
|
||||||
|
use crate::game_state::{level::Entity, Board, Orientation, PushDir, Shape};
|
||||||
|
|
||||||
|
use super::{
|
||||||
|
level::{ChangeSet, FailSet},
|
||||||
|
LevelState, SegmentState,
|
||||||
|
};
|
||||||
|
|
||||||
|
impl LevelState {
|
||||||
|
pub fn player_can_move(
|
||||||
|
&self,
|
||||||
|
board: Board,
|
||||||
|
direction: PushDir,
|
||||||
|
change_set: ChangeSet,
|
||||||
|
) -> Result<ChangeSet, FailSet> {
|
||||||
|
let player_position = match board {
|
||||||
|
Board::Left => &self.player1_position,
|
||||||
|
Board::Right => &self.player2_position,
|
||||||
|
};
|
||||||
|
let player_segment = SegmentState {
|
||||||
|
position: *player_position,
|
||||||
|
shape: Shape::Full,
|
||||||
|
board,
|
||||||
|
};
|
||||||
|
self.segment_can_move(None, player_segment, direction, change_set)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn block_can_move(
|
||||||
|
&self,
|
||||||
|
index: usize,
|
||||||
|
direction: PushDir,
|
||||||
|
mut change_set: ChangeSet,
|
||||||
|
) -> Result<ChangeSet, FailSet> {
|
||||||
|
println!("block_can_move({:?}, {:?})", index, direction);
|
||||||
|
let block = match self.blocks.get(index) {
|
||||||
|
Some(block) => block,
|
||||||
|
None => return Err(HashSet::new()),
|
||||||
|
};
|
||||||
|
|
||||||
|
// is the block even movable?
|
||||||
|
if !block.movable {
|
||||||
|
return Err(set!(index));
|
||||||
|
}
|
||||||
|
|
||||||
|
// does the direction match the orientation?
|
||||||
|
match (block.orientation, direction) {
|
||||||
|
(Orientation::Horizontal, PushDir::Left)
|
||||||
|
| (Orientation::Horizontal, PushDir::Right)
|
||||||
|
| (Orientation::Vertical, PushDir::Up)
|
||||||
|
| (Orientation::Vertical, PushDir::Down)
|
||||||
|
| (Orientation::Both, _) => (),
|
||||||
|
_ => return Err(set!(index)),
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: change this to use &mut instead of returning a new one each time
|
||||||
|
change_set.insert(Entity::Block(index), direction);
|
||||||
|
for segment in block.segments.iter() {
|
||||||
|
match self.segment_can_move(
|
||||||
|
Some(index),
|
||||||
|
segment.clone(),
|
||||||
|
direction,
|
||||||
|
change_set.clone(),
|
||||||
|
) {
|
||||||
|
Ok(new_change_set) => change_set = new_change_set,
|
||||||
|
Err(fail_set) => return Err(fail_set),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(change_set)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn segment_can_move(
|
||||||
|
&self,
|
||||||
|
block_index: Option<usize>,
|
||||||
|
segment: SegmentState,
|
||||||
|
direction: PushDir,
|
||||||
|
change_set: ChangeSet,
|
||||||
|
) -> Result<ChangeSet, FailSet> {
|
||||||
|
println!(
|
||||||
|
"segment_can_move({:?}, {:?}, {:?})",
|
||||||
|
block_index, segment, direction
|
||||||
|
);
|
||||||
|
let segment_loc = (segment.position.0, segment.position.1, segment.board);
|
||||||
|
let target = segment_loc + direction;
|
||||||
|
println!(" - target: {:?}", target);
|
||||||
|
|
||||||
|
// is the target actually in the map?
