This commit is contained in:
Michael Zhang 2021-01-25 16:04:36 -06:00
parent b95e50c177
commit 2d6a11406d
Signed by: michael
GPG key ID: BDA47A31A3C8EE6B
6 changed files with 760 additions and 147 deletions

746
Cargo.lock generated

File diff suppressed because it is too large Load diff

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@ -9,10 +9,16 @@ anyhow = "1.0.38"
gfx-hal = "0.6.0"
winit = { version = "0.24.0", features = ["web-sys"] }
bass-sys = { path = "../bass-sys" }
gfx-backend-vulkan = "0.6.5"
[target.'cfg(target_arch = "wasm32")'.dependencies]
gfx-backend-gl = "0.6.1"
web-sys = "0.3.46"
[target.'cfg(target_os = "macos")'.dependencies]
gfx-backend-metal = "0.6.5"
[target.'cfg(windows)'.dependencies]
gfx-backend-dx12 = "0.6.13"
[target.'cfg(not(any(window, target_os = "macos", target_arch = "wasm32")))'.dependencies]
gfx-backend-vulkan = "0.6.5"

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@ -1,10 +1,22 @@
#[cfg(windows)]
pub use gfx_backend_dx12 as back;
#[cfg(target_arch = "wasm32")]
pub use gfx_backend_gl as back;
#[cfg(target_os = "macos")]
pub use gfx_backend_metal as back;
#[cfg(not(any(windows, target_os = "macos", target_arch = "wasm32")))]
pub use gfx_backend_vulkan as back;
use anyhow::Result;
use gfx_hal::Instance;
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::{Window, WindowBuilder},
};
use crate::graphics::Renderer;
pub struct ObjectWrapper {
id: usize,
inner: Box<dyn Object>,
@ -29,6 +41,27 @@ impl Game {
let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop)?;
#[cfg(target_arch = "wasm32")]
web_sys::window()
.unwrap()
.document()
.unwrap()
.body()
.unwrap()
.append_child(&winit::platform::web::WindowExtWebSys::canvas(&window))
.unwrap();
// let instance = back::Instance::create("osu", 1).unwrap();
// let surface = unsafe { instance.create_surface(&window) }?;
// let adapter = {
// let mut adapters = instance.enumerate_adapters();
// for adapter in adapters.iter() {
// println!("{:?}", adapter.info);
// }
// adapters.remove(0)
// };
// let renderer = Renderer::new(instance, surface, adapter)?;
Ok(Game {
objects: vec![],
event_loop,

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@ -1,10 +1,3 @@
#[cfg(windows)]
use gfx_backend_dx12 as back;
#[cfg(target_os = "macos")]
use gfx_backend_metal as back;
#[cfg(not(any(windows, target_os = "macos")))]
use gfx_backend_vulkan as back;
use std::mem::ManuallyDrop;
use std::ptr;

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@ -16,7 +16,8 @@ use anyhow::Result;
use ggez::{
event::{KeyCode, MouseButton},
graphics::{
self, Color, DrawMode, DrawParam, FilterMode, Image, Mesh, Rect, StrokeOptions, Text, WHITE,
self, CanvasGeneric, Color, DrawMode, DrawParam, FilterMode, GlBackendSpec, Image, Mesh,
Rect, StrokeOptions, Text, WHITE,
},
Context,
};
@ -69,6 +70,7 @@ pub struct Game {
frame: usize,
slider_cache: SliderCache,
seeker_cache: Option<CanvasGeneric<GlBackendSpec>>,
combo_colors: Vec<Color>,
selected_objects: Vec<usize>,
tool: Tool,
@ -98,6 +100,7 @@ impl Game {
skin,
frame: 0,
slider_cache: SliderCache::default(),
seeker_cache: None,
combo_colors: DEFAULT_COLORS
.iter()
.map(|(r, g, b)| Color::new(*r, *g, *b, 1.0))

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@ -1,6 +1,7 @@
use anyhow::Result;
use ggez::{
graphics::{self, Color, DrawMode, DrawParam, FillOptions, Mesh, Rect},
conf::NumSamples,
graphics::{self, Canvas, Color, DrawMode, DrawParam, FillOptions, Mesh, Rect},
mint::Point2,
Context,
};
@ -11,7 +12,19 @@ use super::Game;
pub const BOUNDS: Rect = Rect::new(46.0, 732.0, 932.0, 36.0);
impl Game {
pub(super) fn draw_seeker(&self, ctx: &mut Context) -> Result<()> {
pub(super) fn draw_seeker(&mut self, ctx: &mut Context) -> Result<()> {
if self.seeker_cache.is_none() {
println!("drawing seeker");
let format = graphics::get_window_color_format(ctx);
let canvas = Canvas::new(
ctx,
BOUNDS.w as u16,
BOUNDS.h as u16,
NumSamples::Sixteen,
format,
)?;
graphics::set_canvas(ctx, Some(&canvas));
let rect = Mesh::new_rectangle(
ctx,
DrawMode::Fill(FillOptions::default()),
@ -20,12 +33,12 @@ impl Game {
)?;
graphics::draw(ctx, &rect, DrawParam::default())?;
let line_y = BOUNDS.y + BOUNDS.h / 2.0;
let line_y = BOUNDS.h / 2.0;
let line = Mesh::new_line(
ctx,
&[
Point2::from([BOUNDS.x, line_y]),
Point2::from([BOUNDS.x + BOUNDS.w, line_y]),
Point2::from([0.0, line_y]),
Point2::from([BOUNDS.w, line_y]),
],
1.0,
graphics::WHITE,
@ -37,19 +50,16 @@ impl Game {
for timing_point in self.beatmap.inner.timing_points.iter() {
let color = match timing_point.kind {
TimingPointKind::Inherited(_) => Color::new(0.0, 0.8, 0.0, 0.5),
TimingPointKind::Uninherited(_) => Color::new(0.8, 0.0, 0.0, 0.5),
TimingPointKind::Inherited(_) => Color::new(0.0, 0.8, 0.0, 0.4),
TimingPointKind::Uninherited(_) => Color::new(0.8, 0.0, 0.0, 0.6),
};
let percent = timing_point.time.as_seconds().0.into_inner() / len;
let x = BOUNDS.x + percent as f32 * BOUNDS.w;
let x = percent as f32 * BOUNDS.w;
let line = Mesh::new_line(
ctx,
&[
Point2::from([x, BOUNDS.y]),
Point2::from([x, BOUNDS.y + BOUNDS.h]),
],
&[Point2::from([x, 0.0]), Point2::from([x, BOUNDS.h / 2.0])],
1.0,
color,
)?;
@ -57,18 +67,26 @@ impl Game {
}
let percent = song.position()? / len;
let x = BOUNDS.x + percent as f32 * BOUNDS.w;
let x = percent as f32 * BOUNDS.w;
let line = Mesh::new_line(
ctx,
&[
Point2::from([x, BOUNDS.y + 0.2 * BOUNDS.h]),
Point2::from([x, BOUNDS.y + 0.8 * BOUNDS.h]),
Point2::from([x, 0.2 * BOUNDS.h]),
Point2::from([x, 0.8 * BOUNDS.h]),
],
4.0,
graphics::WHITE,
)?;
graphics::draw(ctx, &line, DrawParam::default())?;
}
graphics::set_canvas(ctx, None);
self.seeker_cache = Some(canvas);
};
if let Some(canvas) = &self.seeker_cache {
graphics::draw(ctx, canvas, DrawParam::default().dest([BOUNDS.x, BOUNDS.y]).scale([1.0, 10.0]))?;
}
Ok(())
}
}