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ideas.md
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ideas.md
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# Openstellaris
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- Element-based system
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- there are N (~15-20) elements that can be found in space
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- different groupings: metals, gases, probably not going into the physics of how this shit actually works
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- different planets may spawn with varying proportions of elements
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- different combinations of elements may contribute to the same "purpose" but have incompatible tech trees (ex. GasA-extraction may allow for the discovery of A-related techs, but can't be used for GasB-related techs)
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- government system that isn't dictatorial
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- basically u can get control wrestled away from u by factions in a non-authoritarian state, maybe if factions grow large enough they could break out
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- game balancing problems:
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- balance goals:
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- combat
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- industrial production
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- medicine???
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- pop traits:
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-
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- prologue:
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- mostly same as stellaris, u are a ruler of some kind of empire that has unified control over ur planet and just discovered FTL travel
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- other design considerations:
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- comfortable scripting lang/env
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main.py
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main.py
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class Pop:
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pass
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class Planet:
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def __init__(self):
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self.pops = []
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for i in range(100):
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pass
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