merge the two lessons files
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2 changed files with 5 additions and 20 deletions
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@ -7,6 +7,7 @@ Some of these things still need to be changes, some of them are already changed,
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- Type classes don't work well together with bundled structures and coercions in Lean (the instance is_contr_unit will not unify with (is_contr punit).
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- Overloading doesn't work well in Lean (mostly by degrading error messages)
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- avoid rec_on, don't formulate induction principles using "on", the order of arguments is worse
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- squares of maps, pointed maps and similar objects should be defined with operations on them. Squares of maps should be a structure, because we don't want that `hsquare t b l r` is definitionally equal to `hsquare (r ∘ t) b l id`.
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- It is useful to do categorical properties more uniformly. Define a 1-coherent ∞-category, which is a precategory (or category?) where the homs are not assumed to be sets. Examples include
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+ `Type` (with `→`),
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+ `A → B` (with `~`),
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@ -16,4 +17,7 @@ Some of these things still need to be changes, some of them are already changed,
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+ spectrum (with `→ₛ`)
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+ ...
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You cannot formulate everything in this, but it would be useful to compose natural transformations (instead of composing functions and manually show naturality).
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Disadvantage: doesn't work
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Disadvantage: doesn't work for everything, at some point you have to resort to higher categorical reasoning. Also, it might be challenging to formulate things like functoriality of pi's and sigma's.
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- Type class inference for equivalences doesn't really work in Lean, since it recognizes that `f ∘ id` is definitionally `f`, hence it can always apply `is_equiv_compose` and get trapped in a loop.
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- Coercions should all be defined *immediately* after defining a structure, *before* declaring any
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instances. This is because the coercion graph is updated after each declared coercion.
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19
lessons.md
19
lessons.md
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@ -1,19 +0,0 @@
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Things I would do differently with hindsight:
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* Make pointed dependent maps primitive:
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```lean
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structure ppi (A : Type*) (P : A → Type) (p : P pt) :=
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(to_fun : Π a : A, P a)
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(resp_pt : to_fun (Point A) = p)
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```
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(maybe the last argument should be `[p : pointed (P pt)]`). Define pointed (non-dependent) maps as a special case.
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Note: assuming `P : A → Type*` is not general enough.
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* Use squares, also for maps, pointed maps, ... heavily
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* Type classes for equivalences don't really work
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* Coercions should all be defined *immediately* after defining a structure, *before* declaring any
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instances. This is because the coercion graph is updated after each declared coercion.
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* [maybe] make bundled structures primitive
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