Compare commits
No commits in common. "rewrite" and "old" have entirely different histories.
43 changed files with 3062 additions and 1484 deletions
|
@ -1,2 +0,0 @@
|
|||
[alias]
|
||||
run-wasm = "run --release --package run-wasm --"
|
1
.envrc
1
.envrc
|
@ -1 +0,0 @@
|
|||
# use flake
|
15
.gitignore
vendored
15
.gitignore
vendored
|
@ -1,17 +1,2 @@
|
|||
/target
|
||||
**/*.rs.bk
|
||||
.direnv
|
||||
|
||||
|
||||
# Added by cargo
|
||||
#
|
||||
# already existing elements were commented out
|
||||
|
||||
#/target
|
||||
|
||||
|
||||
# Added by cargo
|
||||
#
|
||||
# already existing elements were commented out
|
||||
|
||||
#/target
|
||||
|
|
1708
Cargo.lock
generated
1708
Cargo.lock
generated
File diff suppressed because it is too large
Load diff
20
Cargo.toml
20
Cargo.toml
|
@ -1,13 +1,19 @@
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|||
[package]
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||||
name = "wedge"
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||||
version = "0.1.0"
|
||||
edition = "2021"
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||||
authors = ["Michael Zhang <iptq@protonmail.com>"]
|
||||
edition = "2018"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
[profile.release]
|
||||
opt-level = 'z'
|
||||
lto = true
|
||||
panic = 'abort'
|
||||
|
||||
[dependencies]
|
||||
anyhow = "1.0.79"
|
||||
json5 = "0.4.1"
|
||||
macroquad = "0.4.4"
|
||||
serde = { version = "1.0.195", features = ["derive"] }
|
||||
serde_json = "1.0.111"
|
||||
glium = "0.29.1"
|
||||
image = "0.23.14"
|
||||
json5 = "0.3.0"
|
||||
nalgebra = "0.26.2"
|
||||
nalgebra-glm = "0.12.0"
|
||||
serde = "1.0.125"
|
||||
serde_derive = "1.0.125"
|
||||
|
|
19
LICENSE
Normal file
19
LICENSE
Normal file
|
@ -0,0 +1,19 @@
|
|||
Copyright (c) Michael Zhang
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
38
README.md
Normal file
38
README.md
Normal file
|
@ -0,0 +1,38 @@
|
|||
wedge: a puzzle game
|
||||
====================
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||||
|
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![screenshot](screenshot.jpg?raw=true)
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Mechanics:
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|
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- **Objective:** Get the two players to reach the goals by navigating the level and pushing blocks around.
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- Blocks with triangular sections will push other blocks in the other direction.
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- Blocks of the same color will always move together.
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|
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Controls: WASD for the left player and IJKL for the right player
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||||
|
||||
To-do list
|
||||
----------
|
||||
|
||||
- [ ] Gameplay
|
||||
- [x] Collision algorithm
|
||||
- [x] Primitive animations
|
||||
- [ ] Orientation indicator
|
||||
- [ ] Unique textures
|
||||
- [ ] Cosmetics
|
||||
- [ ] A real menu interface
|
||||
- [ ] In-game editor
|
||||
|
||||
Credits
|
||||
-------
|
||||
|
||||
Original game made during MinneHack 2019: https://github.com/iptq/planar
|
||||
|
||||
- Yeshi Cai
|
||||
- Mark Pekala
|
||||
- Alex Shi
|
||||
- Michael Zhang
|
||||
|
||||
Rewrite: Michael Zhang
|
||||
|
||||
License: MIT
|
12
default.nix
12
default.nix
|
@ -1,12 +0,0 @@
|
|||
{ rustc, cargo, makeRustPlatform, cmake, pkg-config, fontconfig }:
|
||||
|
||||
let rustPlatform = makeRustPlatform { inherit cargo rustc; };
|
||||
|
||||
in rustPlatform.buildRustPackage {
|
||||
name = "wedge";
|
||||
src = ./.;
|
||||
cargoLock.lockFile = ./Cargo.lock;
|
||||
|
||||
nativeBuildInputs = [ cmake pkg-config ];
|
||||
buildInputs = [ fontconfig ];
|
||||
}
|
97
flake.lock
97
flake.lock
|
@ -1,97 +0,0 @@
|
|||
{
|
||||
"nodes": {
|
||||
"fenix": {
|
||||
"inputs": {
|
||||
"nixpkgs": [
|
||||
"nixpkgs"
|
||||
],
|
||||
"rust-analyzer-src": "rust-analyzer-src"
|
||||
},
|
||||
"locked": {
|
||||
"lastModified": 1706163833,
|
||||
"narHash": "sha256-Vw+jTVtKceT+ScaIn7tHy8JjRZZpmg2fAdoInLAsW/M=",
|
||||
"owner": "nix-community",
|
||||
"repo": "fenix",
|
||||
"rev": "043f63f55e9c9b808852ea82edee1f2a1af37e91",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "nix-community",
|
||||
"repo": "fenix",
|
||||
"type": "github"
|
||||
}
|
||||
},
|
||||
"flake-utils": {
|
||||
"inputs": {
|
||||
"systems": "systems"
|
||||
},
|
||||
"locked": {
|
||||
"lastModified": 1705309234,
|
||||
"narHash": "sha256-uNRRNRKmJyCRC/8y1RqBkqWBLM034y4qN7EprSdmgyA=",
|
||||
"owner": "numtide",
|
||||
"repo": "flake-utils",
|
||||
"rev": "1ef2e671c3b0c19053962c07dbda38332dcebf26",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"id": "flake-utils",
|
||||
"type": "indirect"
|
||||
}
|
||||
},
|
||||
"nixpkgs": {
|
||||
"locked": {
|
||||
"lastModified": 1706006310,
|
||||
"narHash": "sha256-nDPz0fj0IFcDhSTlXBU2aixcnGs2Jm4Zcuoj0QtmiXQ=",
|
||||
"owner": "NixOS",
|
||||
"repo": "nixpkgs",
|
||||
"rev": "b43bb235efeab5324c5e486882ef46749188eee2",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"id": "nixpkgs",
|
||||
"type": "indirect"
|
||||
}
|
||||
},
|
||||
"root": {
|
||||
"inputs": {
|
||||
"fenix": "fenix",
|
||||
"flake-utils": "flake-utils",
|
||||
"nixpkgs": "nixpkgs"
|
||||
}
|
||||
},
|
||||
"rust-analyzer-src": {
|
||||
"flake": false,
|
||||
"locked": {
|
||||
"lastModified": 1706106882,
|
||||
"narHash": "sha256-31DivWu0cC50gR2CgbGtLCf77nuiw4kdiI7B8ioqzLw=",
|
||||
"owner": "rust-lang",
|
||||
"repo": "rust-analyzer",
|
||||
"rev": "0d52934d19d7addcafcfda92a1d547b51556beec",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "rust-lang",
|
||||
"ref": "nightly",
|
||||
"repo": "rust-analyzer",
|
||||
"type": "github"
|
||||
}
|
||||
},
|
||||
"systems": {
|
||||
"locked": {
|
||||
"lastModified": 1681028828,
|
||||
"narHash": "sha256-Vy1rq5AaRuLzOxct8nz4T6wlgyUR7zLU309k9mBC768=",
|
||||
"owner": "nix-systems",
|
||||
"repo": "default",
|
||||
"rev": "da67096a3b9bf56a91d16901293e51ba5b49a27e",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "nix-systems",
|
||||
"repo": "default",
|
||||
"type": "github"
|
||||
}
|
||||
}
|
||||
},
|
||||
"root": "root",
|
||||
"version": 7
|
||||
}
|
64
flake.nix
64
flake.nix
|
@ -1,64 +0,0 @@
|
|||
{
|
||||
inputs = {
|
||||
fenix = {
|
||||
url = "github:nix-community/fenix";
|
||||
inputs.nixpkgs.follows = "nixpkgs";
|
||||
};
|
||||
};
|
||||
|
||||
outputs = { self, nixpkgs, flake-utils, fenix }:
|
||||
flake-utils.lib.eachDefaultSystem (system:
|
||||
let
|
||||
pkgs = import nixpkgs {
|
||||
inherit system;
|
||||
overlays = [ fenix.overlays.default ];
|
||||
};
|
||||
|
||||
rustc = pkgs.fenix.stable.rustc;
|
||||
cargo = pkgs.fenix.stable.cargo;
|
||||
|
||||
neededLibs = with pkgs;
|
||||
(with xorg; [ ])
|
||||
++ [ ];
|
||||
|
||||
flakePkgs = { wedge = pkgs.callPackage ./. { inherit rustc cargo; }; };
|
||||
in
|
||||
rec {
|
||||
packages = flake-utils.lib.flattenTree flakePkgs;
|
||||
defaultPackage = packages.wedge;
|
||||
|
||||
devShell = pkgs.mkShell {
|
||||
inputsFrom = with packages; [ wedge ];
|
||||
|
||||
shellHook = ''
|
||||
export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:${
|
||||
pkgs.lib.makeLibraryPath neededLibs
|
||||
}"
|
||||
'';
|
||||
|
||||
packages = (with pkgs; [
|
||||
# cargo-watch
|
||||
# cargo-deny
|
||||
# cargo-edit
|
||||
# sqlx-cli
|
||||
# sqlite
|
||||
|
||||
(with pkgs.fenix;
|
||||
combine [
|
||||
rustc
|
||||
cargo
|
||||
# targets.wasm32-unknown-unknown.latest.rust-std
|
||||
])
|
||||
]);
|
||||
|
||||
PKG_CONFIG_PATH = with pkgs;
|
||||
lib.concatStringsSep ":" [
|
||||
# "${fontconfig.dev}/lib/pkgconfig"
|
||||
# "${xorg.libX11.dev}/lib/pkgconfig"
|
||||
# "${xorg.libXcursor.dev}/lib/pkgconfig"
|
||||
# "${xorg.libXi.dev}/lib/pkgconfig"
|
||||
# "${xorg.libXrandr.dev}/lib/pkgconfig"
|
||||
];
|
||||
};
|
||||
});
|
||||
}
|
4
fuzz/.gitignore
vendored
Normal file
4
fuzz/.gitignore
vendored
Normal file
|
@ -0,0 +1,4 @@
|
|||
|
||||
target
|
||||
corpus
|
||||
artifacts
|
26
fuzz/Cargo.toml
Normal file
26
fuzz/Cargo.toml
Normal file
|
@ -0,0 +1,26 @@
|
|||
|
||||
[package]
|
||||
name = "wedge-fuzz"
|
||||
version = "0.0.0"
|
||||
authors = ["Automatically generated"]
|
||||
publish = false
|
||||
edition = "2018"
|
||||
|
||||
[package.metadata]
|
||||
cargo-fuzz = true
|
||||
|
||||
[dependencies]
|
||||
libfuzzer-sys = "0.4"
|
||||
|
||||
[dependencies.wedge]
|
||||
path = ".."
|
||||
|
||||
# Prevent this from interfering with workspaces
|
||||
[workspace]
|
||||
members = ["."]
