slider construction
This commit is contained in:
parent
d543ab4565
commit
b8752dfd51
7 changed files with 164 additions and 47 deletions
3
Cargo.lock
generated
3
Cargo.lock
generated
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@ -1455,11 +1455,12 @@ dependencies = [
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[[package]]
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[[package]]
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name = "libosu"
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name = "libosu"
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version = "0.0.16"
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version = "0.0.16"
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source = "git+https://github.com/iptq/libosu?rev=0229c52759ffb70322384e53abb0112cb52e49ae#0229c52759ffb70322384e53abb0112cb52e49ae"
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source = "git+https://github.com/iptq/libosu?rev=81677d5ed88936c4a3e64af951ff0ae523c2d403#81677d5ed88936c4a3e64af951ff0ae523c2d403"
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dependencies = [
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dependencies = [
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"bitflags",
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"bitflags",
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"derive_more",
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"derive_more",
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"lazy_static",
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"lazy_static",
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"log",
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"num",
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"num",
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"num-derive",
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"num-derive",
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"num-rational",
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"num-rational",
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@ -26,7 +26,7 @@ image = "0.23.12"
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[dependencies.libosu]
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[dependencies.libosu]
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git = "https://github.com/iptq/libosu"
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git = "https://github.com/iptq/libosu"
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rev = "0229c52759ffb70322384e53abb0112cb52e49ae"
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rev = "81677d5ed88936c4a3e64af951ff0ae523c2d403"
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[features]
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[features]
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clippy = []
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clippy = []
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@ -16,9 +16,9 @@ macro_rules! extern_log {
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}
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}
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#[allow(non_snake_case)]
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#[allow(non_snake_case)]
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$vis unsafe fn $name ($($arg: $argty,)*) $(-> $ty)? {
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$vis unsafe fn $name ($($arg: $argty,)*) $(-> $ty)? {
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log::debug!("entering {} ({:?})", stringify!($name), ($($arg,)*));
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log::trace!("entering {} ({:?})", stringify!($name), ($($arg,)*));
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let result = paste::expr! { self::[< __inner_ffi_ $name >]::$name($($arg,)*) };
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let result = paste::expr! { self::[< __inner_ffi_ $name >]::$name($($arg,)*) };
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log::debug!("exiting {} => {:?}", stringify!($name), result);
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log::trace!("exiting {} => {:?}", stringify!($name), result);
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result
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result
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}
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}
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)*
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)*
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@ -75,11 +75,7 @@ impl BeatmapExt {
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let object_n_pos: Point<f64> = object_n.inner.pos.to_float().unwrap();
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let object_n_pos: Point<f64> = object_n.inner.pos.to_float().unwrap();
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if stack_base_pos.distance(object_n_pos) < STACK_DISTANCE
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if stack_base_pos.distance(object_n_pos) < STACK_DISTANCE
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|| (stack_base_obj.inner.kind.is_slider()
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|| (stack_base_obj.inner.kind.is_slider()
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&& stack_base_obj
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&& stack_base_obj.inner.end_pos().distance(object_n_pos)
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.inner
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.end_pos()
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.unwrap()
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.distance(object_n_pos)
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< STACK_DISTANCE)
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< STACK_DISTANCE)
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{
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{
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stack_base_idx = n;
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stack_base_idx = n;
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@ -146,7 +142,6 @@ impl BeatmapExt {
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&& self.hit_objects[n]
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&& self.hit_objects[n]
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.inner
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.inner
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.end_pos()
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.end_pos()
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.unwrap()
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.distance(self.hit_objects[iidx].inner.pos.to_float().unwrap())
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.distance(self.hit_objects[iidx].inner.pos.to_float().unwrap())
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< STACK_DISTANCE
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< STACK_DISTANCE
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{
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{
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@ -157,7 +152,6 @@ impl BeatmapExt {
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if self.hit_objects[n]
