Soft shadows
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parent
0000041053
commit
00000420b2
6 changed files with 193 additions and 17 deletions
61
assignment-1b/Cargo.lock
generated
61
assignment-1b/Cargo.lock
generated
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@ -22,11 +22,13 @@ name = "assignment-1b"
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version = "0.1.0"
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dependencies = [
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"anyhow",
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"base64",
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"clap",
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"derivative",
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"nalgebra",
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"num",
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"ordered-float",
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"rand",
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"rayon",
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"tracing",
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]
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@ -37,6 +39,12 @@ version = "1.1.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "d468802bab17cbc0cc575e9b053f41e72aa36bfa6b7f55e3529ffa43161b97fa"
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[[package]]
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name = "base64"
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version = "0.21.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "a4a4ddaa51a5bc52a6948f74c06d20aaaddb71924eab79b8c97a8c556e942d6a"
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[[package]]
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name = "bitflags"
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version = "1.3.2"
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@ -179,6 +187,17 @@ dependencies = [
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"libc",
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]
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[[package]]
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name = "getrandom"
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version = "0.2.8"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c05aeb6a22b8f62540c194aac980f2115af067bfe15a0734d7277a768d396b31"
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dependencies = [
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"cfg-if",
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"libc",
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"wasi",
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]
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[[package]]
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name = "heck"
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version = "0.4.1"
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@ -395,6 +414,12 @@ version = "0.2.9"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "e0a7ae3ac2f1173085d398531c705756c94a4c56843785df85a60c1a0afac116"
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[[package]]
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name = "ppv-lite86"
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version = "0.2.17"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "5b40af805b3121feab8a3c29f04d8ad262fa8e0561883e7653e024ae4479e6de"
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[[package]]
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name = "proc-macro-error"
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version = "1.0.4"
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@ -437,6 +462,36 @@ dependencies = [
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"proc-macro2",
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]
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[[package]]
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name = "rand"
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version = "0.8.5"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "34af8d1a0e25924bc5b7c43c079c942339d8f0a8b57c39049bef581b46327404"
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dependencies = [
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"libc",
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"rand_chacha",
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"rand_core",
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]
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[[package]]
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name = "rand_chacha"
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version = "0.3.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "e6c10a63a0fa32252be49d21e7709d4d4baf8d231c2dbce1eaa8141b9b127d88"
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dependencies = [
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"ppv-lite86",
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"rand_core",
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]
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[[package]]
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name = "rand_core"
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version = "0.6.4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "ec0be4795e2f6a28069bec0b5ff3e2ac9bafc99e6a9a7dc3547996c5c816922c"
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dependencies = [
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"getrandom",
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]
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[[package]]
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name = "rawpointer"
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version = "0.2.1"
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@ -589,6 +644,12 @@ version = "0.9.4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "49874b5167b65d7193b8aba1567f5c7d93d001cafc34600cee003eda787e483f"
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[[package]]
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name = "wasi"
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version = "0.11.0+wasi-snapshot-preview1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9c8d87e72b64a3b4db28d11ce29237c246188f4f51057d65a7eab63b7987e423"
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[[package]]
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name = "wide"
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version = "0.7.5"
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@ -14,10 +14,12 @@ path = "src/main.rs"
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[dependencies]
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anyhow = "1.0.68"
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base64 = "0.21.0"
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clap = { version = "4.1.4", features = ["cargo", "derive"] }
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derivative = "2.2.0"
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nalgebra = "0.32.1"
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num = { version = "0.4.0", features = ["serde"] }
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ordered-float = "3.4.0"
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rand = "0.8.5"
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rayon = "1.6.1"
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tracing = "0.1.37"
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@ -19,12 +19,14 @@ EXAMPLES_PNG := $(patsubst %.txt,%.png,$(EXAMPLES))
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all: $(HANDIN)
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$(BINARY): $(SOURCES)
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mkdir -p target/docker
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$(DOCKER) run \
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--rm \
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-v "$(shell pwd)":/usr/src/myapp \
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-v cargo-registry:/usr/local/cargo \
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--user "$(shell id -u)":"$(shell id -g)" \
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-w /usr/src/myapp \
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-e CARGO_TARGET_DIR=/usr/src/myapp/target/docker \
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rust \
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cargo build --release
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mv target/release/raytracer1b $@
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44
assignment-1b/examples/soft-shadow-demo.txt
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44
assignment-1b/examples/soft-shadow-demo.txt
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@ -0,0 +1,44 @@
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imsize 640 480
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eye 0 0 15
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viewdir 0 0 -1
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hfov 60
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updir 0 1 0
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bkgcolor 0.5 0.5 0.5
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depthcueing 0.5 0.5 0.5 1 0.4 40 20
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light 10 10 -10 1 1 1 1
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mtlcolor 0.5 1 0.5 1 1 1 0.2 0.4 0 10
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sphere 5 5 -20 5
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sphere -5 -5 -20 5
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mtlcolor 1 0.5 0.5 1 1 1 0.2 0.4 0 10
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sphere -10 0 -30 4
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sphere -20 0 -30 4
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sphere -30 0 -30 4
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sphere -40 0 -30 4
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sphere 0 0 -30 4
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sphere 10 0 -30 4
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sphere 20 0 -30 4
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sphere 30 0 -30 4
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sphere 40 0 -30 4
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sphere -10 -10 -30 4
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sphere -20 -10 -30 4
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sphere -30 -10 -30 4
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sphere -40 -10 -30 4
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sphere 0 -10 -30 4
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sphere 10 -10 -30 4
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sphere 20 -10 -30 4
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sphere 30 -10 -30 4
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sphere 40 -10 -30 4
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sphere -10 10 -30 4
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sphere -20 10 -30 4
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sphere -30 10 -30 4
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sphere -40 10 -30 4
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sphere 0 10 -30 4
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sphere 10 10 -30 4
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sphere 20 10 -30 4
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sphere 30 10 -30 4
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sphere 40 10 -30 4
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@ -1,11 +1,16 @@
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use std::fs::File;
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use std::path::PathBuf;
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use anyhow::Result;
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use anyhow::{ensure, Result};
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use assignment_1b::image::Image;
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use assignment_1b::ray::Ray;
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use assignment_1b::scene::Scene;
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use base64::{engine::general_purpose::STANDARD as BASE64, Engine};
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use clap::Parser;
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use rand::{
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rngs::{StdRng, ThreadRng},
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thread_rng, Rng, RngCore, SeedableRng,
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};
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use rayon::prelude::{IntoParallelIterator, ParallelIterator};
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/// Simple raycaster.