|
||||
|
||||
[[bin]]
|
||||
name = "fuzz_target_1"
|
||||
path = "fuzz_targets/fuzz_target_1.rs"
|
||||
test = false
|
||||
doc = false
|
6
fuzz/fuzz_targets/fuzz_target_1.rs
Normal file
6
fuzz/fuzz_targets/fuzz_target_1.rs
Normal file
|
@ -0,0 +1,6 @@
|
|||
#![no_main]
|
||||
use libfuzzer_sys::fuzz_target;
|
||||
|
||||
fuzz_target!(|data: &[u8]| {
|
||||
// fuzzed code goes here
|
||||
});
|
|
@ -1,4 +0,0 @@
|
|||
max_width = 80
|
||||
tab_spaces = 2
|
||||
wrap_comments = true
|
||||
fn_single_line = true
|
BIN
screenshot.jpg
Normal file
BIN
screenshot.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 51 KiB |
22
shaders/cell.frag
Normal file
22
shaders/cell.frag
Normal file
|
@ -0,0 +1,22 @@
|
|||
#version 330
|
||||
|
||||
in vec4 pos;
|
||||
out vec4 outcolor;
|
||||
|
||||
uniform vec4 color;
|
||||
|
||||
const float threshold = 0.05;
|
||||
|
||||
const vec4 top = vec4(0.5, 0.5, 0.5, 1.0);
|
||||
const vec4 bot = vec4(0.4, 0.4, 0.4, 1.0);
|
||||
|
||||
void main() {
|
||||
outcolor = vec4(0.2 * (0.4 * (1 - pos.y) + 0.5 * (1 - pos.x)) + 0.2);
|
||||
outcolor.w = 1.0;
|
||||
// if ((pos.x > -threshold && pos.x < threshold)
|
||||
// || (pos.y > -threshold && pos.y < threshold)
|
||||
// || (pos.x > 1.0-threshold && pos.x < 1.0+threshold)
|
||||
// || (pos.y > 1.0-threshold && pos.y < 1.0+threshold)) {
|
||||
// outcolor = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
// }
|
||||
}
|
12
shaders/cell.vert
Normal file
12
shaders/cell.vert
Normal file
|
@ -0,0 +1,12 @@
|
|||
#version 330
|
||||
|
||||
in vec2 point;
|
||||
out vec4 pos;
|
||||
|
||||
uniform mat4 target;
|
||||
uniform mat4 projection;
|
||||
|
||||
void main() {
|
||||
pos = vec4(point, 0.0, 1.0);
|
||||
gl_Position = projection * target * pos;
|
||||
}
|
11
shaders/segment.frag
Normal file
11
shaders/segment.frag
Normal file
|
@ -0,0 +1,11 @@
|
|||
#version 330
|
||||
|
||||
in vec2 v_tex_coords;
|
||||
out vec4 outcolor;
|
||||
|
||||
uniform sampler2D tex;
|
||||
uniform vec4 tint;
|
||||
|
||||
void main() {
|
||||
outcolor = tint * texture(tex, v_tex_coords);
|
||||
}
|
13
shaders/segment.vert
Normal file
13
shaders/segment.vert
Normal file
|
@ -0,0 +1,13 @@
|
|||
#version 330
|
||||
|
||||
in vec2 pos;
|
||||
in vec2 tex;
|
||||
out vec2 v_tex_coords;
|
||||
|
||||
uniform mat4 target;
|
||||
uniform mat4 projection;
|
||||
|
||||
void main() {
|
||||
v_tex_coords = tex;
|
||||
gl_Position = projection * target * vec4(pos, 0.0, 1.0);
|
||||
}
|
|
@ -1,116 +1,110 @@
|
|||
use std::collections::{HashMap, HashSet};
|
||||
use std::time::Duration;
|
||||
|
||||
use crate::game_state::level::{ChangeSet, Entity, FailSet};
|
||||
use crate::game_state::Board;
|
||||
use crate::enums::Board;
|
||||
use crate::level::{ChangeSet, Entity, FailSet};
|
||||
|
||||
pub type MoveResult = Result<ChangeSet, FailSet>;
|
||||
pub type BlockOffsets = HashMap<Entity, (f32, f32)>;
|
||||
|
||||
// TODO: don't yeet around a HashMap all the time
|
||||
pub type AnimationFn =
|
||||
Box<dyn Fn(MoveResult, BlockOffsets, f32) -> BlockOffsets>;
|
||||
pub type AnimationFn = Box<dyn Fn(MoveResult, BlockOffsets, f32) -> BlockOffsets>;
|
||||
|
||||
// in seconds
|
||||
const ANIMATION_DURATION: f32 = 1.0 / 6.0;
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct AnimationState {
|
||||
pub is_animating: bool,
|
||||
pub last_move_result: Option<MoveResult>,
|
||||
pub progress: f32,
|
||||
pub block_offsets: BlockOffsets,
|
||||
pub immovable_blocks: HashSet<usize>,
|
||||
progress_function: Option<AnimationFn>,
|
||||
pub is_animating: bool,
|
||||
pub last_move_result: Option<MoveResult>,
|
||||
pub progress: f32,
|
||||
pub block_offsets: BlockOffsets,
|
||||
pub immovable_blocks: HashSet<usize>,
|
||||
progress_function: Option<AnimationFn>,
|
||||
}
|
||||
|
||||
impl AnimationState {
|
||||
pub fn new() -> Self {
|
||||
AnimationState {
|
||||
is_animating: false,
|
||||
last_move_result: None,
|
||||
progress: 0.0,
|
||||
block_offsets: BlockOffsets::new(),
|
||||
immovable_blocks: HashSet::new(),
|
||||
progress_function: None,
|
||||
pub fn new() -> Self {
|
||||
AnimationState {
|
||||
is_animating: false,
|
||||
last_move_result: None,
|
||||
progress: 0.0,
|
||||
block_offsets: BlockOffsets::new(),
|
||||
immovable_blocks: HashSet::new(),
|
||||
progress_function: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn begin_move_transition(&mut self, result: MoveResult) {
|
||||
println!("result: {:?}", result);
|
||||
self.last_move_result = Some(result);
|
||||
self.is_animating = true;
|
||||
self.progress = 0.0;
|
||||
pub fn begin_move_transition(&mut self, result: MoveResult) {
|
||||
println!("result: {:?}", result);
|
||||
self.last_move_result = Some(result);
|
||||
self.is_animating = true;
|
||||
self.progress = 0.0;
|
||||
|
||||
let func = |last_move_result: MoveResult,
|
||||
mut offsets: BlockOffsets,
|
||||
progress: f32| {
|
||||
use std::f32::consts::PI;
|
||||
match last_move_result {
|
||||
// transition
|
||||
Ok(change_set) => {
|
||||
for (entity, direction) in change_set {
|
||||
// TODO: implement ease-out?
|
||||
let pair = direction.as_pair();
|
||||
// cap progress at 1.0, we don't want blocks going past where they're supposed to
|
||||
let progress = progress.min(1.0);
|
||||
let offset = (pair.0 as f32 * progress, pair.1 as f32 * progress);
|
||||
offsets.insert(entity, offset);
|
||||
}
|
||||
let func = |last_move_result: MoveResult, mut offsets: BlockOffsets, progress: f32| {
|
||||
use std::f32::consts::PI;
|
||||
match last_move_result {
|
||||
// transition
|
||||
Ok(change_set) => {
|
||||
for (entity, direction) in change_set {
|
||||
// TODO: implement ease-out?
|
||||
let pair = direction.as_pair();
|
||||
// cap progress at 1.0, we don't want blocks going past where they're supposed to
|
||||
let progress = progress.min(1.0);
|
||||
let offset = (pair.0 as f32 * progress, pair.1 as f32 * progress);
|
||||
offsets.insert(entity, offset);
|
||||
}
|
||||
}
|
||||
|
||||
// vibrate all blocking pieces
|
||||
Err(fail_set) => {
|
||||
for index in fail_set {
|
||||
let delta = 0.05 * (4.0 * PI * progress).sin() / (progress + 0.5);
|
||||
offsets.insert(Entity::Block(index), (delta, delta));
|
||||
}
|
||||
}
|
||||
}
|
||||
offsets
|
||||
};
|
||||
self.progress_function = Some(Box::new(func));
|
||||
}
|
||||
|
||||
pub fn make_progress(&mut self, delta: Duration) {
|
||||
let progress = self.progress + (delta.as_millis() as f32 / ANIMATION_DURATION) / 1000.0;
|
||||
|
||||
let block_offsets = if let Some(f) = &self.progress_function {
|
||||
Some(f(
|
||||
self.last_move_result.clone().unwrap(),
|
||||
self.block_offsets.clone(),
|
||||
progress,
|
||||
))
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
// this should always work
|
||||
if let Some(block_offsets) = block_offsets {
|
||||
self.block_offsets = block_offsets;
|
||||
self.progress = progress;
|
||||
}
|
||||
|
||||
// vibrate all blocking pieces
|
||||
Err(fail_set) => {
|
||||
for index in fail_set {
|
||||
let delta = 0.05 * (4.0 * PI * progress).sin() / (progress + 0.5);
|
||||
offsets.insert(Entity::Block(index), (delta, delta));
|
||||
}
|
||||
if self.progress > 1.0 {
|
||||
self.is_animating = false;
|
||||
self.block_offsets = BlockOffsets::new();
|
||||
}
|
||||
}
|
||||
offsets
|
||||
};
|
||||
self.progress_function = Some(Box::new(func));
|
||||
}
|
||||
|
||||
pub fn make_progress(&mut self, delta: Duration) {
|
||||
let progress =
|
||||
self.progress + (delta.as_millis() as f32 / ANIMATION_DURATION) / 1000.0;
|
||||
|
||||
let block_offsets = if let Some(f) = &self.progress_function {
|
||||
Some(f(
|
||||
self.last_move_result.clone().unwrap(),
|
||||
self.block_offsets.clone(),
|
||||
progress,
|
||||
))
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
// this should always work
|
||||
if let Some(block_offsets) = block_offsets {
|
||||
self.block_offsets = block_offsets;
|
||||
self.progress = progress;
|
||||
}
|
||||
|
||||
if self.progress > 1.0 {
|
||||
self.is_animating = false;
|
||||
self.block_offsets = BlockOffsets::new();
|
||||
pub fn get_block_offset(&self, index: usize) -> (f32, f32) {
|
||||
self.block_offsets
|
||||
.get(&Entity::Block(index))
|
||||
.cloned()
|
||||
.unwrap_or_else(|| (0.0, 0.0))
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_block_offset(&self, index: usize) -> (f32, f32) {
|
||||
self
|
||||
.block_offsets
|
||||
.get(&Entity::Block(index))
|
||||
.cloned()
|
||||
.unwrap_or_else(|| (0.0, 0.0))
|
||||
}
|
||||
|
||||
pub fn get_player_offset(&self, board: Board) -> (f32, f32) {
|
||||
self
|
||||
.block_offsets
|
||||
.get(&Entity::Player(board))
|
||||
.cloned()
|
||||
.unwrap_or_else(|| (0.0, 0.0))
|
||||
}
|
||||
pub fn get_player_offset(&self, board: Board) -> (f32, f32) {
|
||||
self.block_offsets
|
||||
.get(&Entity::Player(board))
|
||||
.cloned()
|
||||
.unwrap_or_else(|| (0.0, 0.0))
|
||||
}
|
||||
}
|
||||
|
|
14
src/color.rs
Normal file
14
src/color.rs
Normal file
|
@ -0,0 +1,14 @@
|
|||
#[derive(Copy, Clone, Debug)]
|
||||
pub struct Color(pub f32, pub f32, pub f32, pub f32);
|
||||
|
||||
impl Color {
|
||||
pub fn from_rgb_u32(r: u32, g: u32, b: u32) -> Self {
|
||||
Color(r as f32 / 256.0, g as f32 / 256.0, b as f32 / 256.0, 1.0)
|
||||
}
|
||||
}
|
||||
|
||||
impl From<(u32, u32, u32)> for Color {
|
||||
fn from(tuple: (u32, u32, u32)) -> Self {
|
||||
Color::from_rgb_u32(tuple.0, tuple.1, tuple.2)
|
||||
}
|
||||
}
|
23
src/data.rs
Normal file
23
src/data.rs
Normal file
|
@ -0,0 +1,23 @@
|
|||
#[derive(Debug, Deserialize)]
|
||||
pub struct PlayerData {
|
||||
pub position: (i32, i32),
|
||||
pub color: (u32, u32, u32),
|
||||
}
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
pub struct BlockData {
|
||||
pub movable: bool,
|
||||
pub orientation: u32,
|
||||
pub color: (u32, u32, u32),
|
||||
pub segments: Vec<[i32; 4]>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
pub struct LevelData {
|
||||
pub dimensions: [u32; 2],
|
||||
pub player1: PlayerData,
|
||||
pub player2: PlayerData,
|
||||
pub goal1: (i32, i32),
|
||||
pub goal2: (i32, i32),
|
||||
pub blocks: Vec<BlockData>,
|
||||
}
|
|
@ -1 +0,0 @@
|
|||
pub fn draw() {}
|
109
src/enums.rs
Normal file
109
src/enums.rs
Normal file
|
@ -0,0 +1,109 @@
|
|||
use std::ops::Add;
|
||||
|
||||
#[derive(Debug, Eq, PartialEq, Hash, PartialOrd, Copy, Clone)]
|
||||
pub enum Board {
|
||||
Left = 0,
|
||||
Right = 1,
|
||||
}
|
||||
|
||||
impl From<i32> for Board {
|
||||
fn from(n: i32) -> Self {
|
||||
match n {
|
||||
0 => Board::Left,
|
||||
1 => Board::Right,
|
||||
_ => panic!("expecting 0 or 1, got {}", n),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug)]
|
||||
pub enum Orientation {
|
||||
None = 0,
|
||||
Horizontal = 1,
|
||||
Vertical = 2,
|
||||
Both = 3,
|
||||
}
|
||||
|
||||
impl From<u32> for Orientation {
|
||||
fn from(n: u32) -> Self {
|
||||
match n {
|
||||
0 => Orientation::Both,
|
||||
1 => Orientation::Horizontal,
|
||||
2 => Orientation::Vertical,
|
||||
_ => panic!("expecting 0..2, got {}", n),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq)]
|
||||
pub enum PushDir {
|
||||
Up,
|
||||
Down,
|
||||
Left,
|
||||
Right,
|
||||
}
|
||||
|
||||
impl PushDir {
|
||||
pub fn as_pair(self) -> (i32, i32) {
|
||||
match self {
|
||||
PushDir::Up => (0, -1),
|
||||
PushDir::Down => (0, 1),
|
||||
PushDir::Left => (-1, 0),
|
||||
PushDir::Right => (1, 0),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Add<PushDir> for (i32, i32, Board) {
|
||||
type Output = (i32, i32, Board);
|
||||
|
||||
fn add(self, rhs: PushDir) -> Self::Output {
|
||||
let offset = rhs.as_pair();
|
||||
(self.0 + offset.0, self.1 + offset.1, self.2)
|
||||
}
|
||||
}
|
||||
|
||||
// /\
|
||||
// /21\
|
||||
// \34/
|
||||
// \/
|
||||
#[derive(Copy, Clone, Debug, PartialOrd, PartialEq)]
|
||||
pub enum Shape {
|
||||
Full = 0,
