This commit is contained in:
Michael Zhang 2021-01-08 04:51:04 -06:00
parent e23fed9f5c
commit aa8fced2d0
Signed by: michael
GPG key ID: BDA47A31A3C8EE6B
13 changed files with 234 additions and 91 deletions

14
Cargo.lock generated
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@ -559,6 +559,7 @@ dependencies = [
"libosu",
"log",
"num",
"ordered-float 2.0.1",
"stderrlog",
]
@ -891,7 +892,7 @@ checksum = "5fca6f9d679bff1322c76c9a1ad4b8553b30a94f3f75bea6936e19032c2f2ec3"
dependencies = [
"glyph_brush_layout",
"log",
"ordered-float",
"ordered-float 1.1.1",
"rustc-hash",
"rusttype 0.8.3",
"twox-hash",
@ -1485,6 +1486,15 @@ dependencies = [
"num-traits 0.2.14",
]
[[package]]
name = "ordered-float"
version = "2.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dacdec97876ef3ede8c50efc429220641a0b11ba0048b4b0c357bccbc47c5204"
dependencies = [
"num-traits 0.2.14",
]
[[package]]
name = "osmesa-sys"
version = "0.1.2"
@ -1909,7 +1919,7 @@ dependencies = [
"crossbeam-utils 0.7.2",
"linked-hash-map",
"num_cpus",
"ordered-float",
"ordered-float 1.1.1",
"rustc-hash",
"stb_truetype",
]

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@ -16,6 +16,7 @@ ggez = "0.5.1"
log = "0.4.11"
stderrlog = "0.5.0"
num = "0.3.1"
ordered-float = "2.0.1"
[dependencies.libosu]
git = "https://github.com/iptq/libosu"

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@ -52,3 +52,27 @@ pub const BASS_POS_INEXACT: DWORD = 0x8000000;
pub const BASS_POS_DECODE: DWORD = 0x10000000;
pub const BASS_POS_DECODETO: DWORD = 0x20000000;
pub const BASS_POS_SCAN: DWORD = 0x40000000;
pub const BASS_ATTRIB_FREQ: DWORD = 1;
pub const BASS_ATTRIB_VOL: DWORD = 2;
pub const BASS_ATTRIB_PAN: DWORD = 3;
pub const BASS_ATTRIB_EAXMIX: DWORD = 4;
pub const BASS_ATTRIB_NOBUFFER: DWORD = 5;
pub const BASS_ATTRIB_VBR: DWORD = 6;
pub const BASS_ATTRIB_CPU: DWORD = 7;
pub const BASS_ATTRIB_SRC: DWORD = 8;
pub const BASS_ATTRIB_NET_RESUME: DWORD = 9;
pub const BASS_ATTRIB_SCANINFO: DWORD = 10;
pub const BASS_ATTRIB_NORAMP: DWORD = 11;
pub const BASS_ATTRIB_BITRATE: DWORD = 12;
pub const BASS_ATTRIB_BUFFER: DWORD = 13;
pub const BASS_ATTRIB_GRANULE: DWORD = 14;
pub const BASS_ATTRIB_MUSIC_AMPLIFY: DWORD = 0x100;
pub const BASS_ATTRIB_MUSIC_PANSEP: DWORD = 0x101;
pub const BASS_ATTRIB_MUSIC_PSCALER: DWORD = 0x102;
pub const BASS_ATTRIB_MUSIC_BPM: DWORD = 0x103;
pub const BASS_ATTRIB_MUSIC_SPEED: DWORD = 0x104;
pub const BASS_ATTRIB_MUSIC_VOL_GLOBAL: DWORD = 0x105;
pub const BASS_ATTRIB_MUSIC_ACTIVE: DWORD = 0x106;
pub const BASS_ATTRIB_MUSIC_VOL_CHAN: DWORD = 0x200;
pub const BASS_ATTRIB_MUSIC_VOL_INST: DWORD = 0x300;

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@ -12,14 +12,16 @@ extern_log! {
pub fn BASS_GetConfig(option: DWORD) -> DWORD;
pub fn BASS_ChannelGetDevice(handle: DWORD) -> DWORD;
pub fn BASS_ChannelGetAttribute(handle:DWORD, attrib:DWORD, value:*mut c_float);
pub fn BASS_ChannelSetAttribute(handle:DWORD, attrib:DWORD, value:c_float);
pub fn BASS_ChannelSetDevice(handle: DWORD, device: DWORD) -> BOOL;
pub fn BASS_ChannelPlay(handle: DWORD, restart: BOOL) -> BOOL;
pub fn BASS_ChannelPause(handle: DWORD) -> BOOL;
pub fn BASS_ChannelGetLength(handle: DWORD, mode: DWORD) -> QWORD;
pub fn BASS_ChannelGetPosition(handle: DWORD, mode: DWORD) -> QWORD;
pub fn BASS_ChannelSetPosition(handle: DWORD, pos: QWORD, mode: DWORD);
pub fn BASS_ChannelBytes2Seconds(handle: DWORD, pos: QWORD) -> f64;
pub fn BASS_ChannelSeconds2Bytes(handle: DWORD, pos: f64) -> QWORD;
pub fn BASS_ChannelBytes2Seconds(handle: DWORD, pos: QWORD) -> c_double;
pub fn BASS_ChannelSeconds2Bytes(handle: DWORD, pos: c_double) -> QWORD;
pub fn BASS_GetDevice() -> DWORD;
pub fn BASS_GetDeviceInfo(device: DWORD, info: *mut BASS_DEVICEINFO) -> BOOL;

