refactor slider rendering to be under game

This commit is contained in:
Michael Zhang 2021-01-08 19:08:50 -06:00
parent 41c43e0096
commit 448b8e4356
Signed by: michael
GPG key ID: BDA47A31A3C8EE6B
3 changed files with 3 additions and 2 deletions

View file

@ -1,4 +1,5 @@
mod timeline;
mod sliders;
use std::collections::HashMap;
use std::fs::File;
@ -21,7 +22,8 @@ use crate::audio::{AudioEngine, Sound};
use crate::beatmap::{BeatmapExt, STACK_DISTANCE};
use crate::hit_object::HitObjectExt;
use crate::skin::Skin;
use crate::slider_render::render_slider;
use self::sliders::render_slider;
pub type SliderCache = HashMap<Vec<Point<i32>>, Spline>;

View file

@ -9,7 +9,6 @@ mod beatmap;
mod game;
mod hit_object;
mod skin;
mod slider_render;
use std::env;