|
||||||
|
if target.0 < 0
|
||||||
|
|| target.0 >= self.data.dimensions[0] as i32
|
||||||
|
|| target.1 < 0
|
||||||
|
|| target.1 >= self.data.dimensions[1] as i32
|
||||||
|
{
|
||||||
|
return Err(entity_fail!(block_index));
|
||||||
|
}
|
||||||
|
|
||||||
|
// retrieve other blocks that might be occupying this current space and the target space
|
||||||
|
let mut current_occupant = None;
|
||||||
|
let mut target_occupant = None;
|
||||||
|
for (i, block) in self.blocks.iter().enumerate() {
|
||||||
|
// skip other segments of the same block
|
||||||
|
if let Some(n) = block_index {
|
||||||
|
if n == i {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// offset from the change set
|
||||||
|
let offset = match change_set.get(&Entity::Block(i)) {
|
||||||
|
Some(direction) => direction.as_pair(),
|
||||||
|
None => (0, 0),
|
||||||
|
};
|
||||||
|
|
||||||
|
for segment in block.segments.iter() {
|
||||||
|
// don't get segments on different boards
|
||||||
|
if segment.board != segment_loc.2 {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut segment_pos = segment.position;
|
||||||
|
|
||||||
|
if segment_pos == (segment_loc.0, segment_loc.1) {
|
||||||
|
current_occupant = Some((i, segment.shape, block.orientation));
|
||||||
|
}
|
||||||
|
|
||||||
|
segment_pos.0 += offset.0;
|
||||||
|
segment_pos.1 += offset.1;
|
||||||
|
|
||||||
|
if segment_pos == (target.0, target.1) {
|
||||||
|
target_occupant =
|
||||||
|
Some((Entity::Block(i), segment.shape, block.orientation));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// check if the target occupant is actually a player
|
||||||
|
if let None = target_occupant {
|
||||||
|
if segment.board == Board::Left
|
||||||
|
&& self.player1_position == (target.0, target.1)
|
||||||
|
{
|
||||||
|
target_occupant =
|
||||||
|
Some((Entity::Player(Board::Left), Shape::Full, Orientation::None));
|
||||||
|
} else if segment.board == Board::Right
|
||||||
|
&& self.player2_position == (target.0, target.1)
|
||||||
|
{
|
||||||
|
target_occupant =
|
||||||
|
Some((Entity::Player(Board::Right), Shape::Full, Orientation::None));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
println!(
|
||||||
|
" - occupants: current={:?} | target={:?}",
|
||||||
|
current_occupant, target_occupant
|
||||||
|
);
|
||||||
|
|
||||||
|
// handle special pushes
|
||||||
|
if let Some((other_block, other_shape, other_orientation)) =
|
||||||
|
current_occupant
|
||||||
|
{
|
||||||
|
// are both shapes triangles?
|
||||||
|
let both_triangles = match (segment.shape, other_shape) {
|
||||||
|
(Shape::Full, Shape::Full) => false,
|
||||||
|
(Shape::Full, _) => unreachable!("invalid to have triangle + full"),
|
||||||
|
(_, Shape::Full) => unreachable!("invalid to have triangle + full"),
|
||||||
|
_ => true,
|
||||||
|
};
|
||||||
|
|
||||||
|
if both_triangles {
|
||||||
|
// what directions could we be pushing the other block into?
|
||||||
|
let possible_directions = match segment.shape {
|
||||||
|
Shape::TopRight => [PushDir::Up, PushDir::Right],
|
||||||
|
Shape::TopLeft => [PushDir::Left, PushDir::Up],
|
||||||
|
Shape::BottomLeft => [PushDir::Down, PushDir::Left],
|
||||||
|
Shape::BottomRight => [PushDir::Right, PushDir::Down],
|
||||||
|
Shape::Full => unreachable!("already eliminated this possibility"),
|
||||||
|
};
|
||||||
|
println!(" - possible directions: {:?}", possible_directions);
|
||||||
|
|
||||||
|
// does the direction we're pushing appear in this list?
|
||||||
|
if possible_directions.contains(&direction) {
|
||||||
|
// the other shape goes in the other direction
|
||||||
|
let other_direction = match other_orientation {
|
||||||
|
Orientation::None => {
|
||||||
|
unreachable!("already eliminated this possibility")
|
||||||
|
}
|
||||||
|
Orientation::Vertical => [PushDir::Up, PushDir::Down],
|
||||||
|
Orientation::Horizontal => [PushDir::Left, PushDir::Right],
|
||||||
|
Orientation::Both => unimplemented!(),
|
||||||
|
};
|
||||||
|
|
||||||
|
let possible_directions =
|
||||||
|
possible_directions.iter().collect::<HashSet<_>>();
|
||||||
|
let other_direction = other_direction.iter().collect();
|
||||||
|
let mut intersected_direction =
|
||||||
|
possible_directions.intersection(&other_direction);
|
||||||
|
let new_direction = **intersected_direction.next().unwrap();
|
||||||
|
|
||||||
|
// let other_direction = {
|
||||||
|
// let mut set = possible_directions.iter().collect::<HashSet<_>>();
|
||||||
|
// set.remove(&direction);
|
||||||
|
// *set.into_iter().next().unwrap()
|
||||||
|
// };
|
||||||
|
|
||||||
|
let mut result =
|
||||||
|
self.block_can_move(other_block, new_direction, change_set);
|
||||||
|
if let Ok(ref mut change_set) = result {
|
||||||
|
change_set.insert(Entity::Block(other_block), new_direction);
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// handle normal pushes
|
||||||
|
if let Some((entity, shape, _orientation)) = target_occupant {
|
||||||
|
match entity {
|
||||||
|
Entity::Player(_) => {
|
||||||
|
// TODO: assert that the board is the same
|
||||||
|
Err(fail_set!(change_set))
|
||||||
|
}
|
||||||
|
Entity::Block(index) => {
|
||||||
|
if
|
||||||
|
// if it's part of the same block it's ok to push
|
||||||
|
block_index.is_some() && block_index.unwrap() == index ||
|
||||||
|
// if the shapes are opposite, we can actually both fit into the same spot
|
||||||
|
segment.shape.is_opposite(shape)
|
||||||
|
{
|
||||||
|
Ok(change_set)
|
||||||
|
}
|
||||||
|
// if the block is already in the change set, it can't move
|
||||||
|
else if change_set.contains_key(&Entity::Block(index)) {
|
||||||
|
Err(fail_set!(change_set))
|
||||||
|
}
|
||||||
|
// if the next block can move then so can this one
|
||||||
|
else {
|
||||||
|
self.block_can_move(index, direction, change_set)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// coast is clear, push away!
