add stacking back now that it works
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1 changed files with 5 additions and 2 deletions
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@ -71,7 +71,7 @@ impl Game {
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let beatmap = Beatmap::from_osz(&contents)?;
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self.beatmap = BeatmapExt::new(beatmap);
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self.beatmap.compute_colors();
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// self.beatmap.compute_stacking();
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self.beatmap.compute_stacking();
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let dir = path.parent().unwrap();
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@ -192,7 +192,10 @@ impl Game {
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slider_info = Some((info, spline));
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let end_pos = ho.inner.end_pos().unwrap();
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let end_pos = [PLAYFIELD_BOUNDS.x + osupx_scale_x * end_pos.0 as f32, PLAYFIELD_BOUNDS.y + osupx_scale_y*end_pos.1 as f32];
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let end_pos = [
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PLAYFIELD_BOUNDS.x + osupx_scale_x * end_pos.0 as f32,
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PLAYFIELD_BOUNDS.y + osupx_scale_y * end_pos.1 as f32,
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];
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self.skin.hitcircle.draw(
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ctx,
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(cs_real * 2.0, cs_real * 2.0),
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