Attribute VB_Name = "modSpectrum" '///////////////////////////////////////////////////////////////////////////////// ' modSpectrum.bas - Copyright (c) 2002-2007 (: JOBnik! :) [Arthur Aminov, ISRAEL] ' [http://www.jobnik.org] ' [ jobnik@jobnik.org ] ' ' Other source: frmSpectrum.frm ' ' Bass spectrum example ' Originally translated from - spectrum.c - Example of Ian Luck '///////////////////////////////////////////////////////////////////////////////// Option Explicit Public Const BI_RGB = 0& Public Const DIB_RGB_COLORS = 0& ' color table in RGBs Public Type BITMAPINFOHEADER biSize As Long biWidth As Long biHeight As Long biPlanes As Integer biBitCount As Integer biCompression As Long biSizeImage As Long biXPelsPerMeter As Long biYPelsPerMeter As Long biClrUsed As Long biClrImportant As Long End Type Public Type RGBQUAD rgbBlue As Byte rgbGreen As Byte rgbRed As Byte rgbReserved As Byte End Type Public Type BITMAPINFO bmiHeader As BITMAPINFOHEADER bmiColors(255) As RGBQUAD End Type Declare Sub FillMemory Lib "kernel32.dll" Alias "RtlFillMemory" (Destination As Any, ByVal length As Long, ByVal Fill As Byte) Public Declare Function SetDIBitsToDevice Lib "gdi32" (ByVal hDC As Long, ByVal X As Long, ByVal Y As Long, ByVal dx As Long, ByVal dy As Long, ByVal SrcX As Long, ByVal SrcY As Long, ByVal Scan As Long, ByVal NumScans As Long, Bits As Any, BitsInfo As BITMAPINFO, ByVal wUsage As Long) As Long ' NOTE: Using an API MM timer (may sometimes Crash your app in an IDE mode) Public Const TIME_PERIODIC = 1 ' program for continuous periodic event Public Declare Function timeSetEvent Lib "winmm.dll" (ByVal uDelay As Long, ByVal uResolution As Long, ByVal lpFunction As Long, ByVal dwUser As Long, ByVal uFlags As Long) As Long Public Declare Function timeKillEvent Lib "winmm.dll" (ByVal uID As Long) As Long Public timing As Long ' an API timer Handle Public Const SPECWIDTH As Long = 368 ' display width Public Const SPECHEIGHT As Long = 127 ' height (changing requires palette adjustments too) Public chan As Long ' stream/music handle Public specmode As Long, specpos As Long ' spectrum mode (and marker pos for 2nd mode) Public specbuf() As Byte ' a pointer Public bh As BITMAPINFO ' bitmap header ' MATH Functions Public Function Sqrt(ByVal num As Double) As Double Sqrt = num ^ 0.5 End Function Function Log10(ByVal X As Double) As Double Log10 = Log(X) / Log(10#) End Function ' update the spectrum display - the interesting bit :) Public Sub UpdateSpectrum(ByVal uTimerID As Long, ByVal uMsg As Long, ByVal dwUser As Long, ByVal dw1 As Long, ByVal dw2 As Long) Dim X As Long, Y As Long, y1 As Long If (specmode = 3) Then ' waveform Dim c As Long, buf() As Single, ci As BASS_CHANNELINFO ReDim specbuf(SPECWIDTH * (SPECHEIGHT + 1)) As Byte ' clear display Call BASS_ChannelGetInfo(chan, ci) ' get number of channels ReDim buf(ci.chans * SPECWIDTH * LenB(buf(0))) As Single ' allocate buffer for data Call BASS_ChannelGetData(chan, buf(0), (ci.chans * SPECWIDTH * LenB(buf(0))) Or BASS_DATA_FLOAT) ' get the sample data (floating-point to avoid 8 & 16 bit processing) For c = 0 To ci.chans - 1 For X = 0 To SPECWIDTH - 1 Dim v As Long v = (1 - buf(X * ci.chans + c)) * SPECHEIGHT / 2 ' invert and scale to fit display If (v < 0) Then v = 0 ElseIf (v >= SPECHEIGHT) Then v = SPECHEIGHT - 1 End If If (X = 0) Then Y = v Do ' draw line from previous sample... If (Y < v) Then Y = Y + 1 ElseIf (Y > v) Then Y = Y - 1 End If specbuf(Y * SPECWIDTH + X) = IIf(c And 1, 127, 1) ' left=green, right=red (could add more colours to palette for more chans) Loop While (Y <> v) Next X Next c Else Dim fft(1024) As Single ' get the FFT data Call BASS_ChannelGetData(chan, fft(0), BASS_DATA_FFT2048) If (specmode = 0) Then ' "normal" FFT ReDim specbuf(SPECWIDTH * (SPECHEIGHT + 1)) As Byte ' clear display For X = 0 To (SPECWIDTH / 2) - 1 #If 1 Then Y = Sqrt(fft(X + 1)) * 3 * SPECHEIGHT - 4 ' scale it (sqrt to make low values more visible) #Else Y = fft(X + 1) * 10 * SPECHEIGHT ' scale it (linearly) #End If If (Y > SPECHEIGHT) Then Y = SPECHEIGHT ' cap it If (X) Then ' interpolate from previous to make the display smoother y1 = (Y + y1) / 2 y1 = y1 - 1 While (y1 >= 0) specbuf(y1 * SPECWIDTH + X * 2 - 1) = y1 + 1 y1 = y1 - 1 Wend End If y1 = Y Y = Y - 1 While (Y >= 0) specbuf(Y * SPECWIDTH + X * 2) = Y + 1 ' draw level Y = Y - 1 Wend Next X ElseIf (specmode = 1) Then ' logarithmic, acumulate & average bins ReDim specbuf(SPECWIDTH * (SPECHEIGHT + 1)) As Byte ' clear display Dim b0 As Long, BANDS As Integer b0 = 0 BANDS = 28 Dim sc As Long, b1 As Long Dim sum As Single For X = 0 To BANDS - 1 sum = 0 b1 = 2 ^ (X * 10# / (BANDS - 1)) If (b1 > 1023) Then b1 = 1023 If (b1 <= b0) Then b1 = b0 + 1 ' make sure it uses at least 1 FFT bin sc = 10 + b1 - b0 Do sum = sum + fft(1 + b0) b0 = b0 + 1 Loop While b0 < b1 Y = (Sqrt(sum / Log10(sc)) * 1.7 * SPECHEIGHT) - 4 ' scale it If (Y > SPECHEIGHT) Then Y = SPECHEIGHT ' cap it Y = Y - 1 While (Y >= 0) Call FillMemory(specbuf(Y * SPECWIDTH + X * Int(SPECWIDTH / BANDS)), SPECWIDTH / BANDS - 2, Y + 1) Y = Y - 1 Wend Next X Else ' "3D" For X = 0 To SPECHEIGHT - 1 Y = Sqrt(fft(X + 1)) * 3 * 127 ' scale it (sqrt to make low values more visible) If (Y > 127) Then Y = 127 ' cap it specbuf(X * SPECWIDTH + specpos) = 128 + Y ' plot it Next X ' move marker onto next position specpos = (specpos + 1) Mod SPECWIDTH For X = 0 To SPECHEIGHT - 1 specbuf(X * SPECWIDTH + specpos) = 255 Next X End If End If ' update the display ' to display in a PictureBox, simply change the .hDC to Picture1.hDC :) Call SetDIBitsToDevice(frmSpectrum.hDC, 0, 0, SPECWIDTH, SPECHEIGHT, 0, 0, 0, SPECHEIGHT, specbuf(0), bh, 0) End Sub