|
||||
TopRight = 1,
|
||||
TopLeft = 2,
|
||||
BottomLeft = 3,
|
||||
BottomRight = 4,
|
||||
}
|
||||
|
||||
impl From<i32> for Shape {
|
||||
fn from(n: i32) -> Self {
|
||||
match n {
|
||||
0 => Shape::Full,
|
||||
1 => Shape::TopRight,
|
||||
2 => Shape::TopLeft,
|
||||
3 => Shape::BottomLeft,
|
||||
4 => Shape::BottomRight,
|
||||
_ => panic!("expecting 0..4, got {}", n),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Shape {
|
||||
pub fn get_opposite(self) -> Option<Shape> {
|
||||
use Shape::*;
|
||||
match self {
|
||||
TopRight => Some(BottomLeft),
|
||||
BottomLeft => Some(TopRight),
|
||||
TopLeft => Some(BottomRight),
|
||||
BottomRight => Some(TopLeft),
|
||||
Full => None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_opposite(self, other: Shape) -> bool {
|
||||
self.get_opposite()
|
||||
.map(|shape| shape == other)
|
||||
.unwrap_or_else(|| false)
|
||||
}
|
||||
}
|
82
src/game.rs
Normal file
82
src/game.rs
Normal file
|
@ -0,0 +1,82 @@
|
|||
use std::time::Duration;
|
||||
|
||||
use glium::glutin::event::{ElementState, Event, WindowEvent};
|
||||
use glium::{Display, Frame};
|
||||
|
||||
use crate::keymap::Keymap;
|
||||
use crate::renderer::Renderer;
|
||||
use crate::resources::Resources;
|
||||
use crate::screens::{MenuScreen, ScreenStack};
|
||||
|
||||
const SEGMENT_VERT: &str = include_str!("../shaders/segment.vert");
|
||||
const SEGMENT_FRAG: &str = include_str!("../shaders/segment.frag");
|
||||
const CELL_VERT: &str = include_str!("../shaders/cell.vert");
|
||||
const CELL_FRAG: &str = include_str!("../shaders/cell.frag");
|
||||
|
||||
const SEGMENT_IMAGE: &[u8] = include_bytes!("../textures/segment.png");
|
||||
|
||||
pub struct Game<'a> {
|
||||
pub resources: Resources,
|
||||
pub display: &'a Display,
|
||||
keymap: Keymap,
|
||||
screen_stack: ScreenStack,
|
||||
}
|
||||
|
||||
impl<'a> Game<'a> {
|
||||
pub fn new(display: &'a Display) -> Game {
|
||||
let mut resources = Resources::default();
|
||||
resources
|
||||
.load_image_from_memory(display, "segment", &SEGMENT_IMAGE, false)
|
||||
.unwrap();
|
||||
resources
|
||||
.load_shader(display, "segment", &SEGMENT_VERT, &SEGMENT_FRAG)
|
||||
.unwrap();
|
||||
resources
|
||||
.load_shader(display, "cell", &CELL_VERT, &CELL_FRAG)
|
||||
.unwrap();
|
||||
|
||||
// bruh
|
||||
let screen_stack = ScreenStack::with(MenuScreen::new());
|
||||
|
||||
Game {
|
||||
resources,
|
||||
display,
|
||||
keymap: Keymap::new(),
|
||||
screen_stack,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn target(&self) -> Frame {
|
||||
self.display.draw()
|
||||
}
|
||||
|
||||
pub fn handle_event(&mut self, event: Event<()>) {
|
||||
if let Event::WindowEvent { event, .. } = event {
|
||||
match event {
|
||||
WindowEvent::Resized(size) => self.resources.window_dimensions = size.into(),
|
||||
WindowEvent::KeyboardInput { input, .. } => {
|
||||
if let Some(code) = &input.virtual_keycode {
|
||||
if let ElementState::Pressed = &input.state {
|
||||
self.keymap.pressed(*code);
|
||||
} else {
|
||||
self.keymap.release(*code);
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn create_renderer<'b>(&self, target: &'b mut Frame) -> Renderer<'b, '_> {
|
||||
Renderer::new(self, target)
|
||||
}
|
||||
|
||||
pub fn update(&mut self, delta: Duration) {
|
||||
self.screen_stack.update(delta, &self.keymap);
|
||||
}
|
||||
|
||||
pub fn render(&self, renderer: &mut Renderer) {
|
||||
self.screen_stack.render(renderer);
|
||||
}
|
||||
}
|
|
@ -1,35 +0,0 @@
|
|||
use super::{BlockData, Color, Orientation, SegmentState};
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct BlockState {
|
||||
pub index: usize,
|
||||
pub movable: bool,
|
||||
pub color: Color,
|
||||
pub orientation: Orientation,
|
||||
pub segments: Vec<SegmentState>,
|
||||
}
|
||||
|
||||
impl BlockState {
|
||||
pub fn from_data(index: usize, data: &BlockData) -> Self {
|
||||
let movable = data.movable;
|
||||
let segments = data
|
||||
.segments
|
||||
.iter()
|
||||
.map(|segment| SegmentState {
|
||||
position: (segment[0], segment[1]),
|
||||
shape: segment[2].into(),
|
||||
board: segment[3].into(),
|
||||
})
|
||||
.collect();
|
||||
let orientation = data.orientation.into();
|
||||
let color = Color(data.color.0, data.color.1, data.color.2);
|
||||
|
||||
BlockState {
|
||||
index,
|
||||
movable,
|
||||
color,
|
||||
segments,
|
||||
orientation,
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,48 +0,0 @@
|
|||
use std::collections::{HashMap, HashSet};
|
||||
|
||||
use super::{Board, LevelState, PushDir, Shape};
|
||||
|
||||
#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq)]
|
||||
pub enum Entity {
|
||||
Block(usize),
|
||||
Player(Board),
|
||||
}
|
||||
|
||||
pub type ChangeSet = HashMap<Entity, PushDir>;
|
||||
|
||||
pub type FailSet = HashSet<usize>;
|
||||
|
||||
impl LevelState {
|
||||
pub fn apply_change_set(&mut self, change_set: ChangeSet) {
|
||||
for (entity, direction) in change_set {
|
||||
let direction = direction.as_pair();
|
||||
match entity {
|
||||
Entity::Player(board) => {
|
||||
let player = match board {
|
||||
Board::Left => &mut self.player1_position,
|
||||
Board::Right => &mut self.player2_position,
|
||||
};
|
||||
player.0 += direction.0;
|
||||
player.1 += direction.1;
|
||||
}
|
||||
Entity::Block(index) => {
|
||||
let block = self.blocks.get_mut(index).expect("big failure");
|
||||
for segment in &mut block.segments {
|
||||
segment.position.0 += direction.0;
|
||||
segment.position.1 += direction.1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn try_move(
|
||||
&mut self,
|
||||
board: Board,
|
||||
direction: PushDir,
|
||||
) -> Result<ChangeSet, FailSet> {
|
||||
let mut change_set = ChangeSet::default();
|
||||
change_set.insert(Entity::Player(board), direction);
|
||||
self.player_can_move(board, direction, change_set)
|
||||
}
|
||||
}
|
|
@ -1,197 +0,0 @@
|
|||
pub mod block;
|
||||
pub mod level;
|
||||
pub mod move_rules;
|
||||
pub mod render;
|
||||
|
||||
use std::ops::Add;
|
||||
|
||||
use anyhow::Result;
|
||||
use macroquad::color::Color as MQColor;
|
||||
|
||||
use self::block::BlockState;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct LevelState {
|
||||
pub data: LevelData,
|
||||
pub blocks: Vec<BlockState>,
|
||||
pub player1_position: (i32, i32),
|
||||
pub player2_position: (i32, i32),
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialOrd, PartialEq)]
|
||||
pub struct SegmentState {
|
||||
position: (i32, i32),
|
||||
shape: Shape,
|
||||
board: Board,
|
||||
}
|
||||
|
||||
impl LevelState {
|
||||
pub fn new(data: LevelData) -> Self {
|
||||
let blocks = data
|
||||
.blocks
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(i, block)| BlockState::from_data(i, block))
|
||||
.collect();
|
||||
|
||||
LevelState {
|
||||
blocks,
|
||||
player1_position: data.player1.position,
|
||||
player2_position: data.player2.position,
|
||||
data,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn check_win_condition(&self) -> bool {
|
||||
self.player1_position == self.data.goal1
|
||||
&& self.player2_position == self.data.goal2
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
|
||||
pub struct Color(u8, u8, u8);
|
||||
|
||||
impl Into<MQColor> for Color {
|
||||
fn into(self) -> MQColor {
|
||||
MQColor::from_rgba(self.0, self.1, self.2, 255)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize)]
|
||||
pub struct PlayerData {
|
||||
pub position: (i32, i32),
|
||||
pub color: Color,
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize)]
|
||||
pub struct BlockData {
|
||||
pub movable: bool,
|
||||
pub orientation: u32,
|
||||
pub color: Color,
|
||||
pub segments: Vec<[i32; 4]>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize)]
|
||||
pub struct LevelData {
|
||||
pub dimensions: [u32; 2],
|
||||
pub player1: PlayerData,
|
||||
pub player2: PlayerData,
|
||||
pub goal1: (i32, i32),
|
||||
pub goal2: (i32, i32),
|
||||
pub blocks: Vec<BlockData>,
|
||||
}
|
||||
|
||||
impl LevelData {
|
||||
pub fn load_from_string(string: &str) -> Result<Self> {
|
||||
json5::from_str(string).map_err(|err| err.into())
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Eq, PartialEq, Hash, PartialOrd, Copy, Clone)]
|
||||
pub enum Board {
|
||||
Left = 0,
|
||||
Right = 1,
|
||||
}
|
||||
|
||||
impl From<i32> for Board {
|
||||
fn from(n: i32) -> Self {
|
||||
match n {
|
||||
0 => Board::Left,
|
||||
1 => Board::Right,
|
||||
_ => panic!("expecting 0 or 1, got {}", n),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug)]
|
||||
pub enum Orientation {
|
||||
None = 0,
|
||||
Horizontal = 1,
|
||||
Vertical = 2,
|
||||
Both = 3,
|
||||
}
|
||||
|
||||
impl From<u32> for Orientation {
|
||||
fn from(n: u32) -> Self {
|
||||
match n {
|
||||
0 => Orientation::Both,
|
||||
1 => Orientation::Horizontal,
|
||||
2 => Orientation::Vertical,
|
||||
_ => panic!("expecting 0..2, got {}", n),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq)]
|
||||
pub enum PushDir {
|
||||
Up,
|
||||
Down,
|
||||
Left,
|
||||
Right,
|
||||
}
|
||||
|
||||
impl PushDir {
|
||||
pub fn as_pair(self) -> (i32, i32) {
|
||||
match self {
|
||||
PushDir::Up => (0, -1),
|
||||
PushDir::Down => (0, 1),
|
||||
PushDir::Left => (-1, 0),
|
||||
PushDir::Right => (1, 0),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Add<PushDir> for (i32, i32, Board) {
|
||||
type Output = (i32, i32, Board);
|
||||
|
||||
fn add(self, rhs: PushDir) -> Self::Output {
|
||||
let offset = rhs.as_pair();
|
||||
(self.0 + offset.0, self.1 + offset.1, self.2)
|
||||
}
|
||||
}
|
||||
|
||||
// /\
|
||||
// /21\
|
||||
// \34/
|
||||
// \/
|
||||
#[derive(Copy, Clone, Debug, PartialOrd, PartialEq)]
|
||||
pub enum Shape {
|
||||
Full = 0,
|
||||
TopRight = 1,
|
||||
TopLeft = 2,
|
||||
BottomLeft = 3,
|
||||
BottomRight = 4,
|
||||
}
|
||||
|
||||
impl From<i32> for Shape {
|
||||
fn from(n: i32) -> Self {
|
||||
match n {
|
||||
0 => Shape::Full,
|
||||
1 => Shape::TopRight,
|
||||
2 => Shape::TopLeft,
|
||||
3 => Shape::BottomLeft,
|
||||
4 => Shape::BottomRight,
|
||||
_ => panic!("expecting 0..4, got {}", n),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Shape {
|
||||
pub fn get_opposite(self) -> Option<Shape> {
|
||||
use Shape::*;
|
||||
match self {
|
||||
TopRight => Some(BottomLeft),
|
||||
BottomLeft => Some(TopRight),
|
||||
TopLeft => Some(BottomRight),
|
||||
BottomRight => Some(TopLeft),
|
||||
Full => None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_opposite(self, other: Shape) -> bool {
|
||||
self
|
||||
.get_opposite()
|
||||
.map(|shape| shape == other)
|
||||
.unwrap_or_else(|| false)
|
||||
}
|
||||
}
|
|
@ -1,245 +0,0 @@
|
|||
use std::collections::HashSet;
|
||||
|
||||
use crate::game_state::{level::Entity, Board, Orientation, PushDir, Shape};
|
||||
|
||||
use super::{
|
||||
level::{ChangeSet, FailSet},
|
||||
LevelState, SegmentState,
|
||||
};
|
||||
|
||||
impl LevelState {
|
||||
pub fn player_can_move(
|
||||
&self,
|
||||
board: Board,
|
||||
direction: PushDir,
|
||||
change_set: ChangeSet,
|
||||
) -> Result<ChangeSet, FailSet> {
|
||||
let player_position = match board {
|
||||
Board::Left => &self.player1_position,
|
||||
Board::Right => &self.player2_position,
|
||||
};
|
||||
let player_segment = SegmentState {
|
||||
position: *player_position,
|
||||
shape: Shape::Full,
|
||||
board,
|
||||
};
|
||||
self.segment_can_move(None, player_segment, direction, change_set)
|
||||
}
|
||||
|
||||
fn block_can_move(
|
||||
&self,
|
||||
index: usize,
|
||||
direction: PushDir,
|
||||
mut change_set: ChangeSet,
|
||||
) -> Result<ChangeSet, FailSet> {
|
||||
println!("block_can_move({:?}, {:?})", index, direction);
|
||||
let block = match self.blocks.get(index) {
|
||||
Some(block) => block,
|
||||
None => return Err(HashSet::new()),
|
||||
};
|
||||
|
||||
// is the block even movable?
