slight refactor
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parent
34d9459c49
commit
194ea035e2
6 changed files with 188 additions and 161 deletions
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@ -4,11 +4,15 @@ viewdir 0 0.1 -1
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hfov 90
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updir 0 1 0
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bkgcolor 0.1 0.1 0.1
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light -1 -1 -1 0 0.9 0.5 0.05
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mtlcolor 0 1 0 1 1 1 0.6 0.2 0.2 10
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sphere 0 1.5 -4 1
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mtlcolor 0 1 0 1 1 1 0.1 0.8 0.2 10
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sphere -1.275 -0.75 -4 1
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mtlcolor 0 1 0 1 1 1 0.1 0.2 0.8 10
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sphere 1.275 -0.75 -4 1
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@ -1,138 +0,0 @@
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use std::{fs::File, io::Read, path::Path};
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use anyhow::Result;
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use nalgebra::Vector3;
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use crate::{
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image::Color,
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scene::{
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cylinder::Cylinder,
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data::{Light, LightKind, Material, Object, Scene},
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sphere::Sphere,
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},
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};
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/// Parse the input file into a scene
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pub fn parse_input_file(path: impl AsRef<Path>) -> Result<Scene> {
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let contents = {
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let mut contents = String::new();
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let mut file = File::open(path.as_ref())?;
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file.read_to_string(&mut contents)?;
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contents
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};
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let mut scene = Scene::default();
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let mut material_color = None;
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for line in contents.lines() {
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let mut parts = line.split_whitespace();
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let keyword = match parts.next() {
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Some(v) => v,
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None => continue,
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};
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if keyword == "imsize" {
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let parts = parts
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.map(|s| s.parse::<usize>().map_err(|e| e.into()))
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.collect::<Result<Vec<_>>>()?;
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if let [width, height] = parts[..] {
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scene.image_width = width;
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scene.image_height = height;
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}
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} else if keyword == "projection" {
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if let Some("parallel") = parts.next() {
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scene.parallel_projection = true;
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}
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}
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// Do float parsing instead
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else {
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let parts = parts
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.map(|s| s.parse::<f64>().map_err(|e| e.into()))
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.collect::<Result<Vec<_>>>()?;
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let read_vec3 = |start: usize| {
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if parts.len() < start + 3 {
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bail!("Vec3 requires 3 components.");
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}
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Ok(Vector3::new(
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parts[start],
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parts[start + 1],
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parts[start + 2],
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))
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};
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match keyword {
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"eye" => scene.eye_pos = read_vec3(0)?,
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"viewdir" => scene.view_dir = read_vec3(0)?,
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"updir" => scene.up_dir = read_vec3(0)?,
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"hfov" => scene.hfov = parts[0],
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"bkgcolor" => scene.bkg_color = read_vec3(0)?,
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"light" => {
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let kind = match parts[3] as usize {
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0 => LightKind::Directional {
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direction: read_vec3(0)?,
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},
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1 => LightKind::Point {
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location: read_vec3(0)?,
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},
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_ => bail!("Invalid w"),
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};
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let light = Light {
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kind,
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color: read_vec3(4)?,
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};
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scene.lights.push(light);
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}
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// mtlcolor Odr Odg Odb Osr Osg Osb ka kd ks n
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"mtlcolor" => {
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let diffuse_color = read_vec3(0)?;
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let specular_color = read_vec3(3)?;
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let material = Material {
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diffuse_color,
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specular_color,
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k_a: parts[6],
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k_d: parts[7],
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k_s: parts[8],
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exponent: parts[9],
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};
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let idx = scene.materials.len();
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material_color = Some(idx);
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scene.materials.push(material);
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}
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"sphere" => scene.objects.push(Object {
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kind: Box::new(Sphere {
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center: read_vec3(0)?,
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radius: parts[3],
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}),
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material: match material_color {
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Some(v) => v,
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None => bail!("Each sphere must be preceded by a `mtlcolor` line"),
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},
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}),
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"cylinder" => scene.objects.push(Object {
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kind: Box::new(Cylinder {
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center: read_vec3(0)?,
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direction: read_vec3(3)?,
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radius: parts[6],
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length: parts[7],
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}),
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material: match material_color {
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Some(v) => v,
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None => bail!("Each sphere must be preceded by a `mtlcolor` line"),
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},
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}),
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_ => bail!("Unknown keyword {keyword}"),
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}
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}
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}
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Ok(scene)
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}
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@ -4,7 +4,6 @@ extern crate anyhow;
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extern crate derivative;
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mod image;
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mod input_file;
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mod ray;
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mod scene;
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mod utils;
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@ -16,9 +15,9 @@ use anyhow::Result;
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use clap::Parser;
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use rayon::prelude::{IntoParallelIterator, ParallelIterator};
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use scene::data::ObjectKind;
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use scene::Scene;
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use crate::image::Image;
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use crate::input_file::parse_input_file;
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use crate::ray::Ray;
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/// Simple raycaster.
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@ -49,7 +48,7 @@ fn main() -> Result<()> {
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.output_path
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.unwrap_or_else(|| opt.input_path.with_extension("ppm"));
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let mut scene = parse_input_file(&opt.input_path)?;
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let mut scene = Scene::from_input_file(&opt.input_path)?;
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let distance = opt.distance;
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if opt.force_parallel {
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@ -7,6 +7,8 @@ use ordered_float::NotNan;
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use crate::image::Color;
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use crate::ray::Ray;
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use super::Scene;
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pub trait ObjectKind: Debug + Send + Sync {
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/// Determine where the ray intersects this object, returning the earliest
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/// time this happens. Returns None if no intersection occurs.
