thk U clippy
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4 changed files with 23 additions and 24 deletions
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@ -25,3 +25,6 @@ structopt = "0.3.21"
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[dependencies.libosu]
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git = "https://github.com/iptq/libosu"
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rev = "557d0a321405516f12c3939c1207c7341f796f35"
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[features]
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clippy = []
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@ -90,7 +90,7 @@ impl Game {
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self.beatmap = BeatmapExt::new(beatmap);
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self.beatmap.compute_stacking();
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if self.beatmap.inner.colors.len() > 0 {
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if !self.beatmap.inner.colors.is_empty() {
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self.combo_colors.clear();
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self.combo_colors = self
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.beatmap
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@ -224,7 +224,7 @@ impl Game {
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let mut control_points = vec![ho.inner.pos];
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control_points.extend(&info.control_points);
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let mut color = color.clone();
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let mut color = color;
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color.a = 0.6 * draw_info.opacity as f32;
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let spline = Game::render_slider(
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&mut self.slider_cache,
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@ -372,12 +372,10 @@ impl Game {
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let frac = diff - beats * tick;
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if frac.abs() < 0.0001 {
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delta = Some(n as f64 * tick);
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} else if n > 0 {
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delta = Some((n - 1) as f64 * tick + (tick - frac));
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} else {
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if n > 0 {
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delta = Some((n - 1) as f64 * tick + (tick - frac));
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} else {
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delta = Some((n - 1) as f64 * tick - frac);
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}
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delta = Some((n - 1) as f64 * tick - frac);
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}
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}
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if let Some(delta) = delta {
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@ -416,13 +414,12 @@ impl EventHandler for Game {
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..
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}) = &self.current_uninherited_timing_point
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{
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let steps = -1
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* if mods.contains(KeyMods::SHIFT) {
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info.meter as i32
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} else {
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1
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};
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self.seek_by_steps(steps);
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let steps = -if mods.contains(KeyMods::SHIFT) {
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info.meter as i32
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} else {
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1
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};
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self.seek_by_steps(steps).unwrap();
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}
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}
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Right => {
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@ -436,7 +433,7 @@ impl EventHandler for Game {
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} else {
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1
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};
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self.seek_by_steps(steps);
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self.seek_by_steps(steps).unwrap();
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}
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}
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_ => {}
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@ -95,13 +95,16 @@ impl Game {
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}
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'outer: loop {
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for i in 0..last_uninherited.meter as usize {
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for (i, (color, height)) in ticks
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.iter()
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.enumerate()
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.take(last_uninherited.meter as usize)
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{
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let tick_time = time + beat * i as f64 / last_uninherited.meter as f64;
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if tick_time > right_limit {
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break 'outer;
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}
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let (color, height) = ticks[i];
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let percent =
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(tick_time - timeline_left) / (timeline_right - timeline_left);
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let x = percent as f32 * BOUNDS.w + BOUNDS.x;
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@ -111,7 +114,7 @@ impl Game {
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ctx,
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&[Point2::new(x, y1), Point2::new(x, y2)],
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1.0,
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color,
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*color,
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)?;
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graphics::draw(ctx, &tick, DrawParam::default())?;
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}
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@ -64,12 +64,8 @@ impl Texture {
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self.animation.clear();
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let mut curr = 0;
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loop {
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let image = match Image::new(ctx, &format!("/{}{}{}.png", self.name, hyphen, curr))
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{
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Ok(v) => v,
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Err(_) => break,
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};
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while let Ok(image) = Image::new(ctx, &format!("/{}{}{}.png", self.name, hyphen, curr))
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{
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self.animation.push(image);
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found = true;
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curr += 1;
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