Commit graph

6 commits

Author SHA1 Message Date
Leonardo de Moura
956f203a55 refactor(bindings/lua): move Lua bindings to the file associated with them
The directory bindings/lua was getting too big and had too many dependencies.
Moreover, it was getting too painful to edit/maintain two different places.
Now, the bindings for module X are in the directory that defines X.
For example, the bindings for util/name.cpp are located at util/name.cpp.

The only exception is the kernel. We do not want to inflate the kernel
with Lua bindings. The bindings for the kernel classes are located
at bindings/kernel_bindings.

Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
2013-11-26 19:15:56 -08:00
Leonardo de Moura
cd6bd79d63 refactor(lua): cleanup Lua API, improve performance
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
2013-11-14 17:33:46 -08:00
Leonardo de Moura
6575566f9f fix(lua): rename lua_ref to lref, lua_ref is a macro in LuaJIT
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
2013-11-14 15:50:56 -08:00
Leonardo de Moura
05f254f605 refactor(lua): move lua_ref to separate file
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
2013-11-14 14:41:54 -08:00
Leonardo de Moura
abe93dfec0 fix(lua/splay_tree): for_each method was crashing if the map was updated during for_each
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
2013-11-14 13:48:23 -08:00
Leonardo de Moura
64cce595a5 feat(lua): add splay_maps to the Lua API
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
2013-11-14 13:35:36 -08:00