From 000001308cd1989030167fe96f568feee0bf31df Mon Sep 17 00:00:00 2001 From: Michael Zhang Date: Tue, 31 Jan 2023 15:19:34 -0600 Subject: [PATCH] Example 1 works --- assignment-1/src/input_file.rs | 1 + assignment-1/src/main.rs | 17 +++++++++-------- assignment-1/src/ray.rs | 2 ++ assignment-1/src/vec3.rs | 15 +++++++++++++++ 4 files changed, 27 insertions(+), 8 deletions(-) diff --git a/assignment-1/src/input_file.rs b/assignment-1/src/input_file.rs index d9ff82c..0597e9c 100644 --- a/assignment-1/src/input_file.rs +++ b/assignment-1/src/input_file.rs @@ -7,6 +7,7 @@ use crate::{ vec3::Vec3, }; +/// Parse the input file into a scene pub fn parse_input_file(path: impl AsRef) -> Result { let contents = { let mut contents = String::new(); diff --git a/assignment-1/src/main.rs b/assignment-1/src/main.rs index 06540f6..31a2354 100644 --- a/assignment-1/src/main.rs +++ b/assignment-1/src/main.rs @@ -24,7 +24,7 @@ use crate::scene_data::Object; use crate::vec3::Vec3; use crate::view::Rect; -const ARBITRARY_D: f64 = 2.0; +const ARBITRARY_D: f64 = 1.0; /// Simple raycaster. #[derive(Parser)] @@ -84,18 +84,21 @@ fn main() -> Result<()> { lower_right: scene.eye_pos + n * ARBITRARY_D + u * (viewing_width / 2.0) - v * (viewing_height / 2.0), }; + println!("Coords: {view_window:?}"); + // Translate image pixels to real-world 3d coords - let pixel_translation = { + let translate_pixel = { let dx = view_window.upper_right - view_window.upper_left; let pixel_base_x = dx / scene.image_width as f64; let dy = view_window.lower_left - view_window.upper_left; let pixel_base_y = dy / scene.image_height as f64; + println!("Base components in 3D space: {pixel_base_x} / {pixel_base_y}"); move |px: usize, py: usize| { - let x_component = view_window.upper_left + pixel_base_x * px as f64; - let y_component = view_window.upper_left + pixel_base_y * py as f64; - x_component + y_component + let x_component = pixel_base_x * px as f64; + let y_component = pixel_base_y * py as f64; + view_window.upper_left + x_component + y_component } }; @@ -108,7 +111,7 @@ fn main() -> Result<()> { let pixels = pixels .into_par_iter() .map(|(px, py)| { - let pixel_in_space = pixel_translation(px, py); + let pixel_in_space = translate_pixel(px, py); let ray = Ray::from_endpoints(scene.eye_pos, pixel_in_space); let earliest_intersection = scene @@ -132,8 +135,6 @@ fn main() -> Result<()> { None => scene.bkg_color, }; - // println!("({px}, {py}): {intersection:?}\t{ray:?} {sphere:?}"); - pixel_color.to_pixel() }) .collect::>(); diff --git a/assignment-1/src/ray.rs b/assignment-1/src/ray.rs index f2cf85d..fb7023a 100644 --- a/assignment-1/src/ray.rs +++ b/assignment-1/src/ray.rs @@ -82,6 +82,7 @@ mod tests { let sphere = Sphere { center: Vec3::new(0.0, 0.0, -10.0), radius: 4.0, + material: 0, }; let point = ray.intersects_at(&sphere).map(|t| ray.eval(t)); @@ -99,6 +100,7 @@ mod tests { let sphere = Sphere { center: Vec3::new(0.0, 0.0, -10.0), radius: 4.0, + material: 0, }; // oops! In this case, the ray does not intersect the sphere. diff --git a/assignment-1/src/vec3.rs b/assignment-1/src/vec3.rs index 6663dad..7885925 100644 --- a/assignment-1/src/vec3.rs +++ b/assignment-1/src/vec3.rs @@ -1,4 +1,5 @@ use std::ops::{Add, Div, Mul, Sub}; +use std::fmt; use num::Float; @@ -17,6 +18,20 @@ impl Vec3 { } } +impl fmt::Display for Vec3 { + fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { + f.write_str("(")?; + self.x.fmt(f)?; + f.write_str(", ")?; + self.y.fmt(f)?; + f.write_str(", ")?; + self.z.fmt(f)?; + f.write_str(")")?; + + Ok(()) + } +} + impl Vec3 { /// Cross product on floats pub fn cross(u: Self, v: Self) -> Self {