diff --git a/assignment-1c/grading-criteria.md b/assignment-1c/grading-criteria.md new file mode 100644 index 000000000..6dc5d0f --- /dev/null +++ b/assignment-1c/grading-criteria.md @@ -0,0 +1,49 @@ +CSci 5607, Spring 2023 +Assignment 1c: Triangles and Texture +Due: Friday March 3rd + +- [x] The program robustly accepts extended scene description files that include + texture images, texture coordinates and surface normal vectors. The + program is able to robustly handle triangle definitions that either + include or do not include per-vertex normal directions and include or do + not include per-vertex texture coordinates, in addition to vertex + locations. The syntax used to define textured and/or smooth-shaded + triangles follows the classic .obj format as described in class. (5 pts) + +- [x] The program correctly computes ray/plane intersections, and correctly + performs point-in-triangle testing using barycentric coordinates, enabling + the correct rendering of scenes containing triangles as well as spheres. + (20 pts) + +- [x] The program is capable of rendering triangles using flat shading, in which + every pixel in a triangle is assigned the same color, obtained by + correctly evaluating the Phong illumination equation using the unit length + normal of the plane in which the triangle lies. (10 pts) + +- [ ] The program is capable of rendering triangles using smooth shading, in + which every pixel within a triangle is assigned a unique color, obtained + by evaluating the Phong illumination equation using a unit length normal + direction correctly interpolated from the three normal directions defined + at the three triangle vertices. (15 pts) + +- [x] The program is capable of rendering textured spheres. An appropriate + texture coordinate is computed at each ray/sphere intersection point. This + can be done at runtime using a pre-defined, hard-coded algorithm. The + computed texture coordinate is used to retrieve a correctly corresponding + color from the associated texture map, which replaces the object’s diffuse + color in the Phong illumination model when it is evaluated at that point. + (25 pts) + +- [ ] The program is capable of rendering textured triangles. The texture + coordinate at the ray/triangle intersection point is correctly + interpolated from the texture coordinates defined at each of the three + triangle vertices. The interpolated texture coordinate is used to retrieve + a correctly corresponding color from the associated texture map, which + replaces the object’s diffuse color in the Phong illumination model when + it is evaluated at that point. (25 pts) + +- [ ] Extra credit: The program is capable of reading a normal map from a file + and correctly using the values in that map to appropriately vary the + surface normal direction used when calculating the Phone illumination + equation at each point across the surface. The normal mapping is capable + of being applied to both triangles and spheres. (7 pts)