|
||||
if !block.movable {
|
||||
return Err(set!(index));
|
||||
}
|
||||
|
||||
// does the direction match the orientation?
|
||||
match (block.orientation, direction) {
|
||||
(Orientation::Horizontal, PushDir::Left)
|
||||
| (Orientation::Horizontal, PushDir::Right)
|
||||
| (Orientation::Vertical, PushDir::Up)
|
||||
| (Orientation::Vertical, PushDir::Down)
|
||||
| (Orientation::Both, _) => (),
|
||||
_ => return Err(set!(index)),
|
||||
}
|
||||
|
||||
// TODO: change this to use &mut instead of returning a new one each time
|
||||
change_set.insert(Entity::Block(index), direction);
|
||||
for segment in block.segments.iter() {
|
||||
match self.segment_can_move(
|
||||
Some(index),
|
||||
segment.clone(),
|
||||
direction,
|
||||
change_set.clone(),
|
||||
) {
|
||||
Ok(new_change_set) => change_set = new_change_set,
|
||||
Err(fail_set) => return Err(fail_set),
|
||||
}
|
||||
}
|
||||
|
||||
Ok(change_set)
|
||||
}
|
||||
|
||||
fn segment_can_move(
|
||||
&self,
|
||||
block_index: Option<usize>,
|
||||
segment: SegmentState,
|
||||
direction: PushDir,
|
||||
change_set: ChangeSet,
|
||||
) -> Result<ChangeSet, FailSet> {
|
||||
println!(
|
||||
"segment_can_move({:?}, {:?}, {:?})",
|
||||
block_index, segment, direction
|
||||
);
|
||||
let segment_loc = (segment.position.0, segment.position.1, segment.board);
|
||||
let target = segment_loc + direction;
|
||||
println!(" - target: {:?}", target);
|
||||
|
||||
// is the target actually in the map?
|
||||
if target.0 < 0
|
||||
|| target.0 >= self.data.dimensions[0] as i32
|
||||
|| target.1 < 0
|
||||
|| target.1 >= self.data.dimensions[1] as i32
|
||||
{
|
||||
return Err(entity_fail!(block_index));
|
||||
}
|
||||
|
||||
// retrieve other blocks that might be occupying this current space and the target space
|
||||
let mut current_occupant = None;
|
||||
let mut target_occupant = None;
|
||||
for (i, block) in self.blocks.iter().enumerate() {
|
||||
// skip other segments of the same block
|
||||
if let Some(n) = block_index {
|
||||
if n == i {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// offset from the change set
|
||||
let offset = match change_set.get(&Entity::Block(i)) {
|
||||
Some(direction) => direction.as_pair(),
|
||||
None => (0, 0),
|
||||
};
|
||||
|
||||
for segment in block.segments.iter() {
|
||||
// don't get segments on different boards
|
||||
if segment.board != segment_loc.2 {
|
||||
continue;
|
||||
}
|
||||
|
||||
let mut segment_pos = segment.position;
|
||||
|
||||
if segment_pos == (segment_loc.0, segment_loc.1) {
|
||||
current_occupant = Some((i, segment.shape, block.orientation));
|
||||
}
|
||||
|
||||
segment_pos.0 += offset.0;
|
||||
segment_pos.1 += offset.1;
|
||||
|
||||
if segment_pos == (target.0, target.1) {
|
||||
target_occupant =
|
||||
Some((Entity::Block(i), segment.shape, block.orientation));
|
||||
}
|
||||
}
|
||||
}
|
||||
// check if the target occupant is actually a player
|
||||
if let None = target_occupant {
|
||||
if segment.board == Board::Left
|
||||
&& self.player1_position == (target.0, target.1)
|
||||
{
|
||||
target_occupant =
|
||||
Some((Entity::Player(Board::Left), Shape::Full, Orientation::None));
|
||||
} else if segment.board == Board::Right
|
||||
&& self.player2_position == (target.0, target.1)
|
||||
{
|
||||
target_occupant =
|
||||
Some((Entity::Player(Board::Right), Shape::Full, Orientation::None));
|
||||
}
|
||||
}
|
||||
|
||||
println!(
|
||||
" - occupants: current={:?} | target={:?}",
|
||||
current_occupant, target_occupant
|
||||
);
|
||||
|
||||
// handle special pushes
|
||||
if let Some((other_block, other_shape, other_orientation)) =
|
||||
current_occupant
|
||||
{
|
||||
// are both shapes triangles?
|
||||
let both_triangles = match (segment.shape, other_shape) {
|
||||
(Shape::Full, Shape::Full) => false,
|
||||
(Shape::Full, _) => unreachable!("invalid to have triangle + full"),
|
||||
(_, Shape::Full) => unreachable!("invalid to have triangle + full"),
|
||||
_ => true,
|
||||
};
|
||||
|
||||
if both_triangles {
|
||||
// what directions could we be pushing the other block into?
|
||||
let possible_directions = match segment.shape {
|
||||
Shape::TopRight => [PushDir::Up, PushDir::Right],
|
||||
Shape::TopLeft => [PushDir::Left, PushDir::Up],
|
||||
Shape::BottomLeft => [PushDir::Down, PushDir::Left],
|
||||
Shape::BottomRight => [PushDir::Right, PushDir::Down],
|
||||
Shape::Full => unreachable!("already eliminated this possibility"),
|
||||
};
|
||||
println!(" - possible directions: {:?}", possible_directions);
|
||||
|
||||
// does the direction we're pushing appear in this list?
|
||||
if possible_directions.contains(&direction) {
|
||||
// the other shape goes in the other direction
|
||||
let other_direction = match other_orientation {
|
||||
Orientation::None => {
|
||||
unreachable!("already eliminated this possibility")
|
||||
}
|
||||
Orientation::Vertical => [PushDir::Up, PushDir::Down],
|
||||
Orientation::Horizontal => [PushDir::Left, PushDir::Right],
|
||||
Orientation::Both => unimplemented!(),
|
||||
};
|
||||
|
||||
let possible_directions =
|
||||
possible_directions.iter().collect::<HashSet<_>>();
|
||||
let other_direction = other_direction.iter().collect();
|
||||
let mut intersected_direction =
|
||||
possible_directions.intersection(&other_direction);
|
||||
let new_direction = **intersected_direction.next().unwrap();
|
||||
|
||||
// let other_direction = {
|
||||
// let mut set = possible_directions.iter().collect::<HashSet<_>>();
|
||||
// set.remove(&direction);
|
||||
// *set.into_iter().next().unwrap()
|
||||
// };
|
||||
|
||||
let mut result =
|
||||
self.block_can_move(other_block, new_direction, change_set);
|
||||
if let Ok(ref mut change_set) = result {
|
||||
change_set.insert(Entity::Block(other_block), new_direction);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// handle normal pushes
|
||||
if let Some((entity, shape, _orientation)) = target_occupant {
|
||||
match entity {
|
||||
Entity::Player(_) => {
|
||||
// TODO: assert that the board is the same
|
||||
Err(fail_set!(change_set))
|
||||
}
|
||||
Entity::Block(index) => {
|
||||
if
|
||||
// if it's part of the same block it's ok to push
|
||||
block_index.is_some() && block_index.unwrap() == index ||
|
||||
// if the shapes are opposite, we can actually both fit into the same spot
|
||||
segment.shape.is_opposite(shape)
|
||||
{
|
||||
Ok(change_set)
|
||||
}
|
||||
// if the block is already in the change set, it can't move
|
||||
else if change_set.contains_key(&Entity::Block(index)) {
|
||||
Err(fail_set!(change_set))
|
||||
}
|
||||
// if the next block can move then so can this one
|
||||
else {
|
||||
self.block_can_move(index, direction, change_set)
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// coast is clear, push away!
|
||||
Ok(change_set)
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,183 +0,0 @@
|
|||
use macroquad::color::Color as MQColor;
|
||||
use macroquad::math::{vec2, Vec2};
|
||||
use macroquad::{
|
||||
shapes::draw_rectangle,
|
||||
window::{screen_height, screen_width},
|
||||
};
|
||||
|
||||
use crate::animations::AnimationState;
|
||||
|
||||
use super::{Board, Color, LevelState, Orientation, Shape};
|
||||
|
||||
impl LevelState {
|
||||
pub fn render(&self, animations: &AnimationState) {
|
||||
let width = screen_width();
|
||||
let height = screen_height();
|
||||
|
||||
// board positioning calculations
|
||||
let playfield_ratio = (2 * self.data.dimensions[0] + 6) as f32
|
||||
/ (self.data.dimensions[1] + 4) as f32;
|
||||
let screen_ratio = width / height;
|
||||
|
||||
let cols = self.data.dimensions[0] as i32;
|
||||
let rows = self.data.dimensions[1] as i32;
|
||||
|
||||
let (scale, xoff, yoff) = if playfield_ratio > screen_ratio {
|
||||
let scale = width as f32 / (2 * cols + 6) as f32;
|
||||
let yoff = height as f32 / 2.0 - (rows + 4) as f32 * scale / 2.0;
|
||||
(scale, 0.0, yoff)
|
||||
} else {
|
||||
let scale = height as f32 / (rows + 4) as f32;
|
||||
let xoff = width as f32 / 2.0 - (2 * cols + 6) as f32 * scale / 2.0;
|
||||
(scale, xoff, 0.0)
|
||||
};
|
||||
|
||||
let left_offset = vec2(xoff, yoff);
|
||||
|
||||
self.render_boards(scale, left_offset, animations);
|
||||
}
|
||||
|
||||
fn render_boards(
|
||||
&self,
|
||||
scale: f32,
|
||||
offset: Vec2,
|
||||
animations: &AnimationState,
|
||||
) {
|
||||
let left_off = (offset.0 + 2 * scale, offset.1 + 2 * scale);
|
||||
let right_off = (
|
||||
offset.0 + (4 + self.data.dimensions[0] as i32) * scale,
|
||||
offset.1 + 2 * scale,
|
||||
);
|
||||
|
||||
// render the grid
|
||||
// TODO: do this in one single pass instead of once for each cell
|
||||
for x in 0..self.data.dimensions[0] as i32 {
|
||||
for y in 0..self.data.dimensions[1] as i32 {
|
||||
self
|
||||
.render_cell((left_off.0 + x * scale, left_off.1 + y * scale), scale);
|
||||
self.render_cell(
|
||||
(right_off.0 + x * scale, right_off.1 + y * scale),
|
||||
scale,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// render blocks
|
||||
for (i, block) in self.blocks.iter().enumerate() {
|
||||
for segment in block.segments.iter() {
|
||||
let offset = match &segment.board {
|
||||
Board::Left => left_off,
|
||||
Board::Right => right_off,
|
||||
};
|
||||
let mut location = (
|
||||
offset.0 + segment.position.0 * scale,
|
||||
offset.1 + segment.position.1 * scale,
|
||||
);
|
||||
let animation_offset = animations.get_block_offset(i);
|
||||
location.0 += (animation_offset.0 * scale as f32) as i32;
|
||||
location.1 += (animation_offset.1 * scale as f32) as i32;
|
||||
self.render_segment(
|
||||
location,
|
||||
scale,
|
||||
block.color,
|
||||
block.orientation,
|
||||
segment.shape,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// render goals
|
||||
self.render_goal(self.data.goal1, scale, left_off);
|
||||
self.render_goal(self.data.goal2, scale, right_off);
|
||||
|
||||
// render player
|
||||
self.render_player(
|
||||
Board::Left,
|
||||
self.player1_position,
|
||||
self.data.player1.color,
|
||||
scale,
|
||||
animations,
|
||||
left_off,
|
||||
);
|
||||
|
||||
self.render_player(
|
||||
Board::Right,
|
||||
self.player2_position,
|
||||
self.data.player1.color,
|
||||
scale,
|
||||
animations,
|
||||
right_off,
|
||||
);
|
||||
}
|
||||
|
||||
fn render_player(
|
||||
&self,
|
||||
board: Board,
|
||||
player_position: (i32, i32),
|
||||
player_color: Color,
|
||||
scale: i32,
|
||||
animations: &AnimationState,
|
||||
offset: (i32, i32),
|
||||
) {
|
||||
let mut location = (
|
||||
offset.0 + player_position.0 * scale + 4,
|
||||
offset.1 + player_position.1 * scale + 4,
|
||||
);
|
||||
let animation_offset = animations.get_player_offset(board);
|
||||
location.0 += (animation_offset.0 * scale as f32) as i32;
|
||||
location.1 += (animation_offset.1 * scale as f32) as i32;
|
||||
|
||||
self.render_segment(
|
||||
location,
|
||||
scale - 8,
|
||||
player_color,
|
||||
Orientation::Both,
|
||||
Shape::Full,
|
||||
);
|
||||
}
|
||||
|
||||
fn render_goal(&self, location: (i32, i32), scale: f32, offset: (i32, i32)) {
|
||||
let position = (
|
||||
offset.0 + location.0 * scale + 4,
|
||||
offset.1 + location.1 * scale + 4,
|
||||
);
|
||||
self.render_segment(
|
||||
position,
|
||||
scale - 8,
|
||||
Color(102, 204, 102),
|
||||
Orientation::Both,
|
||||
Shape::Full,
|
||||
);
|
||||
}
|
||||
|
||||
fn render_cell(&self, location: (i32, i32), scale: f32) {
|
||||
let new_x = location.0 * scale;
|
||||
let new_y = location.1 * scale;
|
||||
|
||||
let color = MQColor::from_rgba(153, 153, 153, 255);
|
||||
|
||||
draw_rectangle(
|
||||
new_x as f32,
|
||||
new_y as f32,
|
||||
scale as f32,
|
||||
scale as f32,
|
||||
color.into(),
|
||||
)
|
||||
}
|
||||
|
||||
fn render_segment(
|
||||
&self,
|
||||
location: (i32, i32),
|
||||
scale: i32,
|
||||
color: Color,
|
||||
orientation: Orientation,
|
||||
shape: Shape,
|
||||
) {
|
||||
// draw_circle(
|
||||
// location.0 as f32,
|
||||
// location.1 as f32,
|
||||
// scale as f32 * 0.8,
|
||||
// color.into(),
|
||||
// );
|
||||
}
|
||||
}
|
27
src/keymap.rs
Normal file
27
src/keymap.rs
Normal file
|
@ -0,0 +1,27 @@
|
|||
use std::collections::HashMap;
|
||||
|
||||
use glium::glutin::event::VirtualKeyCode;
|
||||
|
||||
pub struct Keymap(HashMap<VirtualKeyCode, bool>);
|
||||
|
||||
impl Keymap {
|
||||
pub fn new() -> Self {
|
||||
Keymap(HashMap::new())
|
||||
}
|
||||
|
||||
pub fn pressed(&mut self, code: VirtualKeyCode) {
|
||||
self.0.insert(code, true);
|
||||
}
|
||||
|
||||
pub fn release(&mut self, code: VirtualKeyCode) {
|
||||
self.0.insert(code, false);
|
||||
}
|
||||
|
||||
pub fn is_pressed(&self, code: VirtualKeyCode) -> bool {
|
||||
if let Some(true) = self.0.get(&code) {
|
||||
true
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
}
|
60
src/level/block.rs
Normal file
60
src/level/block.rs
Normal file
|
@ -0,0 +1,60 @@
|
|||
use crate::color::Color;
|
||||
use crate::data::BlockData;
|
||||
use crate::enums::Orientation;
|
||||
use crate::level::Segment;
|
||||
|
||||
pub trait Blockish {
|
||||
fn get_color(&self) -> Color;
|
||||
fn get_orientation(&self) -> Orientation;
|
||||
|
||||
// TODO: don't alloc/clone here?
