Refactor with macros
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parent
00000540b4
commit
973e03df4d
1 changed files with 147 additions and 78 deletions
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@ -1,15 +1,18 @@
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use std::{fs::File, io::Read, path::Path};
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use std::{fs::File, io::Read, path::Path, str::FromStr};
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use anyhow::Result;
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use anyhow::Result;
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use itertools::Itertools;
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use nalgebra::{Vector2, Vector3};
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use crate::{
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use crate::{
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image::Color,
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scene::{
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scene::{
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cylinder::Cylinder,
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cylinder::Cylinder,
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data::{Attenuation, Light, LightKind, Material, Object},
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data::{Attenuation, Light, LightKind, Material, Object},
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sphere::Sphere,
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sphere::Sphere,
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Scene,
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Scene,
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},
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},
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Point,
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Point, Vector,
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};
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};
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use super::data::{DepthCueing, ObjectKind};
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use super::data::{DepthCueing, ObjectKind};
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@ -51,99 +54,114 @@ impl Scene {
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}
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}
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// Do float parsing instead
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// Do float parsing instead
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else {
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else {
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let parts = parts
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/// Shortcut for reading something from the iterator and converting it
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.map(|s| s.parse::<f64>().map_err(|e| e.into()))
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/// into the appropriate format
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.collect::<Result<Vec<_>>>()?;
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macro_rules! r {
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($ty:ty) => {
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let read_vec3 = |start: usize| {
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<$ty>::construct(&mut parts, ())?
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ensure!(parts.len() >= start + 3, "Vec3 requires 3 components.");
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Ok(Point::new(parts[start], parts[start + 1], parts[start + 2]))
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};
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};
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match keyword {
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($ty:ty, $($ex:expr),* $(,)?) => {
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"eye" => scene.eye_pos = read_vec3(0)?,
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<$ty>::construct(&mut parts, $($ex,)*)?
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"viewdir" => scene.view_dir = read_vec3(0)?,
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};
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"updir" => scene.up_dir = read_vec3(0)?,
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}
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"hfov" => scene.hfov = parts[0],
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/// Shortcut for getting material color
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"bkgcolor" => scene.bkg_color = read_vec3(0)?,
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macro_rules! mat {
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() => {
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match material_color {
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Some(v) => v,
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None => {
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bail!("Each sphere must be preceded by a `mtlcolor` line")
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}
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}
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};
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}
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match keyword {
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"eye" => scene.eye_pos = r!(Vector3<f64>),
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"viewdir" => scene.view_dir = r!(Vector3<f64>),
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"updir" => scene.up_dir = r!(Vector3<f64>),
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"hfov" => scene.hfov = r!(f64),
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"bkgcolor" => scene.bkg_color = r!(Color),
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// light x y z w r g b
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// light x y z w r g b
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"light" => {
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"light" => {
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ensure!(parts.len() == 7, "Light requires 7 params");
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let vec3 = r!(Vector3<f64>);
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let w = r!(usize);
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let color = r!(Color);
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let kind = match parts[3] as usize {
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let kind = match w as usize {
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0 => LightKind::Directional {
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0 => LightKind::Directional { direction: vec3 },
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direction: read_vec3(0)?,
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},
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1 => LightKind::Point {
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1 => LightKind::Point {
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location: read_vec3(0)?,
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location: vec3,
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attenuation: None,
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attenuation: None,
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},
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},
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_ => bail!("Invalid w; must be either 0 or 1"),
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_ => bail!("Invalid w; must be either 0 or 1"),
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};
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};
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let light = Light {
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kind,
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let light = Light { kind, color };
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color: read_vec3(4)?,
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};
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scene.lights.push(light);
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scene.lights.push(light);
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}
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}
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// attlight x y z w r g b c1 c2 c3
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// attlight x y z w r g b c1 c2 c3
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"attlight" => {
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"attlight" => {
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ensure!(parts.len() == 10, "Attenuated light requires 10 params");
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let vec3 = r!(Vector3<f64>);
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let w = r!(usize);
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let color = r!(Color);
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let c = r!(Vector3<f64>);
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let kind = match parts[3] as usize {
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let kind = match w as usize {
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// TODO: Is this even defined? Pending TA answer
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0 => LightKind::Directional { direction: vec3 },
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0 => LightKind::Directional {
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direction: read_vec3(0)?,
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},
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1 => LightKind::Point {
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1 => LightKind::Point {
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location: read_vec3(0)?,
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location: vec3,
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attenuation: Some(Attenuation {
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attenuation: Some(Attenuation {
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c1: parts[7],
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c1: c.x,
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c2: parts[8],
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c2: c.y,
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c3: parts[9],
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c3: c.z,
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}),
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}),
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},
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},
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_ => bail!("Invalid w; must be either 0 or 1"),
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_ => bail!("Invalid w; must be either 0 or 1"),
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};
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};
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let light = Light {
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kind,
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let light = Light { kind, color };
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color: read_vec3(4)?,
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};
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scene.lights.push(light);
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scene.lights.push(light);
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}
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}
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// depthcueing dcr dcg dcb amax amin distmax distmin