|
||||||
|
Ok(change_set)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
183
src/game_state/render.rs
Normal file
183
src/game_state/render.rs
Normal file
|
@ -0,0 +1,183 @@
|
||||||
|
use macroquad::color::Color as MQColor;
|
||||||
|
use macroquad::math::{vec2, Vec2};
|
||||||
|
use macroquad::{
|
||||||
|
shapes::draw_rectangle,
|
||||||
|
window::{screen_height, screen_width},
|
||||||
|
};
|
||||||
|
|
||||||
|
use crate::animations::AnimationState;
|
||||||
|
|
||||||
|
use super::{Board, Color, LevelState, Orientation, Shape};
|
||||||
|
|
||||||
|
impl LevelState {
|
||||||
|
pub fn render(&self, animations: &AnimationState) {
|
||||||
|
let width = screen_width();
|
||||||
|
let height = screen_height();
|
||||||
|
|
||||||
|
// board positioning calculations
|
||||||
|
let playfield_ratio = (2 * self.data.dimensions[0] + 6) as f32
|
||||||
|
/ (self.data.dimensions[1] + 4) as f32;
|
||||||
|
let screen_ratio = width / height;
|
||||||
|
|
||||||
|
let cols = self.data.dimensions[0] as i32;
|
||||||
|
let rows = self.data.dimensions[1] as i32;
|
||||||
|
|
||||||
|
let (scale, xoff, yoff) = if playfield_ratio > screen_ratio {
|
||||||
|
let scale = width as f32 / (2 * cols + 6) as f32;
|
||||||
|
let yoff = height as f32 / 2.0 - (rows + 4) as f32 * scale / 2.0;
|
||||||
|
(scale, 0.0, yoff)
|
||||||
|
} else {
|
||||||
|
let scale = height as f32 / (rows + 4) as f32;
|
||||||
|
let xoff = width as f32 / 2.0 - (2 * cols + 6) as f32 * scale / 2.0;
|
||||||
|
(scale, xoff, 0.0)
|
||||||
|
};
|
||||||
|
|
||||||
|
let left_offset = vec2(xoff, yoff);
|
||||||
|
|
||||||
|
self.render_boards(scale, left_offset, animations);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn render_boards(
|
||||||
|
&self,
|
||||||
|
scale: f32,
|
||||||
|
offset: Vec2,
|
||||||
|
animations: &AnimationState,
|
||||||
|
) {
|
||||||
|
let left_off = (offset.0 + 2 * scale, offset.1 + 2 * scale);
|
||||||
|
let right_off = (
|
||||||
|
offset.0 + (4 + self.data.dimensions[0] as i32) * scale,
|
||||||
|
offset.1 + 2 * scale,
|
||||||
|
);
|
||||||
|
|
||||||
|
// render the grid
|
||||||
|
// TODO: do this in one single pass instead of once for each cell
|
||||||
|
for x in 0..self.data.dimensions[0] as i32 {
|
||||||
|
for y in 0..self.data.dimensions[1] as i32 {
|
||||||
|
self
|
||||||
|
.render_cell((left_off.0 + x * scale, left_off.1 + y * scale), scale);
|
||||||
|
self.render_cell(
|
||||||
|
(right_off.0 + x * scale, right_off.1 + y * scale),
|
||||||
|
scale,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// render blocks
|
||||||
|
for (i, block) in self.blocks.iter().enumerate() {
|
||||||
|
for segment in block.segments.iter() {
|
||||||
|
let offset = match &segment.board {
|
||||||
|
Board::Left => left_off,
|
||||||
|
Board::Right => right_off,
|
||||||
|
};
|
||||||
|
let mut location = (
|
||||||
|
offset.0 + segment.position.0 * scale,
|
||||||
|
offset.1 + segment.position.1 * scale,
|
||||||
|
);
|
||||||
|
let animation_offset = animations.get_block_offset(i);
|
||||||
|
location.0 += (animation_offset.0 * scale as f32) as i32;
|
||||||
|
location.1 += (animation_offset.1 * scale as f32) as i32;
|
||||||
|
self.render_segment(
|
||||||
|
location,
|
||||||
|
scale,
|
||||||
|
block.color,
|
||||||
|
block.orientation,
|
||||||
|
segment.shape,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// render goals
|
||||||
|
self.render_goal(self.data.goal1, scale, left_off);
|
||||||
|
self.render_goal(self.data.goal2, scale, right_off);
|
||||||
|
|
||||||
|
// render player
|
||||||
|
self.render_player(
|
||||||
|
Board::Left,
|
||||||
|
self.player1_position,
|
||||||
|
self.data.player1.color,
|
||||||
|
scale,
|
||||||
