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SharedMemory chapter: more on operational semantics
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@ -3412,6 +3412,10 @@ In addition to the basic structure of the languages from the last two chapters,
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We follow the common ``threads and locks''\index{locks} style of synchronization, with commands $\mt{Lock} \; a$ and $\mt{Unlock} \; a$ for acquiring and releasing locks, respectively.
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We also have $c_1 || c_2$ for running commands $c_1$ and $c_2$ in parallel, giving a scheduler free reign to interleave their atomic steps.
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The operational semantics is small-step\index{small-step operational semantics}, especially because big-step semantics\index{big-step operational semantics} is notoriously awkward for concurrency.
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Each state of the system is a triple $(h, l, c)$, with $h$ and $c$ the heap and current command from our usual semantics.
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New component $l$ is a \emph{lockset}\index{lockset}, recording which locks are currently held, without distinguishing between different threads that might have taken them.
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$$\infer{\smallstep{(h, l, x \leftarrow c_1; c_2(x))}{(h', l', x \leftarrow c'_1; c_2(x))}}{
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\smallstep{(h, l, c_1)}{(h', l', c'_1)}
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}
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@ -3439,6 +3443,10 @@ This nondeterminism corresponds to the freedom we give to a scheduler\index{sche
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Though this kind of concurrent programming is very expressive and often achieves very high performance, it comes at a cost in reasoning, as there may be \emph{exponentially many different schedules} for a single program, measured with respect to the textual length of the program.
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A popular name for this pitfall is \emph{the state-explosion problem}\index{state-explosion problem}.
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Note also that we have omitted any looping constructs from this object language, so all programs terminate.
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The Coq formalization uses the mixed-embedding\index{mixed embedding} style, making it not entirely obvious that all programs really do terminate.
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In any case, if we must tame the state-explosion problem, we already have our work cut out for us, even when the state space rooted at any concrete state is finite!
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