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// depthcueing dcr dcg dcb amax amin distmax distmin
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"depthcueing" => {
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"depthcueing" => {
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ensure!(parts.len() == 7, "Depth cueing requires 7 params");
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let color = r!(Color);
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let a_max = r!(f64);
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let a_min = r!(f64);
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let dist_max = r!(f64);
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let dist_min = r!(f64);
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let color = read_vec3(0)?;
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scene.depth_cueing = DepthCueing {
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scene.depth_cueing = DepthCueing {
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color,
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color,
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a_max: parts[3],
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a_max,
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a_min: parts[4],
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a_min,
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dist_max: parts[5],
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dist_max,
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dist_min: parts[6],
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dist_min,
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};
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};
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}
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}
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// mtlcolor Odr Odg Odb Osr Osg Osb ka kd ks n
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// mtlcolor Odr Odg Odb Osr Osg Osb ka kd ks n
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"mtlcolor" => {
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"mtlcolor" => {
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ensure!(parts.len() == 10, "Material color requires 10 params");
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let diffuse_color = r!(Color);
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let specular_color = r!(Color);
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let diffuse_color = read_vec3(0)?;
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let k_a = r!(f64);
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let specular_color = read_vec3(3)?;
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let k_d = r!(f64);
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let k_s = r!(f64);
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let exponent = r!(f64);
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let material = Material {
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let material = Material {
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diffuse_color,
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diffuse_color,
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specular_color,
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specular_color,
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k_a: parts[6],
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k_a,
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k_d: parts[7],
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k_d,
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k_s: parts[8],
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k_s,
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exponent: parts[9],
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exponent,
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};
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};
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let idx = scene.materials.len();
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let idx = scene.materials.len();
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@ -151,33 +169,32 @@ impl Scene {
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scene.materials.push(material);
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scene.materials.push(material);
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}
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}
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"sphere" => scene.objects.push(Object {
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"sphere" => {
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kind: ObjectKind::Sphere(Sphere {
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let center = r!(Point);
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center: read_vec3(0)?,
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let radius = r!(f64);
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radius: parts[3],
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}),
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material: match material_color {
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Some(v) => v,
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None => {
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bail!("Each sphere must be preceded by a `mtlcolor` line")
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}
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},
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}),
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"cylinder" => scene.objects.push(Object {
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scene.objects.push(Object {
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kind: ObjectKind::Cylinder(Cylinder {
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kind: ObjectKind::Sphere(Sphere { center, radius }),
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center: read_vec3(0)?,
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material: mat!(),
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direction: read_vec3(3)?,
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});
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radius: parts[6],
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length: parts[7],
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}),
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material: match material_color {
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Some(v) => v,
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None => {
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bail!("Each sphere must be preceded by a `mtlcolor` line")
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}
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}
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},
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"cylinder" => {
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let center = r!(Point);
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let direction = r!(Vector);
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let radius = r!(f64);
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let length = r!(f64);
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scene.objects.push(Object {
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kind: ObjectKind::Cylinder(Cylinder {
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center,
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direction,
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radius,
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length,
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}),
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}),
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material: mat!(),
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});
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}
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_ => bail!("Unknown keyword {keyword}"),
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_ => bail!("Unknown keyword {keyword}"),
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}
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}
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@ -187,3 +204,55 @@ impl Scene {
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Ok(scene)
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Ok(scene)
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}
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}
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}
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}
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pub trait Construct: Sized {
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type Args;
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/// Construct an element of this type from an iterator over strings.
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fn construct<'a, I>(it: &mut I, args: Self::Args) -> Result<Self>
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where
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I: Iterator<Item = &'a str>;
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}
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macro_rules! impl_construct {
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($ty:ty) => {
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impl Construct for $ty {
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type Args = ();
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fn construct<'a, I>(it: &mut I, args: Self::Args) -> Result<Self>
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where
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I: Iterator<Item = &'a str>,
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{
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let item = match it.next() {
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Some(v) => v,
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None => bail!("Ran out of items"),
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};
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Ok(item.parse()?)
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}
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}
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};
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}
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impl_construct!(f64);
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impl_construct!(usize);
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impl Construct for Vector3<f64> {
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type Args = ();
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fn construct<'a, I>(it: &mut I, args: Self::Args) -> Result<Self>
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where
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I: Iterator<Item = &'a str>,
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{
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let (x, y, z) = match it.next_tuple() {
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Some(v) => v,
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None => bail!("Expected 3 values"),
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};
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let x: f64 = x.parse()?;
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let y: f64 = y.parse()?;
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let z: f64 = z.parse()?;
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Ok(Vector3::new(x, y, z))
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}
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}
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