|
animations,
|
||||||
|
left_off,
|
||||||
|
);
|
||||||
|
|
||||||
|
self.render_player(
|
||||||
|
Board::Right,
|
||||||
|
self.player2_position,
|
||||||
|
self.data.player1.color,
|
||||||
|
scale,
|
||||||
|
animations,
|
||||||
|
right_off,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn render_player(
|
||||||
|
&self,
|
||||||
|
board: Board,
|
||||||
|
player_position: (i32, i32),
|
||||||
|
player_color: Color,
|
||||||
|
scale: i32,
|
||||||
|
animations: &AnimationState,
|
||||||
|
offset: (i32, i32),
|
||||||
|
) {
|
||||||
|
let mut location = (
|
||||||
|
offset.0 + player_position.0 * scale + 4,
|
||||||
|
offset.1 + player_position.1 * scale + 4,
|
||||||
|
);
|
||||||
|
let animation_offset = animations.get_player_offset(board);
|
||||||
|
location.0 += (animation_offset.0 * scale as f32) as i32;
|
||||||
|
location.1 += (animation_offset.1 * scale as f32) as i32;
|
||||||
|
|
||||||
|
self.render_segment(
|
||||||
|
location,
|
||||||
|
scale - 8,
|
||||||
|
player_color,
|
||||||
|
Orientation::Both,
|
||||||
|
Shape::Full,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn render_goal(&self, location: (i32, i32), scale: f32, offset: (i32, i32)) {
|
||||||
|
let position = (
|
||||||
|
offset.0 + location.0 * scale + 4,
|
||||||
|
offset.1 + location.1 * scale + 4,
|
||||||
|
);
|
||||||
|
self.render_segment(
|
||||||
|
position,
|
||||||
|
scale - 8,
|
||||||
|
Color(102, 204, 102),
|
||||||
|
Orientation::Both,
|
||||||
|
Shape::Full,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn render_cell(&self, location: (i32, i32), scale: f32) {
|
||||||
|
let new_x = location.0 * scale;
|
||||||
|
let new_y = location.1 * scale;
|
||||||
|
|
||||||
|
let color = MQColor::from_rgba(153, 153, 153, 255);
|
||||||
|
|
||||||
|
draw_rectangle(
|
||||||
|
new_x as f32,
|
||||||
|
new_y as f32,
|
||||||
|
scale as f32,
|
||||||
|
scale as f32,
|
||||||
|
color.into(),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn render_segment(
|
||||||
|
&self,
|
||||||
|
location: (i32, i32),
|
||||||
|
scale: i32,
|
||||||
|
color: Color,
|
||||||
|
orientation: Orientation,
|
||||||
|
shape: Shape,
|
||||||
|
) {
|
||||||
|
// draw_circle(
|
||||||
|
// location.0 as f32,
|
||||||
|
// location.1 as f32,
|
||||||
|
// scale as f32 * 0.8,
|
||||||
|
// color.into(),
|
||||||
|
// );
|
||||||
|
}
|
||||||
|
}
|
30
src/macros.rs
Normal file
30
src/macros.rs
Normal file
|
@ -0,0 +1,30 @@
|
||||||
|
macro_rules! set {
|
||||||
|
($($item:expr)*) => {
|
||||||
|
{
|
||||||
|
let mut set = std::collections::HashSet::new();
|
||||||
|
$(set.insert($item);)*
|
||||||
|
set
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
macro_rules! fail_set {
|
||||||
|
($change_set:expr) => {
|
||||||
|
$change_set
|
||||||
|
.iter()
|
||||||
|
.filter_map(|(entity, _)| match entity {
|
||||||
|
Entity::Block(index) => Some(*index),
|
||||||
|
Entity::Player(_) => None,
|
||||||
|
})
|
||||||
|
.collect()
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
macro_rules! entity_fail {
|
||||||
|
($item:expr) => {
|
||||||
|
match $item {
|
||||||
|
Some(index) => set!(index),
|
||||||
|
None => std::collections::HashSet::new(),
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
191
src/main.rs
191
src/main.rs
|
@ -1,165 +1,46 @@
|
||||||
use std::borrow::Cow;
|
#[macro_use]
|
||||||
use winit::{
|
extern crate serde;
|
||||||
event::{Event, WindowEvent},
|
|
||||||
event_loop::{ControlFlow, EventLoop},
|
#[macro_use]
|
||||||
window::Window,
|
pub mod macros;
|
||||||
|
|
||||||
|
pub mod animations;
|
||||||
|
pub mod draw;
|
||||||
|
pub mod game_state;
|
||||||
|
pub mod screens;
|
||||||
|
|
||||||
|
use anyhow::Result;
|
||||||