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@ -1,4 +1,4 @@
pub use std::os::raw::{c_char, c_float, c_int, c_uint, c_ulong, c_void};
pub use std::os::raw::*;
pub type DWORD = c_uint;
pub type QWORD = c_ulong;

2
run.sh
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@ -1,4 +1,4 @@
#!/bin/bash
export LD_LIBRARY_PATH=$(pwd)/bass-sys/linux/bass24/x64
echo $LD_LIBRARY_PATH
exec cargo run "$@"
exec cargo run --release "$@"

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@ -84,4 +84,12 @@ impl Sound {
}
Ok(())
}
pub fn set_playback_rate(&self, rate: f64) {
unsafe {
let mut val = 0.0f32;
bass::BASS_ChannelGetAttribute(self.handle, BASS_ATTRIB_FREQ, &mut val as *mut _);
bass::BASS_ChannelSetAttribute(self.handle, BASS_ATTRIB_FREQ, val * rate as f32);
}
}
}

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@ -1,3 +1,4 @@
use std::collections::HashMap;
use std::fs::File;
use std::io::Read;
use std::path::Path;
@ -11,10 +12,12 @@ use ggez::{
},
Context, GameError, GameResult,
};
use libosu::{Beatmap, HitObject, HitObjectKind, SpinnerInfo};
use libosu::{Beatmap, HitObject, HitObjectKind, Point, SpinnerInfo};
use crate::audio::{AudioEngine, Sound};
use crate::slider_render::render_slider;
use crate::slider_render::{render_slider, Spline};
pub type SliderCache = HashMap<Vec<Point<i32>>, Spline>;
pub struct Game {
is_playing: bool,
@ -22,6 +25,8 @@ pub struct Game {
song: Option<Sound>,
beatmap: Beatmap,
hit_objects: Vec<HitObject>,
slider_cache: SliderCache,
}
impl Game {
@ -36,6 +41,7 @@ impl Game {
beatmap,
hit_objects,
song: None,
slider_cache: SliderCache::default(),
})
}
@ -51,6 +57,7 @@ impl Game {
let song = Sound::create(dir.join(&self.beatmap.audio_filename))?;
song.set_position(113.0)?;
song.set_playback_rate(0.6);
self.song = Some(song);
Ok(())
@ -136,9 +143,44 @@ impl Game {
];
let color = graphics::Color::new(1.0, 1.0, 1.0, draw_info.opacity as f32);
if let HitObjectKind::Slider(_) = ho.kind {
if let HitObjectKind::Slider(info) = &ho.kind {
let color = graphics::Color::new(1.0, 1.0, 1.0, 0.6 * draw_info.opacity as f32);
render_slider(ctx, EDITOR_SCREEN, &self.beatmap, ho, color)?;
let spline = render_slider(
&mut self.slider_cache,
ctx,
EDITOR_SCREEN,
&self.beatmap,
ho,
color,
)?;
if time > ho_time && time < draw_info.end_time {
let elapsed_time = time - ho_time;
let total_duration = draw_info.end_time - ho_time;
let single_duration = total_duration / info.num_repeats as f64;
let finished_repeats = (elapsed_time / single_duration).floor();
let this_repeat_time = elapsed_time - finished_repeats * single_duration;
let mut travel_percent = this_repeat_time / single_duration;
// reverse direction on odd trips
if finished_repeats as u32 % 2 == 1 {
travel_percent = 1.0 - travel_percent;
}
let travel_length = travel_percent * info.pixel_length;
let pos = spline.position_at_length(travel_length);
let ball_pos = [
EDITOR_SCREEN.x + osupx_scale_x * pos.0 as f32,
EDITOR_SCREEN.y + osupx_scale_y * pos.1 as f32,
];
let ball = Mesh::new_circle(
ctx,
DrawMode::Fill(FillOptions::default()),
ball_pos,
cs_real,
1.0,
graphics::WHITE,
)?;
graphics::draw(ctx, &ball, DrawParam::default())?;
}
}
let circ = Mesh::new_circle(

