More complicated - loads but untested

This commit is contained in:
Nicholas Kariniemi 2015-08-15 15:14:27 +03:00
parent 14a8c340e0
commit cd94b6a966

View file

@ -1,27 +1,37 @@
N = 2
S = 3
STATES = {0..S-1}
CONN_NAMES = {0..N-1}
channel input, render, up, down:STATES
channel save:CONN_NAMES.STATES
channel input, render, up, down, save, saved:STATES
apply(state, patch) = (state + patch) % S
diff(state1, state2) = (state2 - state1) % S
CLIENT(i, state, shadow) =
input?new_state -> up!diff(shadow, new_state) -> CLIENT(i, new_state, shadow)
[] down?patch -> if patch != 0
input?new_state
-> up!diff(shadow, new_state)
-> CLIENT(i, new_state, shadow)
[] down?patch
-> if patch != 0
then render!apply(state, patch) -> CLIENT(i, apply(state, patch), apply(shadow, patch))
else CLIENT(i, state, state)
SERVER(i, state, shadow) =
up?patch -> save!i!apply(state, patch)
-> down!diff(apply(shadow, patch), apply(state, patch))
-> SERVER(i, apply(state, patch), apply(shadow, patch))
[] save?save_i?new_state -> if (new_state == state) then SERVER(i, state, shadow) else
down!diff(apply(shadow, patch), apply(state, patch))
-> SERVER(i, apply(state, patch), apply(shadow, patch)
SERVER(i, shadow) =
up?patch
-> save!patch
-> saved?new_state
-> down!diff(apply(shadow, patch), new_state)
-> SERVER(i, apply(shadow, patch))
[] saved?new_state
-> if (new_state == shadow)
then SERVER(i, shadow)
else down!diff(shadow, new_state) -> SERVER(i, new_state)
SYSTEM = CLIENT(0, 0, 0) ||| CLIENT(1, 0, 0) ||| SERVER(0, 0, 0) ||| SERVER(1, 0, 0)
DB(state) = save?patch -> saved!apply(state, patch) -> DB(apply(state, patch))
state = 0
SYSTEM = CLIENT(0, state, state)
||| CLIENT(1, state, state)
||| SERVER(0, state)
||| SERVER(1, state)
||| DB(state)
assert SYSTEM :[deadlock free [F]]