turbulence + tuning

This commit is contained in:
Michael Zhang 2023-01-21 02:22:22 -06:00
parent 00000010da
commit 0000002087
6 changed files with 160 additions and 90 deletions

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@ -1,28 +1,43 @@
use std::{fs::File, path::PathBuf};
use anyhow::Result;
use clap::Parser;
use clap::{Parser, ValueEnum};
use turbulence::generate_turbulence;
use crate::value_noise::generate_noise;
mod ppm;
mod turbulence;
mod value_noise;
mod vec2;
#[derive(Parser)]
struct Opt {
#[clap(long = "algorithm", default_value = "turbulence")]
algorithm: Algorithm,
#[clap(long = "size", default_value = "1024")]
size: usize,
#[clap(short = 'o', long = "out", default_value = "out.ppm")]
output_path: PathBuf,
}
#[derive(ValueEnum, Clone)]
enum Algorithm {
Noise,
Turbulence,
}
fn main() -> Result<()> {
let opt = Opt::parse();
let rng = rand::thread_rng();
let width = 256;
let height = 256;
let ppm = generate_noise(width, height, rng);
let ppm = match opt.algorithm {
Algorithm::Noise => generate_noise(opt.size, opt.size, rng),
Algorithm::Turbulence => generate_turbulence(opt.size, opt.size, rng),
};
{
let file = File::create(opt.output_path)?;

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@ -0,0 +1,51 @@
// https://www.scratchapixel.com/lessons/procedural-generation-virtual-worlds/procedural-patterns-noise-part-1/simple-pattern-examples.html
use rand::RngCore;
use crate::ppm::{Pixel, Ppm};
use crate::value_noise::ValueNoise;
use crate::vec2::Vec2;
pub fn generate_turbulence(
width: usize,
height: usize,
rng: impl RngCore,
) -> Ppm {
let mut noise_map = vec![0.0; width * height];
let noise = ValueNoise::new(rng);
let frequency = 0.02;
let frequency_mult = 1.8;
let amplitude_mult = 0.35;
let num_layers = 5;
let mut max_noise_val = 0.0f64;
for j in 0..height {
for i in 0..width {
let mut noise_point = Vec2::new(i as f64, j as f64) * frequency;
let mut amplitude = 1.0;
for _ in 0..num_layers {
noise_map[j * width + i] =
(2.0 * noise.eval(noise_point) - 1.0).abs() * amplitude;
noise_point = noise_point * frequency_mult;
amplitude *= amplitude_mult;
}
max_noise_val = max_noise_val.max(noise_map[j * width + i]);
}
}
let data = noise_map
.into_iter()
.map(|f| {
let v = (f / max_noise_val * 192.0 + 32.0).floor() as u8;
Pixel(v, v, v)
})
.collect();
Ppm {
width,
height,
data,
}
}

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@ -1,6 +1,6 @@
// https://www.scratchapixel.com/lessons/procedural-generation-virtual-worlds/procedural-patterns-noise-part-1/creating-simple-2D-noise.html
use std::mem::{self};
use std::mem;
use rand::{Rng, RngCore};
@ -42,7 +42,8 @@ pub struct ValueNoise {
impl ValueNoise {
pub fn new(mut rng: impl RngCore) -> Self {
let mut r: [f64; MAX_TABLE_SIZE * MAX_TABLE_SIZE] = unsafe { mem::zeroed() };
let mut r: [f64; MAX_TABLE_SIZE * MAX_TABLE_SIZE] =
unsafe { mem::zeroed() };
for k in 0..MAX_TABLE_SIZE * MAX_TABLE_SIZE {
r[k] = rng.gen_range(0.0..1.0);
}

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@ -1,5 +1,6 @@
use std::ops::Mul;
#[derive(Copy, Clone)]
pub struct Vec2<T = f64> {
pub x: T,
pub y: T,

2
rustfmt.toml Normal file
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@ -0,0 +1,2 @@
max_width = 80
tab_spaces = 2