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@ -64,24 +66,12 @@ pub struct Light {
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}
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#[derive(Debug, Default)]
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pub struct Scene {
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pub eye_pos: Vector3<f64>,
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pub view_dir: Vector3<f64>,
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pub up_dir: Vector3<f64>,
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/// Horizontal field of view (in degrees)
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pub hfov: f64,
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pub parallel_projection: bool,
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pub image_width: usize,
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pub image_height: usize,
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/// Background color
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pub bkg_color: Color,
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pub materials: Vec<Material>,
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pub lights: Vec<Light>,
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pub objects: Vec<Object>,
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pub struct DepthCueing {
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color: Color,
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a_max: f64,
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a_min: f64,
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dist_max: f64,
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dist_min: f64,
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}
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/// Information about an intersection
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@ -130,6 +120,7 @@ impl Scene {
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let ambient_component = material.k_a * material.diffuse_color;
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// Diffuse and specular lighting for each separate light
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let diffuse_and_specular: Vector3<f64> = self
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.lights
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.iter()
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142
assignment-1b/src/scene/input_file.rs
Normal file
142
assignment-1b/src/scene/input_file.rs
Normal file
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@ -0,0 +1,142 @@
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use std::{fs::File, io::Read, path::Path};
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use anyhow::Result;
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use nalgebra::Vector3;
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use crate::scene::{
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cylinder::Cylinder,
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data::{Light, LightKind, Material, Object},
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sphere::Sphere,
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Scene,
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};
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impl Scene {
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/// Parse the input file into a scene
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pub fn from_input_file(path: impl AsRef<Path>) -> Result<Self> {
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let contents = {
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let mut contents = String::new();
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let mut file = File::open(path.as_ref())?;
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file.read_to_string(&mut contents)?;
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contents
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};
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let mut scene = Scene::default();
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let mut material_color = None;
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for line in contents.lines() {
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let mut parts = line.split_whitespace();
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let keyword = match parts.next() {
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Some(v) => v,
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None => continue,
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};
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if keyword == "imsize" {
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let parts = parts
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.map(|s| s.parse::<usize>().map_err(|e| e.into()))
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.collect::<Result<Vec<_>>>()?;
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if let [width, height] = parts[..] {
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scene.image_width = width;
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scene.image_height = height;
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}
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} else if keyword == "projection" {
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if let Some("parallel") = parts.next() {
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scene.parallel_projection = true;
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}
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}
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// Do float parsing instead
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else {
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let parts = parts
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.map(|s| s.parse::<f64>().map_err(|e| e.into()))
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.collect::<Result<Vec<_>>>()?;
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let read_vec3 = |start: usize| {
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if parts.len() < start + 3 {
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bail!("Vec3 requires 3 components.");
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}
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Ok(Vector3::new(
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parts[start],
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parts[start + 1],
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parts[start + 2],
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))
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};
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match keyword {
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"eye" => scene.eye_pos = read_vec3(0)?,
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"viewdir" => scene.view_dir = read_vec3(0)?,
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"updir" => scene.up_dir = read_vec3(0)?,
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"hfov" => scene.hfov = parts[0],
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"bkgcolor" => scene.bkg_color = read_vec3(0)?,
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"light" => {
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let kind = match parts[3] as usize {
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0 => LightKind::Directional {
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direction: read_vec3(0)?,
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},
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1 => LightKind::Point {
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location: read_vec3(0)?,
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},
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_ => bail!("Invalid w"),
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};
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let light = Light {
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kind,
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color: read_vec3(4)?,
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};
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scene.lights.push(light);
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}
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// mtlcolor Odr Odg Odb Osr Osg Osb ka kd ks n
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"mtlcolor" => {
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let diffuse_color = read_vec3(0)?;
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let specular_color = read_vec3(3)?;
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let material = Material {
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diffuse_color,
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specular_color,
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k_a: parts[6],
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k_d: parts[7],
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k_s: parts[8],
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exponent: parts[9],
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};
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let idx = scene.materials.len();
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material_color = Some(idx);
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scene.materials.push(material);
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}
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"sphere" => scene.objects.push(Object {
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kind: Box::new(Sphere {
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center: read_vec3(0)?,
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radius: parts[3],
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}),
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material: match material_color {
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Some(v) => v,
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None => {
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bail!("Each sphere must be preceded by a `mtlcolor` line")
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}
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},
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}),
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"cylinder" => scene.objects.push(Object {
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kind: Box::new(Cylinder {
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center: read_vec3(0)?,
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direction: read_vec3(3)?,
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radius: parts[6],
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length: parts[7],
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}),
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material: match material_color {
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Some(v) => v,
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None => {
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bail!("Each sphere must be preceded by a `mtlcolor` line")
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}
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},
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}),
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_ => bail!("Unknown keyword {keyword}"),
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}
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}
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}
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Ok(scene)
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}
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}
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@ -1,3 +1,32 @@
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pub mod data;
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pub mod sphere;
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pub mod cylinder;
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pub mod data;
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pub mod input_file;
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pub mod sphere;
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use nalgebra::Vector3;
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use crate::image::Color;
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use self::data::{DepthCueing, Light, Material, Object};
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#[derive(Debug, Default)]
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pub struct Scene {
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pub eye_pos: Vector3<f64>,
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pub view_dir: Vector3<f64>,
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pub up_dir: Vector3<f64>,
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/// Horizontal field of view (in degrees)
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pub hfov: f64,
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pub parallel_projection: bool,
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pub image_width: usize,
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pub image_height: usize,
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/// Background color
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pub bkg_color: Color,
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pub depth_cueing: DepthCueing,
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pub materials: Vec<Material>,
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pub lights: Vec<Light>,
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pub objects: Vec<Object>,
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}
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