|
||||
fn get_segments(&self) -> Vec<Segment>;
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct Block {
|
||||
index: usize,
|
||||
pub movable: bool,
|
||||
color: Color,
|
||||
pub orientation: Orientation,
|
||||
pub segments: Vec<Segment>,
|
||||
}
|
||||
|
||||
impl Block {
|
||||
pub fn from_data(index: usize, data: &BlockData) -> Self {
|
||||
let movable = data.movable;
|
||||
let segments = data
|
||||
.segments
|
||||
.iter()
|
||||
.map(|segment| Segment {
|
||||
position: (segment[0], segment[1]),
|
||||
shape: segment[2].into(),
|
||||
board: segment[3].into(),
|
||||
})
|
||||
.collect();
|
||||
let orientation = data.orientation.into();
|
||||
let color = Color::from_rgb_u32(data.color.0, data.color.1, data.color.2);
|
||||
|
||||
Block {
|
||||
index,
|
||||
movable,
|
||||
color,
|
||||
segments,
|
||||
orientation,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Blockish for Block {
|
||||
fn get_color(&self) -> Color {
|
||||
self.color
|
||||
}
|
||||
|
||||
fn get_orientation(&self) -> Orientation {
|
||||
self.orientation
|
||||
}
|
||||
|
||||
fn get_segments(&self) -> Vec<Segment> {
|
||||
self.segments.clone()
|
||||
}
|
||||
}
|
30
src/level/macros.rs
Normal file
30
src/level/macros.rs
Normal file
|
@ -0,0 +1,30 @@
|
|||
macro_rules! set {
|
||||
($($item:expr)*) => {
|
||||
{
|
||||
let mut set = std::collections::HashSet::new();
|
||||
$(set.insert($item);)*
|
||||
set
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
macro_rules! fail_set {
|
||||
($change_set:expr) => {
|
||||
$change_set
|
||||
.iter()
|
||||
.filter_map(|(entity, _)| match entity {
|
||||
Entity::Block(index) => Some(*index),
|
||||
Entity::Player(_) => None,
|
||||
})
|
||||
.collect()
|
||||
};
|
||||
}
|
||||
|
||||
macro_rules! entity_fail {
|
||||
($item:expr) => {
|
||||
match $item {
|
||||
Some(index) => set!(index),
|
||||
None => std::collections::HashSet::new(),
|
||||
}
|
||||
};
|
||||
}
|
465
src/level/mod.rs
Normal file
465
src/level/mod.rs
Normal file
|
@ -0,0 +1,465 @@
|
|||
#[macro_use]
|
||||
mod macros;
|
||||
|
||||
mod block;
|
||||
mod player;
|
||||
|
||||
use std::collections::{HashMap, HashSet, VecDeque};
|
||||
|
||||
use crate::animations::AnimationState;
|
||||
use crate::color::Color;
|
||||
use crate::data::LevelData;
|
||||
use crate::enums::{Board, Orientation, PushDir, Shape};
|
||||
use crate::renderer::Renderer;
|
||||
|
||||
use self::block::{Block, Blockish};
|
||||
use self::player::Player;
|
||||
|
||||
pub struct Level {
|
||||
dimensions: (u32, u32),
|
||||
move_stack: VecDeque<()>,
|
||||
blocks: Vec<Block>,
|
||||
player1: Player,
|
||||
player2: Player,
|
||||
goal1: (i32, i32),
|
||||
goal2: (i32, i32),
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialOrd, PartialEq)]
|
||||
pub struct Segment {
|
||||
position: (i32, i32),
|
||||
shape: Shape,
|
||||
board: Board,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq)]
|
||||
pub enum Entity {
|
||||
Block(usize),
|
||||
Player(Board),
|
||||
}
|
||||
|
||||
pub type ChangeSet = HashMap<Entity, PushDir>;
|
||||
|
||||
pub type FailSet = HashSet<usize>;
|
||||
|
||||
impl Level {
|
||||
pub fn from_json(data: impl AsRef<str>) -> Level {
|
||||
let data: LevelData = json5::from_str(data.as_ref()).unwrap();
|
||||
println!("level data: {:?}", data);
|
||||
|
||||
let blocks = data
|
||||
.blocks
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(i, block)| Block::from_data(i, block))
|
||||
.collect();
|
||||
|
||||
let player1 = Player {
|
||||
position: data.player1.position,
|
||||
color: data.player1.color.into(),
|
||||
};
|
||||
let player2 = Player {
|
||||
position: data.player2.position,
|
||||
color: data.player2.color.into(),
|
||||
};
|
||||
|
||||
Level {
|
||||
dimensions: (data.dimensions[0], data.dimensions[1]),
|
||||
move_stack: VecDeque::new(),
|
||||
blocks,
|
||||
player1,
|
||||
player2,
|
||||
goal1: data.goal1,
|
||||
goal2: data.goal2,
|
||||
}
|
||||
}
|
||||
|
||||
// check if we won
|
||||
pub fn check_win_condition(&self) -> bool {
|
||||
self.player1.position == self.goal1 && self.player2.position == self.goal2
|
||||
}
|
||||
|
||||
pub fn apply_change_set(&mut self, change_set: ChangeSet) {
|
||||
for (entity, direction) in change_set {
|
||||
let direction = direction.as_pair();
|
||||
match entity {
|
||||
Entity::Player(board) => {
|
||||
let player = match board {
|
||||
Board::Left => &mut self.player1,
|
||||
Board::Right => &mut self.player2,
|
||||
};
|
||||
player.position.0 += direction.0;
|
||||
player.position.1 += direction.1;
|
||||
}
|
||||
Entity::Block(index) => {
|
||||
let block = self.blocks.get_mut(index).expect("big failure");
|
||||
for segment in &mut block.segments {
|
||||
segment.position.0 += direction.0;
|
||||
segment.position.1 += direction.1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn try_move(&mut self, board: Board, direction: PushDir) -> Result<ChangeSet, FailSet> {
|
||||
let mut change_set = ChangeSet::default();
|
||||
change_set.insert(Entity::Player(board), direction);
|
||||
self.player_can_move(board, direction, change_set)
|
||||
}
|
||||
|
||||
fn player_can_move(
|
||||
&self,
|
||||
board: Board,
|
||||
direction: PushDir,
|
||||
change_set: ChangeSet,
|
||||
) -> Result<ChangeSet, FailSet> {
|
||||
let player = match board {
|
||||
Board::Left => &self.player1,
|
||||
Board::Right => &self.player2,
|
||||
};
|
||||
let player_segment = Segment {
|
||||
position: player.position,
|
||||
shape: Shape::Full,
|
||||
board,
|
||||
};
|
||||
self.segment_can_move(None, player_segment, direction, change_set)
|
||||
}
|
||||
|
||||
fn block_can_move(
|
||||
&self,
|
||||
index: usize,
|
||||
direction: PushDir,
|
||||
mut change_set: ChangeSet,
|
||||
) -> Result<ChangeSet, FailSet> {
|
||||
println!("block_can_move({:?}, {:?})", index, direction);
|
||||
let block = match self.blocks.get(index) {
|
||||
Some(block) => block,
|
||||
None => return Err(HashSet::new()),
|
||||
};
|
||||
|
||||
// is the block even movable?
|
||||
if !block.movable {
|
||||
return Err(set!(index));
|
||||
}
|
||||
|
||||
// does the direction match the orientation?
|
||||
match (block.orientation, direction) {
|
||||
(Orientation::Horizontal, PushDir::Left)
|
||||
| (Orientation::Horizontal, PushDir::Right)
|
||||
| (Orientation::Vertical, PushDir::Up)
|
||||
| (Orientation::Vertical, PushDir::Down)
|
||||
| (Orientation::Both, _) => (),
|
||||
_ => return Err(set!(index)),
|
||||
}
|
||||
|
||||
// TODO: change this to use &mut instead of returning a new one each time
|
||||
change_set.insert(Entity::Block(index), direction);
|
||||
for segment in block.get_segments() {
|
||||
match self.segment_can_move(Some(index), segment, direction, change_set.clone()) {
|
||||
Ok(new_change_set) => change_set = new_change_set,
|
||||
Err(fail_set) => return Err(fail_set),
|
||||
}
|
||||
}
|
||||
|
||||
Ok(change_set)
|
||||
}
|
||||
|
||||
fn segment_can_move(
|
||||
&self,
|
||||
block_index: Option<usize>,
|
||||
segment: Segment,
|
||||
direction: PushDir,
|
||||
change_set: ChangeSet,
|
||||
) -> Result<ChangeSet, FailSet> {
|
||||
println!(
|
||||
"segment_can_move({:?}, {:?}, {:?})",
|
||||
block_index, segment, direction
|
||||
);
|
||||
let segment_loc = (segment.position.0, segment.position.1, segment.board);
|
||||
let target = segment_loc + direction;
|
||||
println!(" - target: {:?}", target);
|
||||
|
||||
// is the target actually in the map?
|
||||
if target.0 < 0
|
||||
|| target.0 >= self.dimensions.0 as i32
|
||||
|| target.1 < 0
|
||||
|| target.1 >= self.dimensions.1 as i32
|
||||
{
|
||||
return Err(entity_fail!(block_index));
|
||||
}
|
||||
|
||||
// retrieve other blocks that might be occupying this current space and the target space
|
||||
let mut current_occupant = None;
|
||||
let mut target_occupant = None;
|
||||
for (i, block) in self.blocks.iter().enumerate() {
|
||||
// skip other segments of the same block
|
||||
if let Some(n) = block_index {
|
||||
if n == i {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// offset from the change set
|
||||
let offset = match change_set.get(&Entity::Block(i)) {
|
||||
Some(direction) => direction.as_pair(),
|
||||
None => (0, 0),
|
||||
};
|
||||
|
||||
for segment in block.get_segments() {
|
||||
// don't get segments on different boards
|
||||
if segment.board != segment_loc.2 {
|
||||
continue;
|
||||
}
|
||||
|
||||
let mut segment_pos = segment.position;
|
||||
|
||||
if segment_pos == (segment_loc.0, segment_loc.1) {
|
||||
current_occupant = Some((i, segment.shape, block.orientation));
|
||||
}
|
||||
|
||||
segment_pos.0 += offset.0;
|
||||
segment_pos.1 += offset.1;
|
||||
|
||||
if segment_pos == (target.0, target.1) {
|
||||
target_occupant = Some((Entity::Block(i), segment.shape, block.orientation));
|
||||
}
|
||||
}
|
||||
}
|
||||
// check if the target occupant is actually a player
|
||||
if let None = target_occupant {
|
||||
if segment.board == Board::Left && self.player1.position == (target.0, target.1) {
|
||||
target_occupant =
|
||||
Some((Entity::Player(Board::Left), Shape::Full, Orientation::None));
|
||||
} else if segment.board == Board::Right && self.player2.position == (target.0, target.1)
|
||||
{
|
||||
target_occupant =
|
||||
Some((Entity::Player(Board::Right), Shape::Full, Orientation::None));
|
||||
}
|
||||
}
|
||||
|
||||
println!(
|
||||
" - occupants: current={:?} | target={:?}",
|
||||
current_occupant, target_occupant
|
||||
);
|
||||
|
||||
// handle special pushes
|
||||
if let Some((other_block, other_shape, other_orientation)) = current_occupant {
|
||||
// are both shapes triangles?
