More complicated - loads but untested
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1 changed files with 24 additions and 14 deletions
38
csp/sync.csp
38
csp/sync.csp
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@ -1,27 +1,37 @@
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N = 2
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S = 3
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STATES = {0..S-1}
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CONN_NAMES = {0..N-1}
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channel input, render, up, down:STATES
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channel save:CONN_NAMES.STATES
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channel input, render, up, down, save, saved:STATES
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apply(state, patch) = (state + patch) % S
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diff(state1, state2) = (state2 - state1) % S
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CLIENT(i, state, shadow) =
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input?new_state -> up!diff(shadow, new_state) -> CLIENT(i, new_state, shadow)
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[] down?patch -> if patch != 0
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input?new_state
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-> up!diff(shadow, new_state)
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-> CLIENT(i, new_state, shadow)
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[] down?patch
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-> if patch != 0
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then render!apply(state, patch) -> CLIENT(i, apply(state, patch), apply(shadow, patch))
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else CLIENT(i, state, state)
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SERVER(i, state, shadow) =
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up?patch -> save!i!apply(state, patch)
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-> down!diff(apply(shadow, patch), apply(state, patch))
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-> SERVER(i, apply(state, patch), apply(shadow, patch))
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[] save?save_i?new_state -> if (new_state == state) then SERVER(i, state, shadow) else
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down!diff(apply(shadow, patch), apply(state, patch))
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-> SERVER(i, apply(state, patch), apply(shadow, patch)
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SERVER(i, shadow) =
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up?patch
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-> save!patch
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-> saved?new_state
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-> down!diff(apply(shadow, patch), new_state)
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-> SERVER(i, apply(shadow, patch))
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[] saved?new_state
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-> if (new_state == shadow)
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then SERVER(i, shadow)
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else down!diff(shadow, new_state) -> SERVER(i, new_state)
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SYSTEM = CLIENT(0, 0, 0) ||| CLIENT(1, 0, 0) ||| SERVER(0, 0, 0) ||| SERVER(1, 0, 0)
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DB(state) = save?patch -> saved!apply(state, patch) -> DB(apply(state, patch))
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state = 0
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SYSTEM = CLIENT(0, state, state)
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||| CLIENT(1, state, state)
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||| SERVER(0, state)
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||| SERVER(1, state)
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||| DB(state)
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assert SYSTEM :[deadlock free [F]]
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