render hitobjects with earlier ones on top
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aef8e2e6c6
commit
ce7c14c1c9
3 changed files with 6 additions and 6 deletions
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@ -10,7 +10,6 @@ use ggez::{
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self, Color, DrawMode, DrawParam, FillOptions, FilterMode, Mesh, Rect, StrokeOptions, Text,
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WHITE,
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},
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nalgebra::Point2,
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Context, GameError, GameResult,
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};
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use libosu::{Beatmap, HitObject, HitObjectKind, Point, SpinnerInfo};
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@ -61,7 +60,7 @@ impl Game {
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let dir = path.parent().unwrap();
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let song = Sound::create(dir.join(&self.beatmap.audio_filename))?;
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song.set_position(36.5)?;
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// song.set_position(36.5)?;
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self.song = Some(song);
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Ok(())
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@ -139,7 +138,7 @@ impl Game {
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let cs_osupx = self.beatmap.difficulty.circle_size_osupx();
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let cs_real = cs_osupx * cs_scale;
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for draw_info in visible_hitobjects.iter() {
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for draw_info in visible_hitobjects.iter().rev() {
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let ho = draw_info.hit_object;
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let ho_time = (ho.start_time.0 as f64) / 1000.0;
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let pos = [
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@ -171,7 +170,7 @@ impl Game {
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travel_percent = 1.0 - travel_percent;
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}
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let travel_length = travel_percent * info.pixel_length;
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print!("ho={:.3} ", ho_time);
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// print!("ho={:.3} ", ho_time);
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let pos = spline.point_at_length(travel_length);
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let ball_pos = [
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PLAYFIELD_BOUNDS.x + osupx_scale_x * pos.0 as f32,
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@ -227,9 +227,11 @@ impl Spline {
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match self.cumulative_lengths.binary_search(&length_notnan) {
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Ok(idx) => self.spline_points[idx],
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Err(idx) => {
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let n = self.spline_points.len() - 1;
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let n = self.spline_points.len();
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if idx == 0 && self.spline_points.len() > 2 {
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return self.spline_points[0];
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} else if idx == n {
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return self.spline_points[n - 1];
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}
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let (len1, len2) = (
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1
todo.txt
1
todo.txt
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@ -1,5 +1,4 @@
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- stacking
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- fix straight slider segment teleportation
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- don't draw overlaps between slider segments
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- use skin components
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- timeline
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