Wrap comments
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15b1191c69
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5 changed files with 25 additions and 12 deletions
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@ -59,7 +59,7 @@ pub fn parse_input_file(path: impl AsRef<Path>) -> Result<Scene> {
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let idx = scene.material_colors.len();
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material_color = Some(idx);
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scene.material_colors.push(read_vec3()?);
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},
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}
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"sphere" => scene.objects.push(Object::Sphere(Sphere {
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center: read_vec3()?,
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@ -35,8 +35,8 @@ struct Opt {
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///
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/// imsize [width] [height]
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///
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/// Where `imsize' is a keyword, and `width' and `height' are integer values denoting the desired
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/// size of the image to be generated.
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/// Where `imsize' is a keyword, and `width' and `height' are integer values
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/// denoting the desired size of the image to be generated.
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#[clap()]
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input_path: PathBuf,
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@ -59,8 +59,8 @@ fn main() -> Result<()> {
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// Compute dimensions of viewing window based on field of view
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let viewing_width = {
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// Divide the angle in 2 since we are trying to use trig rules so we must get it from a right
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// triangle
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// Divide the angle in 2 since we are trying to use trig rules so we must
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// get it from a right triangle
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let half_hfov = scene.hfov / 2.0;
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// tan(hfov / 2) = w / 2d
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@ -101,7 +101,9 @@ fn main() -> Result<()> {
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// Loop through every single pixel of the output file
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let mut pixels =
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vec![Pixel::default(); scene.image_width * scene.image_width];
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for (px, py) in (0..scene.image_width).cartesian_product(0..scene.image_height) {
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for (px, py) in
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(0..scene.image_width).cartesian_product(0..scene.image_height)
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{
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let pixel_in_space = pixel_translation(px, py);
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let ray = Ray::from_endpoints(scene.eye_pos, pixel_in_space);
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@ -111,7 +113,8 @@ fn main() -> Result<()> {
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.filter_map(|object| {
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let sphere = match object {
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Object::Sphere(v) => v,
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_ => return None, // TODO: Handle other object types for intersection as well
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_ => return None, /* TODO: Handle other object types for
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* intersection as well */
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};
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ray.intersects_at(sphere).map(|t| (t, sphere))
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@ -120,7 +123,8 @@ fn main() -> Result<()> {
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let pixel_color = match earliest_intersection {
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Some((_, sphere)) => scene.material_colors[sphere.material],
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// There was no intersection, so this should default to the background color
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// There was no intersection, so this should default to the background
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// color
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None => scene.bkg_color,
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};
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@ -3,8 +3,8 @@ use crate::vec3::Vec3;
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/// A normalized parametric Ray of the form (origin + direction * time)
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///
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/// That means at any time t: f64, the point represented by origin + direction * time occurs on the
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/// ray.
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/// That means at any time t: f64, the point represented by origin + direction *
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/// time occurs on the ray.
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#[derive(Debug)]
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pub struct Ray {
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origin: Vec3,
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@ -26,7 +26,8 @@ impl Ray {
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self.origin + self.direction * time
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}
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/// Given a sphere, returns the first time at which this ray intersects the sphere.
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/// Given a sphere, returns the first time at which this ray intersects the
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/// sphere.
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///
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/// If there is no intersection point, returns None.
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pub fn intersects_at(&self, sphere: &Sphere) -> Option<f64> {
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@ -14,7 +14,14 @@
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devShell = pkgs.mkShell {
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packages =
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(with pkgs; [ cargo-watch cargo-deny cargo-edit zip unzip ])
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++ (with toolchain; [ cargo rustc rustfmt clippy ]);
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++ (with toolchain; [
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cargo
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rustc
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clippy
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# Get the nightly version of rustfmt so we can wrap comments
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pkgs.fenix.default.rustfmt
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]);
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CARGO_UNSTABLE_SPARSE_REGISTRY = "true";
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};
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});
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@ -1,2 +1,3 @@
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max_width = 80
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tab_spaces = 2
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wrap_comments = true
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