openstellaris/ideas.md
2021-06-28 15:38:17 -05:00

1 KiB

Openstellaris

  • Element-based system

    • there are N (~15-20) elements that can be found in space
      • different groupings: metals, gases, probably not going into the physics of how this shit actually works
    • different planets may spawn with varying proportions of elements
    • different combinations of elements may contribute to the same "purpose" but have incompatible tech trees (ex. GasA-extraction may allow for the discovery of A-related techs, but can't be used for GasB-related techs)
  • government system that isn't dictatorial

    • basically u can get control wrestled away from u by factions in a non-authoritarian state, maybe if factions grow large enough they could break out
  • game balancing problems:

    • balance goals:
      • combat
      • industrial production
      • medicine???
  • pop traits:

  • prologue:

    • mostly same as stellaris, u are a ruler of some kind of empire that has unified control over ur planet and just discovered FTL travel
  • other design considerations:

    • comfortable scripting lang/env