12 lines
No EOL
280 B
GLSL
Executable file
12 lines
No EOL
280 B
GLSL
Executable file
// vertex shader template
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#version 150
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in vec4 vertex_position;
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in vec4 vertex_color;
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out vec4 vcolor;
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uniform mat4 M;
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void main() {
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gl_Position = M*vertex_position; // update vertex position using M
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vcolor = vertex_color; // pass vertex color to fragment shader
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} |