|
use macroquad::{
|
||||||
|
prelude::*,
|
||||||
|
ui::{hash, root_ui, widgets::Window},
|
||||||
};
|
};
|
||||||
|
use screens::{Screen, ScreenAction};
|
||||||
|
|
||||||
async fn run(event_loop: EventLoop<()>, window: Window) {
|
use crate::screens::{MenuScreen, ScreenStack};
|
||||||
let size = window.inner_size();
|
|
||||||
let instance = wgpu::Instance::new(wgpu::Backends::all());
|
|
||||||
let surface = unsafe { instance.create_surface(&window) };
|
|
||||||
let adapter = instance
|
|
||||||
.request_adapter(&wgpu::RequestAdapterOptions {
|
|
||||||
power_preference: wgpu::PowerPreference::default(),
|
|
||||||
force_fallback_adapter: false,
|
|
||||||
// Request an adapter which can render to our surface
|
|
||||||
compatible_surface: Some(&surface),
|
|
||||||
})
|
|
||||||
.await
|
|
||||||
.expect("Failed to find an appropriate adapter");
|
|
||||||
|
|
||||||
// Create the logical device and command queue
|
#[macroquad::main("BasicShapes")]
|
||||||
let (device, queue) = adapter
|
async fn main() -> Result<()> {
|
||||||
.request_device(
|
let mut screen_stack = ScreenStack::with(MenuScreen::new());
|
||||||
&wgpu::DeviceDescriptor {
|
|
||||||
label: None,
|
|
||||||
features: wgpu::Features::empty(),
|
|
||||||
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the swapchain.
|
|
||||||
limits: wgpu::Limits::downlevel_webgl2_defaults()
|
|
||||||
.using_resolution(adapter.limits()),
|
|
||||||
},
|
|
||||||
None,
|
|
||||||
)
|
|
||||||
.await
|
|
||||||
.expect("Failed to create device");
|
|
||||||
|
|
||||||
// Load the shaders from disk
|
loop {
|
||||||
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
clear_background(WHITE);
|
||||||
label: None,
|
|
||||||
source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
|
Window::new(hash!(), vec2(20., 20.), vec2(120., 120.))
|
||||||
|
.titlebar(true)
|
||||||
|
.label("level control")
|
||||||
|
.ui(&mut root_ui(), |ui| {
|
||||||
|
ui.button(vec2(0., 0.), "helloge");
|
||||||
|
|
||||||
|
let top = screen_stack.top();
|
||||||
|
let top = top.as_ref();
|
||||||
|
ui.label(vec2(0.0, 10.0), &format!("screen: {}", top.status()));
|
||||||
});
|
});
|
||||||
|
|
||||||
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
screen_stack.render();
|
||||||
label: None,
|
screen_stack.update();
|
||||||
bind_group_layouts: &[],
|
|
||||||
push_constant_ranges: &[],
|
|
||||||
});
|
|
||||||
|
|
||||||
let swapchain_format = surface.get_supported_formats(&adapter)[0];
|
next_frame().await
|
||||||
|
|
||||||
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
|
||||||
label: None,
|
|
||||||
layout: Some(&pipeline_layout),
|
|
||||||
vertex: wgpu::VertexState {
|
|
||||||
module: &shader,
|
|
||||||
entry_point: "vs_main",
|
|
||||||
buffers: &[],
|
|
||||||
},
|
|
||||||
fragment: Some(wgpu::FragmentState {
|
|
||||||
module: &shader,
|
|
||||||
entry_point: "fs_main",
|
|
||||||
targets: &[Some(swapchain_format.into())],
|
|
||||||
}),
|
|
||||||
primitive: wgpu::PrimitiveState::default(),
|
|
||||||
depth_stencil: None,
|
|
||||||
multisample: wgpu::MultisampleState::default(),
|
|
||||||
multiview: None,
|
|
||||||
});
|
|
||||||
|
|
||||||
let mut config = wgpu::SurfaceConfiguration {
|
|
||||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
|
||||||
format: swapchain_format,
|
|
||||||
width: size.width,
|
|
||||||
height: size.height,
|
|
||||||
present_mode: wgpu::PresentMode::Fifo,
|
|
||||||
alpha_mode: surface.get_supported_alpha_modes(&adapter)[0],
|
|
||||||
};
|
|
||||||
|
|
||||||
surface.configure(&device, &config);
|
|
||||||
|
|
||||||
event_loop.run(move |event, _, control_flow| {
|
|
||||||
// Have the closure take ownership of the resources.
