--- geometry: margin=2cm output: pdf_document title: Exam 2 subtitle: CSCI 5607 date: \today author: | | Michael Zhang | zhan4854@umn.edu $\cdot$ ID: 5289259 --- \renewcommand{\c}[1]{\textcolor{gray}{#1}} ## Reflection and Refraction 1. Consider a sphere $S$ made of solid glass ($\eta$ = 1.5) that has radius $r = 3$ and is centered at the location $s = (2, 2, 10)$ in a vaccum ($\eta = 1.0$). If a ray emanating from the point $e = (0, 0, 0)$ intersects $S$ at a point $p = (1, 4, 8)$: a. (2 points) What is the angle of incidence $\theta_i$ ? First, the normal at the point $(1, 4, 8)$ is determined by subtracting that point from the center $(2, 2, 10)$, which gets us $N = (2 - 1, 2 - 4, 10 - 8) = (1, -2, 2)$. Then, to determine the angle between b. (1 points) What is the angle of reflection $\theta_r$ ? c. (3 points) What is the direction of the reflected ray? d. (3 points) What is the angle of transmission $\theta_t$ ? e. (4 points) What is the direction of the transmitted ray? Using Snell's law, we know that $\eta_1 \sin \theta_1 = \eta_2 \sin \theta_2$. In this case, let material 1 be the vacuum, and material 2 be the glass. Then, we have $1.0 \times \sin \theta_1$ ## Geometric Transformations 2. \c{(8 points) Consider the airplane model below, defined in object coordinates with its center at $(0, 0, 0)$, its wings aligned with the $\pm x$ axis, its tail pointing upwards in the $+y$ direction and its nose facing in the $+z$ direction. Derive a sequence of model transformation matrices that can be applied to the vertices of the airplane to position it in space at the location $p = (4, 4, 7)$, with a direction of flight $w = (2, 1, –2)$ and the wings aligned with the direction $d = (–2, 2, –1)$.} The translation matrix is $$ \begin{bmatrix} 1 & 0 & 0 & x \\ 0 & 1 & 0 & y \\ 0 & 0 & 1 & z \\ 0 & 0 & 0 & 1 \\ \end{bmatrix} = \begin{bmatrix} 1 & 0 & 0 & 4 \\ 0 & 1 & 0 & 4 \\ 0 & 0 & 1 & 7 \\ 0 & 0 & 0 & 1 \\ \end{bmatrix} $$ Since the direction of flight was originally $(0, 0, 1)$, we have to transform it to $(2, 1, -2)$. ## Clipping 9. \c{Consider the triangle whose vertex positions, after the viewport transformation, lie in the centers of the pixels: $p_0 = (3, 3), p_1 = (9, 5), p_2 = (11, 11)$.} Starting at $p_0$, the three vectors are: - $v_0 = p_1 - p_0 = (9 - 3, 5 - 3) = (6, 2)$ - $v_1 = p_2 - p_1 = (11 - 9, 11 - 5) = (2, 6)$ - $v_2 = p_0 - p_2 = (3 - 11, 3 - 11) = (-8, -8)$ The first edge vector $e$ would be $(6, 2)$, and the edge normal would be that rotated by $90^\circ$. a. \c{(6 points) Define the edge equations and tests that would be applied, during the rasterization process, to each pixel $(x, y)$ within the bounding rectangle $3 \le x \le 11, 3 \le y \le 11$ to determine if that pixel is inside the triangle or not.} b. \c{(3 points) Consider the three pixels $p_4 = (6, 4), p_5 = (7, 7)$, and $p_6 = (10, 8)$. Which of these would be considered to lie inside the triangle, according to the methods taught in class?}