blog/content/posts/2022-10-27-dependent-types.md

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+++ title = "Dependent Types from First Principles" slug = "dependent-types" date = 2022-10-27 tags = ["type-theory"] toc = true math = true draft = true +++

It's frequently said that computers are just made of 1s and 0s. As programmers, we induce structure into this sea of 1s and 0s to build a rich collection of abstractions that can produce the entire software ecosystem as we know it. But how does this work? Let's start from the beginning.

Bits and Bytes

On the lowest level, your computer is actually a tiny network of many components, but let's pretend for a second it's just a giant list of bits. Something like this.

011101110110100001111001001000000110010001101001011001000010000001111001011011110111010100100000011001000110010101100011011011110110010001100101001000000111010001101000011010010111001100100000011011000110111101101100

This is often a mess, so we like to chunk these into groups of 8, called an octet, and then represent it as a 2-digit base 16 number. For example, the string above would look something like this:

77 68 79 20 64 69 64 20 79 6f 75 20 64 65 63 6f 64 65 20 74 68 69 73 20 6c 6f 6c

We've just turned our series of 1s and 0s into some numbers and letters. Great. Now what? How do we get programs, images, and video from this? Well, we have to induce some structure.

Building Blocks

Suppose you had a pile of sugar and a pile of salt. They both look pretty similar, but if you were to put them into the same pile, cooking would be a disaster. You would not want to use salt where you wanted to use sugar, or vice versa.

Same thing in computing. We have developed byte-level representations for several basic kinds of data, but without distinction, it's hard to tell them apart. So programmers developed types, ways of categorizing data so when we're just reading a series of 0s and 1s, we would know how to interpret it.

Raw Interpreted as number Interpreted as text
68 65 6c 6c 6f 448,378,203,247 hello

So now we know how to