|
||||
let both_triangles = match (segment.shape, other_shape) {
|
||||
(Shape::Full, Shape::Full) => false,
|
||||
(Shape::Full, _) => unreachable!("invalid to have triangle + full"),
|
||||
(_, Shape::Full) => unreachable!("invalid to have triangle + full"),
|
||||
_ => true,
|
||||
};
|
||||
|
||||
if both_triangles {
|
||||
// what directions could we be pushing the other block into?
|
||||
let possible_directions = match segment.shape {
|
||||
Shape::TopRight => [PushDir::Up, PushDir::Right],
|
||||
Shape::TopLeft => [PushDir::Left, PushDir::Up],
|
||||
Shape::BottomLeft => [PushDir::Down, PushDir::Left],
|
||||
Shape::BottomRight => [PushDir::Right, PushDir::Down],
|
||||
Shape::Full => unreachable!("already eliminated this possibility"),
|
||||
};
|
||||
println!(" - possible directions: {:?}", possible_directions);
|
||||
|
||||
// does the direction we're pushing appear in this list?
|
||||
if possible_directions.contains(&direction) {
|
||||
// the other shape goes in the other direction
|
||||
let other_direction = match other_orientation {
|
||||
Orientation::None => unreachable!("already eliminated this possibility"),
|
||||
Orientation::Vertical => [PushDir::Up, PushDir::Down],
|
||||
Orientation::Horizontal => [PushDir::Left, PushDir::Right],
|
||||
Orientation::Both => unimplemented!(),
|
||||
};
|
||||
|
||||
let possible_directions = possible_directions.iter().collect::<HashSet<_>>();
|
||||
let other_direction = other_direction.iter().collect();
|
||||
let mut intersected_direction =
|
||||
possible_directions.intersection(&other_direction);
|
||||
let new_direction = **intersected_direction.next().unwrap();
|
||||
|
||||
// let other_direction = {
|
||||
// let mut set = possible_directions.iter().collect::<HashSet<_>>();
|
||||
// set.remove(&direction);
|
||||
// *set.into_iter().next().unwrap()
|
||||
// };
|
||||
|
||||
let mut result = self.block_can_move(other_block, new_direction, change_set);
|
||||
if let Ok(ref mut change_set) = result {
|
||||
change_set.insert(Entity::Block(other_block), new_direction);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// handle normal pushes
|
||||
if let Some((entity, shape, _orientation)) = target_occupant {
|
||||
match entity {
|
||||
Entity::Player(_) => {
|
||||
// TODO: assert that the board is the same
|
||||
Err(fail_set!(change_set))
|
||||
}
|
||||
Entity::Block(index) => {
|
||||
if
|
||||
// if it's part of the same block it's ok to push
|
||||
block_index.is_some() && block_index.unwrap() == index ||
|
||||
// if the shapes are opposite, we can actually both fit into the same spot
|
||||
segment.shape.is_opposite(shape)
|
||||
{
|
||||
Ok(change_set)
|
||||
}
|
||||
// if the block is already in the change set, it can't move
|
||||
else if change_set.contains_key(&Entity::Block(index)) {
|
||||
Err(fail_set!(change_set))
|
||||
}
|
||||
// if the next block can move then so can this one
|
||||
else {
|
||||
self.block_can_move(index, direction, change_set)
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// coast is clear, push away!
|
||||
Ok(change_set)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn render(&self, renderer: &mut Renderer, animations: &AnimationState) {
|
||||
// board positioning calculations
|
||||
let playfield_ratio = (2 * self.dimensions.0 + 6) as f32 / (self.dimensions.1 + 4) as f32;
|
||||
let screen_ratio = renderer.window.0 / renderer.window.1;
|
||||
|
||||
let cols = self.dimensions.0 as i32;
|
||||
let rows = self.dimensions.1 as i32;
|
||||
|
||||
let (scale, xoff, yoff) = if playfield_ratio > screen_ratio {
|
||||
let scale = renderer.window.0 as i32 / (2 * cols + 6);
|
||||
let yoff = renderer.window.1 as i32 / 2 - (rows + 4) * scale / 2;
|
||||
(scale, 0, yoff)
|
||||
} else {
|
||||
let scale = renderer.window.1 as i32 / (rows + 4);
|
||||
let xoff = renderer.window.0 as i32 / 2 - (2 * cols + 6) * scale / 2;
|
||||
(scale, xoff, 0)
|
||||
};
|
||||
|
||||
self.render_boards(renderer, scale, (xoff, yoff), animations);
|
||||
}
|
||||
|
||||
fn render_boards(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
scale: i32,
|
||||
offset: (i32, i32),
|
||||
animations: &AnimationState,
|
||||
) {
|
||||
let left_off = (offset.0 + 2 * scale, offset.1 + 2 * scale);
|
||||
let right_off = (
|
||||
offset.0 + (4 + self.dimensions.0 as i32) * scale,
|
||||
offset.1 + 2 * scale,
|
||||
);
|
||||
|
||||
// render the grid
|
||||
// TODO: do this in one single pass instead of once for each cell
|
||||
for x in 0..self.dimensions.0 as i32 {
|
||||
for y in 0..self.dimensions.1 as i32 {
|
||||
renderer.render_cell((left_off.0 + x * scale, left_off.1 + y * scale), scale);
|
||||
renderer.render_cell((right_off.0 + x * scale, right_off.1 + y * scale), scale);
|
||||
}
|
||||
}
|
||||
|
||||
// render blocks
|
||||
for (i, block) in self.blocks.iter().enumerate() {
|
||||
for segment in block.get_segments().iter() {
|
||||
let offset = match &segment.board {
|
||||
Board::Left => left_off,
|
||||
Board::Right => right_off,
|
||||
};
|
||||
let mut location = (
|
||||
offset.0 + segment.position.0 * scale,
|
||||
offset.1 + segment.position.1 * scale,
|
||||
);
|
||||
let animation_offset = animations.get_block_offset(i);
|
||||
location.0 += (animation_offset.0 * scale as f32) as i32;
|
||||
location.1 += (animation_offset.1 * scale as f32) as i32;
|
||||
renderer.render_segment(
|
||||
location,
|
||||
scale,
|
||||
block.get_color(),
|
||||
block.get_orientation(),
|
||||
segment.shape,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// render goals
|
||||
self.render_goal(renderer, self.goal1, scale, left_off);
|
||||
self.render_goal(renderer, self.goal2, scale, right_off);
|
||||
|
||||
// render player
|
||||
self.render_player(
|
||||
renderer,
|
||||
Board::Left,
|
||||
&self.player1,
|
||||
scale,
|
||||
animations,
|
||||
left_off,
|
||||
);
|
||||
self.render_player(
|
||||
renderer,
|
||||
Board::Right,
|
||||
&self.player2,
|
||||
scale,
|
||||
animations,
|
||||
right_off,
|
||||
);
|
||||
}
|
||||
|
||||
fn render_player(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
board: Board,
|
||||
player: &Player,
|
||||
scale: i32,
|
||||
animations: &AnimationState,
|
||||
offset: (i32, i32),
|
||||
) {
|
||||
let mut location = (
|
||||
offset.0 + player.position.0 * scale + 4,
|
||||
offset.1 + player.position.1 * scale + 4,
|
||||
);
|
||||
let animation_offset = animations.get_player_offset(board);
|
||||
location.0 += (animation_offset.0 * scale as f32) as i32;
|
||||
location.1 += (animation_offset.1 * scale as f32) as i32;
|
||||
renderer.render_segment(
|
||||
location,
|
||||
scale - 8,
|
||||
player.color,
|
||||
Orientation::Both,
|
||||
Shape::Full,
|
||||
);
|
||||
}
|
||||
|
||||
fn render_goal(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
location: (i32, i32),
|
||||
scale: i32,
|
||||
offset: (i32, i32),
|
||||
) {
|
||||
let position = (
|
||||
offset.0 + location.0 * scale + 4,
|
||||
offset.1 + location.1 * scale + 4,
|
||||
);
|
||||
renderer.render_segment(
|
||||
position,
|
||||
scale - 8,
|
||||
Color::from_rgb_u32(102, 204, 102),
|
||||
Orientation::Both,
|
||||
Shape::Full,
|
||||
);
|
||||
}
|
||||
}
|
23
src/level/player.rs
Normal file
23
src/level/player.rs
Normal file
|
@ -0,0 +1,23 @@
|
|||
use crate::color::Color;
|
||||
use crate::enums::Orientation;
|
||||
use crate::level::{Blockish, Segment};
|
||||
|
||||
#[derive(Copy, Clone)]
|
||||
pub struct Player {
|
||||
pub position: (i32, i32),
|
||||
pub color: Color,
|
||||
}
|
||||
|
||||
impl Blockish for Player {
|
||||
fn get_color(&self) -> Color {
|
||||
self.color
|
||||
}
|
||||
|
||||
fn get_orientation(&self) -> Orientation {
|
||||
Orientation::None
|
||||
}
|
||||
|
||||
fn get_segments(&self) -> Vec<Segment> {
|
||||
vec![]
|
||||
}
|
||||
}
|
|
@ -1,30 +0,0 @@
|
|||
macro_rules! set {
|
||||
($($item:expr)*) => {
|
||||
{
|
||||
let mut set = std::collections::HashSet::new();
|
||||
$(set.insert($item);)*
|
||||
set
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
macro_rules! fail_set {
|
||||
($change_set:expr) => {
|
||||
$change_set
|
||||
.iter()
|
||||
.filter_map(|(entity, _)| match entity {
|
||||
Entity::Block(index) => Some(*index),
|
||||
Entity::Player(_) => None,
|
||||
})
|
||||
.collect()
|
||||
};
|
||||
}
|
||||
|
||||
macro_rules! entity_fail {
|
||||
($item:expr) => {
|
||||
match $item {
|
||||
Some(index) => set!(index),
|
||||
None => std::collections::HashSet::new(),
|
||||
}
|
||||
};
|
||||
}
|
105
src/main.rs
105
src/main.rs
|
@ -1,46 +1,87 @@
|
|||
#[macro_use]
|
||||
extern crate serde;
|
||||
|
||||
extern crate glium;
|
||||
extern crate nalgebra_glm as glm;
|
||||
#[macro_use]
|
||||
pub mod macros;
|
||||
extern crate serde_derive;
|
||||
|
||||
pub mod animations;
|
||||
pub mod draw;
|
||||
pub mod game_state;
|
||||
pub mod screens;
|
||||
mod animations;
|
||||
mod color;
|
||||
mod data;
|
||||
mod enums;
|
||||
mod game;
|
||||
mod keymap;
|
||||
mod level;
|
||||
mod renderer;
|
||||
mod resources;
|
||||
mod screens;
|
||||
|
||||
use anyhow::Result;
|
||||
use macroquad::{
|
||||
prelude::*,
|
||||
ui::{hash, root_ui, widgets::Window},
|
||||
use std::time::Instant;
|
||||
use std::rc::Rc;
|
||||
use std::cell::RefCell;
|
||||
|
||||
use glium::glutin::dpi::PhysicalSize;
|
||||
use glium::glutin::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{EventLoop, ControlFlow},
|
||||
window::WindowBuilder,
|
||||
ContextBuilder,
|
||||
};
|
||||
use screens::{Screen, ScreenAction};
|
||||
use glium::{Display, Surface};
|
||||
|
||||
use crate::screens::{MenuScreen, ScreenStack};
|
||||
use crate::game::Game;
|
||||
|
||||
#[macroquad::main("BasicShapes")]
|
||||
async fn main() -> Result<()> {
|
||||
let mut screen_stack = ScreenStack::with(MenuScreen::new());
|
||||
const GAME_WIDTH: u32 = 1024;
|
||||
const GAME_HEIGHT: u32 = 768;
|
||||
|
||||
loop {
|
||||
clear_background(WHITE);
|
||||
fn main() {
|
||||
let mut event_loop = EventLoop::new();
|
||||
let primary_monitor = match event_loop.primary_monitor() {
|
||||
Some(v) => v,
|
||||
None => panic!("no primary monitor"),
|
||||
};
|
||||
let dpi_factor = primary_monitor.scale_factor();
|
||||
let dimensions: PhysicalSize<u32> = (GAME_WIDTH, GAME_HEIGHT).into();
|
||||
|
||||
Window::new(hash!(), vec2(20., 20.), vec2(120., 120.))
|
||||
.titlebar(true)
|
||||
.label("level control")
|
||||
.ui(&mut root_ui(), |ui| {
|
||||
ui.button(vec2(0., 0.), "helloge");
|
||||
let wb = WindowBuilder::new()
|
||||
.with_inner_size(dimensions.to_logical::<u32>(dpi_factor))
|
||||
.with_resizable(false)
|
||||
.with_title("wedge");
|
||||
let cb = ContextBuilder::new();
|
||||
let display = Display::new(wb, cb, &event_loop).unwrap();
|
||||
|
||||
let top = screen_stack.top();
|
||||
let top = top.as_ref();
|
||||
ui.label(vec2(0.0, 10.0), &format!("screen: {}", top.status()));
|
||||
});
|
||||
{
|
||||
let gl_window = display.gl_window();
|
||||
let window = gl_window.window();
|
||||
println!("size: {:?}", window.inner_size());
|
||||
}
|
||||
|
||||
screen_stack.render();
|
||||
screen_stack.update();
|
||||
let mut game = Game::new(&display);
|
||||
|
||||
next_frame().await
|
||||
}
|
||||
let mut closed = false;
|
||||
let mut prev = Rc::new(RefCell::new(Instant::now()));
|
||||
// while !closed {
|
||||
|
||||
Ok(())
|
||||
event_loop.run(move |event, _, ctrl_flow| {
|
||||
let now = Instant::now();
|
||||
let delta = now - *prev.borrow();
|
||||
|
||||
match event {
|
||||
Event::WindowEvent {
|
||||
event: WindowEvent::CloseRequested,
|
||||
..