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if self.hit_objects[n]
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.inner
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.inner
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.end_pos()
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.end_pos()
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.unwrap()
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.distance(self.hit_objects[j].inner.pos.to_float().unwrap())
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.distance(self.hit_objects[j].inner.pos.to_float().unwrap())
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< STACK_DISTANCE
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< STACK_DISTANCE
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{
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{
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@ -202,7 +196,6 @@ impl BeatmapExt {
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if self.hit_objects[n]
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if self.hit_objects[n]
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.inner
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.inner
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.end_pos()
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.end_pos()
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.unwrap()
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.distance(self.hit_objects[iidx].inner.pos.to_float().unwrap())
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.distance(self.hit_objects[iidx].inner.pos.to_float().unwrap())
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< STACK_DISTANCE
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< STACK_DISTANCE
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{
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{
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105
src/game/mod.rs
105
src/game/mod.rs
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@ -22,10 +22,10 @@ use ggez::{
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use image::io::Reader as ImageReader;
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use image::io::Reader as ImageReader;
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use libosu::{
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use libosu::{
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beatmap::Beatmap,
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beatmap::Beatmap,
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hitobject::{HitObjectKind, SpinnerInfo},
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hitobject::{HitObjectKind, SliderSplineKind, SpinnerInfo},
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math::Point,
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math::Point,
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spline::Spline,
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spline::Spline,
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timing::{TimingPoint, TimingPointKind},
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timing::{TimestampMillis, TimingPoint, TimingPointKind},
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};
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};
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use crate::audio::{AudioEngine, Sound};
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use crate::audio::{AudioEngine, Sound};
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@ -65,6 +65,7 @@ pub struct Game {
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combo_colors: Vec<Color>,
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combo_colors: Vec<Color>,
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selected_objects: Vec<usize>,
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selected_objects: Vec<usize>,
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tool: Tool,
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tool: Tool,
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partial_slider_state: Option<(SliderSplineKind, Vec<Point<i32>>)>,
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keymap: HashSet<KeyCode>,
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keymap: HashSet<KeyCode>,
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mouse_pos: (f32, f32),
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mouse_pos: (f32, f32),
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@ -101,6 +102,7 @@ impl Game {
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left_drag_start: None,
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left_drag_start: None,
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right_drag_start: None,
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right_drag_start: None,
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tool: Tool::Select,
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tool: Tool::Select,
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partial_slider_state: None,
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current_uninherited_timing_point: None,
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current_uninherited_timing_point: None,
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current_inherited_timing_point: None,
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current_inherited_timing_point: None,
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})
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})
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@ -195,6 +197,7 @@ impl Game {
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self.draw_grid(ctx)?;
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self.draw_grid(ctx)?;
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let time = self.song.as_ref().unwrap().position()?;
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let time = self.song.as_ref().unwrap().position()?;
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let time_millis = TimestampMillis((time * 1000.0) as i32);
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let text = Text::new(format!("time: {:.4}, mouse: {:?}", time, self.mouse_pos).as_ref());
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let text = Text::new(format!("time: {:.4}, mouse: {:?}", time, self.mouse_pos).as_ref());
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graphics::queue_text(ctx, &text, [0.0, 0.0], Some(WHITE));
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graphics::queue_text(ctx, &text, [0.0, 0.0], Some(WHITE));
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graphics::draw_queued_text(ctx, DrawParam::default(), None, FilterMode::Linear)?;
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graphics::draw_queued_text(ctx, DrawParam::default(), None, FilterMode::Linear)?;
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@ -238,7 +241,8 @@ impl Game {
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end_time: spinner_end,
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end_time: spinner_end,
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}) => end_time = (spinner_end.0 as f64) / 1000.0,
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}) => end_time = (spinner_end.0 as f64) / 1000.0,
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};