|
|
||||||
// `event_loop.run` never returns, therefore we must do this to ensure
|
|
||||||
// the resources are properly cleaned up.
|
|
||||||
let _ = (&instance, &adapter, &shader, &pipeline_layout);
|
|
||||||
|
|
||||||
*control_flow = ControlFlow::Wait;
|
|
||||||
match event {
|
|
||||||
Event::WindowEvent {
|
|
||||||
event: WindowEvent::Resized(size),
|
|
||||||
..
|
|
||||||
} => {
|
|
||||||
// Reconfigure the surface with the new size
|
|
||||||
config.width = size.width;
|
|
||||||
config.height = size.height;
|
|
||||||
surface.configure(&device, &config);
|
|
||||||
// On macos the window needs to be redrawn manually after resizing
|
|
||||||
window.request_redraw();
|
|
||||||
}
|
|
||||||
Event::RedrawRequested(_) => {
|
|
||||||
let frame = surface
|
|
||||||
.get_current_texture()
|
|
||||||
.expect("Failed to acquire next swap chain texture");
|
|
||||||
let view = frame
|
|
||||||
.texture
|
|
||||||
.create_view(&wgpu::TextureViewDescriptor::default());
|
|
||||||
let mut encoder =
|
|
||||||
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
|
||||||
{
|
|
||||||
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
|
||||||
label: None,
|
|
||||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
|
||||||
view: &view,
|
|
||||||
resolve_target: None,
|
|
||||||
ops: wgpu::Operations {
|
|
||||||
load: wgpu::LoadOp::Clear(wgpu::Color::GREEN),
|
|
||||||
store: true,
|
|
||||||
},
|
|
||||||
})],
|
|
||||||
depth_stencil_attachment: None,
|
|
||||||
});
|
|
||||||
rpass.set_pipeline(&render_pipeline);
|
|
||||||
rpass.draw(0..3, 0..1);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
queue.submit(Some(encoder.finish()));
|
Ok(())
|
||||||
frame.present();
|
|
||||||
}
|
|
||||||
Event::WindowEvent {
|
|
||||||
event: WindowEvent::CloseRequested,
|
|
||||||
..
|
|
||||||
} => *control_flow = ControlFlow::Exit,
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
fn main() {
|
|
||||||
let event_loop = EventLoop::new();
|
|
||||||
let window = winit::window::Window::new(&event_loop).unwrap();
|
|
||||||
|
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
|
||||||
{
|
|
||||||
env_logger::init();
|
|
||||||
// Temporarily avoid srgb formats for the swapchain on the web
|
|
||||||
pollster::block_on(run(event_loop, window));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
{
|
|
||||||
std::panic::set_hook(Box::new(console_error_panic_hook::hook));
|
|
||||||
console_log::init().expect("could not initialize logger");
|
|
||||||
use winit::platform::web::WindowExtWebSys;
|
|
||||||
// On wasm, append the canvas to the document body
|
|
||||||
web_sys::window()
|
|
||||||
.and_then(|win| win.document())
|
|
||||||
.and_then(|doc| doc.body())
|
|
||||||
.and_then(|body| {
|
|
||||||
body.append_child(&web_sys::Element::from(window.canvas()))
|
|
||||||
.ok()
|
|
||||||
})
|
|
||||||
.expect("couldn't append canvas to document body");
|
|
||||||
wasm_bindgen_futures::spawn_local(run(event_loop, window));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
27
src/screens/menu.rs
Normal file
27
src/screens/menu.rs
Normal file
|
@ -0,0 +1,27 @@
|
||||||
|
use macroquad::{input::is_key_pressed, miniquad::KeyCode};
|
||||||
|
|
||||||
|
// use crate::keymap::Keymap;
|
||||||
|
use crate::screens::{PlayScreen, Screen, ScreenAction};
|
||||||
|
|
||||||
|
pub struct MenuScreen;
|
||||||
|
|
||||||
|
impl Screen for MenuScreen {
|
||||||
|
fn status(&self) -> String {
|
||||||
|
format!("menu screen")
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update(&mut self) -> ScreenAction {
|
||||||
|
if is_key_pressed(KeyCode::Space) {
|
||||||
|
let play_screen = PlayScreen::new();
|
||||||
|
ScreenAction::Push(Box::new(play_screen))
|
||||||
|
} else {
