Osu Man
This commit is contained in:
parent
59a76e2db7
commit
073952598d
12 changed files with 74 additions and 7 deletions
17
Cargo.lock
generated
17
Cargo.lock
generated
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@ -935,9 +935,17 @@ dependencies = [
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name = "framework"
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name = "framework"
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version = "0.1.0"
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version = "0.1.0"
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dependencies = [
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dependencies = [
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"ndk-glue",
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"winit",
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"winit",
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]
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]
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[[package]]
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name = "framework-example-2048"
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version = "0.1.0"
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dependencies = [
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"framework",
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]
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[[package]]
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[[package]]
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name = "fuchsia-zircon"
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name = "fuchsia-zircon"
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version = "0.3.3"
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version = "0.3.3"
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@ -1332,6 +1340,9 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "61124eeebbd69b8190558df225adf7e4caafce0d743919e5d6b19652314ec5ec"
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checksum = "61124eeebbd69b8190558df225adf7e4caafce0d743919e5d6b19652314ec5ec"
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dependencies = [
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dependencies = [
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"cfg-if 1.0.0",
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"cfg-if 1.0.0",
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"js-sys",
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"wasm-bindgen",
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"web-sys",
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]
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]
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[[package]]
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[[package]]
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@ -1743,6 +1754,10 @@ dependencies = [
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"ws2_32-sys",
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"ws2_32-sys",
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]
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]
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[[package]]
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name = "multibuild"
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version = "0.1.0"
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[[package]]
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[[package]]
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name = "ndk"
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name = "ndk"
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version = "0.2.1"
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version = "0.2.1"
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@ -3404,7 +3419,9 @@ dependencies = [
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"percent-encoding",
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"percent-encoding",
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"raw-window-handle",
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"raw-window-handle",
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"smithay-client-toolkit",
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"smithay-client-toolkit",
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"wasm-bindgen",
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"wayland-client",
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"wayland-client",
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"web-sys",
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"winapi 0.3.9",
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"winapi 0.3.9",
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"x11-dl",
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"x11-dl",
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]
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]
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@ -11,6 +11,8 @@ debug = true
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members = [
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members = [
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"bass-sys",
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"bass-sys",
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"framework",
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"framework",
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"framework-example-2048",
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"multibuild",
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]
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]
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[dependencies]
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[dependencies]
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@ -33,3 +35,9 @@ rev = "81677d5ed88936c4a3e64af951ff0ae523c2d403"
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[features]
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[features]
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clippy = []
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clippy = []
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[package.metadata.android]
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apk_label = "OSU editor"
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target_sdk_version = 30
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min_sdk_version = 26
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fullscreen = true
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11
framework-example-2048/Cargo.toml
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11
framework-example-2048/Cargo.toml
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@ -0,0 +1,11 @@
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[package]
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name = "framework-example-2048"
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version = "0.1.0"
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authors = ["Michael Zhang <mail@mzhang.io>"]
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edition = "2018"
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[lib]
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crate-type = ["lib", "cdylib"]
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[dependencies]
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framework = { path = "../framework" }
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0
framework-example-2048/src/lib.rs
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0
framework-example-2048/src/lib.rs
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3
framework-example-2048/src/main.rs
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3
framework-example-2048/src/main.rs
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@ -0,0 +1,3 @@
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fn main() {
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println!("Hello, world!");
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}
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@ -5,4 +5,7 @@ authors = ["Michael Zhang <mail@mzhang.io>"]
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edition = "2018"
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edition = "2018"
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[dependencies]
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[dependencies]
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winit = "0.24.0"
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winit = { version = "0.24.0", features = ["web-sys"] }
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[target.'cfg(target_os = "android")'.dependencies]
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ndk-glue = "0.2.1"
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12
framework/configurations.txt
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12
framework/configurations.txt
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@ -0,0 +1,12 @@
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windowing:
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- winit on desktop
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- probably doesn't exist on mobile?
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- simulated in browser?
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rendering:
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- gfx can probably handle all platforms
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audio:
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- un4seen bass for desktop
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- shim for wrapping audio APIs
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@ -1,4 +0,0 @@
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use framework::Game;
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fn main() {
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}
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@ -2,3 +2,8 @@ mod game;
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mod renderer;
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mod renderer;
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pub use crate::game::Game;
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pub use crate::game::Game;
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#[cfg_attr(target_os = "android", ndk_glue::main(backtrace = "on"))]
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pub fn android_main() {
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println!("hello, world!");
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}
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9
multibuild/Cargo.toml
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9
multibuild/Cargo.toml
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@ -0,0 +1,9 @@
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[package]
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name = "multibuild"
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version = "0.1.0"
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authors = ["Michael Zhang <mail@mzhang.io>"]
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edition = "2018"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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3
multibuild/src/main.rs
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3
multibuild/src/main.rs
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@ -0,0 +1,3 @@
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fn main() {
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println!("Hello, world!");
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}
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@ -223,8 +223,8 @@ impl Game {
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}
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}
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let mut playfield_hitobjects = Vec::new();
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let mut playfield_hitobjects = Vec::new();
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let preempt = (self.beatmap.inner.difficulty.approach_preempt() as f64) / 1000.0;
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let preempt = 1.5 * (self.beatmap.inner.difficulty.approach_preempt() as f64) / 1000.0;
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let fade_in = (self.beatmap.inner.difficulty.approach_fade_time() as f64) / 1000.0;
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let fade_in = 1.5 * (self.beatmap.inner.difficulty.approach_fade_time() as f64) / 1000.0;
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// TODO: tighten this loop even more by binary searching for the start of the timeline and
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// TODO: tighten this loop even more by binary searching for the start of the timeline and
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// playfield hitobjects rather than looping through the entire beatmap, better yet, just
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// playfield hitobjects rather than looping through the entire beatmap, better yet, just
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