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@ -1,14 +1,17 @@
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use anyhow::Result;
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use std::iter;
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use nalgebra::Vector3;
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use ordered_float::NotNan;
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use rand::Rng;
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use rayon::prelude::{
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IndexedParallelIterator, IntoParallelRefIterator, ParallelIterator,
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IndexedParallelIterator, IntoParallelIterator, IntoParallelRefIterator,
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ParallelIterator,
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};
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use crate::{image::Color, ray::Ray};
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use super::{
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data::{DepthCueing, Light, LightKind},
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data::{DepthCueing, Light, LightKind, Object},
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Scene,
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};
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.max(0.0)
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.powf(material.exponent);
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let shadow_flag =
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match self.in_shadow_of(obj_idx, intersection_context.point, light) {
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true => 0.0,
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false => 1.0,
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};
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let shadow_coefficient = self.compute_shadow_coefficient(
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obj_idx,
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intersection_context.point,
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light,
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);
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let diffuse_and_specular = diffuse_component + specular_component;
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shadow_flag * light.color.component_mul(&diffuse_and_specular)
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shadow_coefficient * light.color.component_mul(&diffuse_and_specular)
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})
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.sum();
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@ -103,12 +106,12 @@ impl Scene {
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/// Perform another ray casting to see if there are any objects obstructing
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/// the light source to this particular point
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pub fn in_shadow_of(
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pub fn compute_shadow_coefficient(
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&self,
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obj_idx: usize,
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point: Vector3<f64>,
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light: &Light,
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) -> bool {
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) -> f64 {
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let light_direction = light.direction_from(point);
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let ray = Ray {
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origin: point,
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.filter(|(i, _)| *i != obj_idx);
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// Get the list of intersections with all the other objects in the scene
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// This list will be a set of opacities
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let intersections = other_objects
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.filter_map(|(_, object)| {
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let intersection_context = match object.kind.intersects_ray_at(&ray) {
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@ -133,35 +137,93 @@ impl Scene {
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None
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}
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}?;
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let intersection_time = *intersection_context.time;
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match light.kind {
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// In the case of point lights, we must check to see if both t > 0 and
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// t is less than the time it took to even get to the light.
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LightKind::Point { location } => {
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let light_time = (location - ray.origin).norm();
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let intersection_time = *intersection_context.time;
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if intersection_time <= 0.0 || intersection_time >= light_time {
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None
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} else {
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Some(intersection_context)
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let soft_shadow_coefficient =
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self.compute_soft_shadow_coefficient(location, point, object);
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Some(soft_shadow_coefficient)
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}
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}
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// In the case of directional lights, only t > 0 needs to be checked,
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// otherwise
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LightKind::Directional { .. } => {
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if *intersection_context.time <= 0.0 {
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if intersection_time <= 0.0 {
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None
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} else {
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Some(intersection_context)
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Some(0.0) // complete obstruction
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}
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}
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}
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})
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.collect::<Vec<_>>();
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!intersections.is_empty()
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let average =
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intersections.iter().cloned().sum::<f64>() / intersections.len() as f64;
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match intersections.is_empty() {
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true => 1.0,
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false => average,
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}
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}
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fn compute_soft_shadow_coefficient(
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&self,
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light_location: Vector3<f64>,
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original_intersection_point: Vector3<f64>,
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object: &Object,
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) -> f64 {
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// Soft shadows: jitter some rays here to somewhere close to the
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// actual location as well, and measure the proportion
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// of them that intersect any objects
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const JITTER_RADIUS: f64 = 1.0;
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const JITTER_RAYS: usize = 75;
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let mut rng = rand::thread_rng();
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let locations = iter::repeat_with(|| {
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let x = rng.gen_range(0.0..JITTER_RADIUS);
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let y = rng.gen_range(0.0..JITTER_RADIUS);
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let z = rng.gen_range(0.0..JITTER_RADIUS);
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let delta = Vector3::new(x, y, z);
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light_location + delta
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})
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.take(JITTER_RAYS)
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.collect::<Vec<_>>();
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let num_obstructed_rays = locations
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.into_par_iter()
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.filter(|location| {
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let direction = (location - original_intersection_point).normalize();
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let ray = Ray {
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origin: original_intersection_point,
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direction,
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};
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let intersection_context = match object.kind.intersects_ray_at(&ray) {
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Ok(Some(v)) => v,
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Ok(None) => return false,
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Err(err) => {
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error!("Error while performing shadow casting: {err}");
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return false;
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}
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};
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let light_time = (location - ray.origin).norm();
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let intersection_time = *intersection_context.time;
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0.0 < intersection_time && intersection_time < light_time
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})
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.count();
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(JITTER_RAYS - num_obstructed_rays) as f64 / JITTER_RAYS as f64
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}
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}
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