Joining games works!
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f5fdd499e0
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8 changed files with 58 additions and 22 deletions
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@ -20,6 +20,10 @@ Meteor.methods({
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}
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let roomId = room._id;
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if (roomId === undefined) {
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throw new Meteor.Error("room-id-undefined");
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}
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try {
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let playerId = Players.insert({ roomId, name });
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} catch (e) {
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@ -5,17 +5,17 @@ import Rooms from "../collections/Rooms.js";
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import Players from "../collections/Players.js";
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Meteor.methods({
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"newGame": async ({ name }) => {
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"newGame": ({ name }) => {
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check(name, String);
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name = name.trim();
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let roomId = null;
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let roomId = undefined;
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let state = "waitingRoom";
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// attempt to get a valid room code 10 times
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let remainingAttempts = 10;
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let joinCode;
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while (roomId === null && remainingAttempts > 0) {
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while (roomId === undefined && remainingAttempts > 0) {
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joinCode = Random.hexString(6).toLowerCase();
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let started = new Date();
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@ -26,17 +26,18 @@ Meteor.methods({
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} catch (e) {
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// BulkWriteError
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if (e.code === 11000) {
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remainingAttempts -= 1;
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} else {
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console.log("UNCAUGHT", e);
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}
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}
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remainingAttempts -= 1;
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}
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console.log("ROOM ID", roomId);
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let playerId = Players.insert({ roomId, name });
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Rooms.update(roomId, { $set: { owner: playerId } });
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if (remainingAttempts == 0 && roomId === null) {
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if (remainingAttempts == 0 && roomId === undefined) {
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throw new Meteor.Error("no-more-rooms");
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}
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@ -1 +1,2 @@
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import "./players";
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import "./rooms";
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@ -2,5 +2,8 @@ import { Meteor } from "meteor/meteor";
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import Players from "../collections/Players.js";
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Meteor.publish("players", (roomId) => {
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if (roomId === undefined) {
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return [];
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}
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return Players.find({ roomId });
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});
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6
imports/api/publications/rooms.js
Normal file
6
imports/api/publications/rooms.js
Normal file
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@ -0,0 +1,6 @@
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import { Meteor } from "meteor/meteor";
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import Rooms from "../collections/Rooms.js";
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Meteor.publish("currentRoom", (roomId) => {
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return Rooms.find(roomId);
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});
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@ -2,8 +2,9 @@
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<div>
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<component
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v-bind:is="whatScreen"
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v-bind:currentRoom="currentRoom"
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v-bind:roomInfo="roomInfo"
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v-bind:players="players"
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v-bind:currentRoom="currentRoom"
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v-on:newGame="newGame"
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v-on:joinGame="joinGame"
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></component>
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@ -14,6 +15,7 @@
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import Lobby from "./components/Lobby.vue"
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import WaitingRoom from "./components/WaitingRoom.vue"
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import Players from "../api/collections/Players";
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import Rooms from "../api/collections/Rooms";
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export default {
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components: {
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@ -22,36 +24,38 @@ export default {
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},
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meteor: {
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$subscribe: {
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players: [],
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},
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players() {
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return Players.find({});
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if (this.roomInfo === null)
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return [];
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return Players.find({ roomId: this.roomInfo.roomId });
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},
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currentRoom() {
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if (this.roomInfo === null)
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return null;
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return Rooms.findOne(this.roomInfo.roomId);
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},
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},
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data() {
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return {
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currentRoom: null,
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roomInfo: null,
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whatScreen: Lobby,
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};
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},
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methods: {
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newGame: function(args) {
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this.currentRoom = args;
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this.roomInfo = args;
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this.whatScreen = WaitingRoom;
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Meteor.subscribe("players", args.roomId, () => {
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console.log("UPDATE", arguments);
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});
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Meteor.subscribe("players", args.roomId);
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Meteor.subscribe("currentRoom", args.roomId);
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},
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joinGame: function(args) {
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this.currentRoom = args;
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this.roomInfo = args;
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this.whatScreen = WaitingRoom;
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Meteor.subscribe("players", args.roomId, () => {
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console.log("UPDATE", arguments);
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});
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Meteor.subscribe("players", args.roomId);
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Meteor.subscribe("currentRoom", args.roomId);
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},
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}
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}
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@ -59,6 +59,7 @@ export default {
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this.loading = true;
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let name = this.newGameName;
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Meteor.call("newGame", { name }, (err, res) => {
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console.log(err, res);
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if (err !== undefined) {
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this.errorMessage = err.message;
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this.loading = false;
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@ -1,14 +1,30 @@
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<template>
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<div>
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<h1>Waiting for players...</h1>
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<p>Join code: {{ currentRoom.joinCode.toUpperCase() }}</p>
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<p>Players: {{ players }}</p>
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<p>Join code: {{ currentRoom.joinCode }}</p>
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<p>State: {{ currentRoom.state }}
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<p>Owner: {{ playerNames[currentRoom.owner] }}</p>
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<p>
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Players:
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<ul>
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<li v-for="player in players" v-bind:key="player._id">{{ player.name }}</li>
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</ul>
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</p>
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</div>
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</template>
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<script>
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export default {
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props: ["currentRoom", "players"],
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props: ["currentRoom", "players", "roomInfo"],
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computed: {
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playerNames: function() {
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let names = new Map();
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for (let player of this.players) {
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names[player._id] = player.name;
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}
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return names;
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},
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},
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}
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</script>
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