what
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6 changed files with 760 additions and 147 deletions
746
Cargo.lock
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746
Cargo.lock
generated
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@ -9,10 +9,16 @@ anyhow = "1.0.38"
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gfx-hal = "0.6.0"
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winit = { version = "0.24.0", features = ["web-sys"] }
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bass-sys = { path = "../bass-sys" }
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gfx-backend-vulkan = "0.6.5"
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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gfx-backend-gl = "0.6.1"
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web-sys = "0.3.46"
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[target.'cfg(target_os = "macos")'.dependencies]
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gfx-backend-metal = "0.6.5"
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[target.'cfg(windows)'.dependencies]
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gfx-backend-dx12 = "0.6.13"
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[target.'cfg(not(any(window, target_os = "macos", target_arch = "wasm32")))'.dependencies]
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gfx-backend-vulkan = "0.6.5"
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@ -1,10 +1,22 @@
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#[cfg(windows)]
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pub use gfx_backend_dx12 as back;
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#[cfg(target_arch = "wasm32")]
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pub use gfx_backend_gl as back;
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#[cfg(target_os = "macos")]
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pub use gfx_backend_metal as back;
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#[cfg(not(any(windows, target_os = "macos", target_arch = "wasm32")))]
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pub use gfx_backend_vulkan as back;
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use anyhow::Result;
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use gfx_hal::Instance;
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use winit::{
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event::{Event, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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window::{Window, WindowBuilder},
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};
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use crate::graphics::Renderer;
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pub struct ObjectWrapper {
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id: usize,
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inner: Box<dyn Object>,
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@ -29,6 +41,27 @@ impl Game {
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let event_loop = EventLoop::new();
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let window = WindowBuilder::new().build(&event_loop)?;
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#[cfg(target_arch = "wasm32")]
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web_sys::window()
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.unwrap()
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.document()
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.unwrap()
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.body()
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.unwrap()
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.append_child(&winit::platform::web::WindowExtWebSys::canvas(&window))
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.unwrap();
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// let instance = back::Instance::create("osu", 1).unwrap();
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// let surface = unsafe { instance.create_surface(&window) }?;
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// let adapter = {
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// let mut adapters = instance.enumerate_adapters();
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// for adapter in adapters.iter() {
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// println!("{:?}", adapter.info);
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// }
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// adapters.remove(0)
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// };
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// let renderer = Renderer::new(instance, surface, adapter)?;
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Ok(Game {
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objects: vec![],
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event_loop,
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@ -1,10 +1,3 @@
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#[cfg(windows)]
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use gfx_backend_dx12 as back;
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#[cfg(target_os = "macos")]
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use gfx_backend_metal as back;
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#[cfg(not(any(windows, target_os = "macos")))]
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use gfx_backend_vulkan as back;
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use std::mem::ManuallyDrop;
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use std::ptr;
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@ -16,7 +16,8 @@ use anyhow::Result;
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use ggez::{
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event::{KeyCode, MouseButton},
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graphics::{
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self, Color, DrawMode, DrawParam, FilterMode, Image, Mesh, Rect, StrokeOptions, Text, WHITE,
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self, CanvasGeneric, Color, DrawMode, DrawParam, FilterMode, GlBackendSpec, Image, Mesh,
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Rect, StrokeOptions, Text, WHITE,
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},
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Context,
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};
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@ -69,6 +70,7 @@ pub struct Game {
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frame: usize,
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slider_cache: SliderCache,
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seeker_cache: Option<CanvasGeneric<GlBackendSpec>>,
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combo_colors: Vec<Color>,
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selected_objects: Vec<usize>,
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tool: Tool,
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@ -98,6 +100,7 @@ impl Game {
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skin,
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frame: 0,
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slider_cache: SliderCache::default(),
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seeker_cache: None,
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combo_colors: DEFAULT_COLORS
