lean2/src/bindings/lua/leanlua_state.h

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/*
Copyright (c) 2013 Microsoft Corporation. All rights reserved.
Released under Apache 2.0 license as described in the file LICENSE.
Author: Leonardo de Moura
*/
#pragma once
#include <memory>
#include <lua.hpp>
#include "library/script_evaluator.h"
#include "bindings/lua/lua_exception.h"
namespace lean {
class environment;
class state;
/**
\brief Wrapper for lua_State objects which contains all Lean bindings.
*/
class leanlua_state : public script_evaluator {
public:
struct imp;
private:
std::shared_ptr<imp> m_ptr;
leanlua_state(std::weak_ptr<imp> const & ptr);
friend class leanlua_thread;
friend class data_channel;
friend int state_dostring(lua_State * L);
friend int state_set_global(lua_State * L);
friend int mk_thread(lua_State * L);
friend int thread_wait(lua_State * L);
friend leanlua_state to_leanlua_state(lua_State * L);
public:
leanlua_state();
virtual ~leanlua_state();
/**
\brief Execute the file with the given name.
This method throws an exception if an error occurs.
*/
void dofile(char const * fname);
/**
\brief Execute the given string.
This method throws an exception if an error occurs.
*/
virtual void dostring(char const * str);
/**
\brief Execute the given script, but sets the registry with the given environment object.
The registry can be accessed by \str by invoking the function <tt>env()</tt>.
The script \c str should not store a reference to the environment \c env.
*/
virtual void dostring(char const * str, environment & env, state & st);
};
/**
\brief Return a reference to the leanlua_state object that is wrapping \c L.
*/
leanlua_state to_leanlua_state(lua_State * L);
}