wedge/shaders/cell.vert
2019-07-27 05:03:19 -05:00

10 lines
No EOL
155 B
GLSL

#version 330
in vec2 point;
uniform mat4 target;
uniform mat4 projection;
void main() {
gl_Position = projection * target * vec4(point, 0.0, 1.0);
}