stack before translating
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d53aff9212
commit
d372c50ecf
3 changed files with 23 additions and 5 deletions
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@ -16,8 +16,6 @@ wrapper script isn't written yet, in this case i just copied bass.dll to the pro
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roadmap
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-------
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- [ ] stacking
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- [ ] fix slider overlap problem
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- [ ] long term:
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- [ ] new framework
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@ -172,8 +172,8 @@ impl Game {
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let ho_time = (ho.inner.start_time.0 as f64) / 1000.0;
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let stacking = ho.stacking as f32 * STACK_DISTANCE as f32;
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let pos = [
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PLAYFIELD_BOUNDS.x + osupx_scale_x * ho.inner.pos.0 as f32 - stacking,
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PLAYFIELD_BOUNDS.y + osupx_scale_y * ho.inner.pos.1 as f32 - stacking,
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PLAYFIELD_BOUNDS.x + osupx_scale_x * (ho.inner.pos.0 as f32 - stacking),
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PLAYFIELD_BOUNDS.y + osupx_scale_y * (ho.inner.pos.1 as f32 - stacking),
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];
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let color = draw_info.color;
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@ -72,7 +72,7 @@ pub fn render_slider<'a>(
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})
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.collect::<Vec<Point2<f32>>>();
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// draw slider body
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// draw slider border
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let canvas = Canvas::with_window_size(ctx)?;
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let opts = StrokeOptions::default()
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.with_line_cap(LineCap::Round)
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@ -88,6 +88,26 @@ pub fn render_slider<'a>(
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graphics::clear(ctx, Color::new(0.0, 0.0, 0.0, 0.0));
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graphics::draw(ctx, &body, DrawParam::default())?;
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graphics::set_canvas(ctx, None);
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let mut border_color = graphics::WHITE;
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border_color.a = color.a;
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graphics::draw(ctx, &canvas, DrawParam::default().color(border_color))?;
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// draw slider body
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let canvas = Canvas::with_window_size(ctx)?;
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let opts = StrokeOptions::default()
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.with_line_cap(LineCap::Round)
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.with_line_join(LineJoin::Round)
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.with_line_width(cs_real as f32 * 1.8);
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let body = Mesh::new_polyline(
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ctx,
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DrawMode::Stroke(opts),
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spline_mapped.as_ref(),
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graphics::WHITE,
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)?;
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graphics::set_canvas(ctx, Some(&canvas));
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graphics::clear(ctx, Color::new(0.0, 0.0, 0.0, 0.0));
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graphics::draw(ctx, &body, DrawParam::default())?;
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graphics::set_canvas(ctx, None);
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graphics::draw(ctx, &canvas, DrawParam::default().color(color))?;
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// draw control points wireframe
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