|
||||||
|
ScreenAction::None
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl MenuScreen {
|
||||||
|
pub fn new() -> MenuScreen {
|
||||||
|
MenuScreen
|
||||||
|
}
|
||||||
|
}
|
59
src/screens/mod.rs
Normal file
59
src/screens/mod.rs
Normal file
|
@ -0,0 +1,59 @@
|
||||||
|
mod menu;
|
||||||
|
mod play;
|
||||||
|
|
||||||
|
pub use self::menu::MenuScreen;
|
||||||
|
pub use self::play::PlayScreen;
|
||||||
|
|
||||||
|
pub trait Screen {
|
||||||
|
fn status(&self) -> String;
|
||||||
|
|
||||||
|
fn update(&mut self) -> ScreenAction {
|
||||||
|
ScreenAction::None
|
||||||
|
}
|
||||||
|
|
||||||
|
fn render(&self) {}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub enum ScreenAction {
|
||||||
|
None,
|
||||||
|
Push(Box<dyn Screen>),
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct ScreenStack(Vec<Box<dyn Screen>>);
|
||||||
|
|
||||||
|
impl ScreenStack {
|
||||||
|
pub fn with<S: Screen + 'static>(screen: S) -> Self {
|
||||||
|
let mut stack = Vec::<Box<dyn Screen>>::new();
|
||||||
|
stack.push(Box::new(screen));
|
||||||
|
ScreenStack(stack)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn top(&self) -> impl AsRef<dyn Screen + 'static> + '_ {
|
||||||
|
self.0.last().unwrap()
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn top_mut(&mut self) -> impl AsMut<dyn Screen + 'static> + '_ {
|
||||||
|
self.0.last_mut().unwrap()
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn update(&mut self) {
|
||||||
|
let result = {
|
||||||
|
let mut screen = self.top_mut();
|
||||||
|
let screen = screen.as_mut();
|
||||||
|
screen.update()
|
||||||
|
};
|
||||||
|
match result {
|
||||||
|
ScreenAction::None => (),
|
||||||
|
ScreenAction::Push(new_screen) => {
|
||||||
|
println!("pushed new screen");
|
||||||
|
self.0.push(new_screen);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn render(&self) {
|
||||||
|
let screen = self.top();
|
||||||
|
let screen = screen.as_ref();
|
||||||
|
screen.render()
|
||||||
|
}
|
||||||
|
}
|
136
src/screens/play.rs
Normal file
136
src/screens/play.rs
Normal file
|
@ -0,0 +1,136 @@
|
||||||
|
use std::time::Duration;
|
||||||
|
|
||||||
|
use macroquad::{
|
||||||
|
input::is_key_pressed, miniquad::KeyCode, time::get_frame_time,
|
||||||
|
};
|
||||||
|
|
||||||
|
use crate::{
|
||||||
|
animations::AnimationState,
|
||||||
|
game_state::{Board, LevelData, LevelState, PushDir},
|
||||||
|
screens::{Screen, ScreenAction},
|
||||||
|
};
|
||||||
|
|
||||||
|
const LEVEL_TUTORIAL: &str = include_str!("../../levels/tutorial.json");
|
||||||
|
const LEVEL_TUTORIAL2: &str = include_str!("../../levels/tutorial2.json");
|
||||||
|
const LEVEL_1: &str = include_str!("../../levels/level1.json");
|
||||||
|
|
||||||
|
pub struct PlayScreen {
|
||||||
|
animations: AnimationState,
|
||||||
|
levels: Vec<&'static str>,
|
||||||
|
current_level: LevelState,
|
||||||
|
current_level_idx: usize,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Screen for PlayScreen {
|
||||||
|
fn status(&self) -> String {
|
||||||
|
format!("play screen")
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update(&mut self) -> ScreenAction {
|
||||||
|
macro_rules! btn_handler {
|
||||||
|
($key:expr, $board:expr, $direction:expr) => {
|
||||||
|
if is_key_pressed($key) {
|
||||||
|
println!("pushed: {:?}", $key);
|
||||||
|
let level = self.get_current_level_mut();
|
||||||
|
let result = level.try_move($board, $direction);
|
||||||
|
self.animations.begin_move_transition(result);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
if self.animations.is_animating {
|
||||||
|
let delta = Duration::from_secs_f32(get_frame_time());
|
||||||
|
self.animations.make_progress(delta);
|
||||||
|
|
||||||
|
// we just finished!
