refactor timeline

This commit is contained in:
Michael Zhang 2021-01-08 19:04:50 -06:00
parent 0efe7582d3
commit 41c43e0096
Signed by: michael
GPG key ID: BDA47A31A3C8EE6B
4 changed files with 84 additions and 44 deletions

View file

@ -1,3 +1,5 @@
mod timeline;
use std::collections::HashMap;
use std::fs::File;
use std::io::Read;
@ -87,7 +89,6 @@ impl Game {
// TODO: lol
const PLAYFIELD_BOUNDS: Rect = Rect::new(112.0, 112.0, 800.0, 600.0);
const SEEKER_BOUNDS: Rect = Rect::new(46.0, 722.0, 932.0, 36.0);
const TIMELINE_BOUNDS: Rect = Rect::new(0.0, 0.0, 1024.0, 108.0);
graphics::clear(ctx, [0.0, 0.0, 0.0, 1.0].into());
@ -111,23 +112,7 @@ impl Game {
color: Color,
}
let timeline_span = 6.0 / self.beatmap.inner.timeline_zoom;
let timeline_left = time - timeline_span / 2.0;
let timeline_right = time + timeline_span / 2.0;
let timeline_current_line_x = TIMELINE_BOUNDS.x + TIMELINE_BOUNDS.w * 0.5;
let current_line = Mesh::new_line(
ctx,
&[
Point2::new(timeline_current_line_x, TIMELINE_BOUNDS.y),
Point2::new(
timeline_current_line_x,
TIMELINE_BOUNDS.y + TIMELINE_BOUNDS.h,
),
],
2.0,
graphics::WHITE,
)?;
graphics::draw(ctx, &current_line, DrawParam::default())?;
self.draw_timeline(ctx, time)?;
let mut playfield_hitobjects = Vec::new();
let preempt = (self.beatmap.inner.difficulty.approach_preempt() as f64) / 1000.0;
@ -147,26 +132,7 @@ impl Game {
);
// draw in timeline
if ho_time >= timeline_left && ho_time <= timeline_right {
let timeline_percent = (ho_time - timeline_left) / (timeline_right - timeline_left);
let timeline_x = timeline_percent as f32 * TIMELINE_BOUNDS.w + TIMELINE_BOUNDS.x;
let timeline_y = TIMELINE_BOUNDS.y;
self.skin.hitcircle.draw(
ctx,
(TIMELINE_BOUNDS.h, TIMELINE_BOUNDS.h),
DrawParam::default()
.dest([timeline_x, timeline_y + TIMELINE_BOUNDS.h / 2.0])
.offset([0.5, 0.0])
.color(color),
)?;
self.skin.hitcircleoverlay.draw(
ctx,
(TIMELINE_BOUNDS.h, TIMELINE_BOUNDS.h),
DrawParam::default()
.dest([timeline_x, timeline_y + TIMELINE_BOUNDS.h / 2.0])
.offset([0.5, 0.0]),
)?;
}
self.draw_hitobject_to_timeline(ctx, time, ho)?;
// draw hitobject in playfield
let end_time;
@ -251,7 +217,6 @@ impl Game {
travel_percent = 1.0 - travel_percent;
}
let travel_length = travel_percent * info.pixel_length;
// print!("ho={:.3} ", ho_time);
let pos = spline.point_at_length(travel_length);
let ball_pos = [
PLAYFIELD_BOUNDS.x + osupx_scale_x * pos.0 as f32,

77
src/game/timeline.rs Normal file
View file

@ -0,0 +1,77 @@
use anyhow::Result;
use ggez::{
graphics::{self, DrawParam, Mesh, Rect},
nalgebra::Point2,
Context,
};
use crate::hit_object::HitObjectExt;
use super::Game;
pub const TIMELINE_BOUNDS: Rect = Rect::new(0.0, 0.0, 1024.0, 108.0);
impl Game {
pub(super) fn draw_timeline(&self, ctx: &mut Context, time: f64) -> Result<()> {
let timeline_span = 6.0 / self.beatmap.inner.timeline_zoom;
let timeline_current_line_x = TIMELINE_BOUNDS.x + TIMELINE_BOUNDS.w * 0.5;
let current_line = Mesh::new_line(
ctx,
&[
Point2::new(timeline_current_line_x, TIMELINE_BOUNDS.y),
Point2::new(
timeline_current_line_x,
TIMELINE_BOUNDS.y + TIMELINE_BOUNDS.h,
),
],
2.0,
graphics::WHITE,
)?;
graphics::draw(ctx, &current_line, DrawParam::default())?;
Ok(())
}
pub(super) fn draw_hitobject_to_timeline(
&self,
ctx: &mut Context,
time: f64,
ho: &HitObjectExt,
) -> Result<()> {
let timeline_span = 6.0 / self.beatmap.inner.timeline_zoom;
let timeline_left = time - timeline_span / 2.0;
let timeline_right = time + timeline_span / 2.0;
let ho_time = (ho.inner.start_time.0 as f64) / 1000.0;
let color = self.beatmap.inner.colors[ho.color_idx];
let color = graphics::Color::new(
color.red as f32 / 256.0,
color.green as f32 / 256.0,
color.blue as f32 / 256.0,
1.0,
);
if ho_time >= timeline_left && ho_time <= timeline_right {
let timeline_percent = (ho_time - timeline_left) / (timeline_right - timeline_left);
let timeline_x = timeline_percent as f32 * TIMELINE_BOUNDS.w + TIMELINE_BOUNDS.x;
let timeline_y = TIMELINE_BOUNDS.y;
self.skin.hitcircle.draw(
ctx,
(TIMELINE_BOUNDS.h, TIMELINE_BOUNDS.h),
DrawParam::default()
.dest([timeline_x, timeline_y + TIMELINE_BOUNDS.h / 2.0])
.offset([0.5, 0.0])
.color(color),
)?;
self.skin.hitcircleoverlay.draw(
ctx,
(TIMELINE_BOUNDS.h, TIMELINE_BOUNDS.h),
DrawParam::default()
.dest([timeline_x, timeline_y + TIMELINE_BOUNDS.h / 2.0])
.offset([0.5, 0.0]),
)?;
}
Ok(())
}
}

View file

@ -1,5 +1,3 @@
use std::path::{Path, PathBuf};
use anyhow::Result;
use ggez::{
graphics::{self, DrawParam, Image},
@ -105,13 +103,13 @@ impl Texture {
Ok(())
}
pub fn draw(&mut self, ctx: &mut Context, size: (f32, f32), param: DrawParam) -> Result<()> {
pub fn draw(&self, ctx: &mut Context, size: (f32, f32), param: DrawParam) -> Result<()> {
let image = self.image.as_ref().unwrap();
self.draw_image(ctx, image, size, param)
}
pub fn draw_frame(
&mut self,
&self,
ctx: &mut Context,
size: (f32, f32),
param: DrawParam,