|
||||
} => *ctrl_flow = ControlFlow::Exit,
|
||||
_ => game.handle_event(event),
|
||||
};
|
||||
|
||||
game.update(delta);
|
||||
|
||||
let mut target = game.target();
|
||||
target.clear(None, Some((0.0, 0.0, 0.0, 1.0)), true, None, None);
|
||||
let mut renderer = game.create_renderer(&mut target);
|
||||
game.render(&mut renderer);
|
||||
target.finish().unwrap();
|
||||
|
||||
prev.replace(now);
|
||||
std::thread::sleep(std::time::Duration::from_millis(17));
|
||||
});
|
||||
}
|
||||
|
|
229
src/renderer.rs
Normal file
229
src/renderer.rs
Normal file
|
@ -0,0 +1,229 @@
|
|||
use glium::draw_parameters::{Blend, DrawParameters};
|
||||
use glium::index::{NoIndices, PrimitiveType};
|
||||
use glium::{Display, Frame, Program, Surface, Texture2d, VertexBuffer};
|
||||
use nalgebra::{Matrix4, Vector4};
|
||||
|
||||
use crate::color::Color;
|
||||
use crate::enums::{Orientation, Shape};
|
||||
use crate::game::Game;
|
||||
|
||||
pub struct Renderer<'a, 'b> {
|
||||
pub window: (f32, f32),
|
||||
target: &'a mut Frame,
|
||||
display: &'b Display,
|
||||
cell_program: &'b Program,
|
||||
segment_program: &'b Program,
|
||||
segment_texture: &'b Texture2d,
|
||||
}
|
||||
|
||||
impl<'a, 'b> Renderer<'a, 'b> {
|
||||
pub fn new(game: &'b Game, target: &'a mut Frame) -> Self {
|
||||
Renderer {
|
||||
window: (
|
||||
game.resources.window_dimensions.0 as f32,
|
||||
game.resources.window_dimensions.1 as f32,
|
||||
),
|
||||
target,
|
||||
display: &game.display,
|
||||
cell_program: game.resources.get_shader("cell").unwrap(),
|
||||
segment_program: game.resources.get_shader("segment").unwrap(),
|
||||
segment_texture: game.resources.get_texture("segment").unwrap(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn render_cell(&mut self, location: (i32, i32), scale: i32) {
|
||||
#[derive(Copy, Clone)]
|
||||
struct Vertex {
|
||||
point: [f32; 2],
|
||||
}
|
||||
implement_vertex!(Vertex, point);
|
||||
|
||||
let indices = NoIndices(PrimitiveType::TrianglesList);
|
||||
let mut vertices = Vec::<Vertex>::new();
|
||||
vertices.push(Vertex { point: [0.0, 0.0] });
|
||||
vertices.push(Vertex { point: [1.0, 0.0] });
|
||||
vertices.push(Vertex { point: [0.0, 1.0] });
|
||||
vertices.push(Vertex { point: [1.0, 1.0] });
|
||||
vertices.push(Vertex { point: [0.0, 1.0] });
|
||||
vertices.push(Vertex { point: [1.0, 0.0] });
|
||||
let vertex_buffer = VertexBuffer::new(self.display, &vertices).unwrap();
|
||||
|
||||
let projection = glm::ortho::<f32>(
|
||||
0.0,
|
||||
self.window.0 as f32,
|
||||
self.window.1 as f32,
|
||||
0.0,
|
||||
-1.0,
|
||||
1.0,
|
||||
);
|
||||
let mut matrix = Matrix4::<f32>::identity();
|
||||
matrix = matrix.append_nonuniform_scaling(&[scale as f32, scale as f32, 1.0].into());
|
||||
matrix = matrix.append_translation(&[location.0 as f32, location.1 as f32, 0.0].into());
|
||||
|
||||
let color = Vector4::from([0.6, 0.6, 0.8, 1.0f32]);
|
||||
|
||||
let uniforms = uniform! {
|
||||
target: *matrix.as_ref(),
|
||||
projection: *projection.as_ref(),
|
||||
color: *color.as_ref(),
|
||||
};
|
||||
|
||||
self.target
|
||||
.draw(
|
||||
&vertex_buffer,
|
||||
&indices,
|
||||
&self.cell_program,
|
||||
&uniforms,
|
||||
&DrawParameters {
|
||||
blend: Blend::alpha_blending(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
pub fn render_segment(
|
||||
&mut self,
|
||||
location: (i32, i32),
|
||||
scale: i32,
|
||||
color: Color,
|
||||
orientation: Orientation,
|
||||
shape: Shape,
|
||||
) {
|
||||
#[derive(Copy, Clone)]
|
||||
struct Vertex {
|
||||
pos: [f32; 2],
|
||||
tex: [f32; 2],
|
||||
}
|
||||
implement_vertex!(Vertex, pos, tex);
|
||||
|
||||
let indices = NoIndices(PrimitiveType::TrianglesList);
|
||||
let mut vertices = Vec::new();
|
||||
match shape {
|
||||
Shape::BottomLeft => {
|
||||
vertices.push(Vertex {
|
||||
pos: [1.0, 1.0],
|
||||
tex: [1.0, 1.0],
|
||||
});
|
||||
vertices.push(Vertex {
|
||||
pos: [1.0, 0.0],
|
||||
tex: [1.0, 0.0],
|
||||
});
|
||||
vertices.push(Vertex {
|
||||
pos: [0.0, 0.0],
|
||||
tex: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
Shape::TopLeft => {
|
||||
vertices.push(Vertex {
|
||||
pos: [0.0, 1.0],
|
||||
tex: [0.0, 1.0],
|
||||
});
|
||||
vertices.push(Vertex {
|
||||
pos: [1.0, 1.0],
|
||||
tex: [1.0, 1.0],
|
||||
});
|
||||
vertices.push(Vertex {
|
||||
pos: [1.0, 0.0],
|
||||
tex: [1.0, 0.0],
|
||||
});
|
||||
}
|
||||
Shape::TopRight => {
|
||||
vertices.push(Vertex {
|
||||
pos: [1.0, 1.0],
|
||||
tex: [1.0, 1.0],
|
||||
});
|
||||
vertices.push(Vertex {
|
||||
pos: [0.0, 1.0],
|
||||
tex: [0.0, 1.0],
|
||||
});
|
||||
vertices.push(Vertex {
|
||||
pos: [0.0, 0.0],
|
||||
tex: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
Shape::BottomRight => {
|
||||
vertices.push(Vertex {
|
||||
pos: [0.0, 1.0],
|
||||
tex: [0.0, 1.0],
|
||||
});
|
||||
vertices.push(Vertex {
|
||||
pos: [1.0, 0.0],
|
||||
tex: [1.0, 0.0],
|
||||
});
|
||||
vertices.push(Vertex {
|
||||
pos: [0.0, 0.0],
|
||||
tex: [0.0, 0.0],
|
||||
});
|
||||
}
|
||||
_ => {
|
||||
vertices.push(Vertex {
|
||||
pos: [0.0, 1.0],
|
||||
tex: [0.0, 1.0],
|
||||
});
|
||||
vertices.push(Vertex {
|
||||
pos: [1.0, 0.0],
|
||||
tex: [1.0, 0.0],
|
||||
});
|
||||
vertices.push(Vertex {
|
||||
pos: [0.0, 0.0],
|
||||
tex: [0.0, 0.0],
|
||||
});
|
||||
vertices.push(Vertex {
|
||||
pos: [0.0, 1.0],
|
||||
tex: [0.0, 1.0],
|
||||
});
|
||||
vertices.push(Vertex {
|
||||
pos: [1.0, 1.0],
|
||||
tex: [1.0, 1.0],
|
||||
});
|
||||
vertices.push(Vertex {
|
||||
pos: [1.0, 0.0],
|
||||
tex: [1.0, 0.0],
|
||||
});
|
||||
}
|
||||
}
|
||||
let vertex_buffer = VertexBuffer::new(self.display, &vertices).unwrap();
|
||||
let tint = Vector4::from([color.0, color.1, color.2, 1.0f32]);
|
||||
|
||||
let projection = glm::ortho::<f32>(
|
||||
0.0,
|
||||
self.window.0 as f32,
|
||||
self.window.1 as f32,
|
||||
0.0,
|
||||
-1.0,
|
||||
1.0,
|
||||
);
|
||||
let mut matrix = Matrix4::<f32>::identity();
|
||||
matrix = matrix.append_nonuniform_scaling(&[scale as f32, scale as f32, 1.0].into());
|
||||
matrix = matrix.append_translation(&[location.0 as f32, location.1 as f32, 0.0].into());
|
||||
|
||||
let rotate_texture = match orientation {
|
||||
Orientation::Both => false,
|
||||
Orientation::None => false,
|
||||
Orientation::Vertical => true,
|
||||
Orientation::Horizontal => false,
|
||||
};
|
||||
|
||||
let uniforms = uniform! {
|
||||
target: *matrix.as_ref(),
|
||||
rotate_texture: rotate_texture,
|
||||
projection: *projection.as_ref(),
|
||||
tint: *tint.as_ref(),
|
||||
tex: self.segment_texture,
|
||||
};
|
||||
|
||||
self.target
|
||||
.draw(
|
||||
&vertex_buffer,
|
||||
&indices,
|
||||
&self.segment_program,
|
||||
&uniforms,
|
||||
&DrawParameters {
|
||||
blend: Blend::alpha_blending(),
|
||||
..Default::default()
|
||||
},
|
||||
)
|
||||
.unwrap();
|
||||
}
|
||||
}
|
66
src/resources.rs
Normal file
66
src/resources.rs
Normal file
|
@ -0,0 +1,66 @@
|
|||
use std::collections::HashMap;
|
||||
|
||||
use glium::texture::RawImage2d;
|
||||
use glium::{Display, Program, ProgramCreationError, Texture2d};
|
||||
use image::{DynamicImage, GenericImageView, ImageError};
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct Resources {
|
||||
pub window_dimensions: (u32, u32),
|
||||
textures: HashMap<String, Texture2d>,
|
||||
shaders: HashMap<String, Program>,
|
||||
}
|
||||
|
||||
impl Resources {
|
||||
pub fn load_image_from_memory(
|
||||
&mut self,
|
||||
display: &Display,
|
||||
name: impl AsRef<str>,
|
||||
buffer: &[u8],
|
||||
alpha: bool,
|
||||
) -> Result<(), ImageError> {
|
||||
let image = image::load_from_memory(buffer)?;
|
||||
self.load_image(display, name, image, alpha);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn load_image(
|
||||
&mut self,
|
||||
display: &Display,
|
||||
name: impl AsRef<str>,
|
||||
image: DynamicImage,
|
||||
alpha: bool,
|
||||
) {
|
||||
let name = name.as_ref().to_owned();
|
||||
let dimensions = image.dimensions();
|
||||
let image = if alpha {
|
||||
RawImage2d::from_raw_rgba_reversed(image.as_bytes(), dimensions)
|
||||
} else {
|
||||
RawImage2d::from_raw_rgb_reversed(image.as_bytes(), dimensions)
|
||||
};
|
||||
// TODO: don't unwrap
|
||||
let texture = Texture2d::new(display, image).unwrap();
|
||||
self.textures.insert(name, texture);
|
||||
}
|
||||
|
||||
pub fn get_texture(&self, name: impl AsRef<str>) -> Option<&Texture2d> {
|
||||
self.textures.get(name.as_ref())
|
||||
}
|
||||
|
||||
pub fn load_shader(
|
||||
&mut self,
|
||||
display: &Display,
|
||||
name: impl AsRef<str>,
|
||||
vertex: &str,
|
||||
fragment: &str,
|
||||
) -> Result<(), ProgramCreationError> {
|
||||
let name = name.as_ref().to_owned();
|
||||
let program = Program::from_source(display, vertex, fragment, None)?;
|
||||
self.shaders.insert(name, program);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn get_shader(&self, name: impl AsRef<str>) -> Option<&Program> {
|
||||
self.shaders.get(name.as_ref())
|
||||
}
|
||||
}
|
|
@ -1,27 +1,25 @@
|
|||
use macroquad::{input::is_key_pressed, miniquad::KeyCode};
|
||||
use std::time::Duration;
|
||||
|
||||
// use crate::keymap::Keymap;
|
||||
use glium::glutin::event::VirtualKeyCode;
|
||||
|
||||
use crate::keymap::Keymap;
|
||||
use crate::screens::{PlayScreen, Screen, ScreenAction};
|
||||
|
||||
pub struct MenuScreen;
|
||||
|
||||
impl Screen for MenuScreen {
|
||||
fn status(&self) -> String {
|
||||
format!("menu screen")
|
||||
}
|
||||
|
||||
fn update(&mut self) -> ScreenAction {
|
||||
if is_key_pressed(KeyCode::Space) {
|
||||
let play_screen = PlayScreen::new();
|
||||
ScreenAction::Push(Box::new(play_screen))
|
||||
} else {
|
||||
ScreenAction::None
|
||||
fn update(&mut self, delta: Duration, keymap: &Keymap) -> ScreenAction {
|
||||
if keymap.is_pressed(VirtualKeyCode::Space) {
|
||||
let play_screen = PlayScreen::new();
|
||||
ScreenAction::Push(Box::new(play_screen))
|
||||
} else {
|
||||
ScreenAction::None
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl MenuScreen {
|
||||
pub fn new() -> MenuScreen {
|
||||
MenuScreen
|
||||
}
|
||||
pub fn new() -> MenuScreen {
|
||||
MenuScreen
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,59 +1,62 @@
|
|||
mod menu;
|
||||
mod play;
|
||||
|
||||
use std::time::Duration;
|
||||
|
||||
use crate::keymap::Keymap;
|
||||
use crate::renderer::Renderer;
|
||||
|
||||
pub use self::menu::MenuScreen;
|
||||
pub use self::play::PlayScreen;
|
||||
|
||||
pub trait Screen {
|
||||
fn status(&self) -> String;
|
||||
fn update(&mut self, delta: Duration, keymap: &Keymap) -> ScreenAction {
