editor/bass-sys/bass24/delphi/synth/synth.dpr

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{
BASS simple synth
Copyright (c) 2001-2008 Un4seen Developments Ltd.
C++ to Delphi with use API adapted by Evgeny Melnikov
Required Delphi 5 or above
http://dsoft1961.narod.ru
mail angvelem@gmail.com
}
program synth;
{$APPTYPE CONSOLE}
uses
Windows, Bass in '../bass.pas';
const
PI = 3.14159265358979323846;
TABLESIZE = 2048;
KEYS = 20;
MAXVOL = 4000; // higher value = longer fadeout
akey : array[0..KEYS - 1] of Word = (
ord('Q'), ord('2'), ord('W'), ord('3'), ord('E'),
ord('R'), ord('5'), ord('T'), ord('6'), ord('Y'),
ord('7'), ord('U'), ord('I'), ord('9'), ord('O'),
ord('0'), ord('P'), 219, 187, 221);
var
info : BASS_INFO;
SineTable : array[0..TABLESIZE - 1] of Integer; // sine table
aVol : array[0..KEYS - 1] of Integer = ( // keys' volume & pos
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
aPos : array[0..KEYS - 1] of Integer = (
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
//------------------ Auxiliary functions -------------------
function Format(const Format : String; const Args : array of const ) : String;
var
I : Integer;
FormatBuffer : array[0..High(Word)] of Char;
Arr, Arr1 : PDWORD;
PP : PDWORD;
begin
Arr := NIL;
if High(Args) >= 0 then
GetMem(Arr, (High(Args) + 1) * SizeOf(Pointer));
Arr1 := Arr;
for I := 0 to High(Args) do
begin
PP := @Args[I];
PP := Pointer(PP^);
Arr1^ := DWORD(PP);
inc(Arr1);
end;
I := wvsprintf(@FormatBuffer[0], PChar(Format), PChar(Arr));
SetLength(Result, I);
Result := FormatBuffer;
if Arr <> NIL then
FreeMem(Arr);
end;
//---------------------------------------------------------
function IntPower(const Base : Extended; const Exponent : Integer) : Extended;
asm
mov ecx, eax
cdq
fld1 { Result := 1 }
xor eax, edx
sub eax, edx { eax := Abs(Exponent) }
jz @@3
fld Base
jmp @@2
@@1: fmul ST, ST { X := Base * Base }
@@2: shr eax,1
jnc @@1
fmul ST(1),ST { Result := Result * X }
jnz @@1
fstp st { pop X from FPU stack }
cmp ecx, 0
jge @@3
fld1
fdivrp { Result := 1 / Result }
@@3:
fwait
end;
//---------------------------------------------------------
function Power(const Base, Exponent : Extended) : Extended;
begin
if Exponent = 0.0 then
Result := 1.0 { n**0 = 1 }
else if (Base = 0.0) and (Exponent > 0.0) then
Result := 0.0 { 0**n = 0, n > 0 }
else if (Frac(Exponent) = 0.0) and (Abs(Exponent) <= MaxInt) then
Result := IntPower(Base, Integer(Trunc(Exponent)))
else
Result := Exp(Exponent * Ln(Base))
end;
//==========================================================
//==========================================================
// display error messages
procedure Error(Text : String);
begin
WriteLn(Format('Error(%d): %s', [BASS_ErrorGetCode, Text]));
BASS_Free;
ExitProcess(0);
end;
//---------------------------------------------------------
// stream writer
function WriteStream(Handle : HSTREAM; Buffer : Pointer; Len : DWORD; User : Pointer) : DWORD; stdcall;
type
BufArray = array[0..0] of SmallInt;
var
I, J, K : Integer;
f : Single;
Buf : ^BufArray absolute Buffer;
begin
FillChar(Buffer^, Len, 0);
for I := 0 to KEYS - 1 do
begin
if aVol[I] = 0 then
Continue;
f := Power(2.0, (I + 3) / 12.0) * TABLESIZE * 440.0 / info.freq;
for K := 0 to (Len div 4 - 1) do
begin
if aVol[I] = 0 then
Continue;
inc(aPos[I]);
J := Round(SineTable[Round(aPos[I] * f) and pred(TABLESIZE)] * aVol[I] / MAXVOL);
inc(J, Buf[K * 2]);
if J > 32767 then
J := 32767
else if J < -32768 then
J := -32768;
// left and right channels are the same
Buf[K * 2 + 1] := J;
Buf[K * 2] := J;
if aVol[I] < MAXVOL then
dec(aVol[I]);
end;
end;
Result := Len;
end;