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};
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if ho_time - preempt < time && time < end_time {
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if ho_time - preempt <= time && time <= end_time {
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playfield_hitobjects.push(DrawInfo {
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playfield_hitobjects.push(DrawInfo {
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hit_object: ho,
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hit_object: ho,
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opacity,
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opacity,
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@ -273,19 +277,18 @@ impl Game {
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let mut color = color;
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let mut color = color;
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color.a = 0.6 * draw_info.opacity as f32;
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color.a = 0.6 * draw_info.opacity as f32;
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let spline = Game::render_slider(
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Game::render_slider_body(
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&mut self.slider_cache,
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&mut self.slider_cache,
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info,
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info,
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control_points.as_ref(),
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control_points.as_ref(),
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ctx,
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ctx,
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PLAYFIELD_BOUNDS,
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PLAYFIELD_BOUNDS,
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&self.beatmap.inner,
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&self.beatmap.inner,
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&ho.inner,
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color,
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color,
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)?;
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)?;
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slider_info = Some((info, control_points));
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slider_info = Some((info, control_points));
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let end_pos = ho.inner.end_pos().unwrap();
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let end_pos = ho.inner.end_pos();
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let end_pos = [
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let end_pos = [
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PLAYFIELD_BOUNDS.x + osupx_scale_x * end_pos.x as f32,
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PLAYFIELD_BOUNDS.x + osupx_scale_x * end_pos.x as f32,
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PLAYFIELD_BOUNDS.y + osupx_scale_y * end_pos.y as f32,
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PLAYFIELD_BOUNDS.y + osupx_scale_y * end_pos.y as f32,
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@ -363,6 +366,9 @@ impl Game {
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// draw whatever tool user is using
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// draw whatever tool user is using
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let (mx, my) = self.mouse_pos;
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let (mx, my) = self.mouse_pos;
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let pos_x = (mx - PLAYFIELD_BOUNDS.x) / PLAYFIELD_BOUNDS.w * 512.0;
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let pos_y = (my - PLAYFIELD_BOUNDS.y) / PLAYFIELD_BOUNDS.h * 384.0;
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let mouse_pos = Point::new(pos_x as i32, pos_y as i32);
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match self.tool {
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match self.tool {
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Tool::Select => {
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Tool::Select => {
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let (mx, my) = self.mouse_pos;
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let (mx, my) = self.mouse_pos;
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@ -399,6 +405,68 @@ impl Game {
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)?;
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)?;
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}
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}
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}
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}
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Tool::Slider => {
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let color = Color::new(1.0, 1.0, 1.0, 0.4);
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if let Some((kind, nodes)) = &self.partial_slider_state {
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let mut nodes2 = nodes.clone();
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let mut kind = *kind;
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if let Some(last) = nodes2.last() {
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if mouse_pos != *last {
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nodes2.push(mouse_pos);
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if kind == SliderSplineKind::Linear && nodes2.len() == 3 {
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kind = SliderSplineKind::Perfect;
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} else if kind == SliderSplineKind::Perfect && nodes2.len() == 4 {
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kind = SliderSplineKind::Bezier;
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}
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}
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}
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if nodes2.len() > 1 && !(nodes2.len() == 2 && nodes2[0] == nodes2[1]) {
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let slider_velocity =
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self.beatmap.inner.get_slider_velocity_at_time(time_millis);
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let slider_multiplier = self.beatmap.inner.difficulty.slider_multiplier;
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let pixels_per_beat = slider_multiplier * 100.0 * slider_velocity;
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let pixels_per_tick = pixels_per_beat / 4.0; // TODO: FIX!!!
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let mut spline = Spline::from_control(kind, &nodes2, None);
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let len = spline.pixel_length();
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debug!("original len: {}", len);
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let num_ticks = (len / pixels_per_tick).floor();