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@ -9,6 +9,7 @@ extern crate bass_sys as bass;
mod audio;
mod game;
mod math;
mod skin;
mod slider_render;
use std::env;

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@ -24,12 +24,6 @@ impl<T: Float> Math<T> {
/ d;
let center = Point(ux, uy);
(center, Self::distance(center, p1))
}
pub fn distance(p1: Point<T>, p2: Point<T>) -> T {
let dx = p2.0 - p1.0;
let dy = p2.1 - p1.1;
(dx * dx + dy * dy).sqrt()
(center, center.distance(p1))
}
}

1
src/skin.rs Normal file
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@ -0,0 +1 @@
pub struct Skin {}

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@ -9,16 +9,19 @@ use ggez::{
Context,
};
use libosu::{Beatmap, HitObject, HitObjectKind, Point, SliderSplineKind};
use ordered_float::NotNan;
use crate::game::SliderCache;
use crate::math::Math;
pub fn render_slider(
pub fn render_slider<'a>(
slider_cache: &'a mut SliderCache,
ctx: &mut Context,
rect: Rect,
beatmap: &Beatmap,
slider: &HitObject,
color: Color,
) -> Result<()> {
) -> Result<&'a Spline> {
let mut control_points = vec![slider.pos];
let slider_info = match &slider.kind {
HitObjectKind::Slider(info) => info,
@ -26,7 +29,14 @@ pub fn render_slider(
};
control_points.extend(&slider_info.control);
let spline = get_spline(&slider_info.kind, &control_points, slider_info.pixel_length);
let spline = if slider_cache.contains_key(&control_points) {
slider_cache.get(&control_points).unwrap()
} else {
let new_spline =
Spline::from_control(&slider_info.kind, &control_points, slider_info.pixel_length);
slider_cache.insert(control_points.clone(), new_spline);
slider_cache.get(&control_points).unwrap()
};
let osupx_scale_x = rect.w as f64 / 512.0;
let osupx_scale_y = rect.h as f64 / 384.0;
@ -45,6 +55,7 @@ pub fn render_slider(
let (mut boundx, mut boundy, mut boundw, mut boundh) = (0.0f64, 0.0f64, 0.0f64, 0.0f64);
let spline_mapped = spline
.spline_points
.iter()
.map(|point| {
let (x, y) = (point.0, point.1);
@ -85,14 +96,20 @@ pub fn render_slider(
graphics::draw(ctx, &rect, DrawParam::default())?;
}
Ok(())
Ok(spline)
}
fn get_spline(
pub struct Spline {
spline_points: Vec<P>,
cumulative_lengths: Vec<NotNan<f64>>,
}
impl Spline {
fn from_control(
kind: &SliderSplineKind,
control_points: &[Point<i32>],
pixel_length: f64,
) -> Vec<Point<f64>> {
) -> Self {
// no matter what, if there's 2 control points, it's linear
let mut kind = kind.clone();
if control_points.len() == 2 {
@ -103,7 +120,7 @@ fn get_spline(
.iter()
.map(|p| Point(p.0 as f64, p.1 as f64))
.collect::<Vec<_>>();
match kind {
let spline_points = match kind {
SliderSplineKind::Linear => {
let start = points[0];
let unit = (points[1] - points[0]).norm();
@ -165,6 +182,45 @@ fn get_spline(
whole
}
_ => todo!(),
};
let mut cumulative_lengths = Vec::with_capacity(spline_points.len());
let mut curr = 0.0;
cumulative_lengths.push(unsafe { NotNan::unchecked_new(curr) });
for points in spline_points.windows(2) {
let dist = points[0].distance(points[1]);
curr += dist;
cumulative_lengths.push(unsafe { NotNan::unchecked_new(curr) });
}
Spline {
spline_points,
cumulative_lengths,
}
}
pub fn position_at_length(&self, length: f64) -> P {
let length_notnan = unsafe { NotNan::unchecked_new(length) };
match self.cumulative_lengths.binary_search(&length_notnan) {
Ok(idx) => self.spline_points[idx],
Err(idx) => {
let n = self.spline_points.len() - 1;
if idx == 0 && self.spline_points.len() > 2 {
return self.spline_points[0];
} else if idx >= n {
return self.spline_points[n];
}
let (len1, len2) = (
self.cumulative_lengths[idx].into_inner(),
self.cumulative_lengths[idx + 1].into_inner(),
);
let proportion = (length - len1) / (len2 - len1);
let (p1, p2) = (self.spline_points[idx], self.spline_points[idx + 1]);
(p2 - p1) * proportion + p1
}
}
}
}

4
todo.txt Normal file
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@ -0,0 +1,4 @@
- stacking
- fix the overlaps in notch hell slider (circle size wrong?)
- don't draw overlaps between slider segments
- use skin components