csci5607/assignment-2b/CMakeLists.txt
2023-04-16 00:22:02 -05:00

79 lines
2.3 KiB
CMake

# Set the minimum required version of cmake for this project
cmake_minimum_required (VERSION 3.1)
# Create a project called 'HW2b'
project(HW2b)
# Generate the `compile_commands.json` file.
set(CMAKE_EXPORT_COMPILE_COMMANDS ON CACHE INTERNAL "")
if(CMAKE_EXPORT_COMPILE_COMMANDS)
set(CMAKE_CXX_STANDARD_INCLUDE_DIRECTORIES
${CMAKE_CXX_IMPLICIT_INCLUDE_DIRECTORIES})
endif()
# Find OpenGL, set link library names and include paths
find_package(OpenGL REQUIRED)
set(OPENGL_LIBRARIES ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY})
set(OPENGL_INCLUDE_DIRS ${OPENGL_INCLUDE_DIR})
include_directories(${OPENGL_INCLUDE_DIRS})
# Disable building some of the extra things GLFW has (examples, tests, docs)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL " " FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL " " FORCE)
set(GLFW_BUILD_DOCS OFF CACHE BOOL " " FORCE)
add_definitions( -DMY_SRC_DIR="${CMAKE_CURRENT_SOURCE_DIR}/src/" )
add_definitions( -DMY_DATA_DIR="${CMAKE_CURRENT_SOURCE_DIR}/data/" )
# Run cmake on the CMakeLists.txt file found inside of the GLFW directory
add_subdirectory(ext/glfw)
# Make a list of all the source files
set(
SOURCES
src/main.cpp
ext/glad/src/glad.c
)
# Make a list of all the header files
set(
INCLUDES
src/shader.hpp
src/trimesh.hpp
)
# Make a list of all of the directories to look in when doing #include "whatever.h"
set(
INCLUDE_DIRS
ext/
ext/glfw/include
ext/glad/include
)
# Make a list of the libraries
set(
LIBS
glfw
${OPENGL_LIBRARIES}
)
# Define what we are trying to produce here (an executable),
# and what items are needed to create it (the header and source files)
add_executable(${PROJECT_NAME} ${SOURCES} ${INCLUDES})
# Tell cmake which directories to look in when you #include a file
# Equivalent to the "-I" option for g++
include_directories(${INCLUDE_DIRS})
# Tell cmake which libraries to link to
# Equivalent to the "-l" option for g++
target_link_libraries(${PROJECT_NAME} PRIVATE ${LIBS})
# For Visual Studio only
if (MSVC)
# Do a parallel compilation of this project
target_compile_options(${PROJECT_NAME} PRIVATE "/MP")
# Have this project be the default startup project (the one to build/run when hitting F5)
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${PROJECT_NAME})
endif()