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debug!("num ticks: {}", num_ticks);
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let fixed_len = num_ticks * pixels_per_tick;
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debug!("fixed len: {}", fixed_len);
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spline.truncate(fixed_len);
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debug!("len: {}", spline.pixel_length());
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Game::render_spline(
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ctx,
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&self.beatmap.inner,
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&spline,
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PLAYFIELD_BOUNDS,
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color,
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)?;
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debug!("done rendering slider body");
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}
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Game::render_slider_wireframe(ctx, &nodes2, PLAYFIELD_BOUNDS)?;
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debug!("done rendering slider wireframe");
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} else {
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if rect_contains(&PLAYFIELD_BOUNDS, mx, my) {
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let pos = [mx, my];
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self.skin.hitcircle.draw(
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ctx,
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(cs_real * 2.0, cs_real * 2.0),
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DrawParam::default().dest(pos).color(color),
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)?;
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self.skin.hitcircleoverlay.draw(
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ctx,
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(cs_real * 2.0, cs_real * 2.0),
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DrawParam::default().dest(pos).color(color),
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)?;
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}
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}
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}
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_ => {}
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_ => {}
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}
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}
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@ -482,6 +550,10 @@ impl Game {
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fn handle_click(&mut self, btn: MouseButton, x: f32, y: f32) -> Result<()> {
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fn handle_click(&mut self, btn: MouseButton, x: f32, y: f32) -> Result<()> {
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println!("handled click {}", self.song.is_some());
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println!("handled click {}", self.song.is_some());
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let pos_x = (x - PLAYFIELD_BOUNDS.x) / PLAYFIELD_BOUNDS.w * 512.0;
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let pos_y = (y - PLAYFIELD_BOUNDS.y) / PLAYFIELD_BOUNDS.h * 384.0;
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let pos = Point::new(pos_x as i32, pos_y as i32);
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if let Some(song) = &self.song {
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if let Some(song) = &self.song {
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println!("song exists! {:?} {:?}", btn, self.tool);
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println!("song exists! {:?} {:?}", btn, self.tool);
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if let (MouseButton::Left, Tool::Select) = (btn, &self.tool) {
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if let (MouseButton::Left, Tool::Select) = (btn, &self.tool) {
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@ -504,18 +576,16 @@ impl Game {
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timing::TimestampMillis,
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timing::TimestampMillis,
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};
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};
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let pos_x = (x - PLAYFIELD_BOUNDS.x) / PLAYFIELD_BOUNDS.w * 512.0;
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let pos_y = (y - PLAYFIELD_BOUNDS.y) / PLAYFIELD_BOUNDS.h * 384.0;
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let inner = HitObject {
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let inner = HitObject {
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start_time: TimestampMillis(time),
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start_time: TimestampMillis(time),
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pos: Point::new(pos_x as i32, pos_y as i32),
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pos,
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kind: HitObjectKind::Circle,
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kind: HitObjectKind::Circle,
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new_combo: false,
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new_combo: false,
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skip_color: 0,
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skip_color: 0,
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additions: Additions::empty(),
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additions: Additions::empty(),
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sample_info: SampleInfo::default(),
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sample_info: SampleInfo::default(),
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timing_point: None,
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};
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};
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let new_obj = HitObjectExt {
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let new_obj = HitObjectExt {
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inner,
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inner,
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stacking: 0,
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stacking: 0,
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@ -529,6 +599,21 @@ impl Game {
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}
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}
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}
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}
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}
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}
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} else if let (MouseButton::Left, Tool::Slider) = (btn, &self.tool) {
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if let Some((ref mut kind, ref mut nodes)) = &mut self.partial_slider_state {
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nodes.push(pos);