//---------------------------------------------------------
var
Stream : HSTREAM;
KeyIn : INPUT_RECORD;
bKey : Integer;
I, BufLen : DWORD;
J : HFX;
St : String;
fx : array[0..8] of HFX = (0, 0, 0, 0, 0, 0, 0, 0, 0); // effect handles
const
fxname : array[0..8] of String = (
'CHORUS', 'COMPRESSOR', 'DISTORTION',
'ECHO', 'FLANGER', 'GARGLE',
'I3DL2REVERB','PARAMEQ', 'REVERB');
begin
WriteLn('BASS Simple Sinewave Synth');
WriteLn('--------------------------');
// check the correct BASS was loaded
if HIWORD(BASS_GetVersion) <> BASSVERSION then
begin
WriteLn('An incorrect version of BASS.DLL was loaded');
Exit;
end;
// 10ms update period
BASS_SetConfig(BASS_CONFIG_UPDATEPERIOD, 10);
// setup output - get latency
if not BASS_Init(-1, 44100, BASS_DEVICE_LATENCY, 0, NIL) then
Error('Can''t initialize device');
// build sine table
for I := 0 to TABLESIZE - 1 do
SineTable[I] := Round((sin(2.0 * PI * I / TABLESIZE) * 7000.0));
BASS_GetInfo(info);
// default buffer size = update period + 'minbuf'
BASS_SetConfig(BASS_CONFIG_BUFFER, 10 + info.minbuf);
BufLen := BASS_GetConfig(BASS_CONFIG_BUFFER);
// if the device's output rate is unknown default to 44100 Hz
if info.freq = 0 then info.freq := 44100;
// create a stream, stereo so that effects sound nice
Stream := BASS_StreamCreate(info.freq, 2, 0, @WriteStream, NIL);
WriteLn(Format('device latency: %dms', [info.latency]));
WriteLn(Format('device minbuf: %dms', [info.minbuf]));
if info.dsver < 8 then
St := 'disabled'
else
St := 'enabled';
WriteLn(Format('ds version: %d (effects %s)', [info.dsver, St]));
WriteLn('press these keys to play:'#13#10);
WriteLn(' 2 3 5 6 7 9 0 =');
WriteLn(' Q W ER T Y UI O P[ ]'#13#10);
WriteLn('press -/+ to de/increase the buffer');
WriteLn('press spacebar to quit'#13#10);
if info.dsver >= 8 then // DX8 effects available
WriteLn('press F1-F9 to toggle effects'#13#10);
Write(Format('using a %dms buffer'#13, [BufLen]));
BASS_ChannelPlay(Stream, False);
while (ReadConsoleInput(GetStdHandle(STD_INPUT_HANDLE), KeyIn, 1, I)) do
begin
if KeyIn.EventType <> KEY_EVENT then
Continue;
if KeyIn.Event.KeyEvent.wVirtualKeyCode = VK_SPACE then
Break;
if KeyIn.Event.KeyEvent.bKeyDown then
begin
case KeyIn.Event.KeyEvent.wVirtualKeyCode of
VK_SUBTRACT,
VK_ADD :
begin
// recreate stream with smaller/larger buffer
BASS_StreamFree(Stream);
if KeyIn.Event.KeyEvent.wVirtualKeyCode = VK_SUBTRACT then
// smaller buffer
BASS_SetConfig(BASS_CONFIG_BUFFER, BufLen - 1)
else
// larger buffer
BASS_SetConfig(BASS_CONFIG_BUFFER, BufLen + 1);
BufLen := BASS_GetConfig(BASS_CONFIG_BUFFER);
Write(Format('using a %dms buffer'#9#9#13, [BufLen]));
Stream := BASS_StreamCreate(info.freq, 2, 0, @WriteStream, NIL);
// set effects on the new stream
for I := 0 to 8 do
if fx[I] > 0 then
fx[I] := BASS_ChannelSetFX(Stream, BASS_FX_DX8_CHORUS + I, 0);
BASS_ChannelPlay(Stream, False);
end;
VK_F1..VK_F9 :
begin
I := KeyIn.Event.KeyEvent.wVirtualKeyCode - VK_F1;
if fx[I] > 0 then
begin
BASS_ChannelRemoveFX(Stream, fx[I]);
fx[I] := 0;
Write(Format('effect %s = OFF'#9#9#13, [fxname[I]]));
end
else
begin
// set the effect, not bothering with parameters (use defaults)
J := BASS_ChannelSetFX(Stream, BASS_FX_DX8_CHORUS + I, 0);
if J > 0 then
begin
fx[I] := J;
Write(Format('effect %s = ON'#9#9#13, [fxname[I]]));
end;
end;
end;
end;
end;
for bKey := 0 to KEYS - 1 do
if KeyIn.Event.KeyEvent.wVirtualKeyCode = aKey[bKey] then
begin
if KeyIn.Event.KeyEvent.bKeyDown and (aVol[bKey] <> MAXVOL) then
begin
aPos[bKey] := 0;
aVol[bKey] := MAXVOL; // start key
end
else if not KeyIn.Event.KeyEvent.bKeyDown and (aVol[bKey] > 0) then
dec(aVol[bKey]); // trigger key fadeout
// Break;
end;
end;
BASS_Free;
end.