implement default colors
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parent
8cc1d578ab
commit
4abf19784e
4 changed files with 45 additions and 20 deletions
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@ -1,3 +1,4 @@
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use ggez::graphics::Color;
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use libosu::{beatmap::Beatmap, hitobject::HitObjectKind, math::Point};
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use libosu::{beatmap::Beatmap, hitobject::HitObjectKind, math::Point};
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use crate::hitobject::HitObjectExt;
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use crate::hitobject::HitObjectExt;
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@ -21,13 +22,13 @@ impl BeatmapExt {
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BeatmapExt { inner, hit_objects }
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BeatmapExt { inner, hit_objects }
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}
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}
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pub fn compute_colors(&mut self) {
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pub fn compute_colors(&mut self, colors: &[Color]) {
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let mut color_idx = 0;
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let mut color_idx = 0;
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let mut number = 1;
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let mut number = 1;
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for ho in self.hit_objects.iter_mut() {
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for ho in self.hit_objects.iter_mut() {
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if ho.inner.new_combo {
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if ho.inner.new_combo {
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number = 1;
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number = 1;
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color_idx = (color_idx + 1) % self.inner.colors.len();
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color_idx = (color_idx + 1) % colors.len();
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}
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}
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ho.number = number;
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ho.number = number;
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@ -37,7 +38,9 @@ impl BeatmapExt {
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}
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}
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pub fn compute_stacking(&mut self) {
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pub fn compute_stacking(&mut self) {
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self.compute_stacking_inner(0, self.hit_objects.len() - 1)
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if self.inner.stack_leniency > 0.0 {
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self.compute_stacking_inner(0, self.hit_objects.len() - 1)
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}
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}
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}
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fn compute_stacking_inner(&mut self, start_idx: usize, end_idx: usize) {
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fn compute_stacking_inner(&mut self, start_idx: usize, end_idx: usize) {
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@ -28,6 +28,12 @@ use crate::hitobject::HitObjectExt;
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use crate::skin::Skin;
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use crate::skin::Skin;
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pub const PLAYFIELD_BOUNDS: Rect = Rect::new(112.0, 122.0, 800.0, 600.0);
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pub const PLAYFIELD_BOUNDS: Rect = Rect::new(112.0, 122.0, 800.0, 600.0);
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pub const DEFAULT_COLORS: &[(f32, f32, f32)] = &[
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(1.0, 0.75, 0.0),
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(0.0, 0.8, 0.0),
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(0.07, 0.5, 1.0),
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(0.95, 0.1, 0.22),
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];
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pub type SliderCache = HashMap<Vec<Point<i32>>, Spline>;
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pub type SliderCache = HashMap<Vec<Point<i32>>, Spline>;
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@ -39,6 +45,7 @@ pub struct Game {
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pub skin: Skin,
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pub skin: Skin,
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frame: usize,
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frame: usize,
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slider_cache: SliderCache,
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slider_cache: SliderCache,
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combo_colors: Vec<Color>,
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keymap: HashSet<KeyCode>,
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keymap: HashSet<KeyCode>,
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current_uninherited_timing_point: Option<TimingPoint>,
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current_uninherited_timing_point: Option<TimingPoint>,
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@ -61,6 +68,10 @@ impl Game {
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skin,
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skin,
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frame: 0,
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frame: 0,
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slider_cache: SliderCache::default(),
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slider_cache: SliderCache::default(),
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combo_colors: DEFAULT_COLORS
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.iter()
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.map(|(r, g, b)| Color::new(*r, *g, *b, 1.0))
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.collect(),
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keymap: HashSet::new(),
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keymap: HashSet::new(),
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current_uninherited_timing_point: None,
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current_uninherited_timing_point: None,
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@ -77,9 +88,32 @@ impl Game {
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let beatmap = Beatmap::from_osz(&contents)?;
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let beatmap = Beatmap::from_osz(&contents)?;
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self.beatmap = BeatmapExt::new(beatmap);
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self.beatmap = BeatmapExt::new(beatmap);
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self.beatmap.compute_colors();
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self.beatmap.compute_stacking();
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self.beatmap.compute_stacking();
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if self.beatmap.inner.colors.len() > 0 {
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self.combo_colors.clear();
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self.combo_colors = self
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.beatmap
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.inner
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.colors
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.iter()
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.map(|color| {
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Color::new(
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color.red as f32 / 255.0,
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color.green as f32 / 255.0,
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color.blue as f32 / 255.0,
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1.0,
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)
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})
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.collect();
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} else {
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self.combo_colors = DEFAULT_COLORS
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.iter()
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.map(|(r, g, b)| Color::new(*r, *g, *b, 1.0))
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.collect();
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}
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self.beatmap.compute_colors(&self.combo_colors);
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let dir = path.parent().unwrap();
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let dir = path.parent().unwrap();
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let song = Sound::create(dir.join(&self.beatmap.inner.audio_filename))?;
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let song = Sound::create(dir.join(&self.beatmap.inner.audio_filename))?;
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@ -134,13 +168,7 @@ impl Game {
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// keeping track of the old index will probably be much faster
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// keeping track of the old index will probably be much faster
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for ho in self.beatmap.hit_objects.iter().rev() {
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for ho in self.beatmap.hit_objects.iter().rev() {
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let ho_time = (ho.inner.start_time.0 as f64) / 1000.0;
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let ho_time = (ho.inner.start_time.0 as f64) / 1000.0;
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let color = self.beatmap.inner.colors[ho.color_idx];
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let color = self.combo_colors[ho.color_idx];
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let color = graphics::Color::new(
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color.red as f32 / 256.0,
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color.green as f32 / 256.0,
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color.blue as f32 / 256.0,
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1.0,
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);
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// draw in timeline
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// draw in timeline
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self.draw_hitobject_to_timeline(ctx, time, ho)?;
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self.draw_hitobject_to_timeline(ctx, time, ho)?;
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@ -29,8 +29,8 @@ impl Game {
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for timing_point in self.beatmap.inner.timing_points.iter() {
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for timing_point in self.beatmap.inner.timing_points.iter() {
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let color = match timing_point.kind {
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let color = match timing_point.kind {
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TimingPointKind::Inherited(_) => Color::new(0.0, 1.0, 0.0, 0.5),
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TimingPointKind::Inherited(_) => Color::new(0.0, 0.8, 0.0, 0.5),
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TimingPointKind::Uninherited(_) => Color::new(1.0, 0.0, 0.0, 0.5),
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TimingPointKind::Uninherited(_) => Color::new(0.8, 0.0, 0.0, 0.5),
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};
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};
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let percent = timing_point.time.as_seconds() / len;
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let percent = timing_point.time.as_seconds() / len;
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@ -157,13 +157,7 @@ impl Game {
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.get_hitobject_end_time(&ho.inner)
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.get_hitobject_end_time(&ho.inner)
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.as_seconds();
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.as_seconds();
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let color = self.beatmap.inner.colors[ho.color_idx];
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let color = self.combo_colors[ho.color_idx];
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let color = graphics::Color::new(
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color.red as f32 / 256.0,
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color.green as f32 / 256.0,
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color.blue as f32 / 256.0,
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1.0,
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);
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if end_time >= timeline_left && start_time <= timeline_right {
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if end_time >= timeline_left && start_time <= timeline_right {
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let timeline_percent = (start_time - timeline_left) / (timeline_right - timeline_left);
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let timeline_percent = (start_time - timeline_left) / (timeline_right - timeline_left);
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