add gfx and winit
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parent
073952598d
commit
da7b86ab31
7 changed files with 74 additions and 19 deletions
16
Cargo.lock
generated
16
Cargo.lock
generated
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@ -935,7 +935,9 @@ dependencies = [
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name = "framework"
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version = "0.1.0"
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dependencies = [
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"ndk-glue",
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"anyhow",
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"bass-sys",
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"gfx-hal",
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"winit",
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]
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@ -943,7 +945,9 @@ dependencies = [
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name = "framework-example-2048"
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version = "0.1.0"
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dependencies = [
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"anyhow",
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"framework",
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"ndk-glue",
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]
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[[package]]
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@ -995,6 +999,16 @@ dependencies = [
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"log",
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]
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[[package]]
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name = "gfx-hal"
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version = "0.6.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "18d0754f5b7a43915fd7466883b2d1bb0800d7cc4609178d0b27bf143b9e5123"
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dependencies = [
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"bitflags",
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"raw-window-handle",
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]
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[[package]]
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name = "gfx_core"
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version = "0.9.2"
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@ -8,4 +8,11 @@ edition = "2018"
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crate-type = ["lib", "cdylib"]
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[dependencies]
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anyhow = "1.0.38"
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framework = { path = "../framework" }
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[target.'cfg(target_os = "android")'.dependencies]
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ndk-glue = "0.2.1"
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[package.metadata.android]
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apk_label = "2048"
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@ -0,0 +1,13 @@
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use anyhow::Result;
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use framework::Game;
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pub fn real_main() -> Result<()> {
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let game = Game::init()?;
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game.run();
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Ok(())
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}
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#[cfg_attr(target_os = "android", ndk_glue::main(backtrace = "on"))]
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pub fn android_main() {
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real_main();
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}
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@ -1,3 +1,5 @@
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use framework_example_2048::real_main;
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fn main() {
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println!("Hello, world!");
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real_main();
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}
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@ -5,7 +5,7 @@ authors = ["Michael Zhang <mail@mzhang.io>"]
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edition = "2018"
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[dependencies]
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anyhow = "1.0.38"
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gfx-hal = "0.6.0"
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winit = { version = "0.24.0", features = ["web-sys"] }
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[target.'cfg(target_os = "android")'.dependencies]
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ndk-glue = "0.2.1"
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bass-sys = { path = "../bass-sys" }
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@ -1,3 +1,10 @@
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use anyhow::Result;
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use winit::{
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event::{Event, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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window::{Window, WindowBuilder},
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};
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pub struct ObjectWrapper {
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id: usize,
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inner: Box<dyn Object>,
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@ -9,21 +16,38 @@ pub trait Object {
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fn draw(&self);
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}
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pub struct Context {
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}
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pub struct Context {}
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pub struct Game {
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event_loop: EventLoop<()>,
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window: Window,
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objects: Vec<ObjectWrapper>,
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}
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impl Game {
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pub fn run<F>(mut self, func: F)
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where
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F: Fn(),
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{
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loop {
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for object in self.objects.iter_mut() {
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}
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}
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pub fn init() -> Result<Self> {
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let event_loop = EventLoop::new();
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let window = WindowBuilder::new().build(&event_loop)?;
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Ok(Game {
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objects: vec![],
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event_loop,
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window,
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})
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}
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pub fn run(mut self) {
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let window_id = self.window.id();
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self.event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Wait;
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match event {
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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window_id,
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} if window_id == window_id => *control_flow = ControlFlow::Exit,
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_ => (),
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}
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});
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}
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}
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@ -2,8 +2,3 @@ mod game;
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mod renderer;
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pub use crate::game::Game;
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#[cfg_attr(target_os = "android", ndk_glue::main(backtrace = "on"))]
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pub fn android_main() {
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println!("hello, world!");
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}
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