|
||||||
|
if !self.animations.is_animating {
|
||||||
|
// apply the changes to the entities
|
||||||
|
// this indirection is used to dodge a concurrent borrow
|
||||||
|
let change_set =
|
||||||
|
if let Some(Ok(change_set)) = &self.animations.last_move_result {
|
||||||
|
Some(change_set.clone())
|
||||||
|
} else {
|
||||||
|
None
|
||||||
|
};
|
||||||
|
if let Some(change_set) = change_set {
|
||||||
|
let level = self.get_current_level_mut();
|
||||||
|
level.apply_change_set(change_set.clone());
|
||||||
|
self.check_win_condition();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
btn_handler!(KeyCode::W, Board::Left, PushDir::Up);
|
||||||
|
btn_handler!(KeyCode::A, Board::Left, PushDir::Left);
|
||||||
|
btn_handler!(KeyCode::S, Board::Left, PushDir::Down);
|
||||||
|
btn_handler!(KeyCode::D, Board::Left, PushDir::Right);
|
||||||
|
|
||||||
|
btn_handler!(KeyCode::I, Board::Right, PushDir::Up);
|
||||||
|
btn_handler!(KeyCode::J, Board::Right, PushDir::Left);
|
||||||
|
btn_handler!(KeyCode::K, Board::Right, PushDir::Down);
|
||||||
|
btn_handler!(KeyCode::L, Board::Right, PushDir::Right);
|
||||||
|
|
||||||
|
if is_key_pressed(KeyCode::R) {
|
||||||
|
// restart the level
|
||||||
|
self.restart_level();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ScreenAction::None
|
||||||
|
}
|
||||||
|
|
||||||
|
fn render(&self) {
|
||||||
|
let level = self.get_current_level();
|
||||||
|
level.render(&self.animations);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl PlayScreen {
|
||||||
|
pub fn get_current_level(&self) -> &LevelState {
|
||||||
|
&self.current_level
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_current_level_mut(&mut self) -> &mut LevelState {
|
||||||
|
&mut self.current_level
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn new() -> PlayScreen {
|
||||||
|
let levels = vec![LEVEL_TUTORIAL, LEVEL_TUTORIAL2, LEVEL_1];
|
||||||
|
|
||||||
|
PlayScreen {
|
||||||
|
levels,
|
||||||
|
current_level: LevelState::new(
|
||||||
|
LevelData::load_from_string(&LEVEL_TUTORIAL).unwrap(),
|
||||||
|
),
|
||||||
|
current_level_idx: 0,
|
||||||
|
animations: AnimationState::new(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn restart_level(&mut self) {
|
||||||
|
self.switch_to_level(self.current_level_idx);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn switch_to_level(&mut self, idx: usize) {
|
||||||
|
self.current_level =
|
||||||
|
LevelState::new(LevelData::load_from_string(&self.levels[idx]).unwrap());
|
||||||
|
self.current_level_idx = idx;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn go_to_next_level(&mut self) {
|
||||||
|
// TODO: make an actual win screen
|
||||||
|
let next_level = if self.current_level_idx + 1 >= self.levels.len() {
|
||||||
|
0
|
||||||
|
} else {
|
||||||
|
self.current_level_idx + 1
|
||||||
|
};
|
||||||
|
self.switch_to_level(next_level);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn check_win_condition(&mut self) {
|
||||||
|
let level = self.get_current_level();
|
||||||
|
if level.check_win_condition() {
|
||||||
|
// go on to the next level
|
||||||
|
self.go_to_next_level();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,11 +0,0 @@
|
||||||
@vertex
|
|
||||||
fn vs_main(@builtin(vertex_index) in_vertex_index: u32) -> @builtin(position) vec4<f32> {
|
|
||||||
let x = f32(i32(in_vertex_index) - 1);
|
|
||||||
let y = f32(i32(in_vertex_index & 1u) * 2 - 1);
|
|
||||||
return vec4<f32>(x, y, 0.0, 1.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
@fragment
|
|
||||||
fn fs_main() -> @location(0) vec4<f32> {
|
|
||||||
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
||||||
}
|
|
Loading…
Reference in a new issue