|
||||
ScreenAction::None
|
||||
}
|
||||
|
||||
fn update(&mut self) -> ScreenAction {
|
||||
ScreenAction::None
|
||||
}
|
||||
|
||||
fn render(&self) {}
|
||||
fn render(&self, renderer: &mut Renderer) {}
|
||||
}
|
||||
|
||||
pub enum ScreenAction {
|
||||
None,
|
||||
Push(Box<dyn Screen>),
|
||||
None,
|
||||
Push(Box<dyn Screen>),
|
||||
}
|
||||
|
||||
pub struct ScreenStack(Vec<Box<dyn Screen>>);
|
||||
|
||||
impl ScreenStack {
|
||||
pub fn with<S: Screen + 'static>(screen: S) -> Self {
|
||||
let mut stack = Vec::<Box<dyn Screen>>::new();
|
||||
stack.push(Box::new(screen));
|
||||
ScreenStack(stack)
|
||||
}
|
||||
|
||||
pub fn top(&self) -> impl AsRef<dyn Screen + 'static> + '_ {
|
||||
self.0.last().unwrap()
|
||||
}
|
||||
|
||||
pub fn top_mut(&mut self) -> impl AsMut<dyn Screen + 'static> + '_ {
|
||||
self.0.last_mut().unwrap()
|
||||
}
|
||||
|
||||
pub fn update(&mut self) {
|
||||
let result = {
|
||||
let mut screen = self.top_mut();
|
||||
let screen = screen.as_mut();
|
||||
screen.update()
|
||||
};
|
||||
match result {
|
||||
ScreenAction::None => (),
|
||||
ScreenAction::Push(new_screen) => {
|
||||
println!("pushed new screen");
|
||||
self.0.push(new_screen);
|
||||
}
|
||||
pub fn with<S: 'static + Screen>(screen: S) -> Self {
|
||||
let mut stack = Vec::<Box<dyn Screen>>::new();
|
||||
stack.push(Box::new(screen));
|
||||
ScreenStack(stack)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn render(&self) {
|
||||
let screen = self.top();
|
||||
let screen = screen.as_ref();
|
||||
screen.render()
|
||||
}
|
||||
pub fn top(&self) -> impl AsRef<dyn Screen + 'static> + '_ {
|
||||
self.0.last().unwrap()
|
||||
}
|
||||
|
||||
pub fn top_mut(&mut self) -> impl AsMut<dyn Screen + 'static> + '_ {
|
||||
self.0.last_mut().unwrap()
|
||||
}
|
||||
|
||||
pub fn update(&mut self, delta: Duration, keymap: &Keymap) {
|
||||
let result = {
|
||||
let mut screen = self.top_mut();
|
||||
let screen = screen.as_mut();
|
||||
screen.update(delta, keymap)
|
||||
};
|
||||
match result {
|
||||
ScreenAction::None => (),
|
||||
ScreenAction::Push(new_screen) => {
|
||||
println!("pushed new screen");
|
||||
self.0.push(new_screen);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn render(&self, renderer: &mut Renderer) {
|
||||
let screen = self.top();
|
||||
let screen = screen.as_ref();
|
||||
screen.render(renderer)
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,136 +1,127 @@
|
|||
use std::time::Duration;
|
||||
|
||||
use macroquad::{
|
||||
input::is_key_pressed, miniquad::KeyCode, time::get_frame_time,
|
||||
};
|
||||
use glium::glutin::event::VirtualKeyCode;
|
||||
|
||||
use crate::{
|
||||
animations::AnimationState,
|
||||
game_state::{Board, LevelData, LevelState, PushDir},
|
||||
screens::{Screen, ScreenAction},
|
||||
};
|
||||
use crate::animations::AnimationState;
|
||||
use crate::enums::{Board, PushDir};
|
||||
use crate::keymap::Keymap;
|
||||
use crate::level::Level;
|
||||
use crate::renderer::Renderer;
|
||||
use crate::screens::{Screen, ScreenAction};
|
||||
|
||||
const LEVEL_TUTORIAL: &str = include_str!("../../levels/tutorial.json");
|
||||
const LEVEL_TUTORIAL2: &str = include_str!("../../levels/tutorial2.json");
|
||||
const LEVEL_1: &str = include_str!("../../levels/level1.json");
|
||||
|
||||
pub struct PlayScreen {
|
||||
animations: AnimationState,
|
||||
levels: Vec<&'static str>,
|
||||
current_level: LevelState,
|
||||
current_level_idx: usize,
|
||||
animations: AnimationState,
|
||||
levels: Vec<&'static str>,
|
||||
current_level: Level,
|
||||
current_level_idx: usize,
|
||||
}
|
||||
|
||||
impl Screen for PlayScreen {
|
||||
fn status(&self) -> String {
|
||||
format!("play screen")
|
||||
}
|
||||
|
||||
fn update(&mut self) -> ScreenAction {
|
||||
macro_rules! btn_handler {
|
||||
($key:expr, $board:expr, $direction:expr) => {
|
||||
if is_key_pressed($key) {
|
||||
println!("pushed: {:?}", $key);
|
||||
let level = self.get_current_level_mut();
|
||||
let result = level.try_move($board, $direction);
|
||||
self.animations.begin_move_transition(result);
|
||||
fn update(&mut self, delta: Duration, keymap: &Keymap) -> ScreenAction {
|
||||
macro_rules! btn_handler {
|
||||
($key:expr, $board:expr, $direction:expr) => {
|
||||
if keymap.is_pressed($key) {
|
||||
println!("pushed: {:?}", $key);
|
||||
let level = self.get_current_level_mut();
|
||||
let result = level.try_move($board, $direction);
|
||||
self.animations.begin_move_transition(result);
|
||||
}
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
if self.animations.is_animating {
|
||||
// println!("animating. {:?}", self.animations.progress);
|
||||
self.animations.make_progress(delta);
|
||||
|
||||
// we just finished!
|
||||
if !self.animations.is_animating {
|
||||
// apply the changes to the entities
|
||||
// this indirection is used to dodge a concurrent borrow
|
||||
let change_set = if let Some(Ok(change_set)) = &self.animations.last_move_result {
|
||||
Some(change_set.clone())
|
||||
} else {
|
||||
None
|
||||
};
|
||||
if let Some(change_set) = change_set {
|
||||
let level = self.get_current_level_mut();
|
||||
level.apply_change_set(change_set.clone());
|
||||
self.check_win_condition();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
btn_handler!(VirtualKeyCode::W, Board::Left, PushDir::Up);
|
||||
btn_handler!(VirtualKeyCode::A, Board::Left, PushDir::Left);
|
||||
btn_handler!(VirtualKeyCode::S, Board::Left, PushDir::Down);
|
||||
btn_handler!(VirtualKeyCode::D, Board::Left, PushDir::Right);
|
||||
|
||||
btn_handler!(VirtualKeyCode::I, Board::Right, PushDir::Up);
|
||||
btn_handler!(VirtualKeyCode::J, Board::Right, PushDir::Left);
|
||||
btn_handler!(VirtualKeyCode::K, Board::Right, PushDir::Down);
|
||||
btn_handler!(VirtualKeyCode::L, Board::Right, PushDir::Right);
|
||||
|
||||
if keymap.is_pressed(VirtualKeyCode::R) {
|
||||
// restart the level
|
||||
self.restart_level();
|
||||
}
|
||||
}
|
||||
|
||||
ScreenAction::None
|
||||
}
|
||||
|
||||
if self.animations.is_animating {
|
||||
let delta = Duration::from_secs_f32(get_frame_time());
|
||||
self.animations.make_progress(delta);
|
||||
|
||||
// we just finished!
|
||||
if !self.animations.is_animating {
|
||||
// apply the changes to the entities
|
||||
// this indirection is used to dodge a concurrent borrow
|
||||
let change_set =
|
||||
if let Some(Ok(change_set)) = &self.animations.last_move_result {
|
||||
Some(change_set.clone())
|
||||
} else {
|
||||
None
|
||||
};
|
||||
if let Some(change_set) = change_set {
|
||||
let level = self.get_current_level_mut();
|
||||
level.apply_change_set(change_set.clone());
|
||||
self.check_win_condition();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
btn_handler!(KeyCode::W, Board::Left, PushDir::Up);
|
||||
btn_handler!(KeyCode::A, Board::Left, PushDir::Left);
|
||||
btn_handler!(KeyCode::S, Board::Left, PushDir::Down);
|
||||
btn_handler!(KeyCode::D, Board::Left, PushDir::Right);
|
||||
|
||||
btn_handler!(KeyCode::I, Board::Right, PushDir::Up);
|
||||
btn_handler!(KeyCode::J, Board::Right, PushDir::Left);
|
||||
btn_handler!(KeyCode::K, Board::Right, PushDir::Down);
|
||||
btn_handler!(KeyCode::L, Board::Right, PushDir::Right);
|
||||
|
||||
if is_key_pressed(KeyCode::R) {
|
||||
// restart the level
|
||||
self.restart_level();
|
||||
}
|
||||
fn render(&self, renderer: &mut Renderer) {
|
||||
let level = self.get_current_level();
|
||||
level.render(renderer, &self.animations);
|
||||
}
|
||||
|
||||
ScreenAction::None
|
||||
}
|
||||
|
||||
fn render(&self) {
|
||||
let level = self.get_current_level();
|
||||
level.render(&self.animations);
|
||||
}
|
||||
}
|
||||
|
||||
impl PlayScreen {
|
||||
pub fn get_current_level(&self) -> &LevelState {
|
||||
&self.current_level
|
||||
}
|
||||
|
||||
pub fn get_current_level_mut(&mut self) -> &mut LevelState {
|
||||
&mut self.current_level
|
||||
}
|
||||
|
||||
pub fn new() -> PlayScreen {
|
||||
let levels = vec![LEVEL_TUTORIAL, LEVEL_TUTORIAL2, LEVEL_1];
|
||||
|
||||
PlayScreen {
|
||||
levels,
|
||||
current_level: LevelState::new(
|
||||
LevelData::load_from_string(&LEVEL_TUTORIAL).unwrap(),
|
||||
),
|
||||
current_level_idx: 0,
|
||||
animations: AnimationState::new(),
|
||||
pub fn get_current_level(&self) -> &Level {
|
||||
&self.current_level
|
||||
}
|
||||
}
|
||||
|
||||
fn restart_level(&mut self) {
|
||||
self.switch_to_level(self.current_level_idx);
|
||||
}
|
||||
|
||||
fn switch_to_level(&mut self, idx: usize) {
|
||||
self.current_level =
|
||||
LevelState::new(LevelData::load_from_string(&self.levels[idx]).unwrap());
|
||||
self.current_level_idx = idx;
|
||||
}
|
||||
|
||||
fn go_to_next_level(&mut self) {
|
||||
// TODO: make an actual win screen
|
||||
let next_level = if self.current_level_idx + 1 >= self.levels.len() {
|
||||
0
|
||||
} else {
|
||||
self.current_level_idx + 1
|
||||
};
|
||||
self.switch_to_level(next_level);
|
||||
}
|
||||
|
||||
fn check_win_condition(&mut self) {
|
||||
let level = self.get_current_level();
|
||||
if level.check_win_condition() {
|
||||
// go on to the next level
|
||||
self.go_to_next_level();
|
||||
pub fn get_current_level_mut(&mut self) -> &mut Level {
|
||||
&mut self.current_level
|
||||
}
|
||||
|
||||
pub fn new() -> PlayScreen {
|
||||
let levels = vec![LEVEL_TUTORIAL, LEVEL_TUTORIAL2, LEVEL_1];
|
||||
|
||||
PlayScreen {
|
||||
levels,
|
||||
current_level: Level::from_json(&LEVEL_TUTORIAL),
|
||||
current_level_idx: 0,
|
||||
animations: AnimationState::new(),
|
||||
}
|
||||
}
|
||||
|
||||
fn restart_level(&mut self) {
|
||||
self.switch_to_level(self.current_level_idx);
|
||||
}
|
||||
|
||||
fn switch_to_level(&mut self, idx: usize) {
|
||||
self.current_level = Level::from_json(self.levels[idx]);
|
||||
self.current_level_idx = idx;
|
||||
}
|
||||
|
||||
fn go_to_next_level(&mut self) {
|
||||
// TODO: make an actual win screen
|
||||
let next_level = if self.current_level_idx + 1 >= self.levels.len() {
|
||||
0
|
||||
} else {
|
||||
self.current_level_idx + 1
|
||||
};
|
||||
self.switch_to_level(next_level);
|
||||
}
|
||||
|
||||
fn check_win_condition(&mut self) {
|
||||
let level = self.get_current_level();
|
||||
if level.check_win_condition() {
|
||||
// go on to the next level
|
||||
self.go_to_next_level();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
BIN
textures/segment.png
Normal file
BIN
textures/segment.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 23 KiB |
Loading…
Reference in a new issue