openstellaris-vault/pages/map generation.md

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2023-05-20 07:26:34 +00:00
tags:: architecture
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- because of the nature of being able to add other empires later, we should generate a map filled with [star systems]([[star system]]) and [hyperlanes]([[hyperlane]])
- choose several of the core star systems and generate [primitive empires]([[primitive empire]])
- over the course of the game runtime, more [primitive empires]([[primitive empire]]) will spawn in the next [[progression ring]]
- generate naturally occurring [wormholes]([[wormhole]])