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.iter()
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.map(|(r, g, b)| Color::new(*r, *g, *b, 1.0))
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@ -1,6 +1,7 @@
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use anyhow::Result;
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use ggez::{
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graphics::{self, Color, DrawMode, DrawParam, FillOptions, Mesh, Rect},
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conf::NumSamples,
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graphics::{self, Canvas, Color, DrawMode, DrawParam, FillOptions, Mesh, Rect},
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mint::Point2,
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Context,
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};
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@ -11,7 +12,19 @@ use super::Game;
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pub const BOUNDS: Rect = Rect::new(46.0, 732.0, 932.0, 36.0);
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impl Game {
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pub(super) fn draw_seeker(&self, ctx: &mut Context) -> Result<()> {
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pub(super) fn draw_seeker(&mut self, ctx: &mut Context) -> Result<()> {
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if self.seeker_cache.is_none() {
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println!("drawing seeker");
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let format = graphics::get_window_color_format(ctx);
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let canvas = Canvas::new(
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ctx,
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BOUNDS.w as u16,
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BOUNDS.h as u16,
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NumSamples::Sixteen,
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format,
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)?;
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graphics::set_canvas(ctx, Some(&canvas));
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let rect = Mesh::new_rectangle(
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ctx,
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DrawMode::Fill(FillOptions::default()),
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@ -20,12 +33,12 @@ impl Game {
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)?;
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graphics::draw(ctx, &rect, DrawParam::default())?;
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let line_y = BOUNDS.y + BOUNDS.h / 2.0;
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let line_y = BOUNDS.h / 2.0;
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let line = Mesh::new_line(
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ctx,
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&[
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Point2::from([BOUNDS.x, line_y]),
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Point2::from([BOUNDS.x + BOUNDS.w, line_y]),
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Point2::from([0.0, line_y]),
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Point2::from([BOUNDS.w, line_y]),
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],
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1.0,
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graphics::WHITE,
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@ -37,19 +50,16 @@ impl Game {
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for timing_point in self.beatmap.inner.timing_points.iter() {
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let color = match timing_point.kind {
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TimingPointKind::Inherited(_) => Color::new(0.0, 0.8, 0.0, 0.5),
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TimingPointKind::Uninherited(_) => Color::new(0.8, 0.0, 0.0, 0.5),
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TimingPointKind::Inherited(_) => Color::new(0.0, 0.8, 0.0, 0.4),
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TimingPointKind::Uninherited(_) => Color::new(0.8, 0.0, 0.0, 0.6),
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};
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let percent = timing_point.time.as_seconds().0.into_inner() / len;
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let x = BOUNDS.x + percent as f32 * BOUNDS.w;
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let x = percent as f32 * BOUNDS.w;
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let line = Mesh::new_line(
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ctx,
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&[
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Point2::from([x, BOUNDS.y]),
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Point2::from([x, BOUNDS.y + BOUNDS.h]),
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],
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&[Point2::from([x, 0.0]), Point2::from([x, BOUNDS.h / 2.0])],
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1.0,
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color,
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)?;
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@ -57,18 +67,26 @@ impl Game {
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}
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let percent = song.position()? / len;
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let x = BOUNDS.x + percent as f32 * BOUNDS.w;
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let x = percent as f32 * BOUNDS.w;
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let line = Mesh::new_line(
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ctx,
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&[
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Point2::from([x, BOUNDS.y + 0.2 * BOUNDS.h]),
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Point2::from([x, BOUNDS.y + 0.8 * BOUNDS.h]),
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Point2::from([x, 0.2 * BOUNDS.h]),
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Point2::from([x, 0.8 * BOUNDS.h]),
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],
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4.0,
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graphics::WHITE,
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)?;
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graphics::draw(ctx, &line, DrawParam::default())?;
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}
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graphics::set_canvas(ctx, None);
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self.seeker_cache = Some(canvas);
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};
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if let Some(canvas) = &self.seeker_cache {
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graphics::draw(ctx, canvas, DrawParam::default().dest([BOUNDS.x, BOUNDS.y]).scale([1.0, 10.0]))?;
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}
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Ok(())
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}
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}
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