refactor slider rendering to be under game
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41c43e0096
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448b8e4356
3 changed files with 3 additions and 2 deletions
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@ -1,4 +1,5 @@
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mod timeline;
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mod timeline;
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mod sliders;
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use std::collections::HashMap;
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use std::collections::HashMap;
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use std::fs::File;
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use std::fs::File;
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@ -21,7 +22,8 @@ use crate::audio::{AudioEngine, Sound};
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use crate::beatmap::{BeatmapExt, STACK_DISTANCE};
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use crate::beatmap::{BeatmapExt, STACK_DISTANCE};
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use crate::hit_object::HitObjectExt;
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use crate::hit_object::HitObjectExt;
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use crate::skin::Skin;
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use crate::skin::Skin;
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use crate::slider_render::render_slider;
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use self::sliders::render_slider;
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pub type SliderCache = HashMap<Vec<Point<i32>>, Spline>;
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pub type SliderCache = HashMap<Vec<Point<i32>>, Spline>;
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@ -9,7 +9,6 @@ mod beatmap;
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mod game;
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mod game;
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mod hit_object;
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mod hit_object;
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mod skin;
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mod skin;
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mod slider_render;
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use std::env;
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use std::env;
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