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if *kind == SliderSplineKind::Linear && nodes.len() == 3 {
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*kind = SliderSplineKind::Perfect;
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} else if *kind == SliderSplineKind::Perfect && nodes.len() == 4 {
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*kind = SliderSplineKind::Bezier;
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}
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} else {
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self.partial_slider_state = Some((SliderSplineKind::Linear, vec![pos]));
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}
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} else if let (MouseButton::Right, Tool::Slider) = (btn, &self.tool) {
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if let Some(_) = &mut self.partial_slider_state {
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self.partial_slider_state = None;
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}
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}
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}
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}
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}
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Ok(())
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Ok(())
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|
|
|
@ -17,25 +17,13 @@ use libosu::{
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use super::{Game, SliderCache};
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use super::{Game, SliderCache};
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|
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impl Game {
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impl Game {
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pub fn render_slider<'a>(
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pub fn render_spline(
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slider_cache: &'a mut SliderCache,
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slider_info: &SliderInfo,
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control_points: &[Point<i32>],
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ctx: &mut Context,
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ctx: &mut Context,
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rect: Rect,
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beatmap: &Beatmap,
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beatmap: &Beatmap,
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slider: &HitObject,
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spline: &Spline,
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rect: Rect,
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color: Color,
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color: Color,
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) -> Result<&'a Spline> {
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) -> Result<()> {
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let spline = if slider_cache.contains_key(control_points) {
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slider_cache.get(control_points).unwrap()
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} else {
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let new_spline =
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Spline::from_control(slider_info.kind, control_points, slider_info.pixel_length);
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|
||||||
slider_cache.insert(control_points.to_vec(), new_spline);
|
|
||||||
slider_cache.get(control_points).unwrap()
|
|
||||||
};
|
|
||||||
|
|
||||||
let cs_scale = rect.w / 640.0;
|
let cs_scale = rect.w / 640.0;
|
||||||
let osupx_scale_x = rect.w as f64 / 512.0;
|
let osupx_scale_x = rect.w as f64 / 512.0;
|
||||||
let osupx_scale_y = rect.h as f64 / 384.0;
|
let osupx_scale_y = rect.h as f64 / 384.0;
|
||||||
|
@ -95,7 +83,52 @@ impl Game {
|
||||||
graphics::set_canvas(ctx, None);
|
graphics::set_canvas(ctx, None);
|
||||||
graphics::draw(ctx, &canvas, DrawParam::default().color(color))?;
|
graphics::draw(ctx, &canvas, DrawParam::default().color(color))?;
|
||||||
|
|
||||||
Ok(spline)
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn render_slider_body<'a>(
|
||||||
|
slider_cache: &'a mut SliderCache,
|
||||||
|
slider_info: &SliderInfo,
|
||||||
|
control_points: &[Point<i32>],
|
||||||
|
ctx: &mut Context,
|
||||||
|
rect: Rect,
|
||||||
|
beatmap: &Beatmap,
|
||||||
|
color: Color,
|
||||||
|
) -> Result<()> {
|
||||||
|
debug!(
|
||||||
|
"Rendering slider body with control points {:?}",
|
||||||
|
control_points
|
||||||
|
);
|
||||||
|
|
||||||
|
if control_points.len() < 2
|
||||||
|
|| (control_points.len() == 2 && control_points[0] == control_points[1])
|
||||||
|
{
|
||||||
|
debug!("Slider too short, not rendering!");
|
||||||
|
return Ok(());
|
||||||
|
}
|
||||||
|
|
||||||
|
let spline = if slider_cache.contains_key(control_points) {
|
||||||
|
slider_cache.get(control_points).expect("just checked")
|
||||||
|
} else {
|
||||||
|
let new_spline = Spline::from_control(
|
||||||
|
slider_info.kind,
|
||||||
|
control_points,
|
||||||
|
Some(slider_info.pixel_length),
|
||||||
|
);
|
||||||
|
slider_cache.insert(control_points.to_vec(), new_spline);
|
||||||
|
slider_cache.get(control_points).expect("just inserted it")
|
||||||
|
};
|
||||||
|
debug!("spline length: {}", spline.spline_points.len());
|
||||||
|
|
||||||
|
if spline.spline_points.len() < 2
|
||||||
|
|| (spline.spline_points.len() == 2
|
||||||
|
&& spline.spline_points[0] == spline.spline_points[1])
|
||||||
|
{
|
||||||
|
debug!("Slider too short, not rendering!");
|
||||||
|
return Ok(());
|
||||||
|
}
|
||||||
|
|
||||||
|
Game::render_spline(ctx, beatmap, spline, rect, color)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn render_slider_wireframe(
|
pub fn render_slider_wireframe(
|
||||||
|
@ -116,6 +149,9 @@ impl Game {
|
||||||
.collect::<Vec<Point2<_>>>();
|
.collect::<Vec<Point2<_>>>();
|
||||||
|
|
||||||
// draw control points wireframe
|
// draw control points wireframe
|
||||||
|
if control_points.len() > 1
|
||||||
|
&& !(control_points.len() == 2 && control_points[0] == control_points[1])
|
||||||
|
{
|
||||||
let frame = Mesh::new_polyline(
|
let frame = Mesh::new_polyline(
|
||||||
ctx,
|
ctx,
|
||||||
DrawMode::Stroke(StrokeOptions::default()),
|
DrawMode::Stroke(StrokeOptions::default()),
|
||||||
|
@ -123,6 +159,7 @@ impl Game {
|
||||||
graphics::WHITE,
|
graphics::WHITE,
|
||||||
)?;
|
)?;
|
||||||
graphics::draw(ctx, &frame, DrawParam::default())?;
|
graphics::draw(ctx, &frame, DrawParam::default())?;
|
||||||
|
}
|
||||||
|
|
||||||
// draw points on wireframe
|
// draw points on wireframe
|
||||||
let mut i = 0;
|
let mut i = 0;
|
||||||
|
|
|
@ -41,8 +41,9 @@ fn main() -> Result<()> {
|
||||||
let opt = Opt::from_args();
|
let opt = Opt::from_args();
|
||||||
stderrlog::new()
|
stderrlog::new()
|
||||||
.module("editor")
|
.module("editor")
|
||||||
.module("bass_sys")
|
.module("libosu::spline")
|
||||||
.verbosity(opt.verbose)
|
.verbosity(opt.verbose)
|
||||||
|
.show_module_names(true)
|
||||||
.init()
|
.init()
|
||||||
.unwrap();
|
.unwrap();
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue