3292 lines
161 KiB
C
Executable file
3292 lines
161 KiB
C
Executable file
/*
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OpenGL loader generated by glad 0.1.33 on Thu Nov 7 06:39:07 2019.
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Language/Generator: C/C++
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Specification: gl
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APIs: gl=3.1
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Profile: compatibility
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Extensions:
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Loader: True
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Local files: False
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Omit khrplatform: False
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Reproducible: False
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Commandline:
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--profile="compatibility" --api="gl=3.1" --generator="c" --spec="gl" --extensions=""
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Online:
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https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.1
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*/
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#ifndef __glad_h_
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#define __glad_h_
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#ifdef __gl_h_
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#error OpenGL header already included, remove this include, glad already provides it
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#endif
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#define __gl_h_
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
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#define APIENTRY __stdcall
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#endif
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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#ifndef APIENTRYP
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#define APIENTRYP APIENTRY *
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#endif
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#ifndef GLAPIENTRY
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#define GLAPIENTRY APIENTRY
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct gladGLversionStruct {
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int major;
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int minor;
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};
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typedef void* (* GLADloadproc)(const char *name);
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#ifndef GLAPI
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# if defined(GLAD_GLAPI_EXPORT)
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# if defined(_WIN32) || defined(__CYGWIN__)
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# if defined(GLAD_GLAPI_EXPORT_BUILD)
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# if defined(__GNUC__)
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# define GLAPI __attribute__ ((dllexport)) extern
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# else
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# define GLAPI __declspec(dllexport) extern
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# endif
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# else
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# if defined(__GNUC__)
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# define GLAPI __attribute__ ((dllimport)) extern
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# else
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# define GLAPI __declspec(dllimport) extern
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# endif
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# endif
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# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)
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# define GLAPI __attribute__ ((visibility ("default"))) extern
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# else
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# define GLAPI extern
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# endif
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# else
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# define GLAPI extern
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# endif
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#endif
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GLAPI struct gladGLversionStruct GLVersion;
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GLAPI int gladLoadGL(void);
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GLAPI int gladLoadGLLoader(GLADloadproc);
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#include <KHR/khrplatform.h>
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef void GLvoid;
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typedef khronos_int8_t GLbyte;
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typedef khronos_uint8_t GLubyte;
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typedef khronos_int16_t GLshort;
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typedef khronos_uint16_t GLushort;
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typedef int GLint;
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typedef unsigned int GLuint;
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typedef khronos_int32_t GLclampx;
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typedef int GLsizei;
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typedef khronos_float_t GLfloat;
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typedef khronos_float_t GLclampf;
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typedef double GLdouble;
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typedef double GLclampd;
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typedef void *GLeglClientBufferEXT;
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typedef void *GLeglImageOES;
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typedef char GLchar;
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typedef char GLcharARB;
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#ifdef __APPLE__
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typedef void *GLhandleARB;
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#else
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typedef unsigned int GLhandleARB;
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#endif
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typedef khronos_uint16_t GLhalf;
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typedef khronos_uint16_t GLhalfARB;
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typedef khronos_int32_t GLfixed;
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typedef khronos_intptr_t GLintptr;
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typedef khronos_intptr_t GLintptrARB;
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typedef khronos_ssize_t GLsizeiptr;
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typedef khronos_ssize_t GLsizeiptrARB;
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typedef khronos_int64_t GLint64;
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typedef khronos_int64_t GLint64EXT;
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typedef khronos_uint64_t GLuint64;
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typedef khronos_uint64_t GLuint64EXT;
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typedef struct __GLsync *GLsync;
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struct _cl_context;
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struct _cl_event;
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typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
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typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
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typedef unsigned short GLhalfNV;
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typedef GLintptr GLvdpauSurfaceNV;
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typedef void (APIENTRY *GLVULKANPROCNV)(void);
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_FALSE 0
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#define GL_TRUE 1
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_QUADS 0x0007
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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#define GL_ZERO 0
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#define GL_ONE 1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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#define GL_NONE 0
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#define GL_FRONT_LEFT 0x0400
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#define GL_FRONT_RIGHT 0x0401
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#define GL_BACK_LEFT 0x0402
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#define GL_BACK_RIGHT 0x0403
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_LEFT 0x0406
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#define GL_RIGHT 0x0407
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_NO_ERROR 0
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVALID_OPERATION 0x0502
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#define GL_OUT_OF_MEMORY 0x0505
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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#define GL_POINT_SIZE 0x0B11
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#define GL_POINT_SIZE_RANGE 0x0B12
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#define GL_POINT_SIZE_GRANULARITY 0x0B13
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_LINE_WIDTH 0x0B21
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#define GL_LINE_WIDTH_RANGE 0x0B22
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#define GL_LINE_WIDTH_GRANULARITY 0x0B23
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#define GL_POLYGON_MODE 0x0B40
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#define GL_POLYGON_SMOOTH 0x0B41
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#define GL_CULL_FACE 0x0B44
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_FRONT_FACE 0x0B46
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_TEST 0x0B71
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_STENCIL_TEST 0x0B90
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#define GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GL_STENCIL_FUNC 0x0B92
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#define GL_STENCIL_VALUE_MASK 0x0B93
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#define GL_STENCIL_FAIL 0x0B94
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define GL_STENCIL_REF 0x0B97
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#define GL_STENCIL_WRITEMASK 0x0B98
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#define GL_VIEWPORT 0x0BA2
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#define GL_DITHER 0x0BD0
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#define GL_BLEND_DST 0x0BE0
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#define GL_BLEND_SRC 0x0BE1
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#define GL_BLEND 0x0BE2
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#define GL_LOGIC_OP_MODE 0x0BF0
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#define GL_DRAW_BUFFER 0x0C01
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#define GL_READ_BUFFER 0x0C02
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#define GL_SCISSOR_BOX 0x0C10
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_DOUBLEBUFFER 0x0C32
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#define GL_STEREO 0x0C33
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#define GL_LINE_SMOOTH_HINT 0x0C52
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#define GL_POLYGON_SMOOTH_HINT 0x0C53
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#define GL_UNPACK_SWAP_BYTES 0x0CF0
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#define GL_UNPACK_LSB_FIRST 0x0CF1
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#define GL_UNPACK_ROW_LENGTH 0x0CF2
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#define GL_UNPACK_SKIP_ROWS 0x0CF3
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#define GL_UNPACK_SKIP_PIXELS 0x0CF4
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_PACK_SWAP_BYTES 0x0D00
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#define GL_PACK_LSB_FIRST 0x0D01
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#define GL_PACK_ROW_LENGTH 0x0D02
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#define GL_PACK_SKIP_ROWS 0x0D03
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#define GL_PACK_SKIP_PIXELS 0x0D04
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#define GL_PACK_ALIGNMENT 0x0D05
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A
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#define GL_SUBPIXEL_BITS 0x0D50
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#define GL_TEXTURE_1D 0x0DE0
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_TEXTURE_WIDTH 0x1000
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#define GL_TEXTURE_HEIGHT 0x1001
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#define GL_TEXTURE_BORDER_COLOR 0x1004
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#define GL_DONT_CARE 0x1100
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#define GL_FASTEST 0x1101
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#define GL_NICEST 0x1102
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_STACK_OVERFLOW 0x0503
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#define GL_STACK_UNDERFLOW 0x0504
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#define GL_CLEAR 0x1500
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#define GL_AND 0x1501
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#define GL_AND_REVERSE 0x1502
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#define GL_COPY 0x1503
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#define GL_AND_INVERTED 0x1504
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#define GL_NOOP 0x1505
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#define GL_XOR 0x1506
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#define GL_OR 0x1507
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#define GL_NOR 0x1508
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#define GL_EQUIV 0x1509
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#define GL_INVERT 0x150A
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#define GL_OR_REVERSE 0x150B
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#define GL_COPY_INVERTED 0x150C
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#define GL_OR_INVERTED 0x150D
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#define GL_NAND 0x150E
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#define GL_SET 0x150F
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#define GL_TEXTURE 0x1702
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#define GL_COLOR 0x1800
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#define GL_DEPTH 0x1801
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#define GL_STENCIL 0x1802
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#define GL_STENCIL_INDEX 0x1901
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#define GL_DEPTH_COMPONENT 0x1902
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#define GL_RED 0x1903
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#define GL_GREEN 0x1904
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#define GL_BLUE 0x1905
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#define GL_ALPHA 0x1906
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#define GL_RGB 0x1907
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#define GL_RGBA 0x1908
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#define GL_POINT 0x1B00
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#define GL_LINE 0x1B01
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#define GL_FILL 0x1B02
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#define GL_KEEP 0x1E00
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#define GL_REPLACE 0x1E01
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#define GL_INCR 0x1E02
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#define GL_DECR 0x1E03
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#define GL_VENDOR 0x1F00
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#define GL_RENDERER 0x1F01
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#define GL_VERSION 0x1F02
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#define GL_EXTENSIONS 0x1F03
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#define GL_NEAREST 0x2600
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#define GL_LINEAR 0x2601
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_WRAP_T 0x2803
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#define GL_REPEAT 0x2901
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#define GL_CURRENT_BIT 0x00000001
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#define GL_POINT_BIT 0x00000002
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#define GL_LINE_BIT 0x00000004
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#define GL_POLYGON_BIT 0x00000008
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#define GL_POLYGON_STIPPLE_BIT 0x00000010
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#define GL_PIXEL_MODE_BIT 0x00000020
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#define GL_LIGHTING_BIT 0x00000040
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#define GL_FOG_BIT 0x00000080
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#define GL_ACCUM_BUFFER_BIT 0x00000200
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#define GL_VIEWPORT_BIT 0x00000800
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#define GL_TRANSFORM_BIT 0x00001000
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#define GL_ENABLE_BIT 0x00002000
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#define GL_HINT_BIT 0x00008000
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#define GL_EVAL_BIT 0x00010000
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#define GL_LIST_BIT 0x00020000
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#define GL_TEXTURE_BIT 0x00040000
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#define GL_SCISSOR_BIT 0x00080000
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#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
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#define GL_QUAD_STRIP 0x0008
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#define GL_POLYGON 0x0009
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#define GL_ACCUM 0x0100
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#define GL_LOAD 0x0101
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#define GL_RETURN 0x0102
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#define GL_MULT 0x0103
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#define GL_ADD 0x0104
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#define GL_AUX0 0x0409
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#define GL_AUX1 0x040A
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#define GL_AUX2 0x040B
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#define GL_AUX3 0x040C
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#define GL_2D 0x0600
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#define GL_3D 0x0601
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#define GL_3D_COLOR 0x0602
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#define GL_3D_COLOR_TEXTURE 0x0603
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#define GL_4D_COLOR_TEXTURE 0x0604
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#define GL_PASS_THROUGH_TOKEN 0x0700
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#define GL_POINT_TOKEN 0x0701
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#define GL_LINE_TOKEN 0x0702
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#define GL_POLYGON_TOKEN 0x0703
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#define GL_BITMAP_TOKEN 0x0704
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#define GL_DRAW_PIXEL_TOKEN 0x0705
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#define GL_COPY_PIXEL_TOKEN 0x0706
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#define GL_LINE_RESET_TOKEN 0x0707
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#define GL_EXP 0x0800
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#define GL_EXP2 0x0801
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#define GL_COEFF 0x0A00
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#define GL_ORDER 0x0A01
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#define GL_DOMAIN 0x0A02
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#define GL_PIXEL_MAP_I_TO_I 0x0C70
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#define GL_PIXEL_MAP_S_TO_S 0x0C71
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#define GL_PIXEL_MAP_I_TO_R 0x0C72
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#define GL_PIXEL_MAP_I_TO_G 0x0C73
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#define GL_PIXEL_MAP_I_TO_B 0x0C74
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#define GL_PIXEL_MAP_I_TO_A 0x0C75
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#define GL_PIXEL_MAP_R_TO_R 0x0C76
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#define GL_PIXEL_MAP_G_TO_G 0x0C77
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#define GL_PIXEL_MAP_B_TO_B 0x0C78
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#define GL_PIXEL_MAP_A_TO_A 0x0C79
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#define GL_CURRENT_COLOR 0x0B00
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#define GL_CURRENT_INDEX 0x0B01
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#define GL_CURRENT_NORMAL 0x0B02
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#define GL_CURRENT_TEXTURE_COORDS 0x0B03
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#define GL_CURRENT_RASTER_COLOR 0x0B04
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#define GL_CURRENT_RASTER_INDEX 0x0B05
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#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
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#define GL_CURRENT_RASTER_POSITION 0x0B07
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#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
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#define GL_CURRENT_RASTER_DISTANCE 0x0B09
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#define GL_POINT_SMOOTH 0x0B10
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#define GL_LINE_STIPPLE 0x0B24
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#define GL_LINE_STIPPLE_PATTERN 0x0B25
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#define GL_LINE_STIPPLE_REPEAT 0x0B26
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#define GL_LIST_MODE 0x0B30
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#define GL_MAX_LIST_NESTING 0x0B31
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#define GL_LIST_BASE 0x0B32
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#define GL_LIST_INDEX 0x0B33
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#define GL_POLYGON_STIPPLE 0x0B42
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#define GL_EDGE_FLAG 0x0B43
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#define GL_LIGHTING 0x0B50
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#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
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#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
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#define GL_LIGHT_MODEL_AMBIENT 0x0B53
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#define GL_SHADE_MODEL 0x0B54
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#define GL_COLOR_MATERIAL_FACE 0x0B55
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#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
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#define GL_COLOR_MATERIAL 0x0B57
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#define GL_FOG 0x0B60
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#define GL_FOG_INDEX 0x0B61
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#define GL_FOG_DENSITY 0x0B62
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#define GL_FOG_START 0x0B63
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#define GL_FOG_END 0x0B64
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#define GL_FOG_MODE 0x0B65
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#define GL_FOG_COLOR 0x0B66
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#define GL_ACCUM_CLEAR_VALUE 0x0B80
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#define GL_MATRIX_MODE 0x0BA0
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#define GL_NORMALIZE 0x0BA1
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#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
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#define GL_PROJECTION_STACK_DEPTH 0x0BA4
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#define GL_TEXTURE_STACK_DEPTH 0x0BA5
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#define GL_MODELVIEW_MATRIX 0x0BA6
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#define GL_PROJECTION_MATRIX 0x0BA7
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#define GL_TEXTURE_MATRIX 0x0BA8
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#define GL_ATTRIB_STACK_DEPTH 0x0BB0
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#define GL_ALPHA_TEST 0x0BC0
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#define GL_ALPHA_TEST_FUNC 0x0BC1
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#define GL_ALPHA_TEST_REF 0x0BC2
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#define GL_LOGIC_OP 0x0BF1
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#define GL_AUX_BUFFERS 0x0C00
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#define GL_INDEX_CLEAR_VALUE 0x0C20
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#define GL_INDEX_WRITEMASK 0x0C21
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#define GL_INDEX_MODE 0x0C30
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#define GL_RGBA_MODE 0x0C31
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#define GL_RENDER_MODE 0x0C40
|
|
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
|
|
#define GL_POINT_SMOOTH_HINT 0x0C51
|
|
#define GL_FOG_HINT 0x0C54
|
|
#define GL_TEXTURE_GEN_S 0x0C60
|
|
#define GL_TEXTURE_GEN_T 0x0C61
|
|
#define GL_TEXTURE_GEN_R 0x0C62
|
|
#define GL_TEXTURE_GEN_Q 0x0C63
|
|
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
|
|
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
|
|
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
|
|
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
|
|
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
|
|
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
|
|
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
|
|
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
|
|
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
|
|
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
|
|
#define GL_MAP_COLOR 0x0D10
|
|
#define GL_MAP_STENCIL 0x0D11
|
|
#define GL_INDEX_SHIFT 0x0D12
|
|
#define GL_INDEX_OFFSET 0x0D13
|
|
#define GL_RED_SCALE 0x0D14
|
|
#define GL_RED_BIAS 0x0D15
|
|
#define GL_ZOOM_X 0x0D16
|
|
#define GL_ZOOM_Y 0x0D17
|
|
#define GL_GREEN_SCALE 0x0D18
|
|
#define GL_GREEN_BIAS 0x0D19
|
|
#define GL_BLUE_SCALE 0x0D1A
|
|
#define GL_BLUE_BIAS 0x0D1B
|
|
#define GL_ALPHA_SCALE 0x0D1C
|
|
#define GL_ALPHA_BIAS 0x0D1D
|
|
#define GL_DEPTH_SCALE 0x0D1E
|
|
#define GL_DEPTH_BIAS 0x0D1F
|
|
#define GL_MAX_EVAL_ORDER 0x0D30
|
|
#define GL_MAX_LIGHTS 0x0D31
|
|
#define GL_MAX_CLIP_PLANES 0x0D32
|
|
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
|
|
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
|
|
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
|
|
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
|
|
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
|
|
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
|
|
#define GL_INDEX_BITS 0x0D51
|
|
#define GL_RED_BITS 0x0D52
|
|
#define GL_GREEN_BITS 0x0D53
|
|
#define GL_BLUE_BITS 0x0D54
|
|
#define GL_ALPHA_BITS 0x0D55
|
|
#define GL_DEPTH_BITS 0x0D56
|
|
#define GL_STENCIL_BITS 0x0D57
|
|
#define GL_ACCUM_RED_BITS 0x0D58
|
|
#define GL_ACCUM_GREEN_BITS 0x0D59
|
|
#define GL_ACCUM_BLUE_BITS 0x0D5A
|
|
#define GL_ACCUM_ALPHA_BITS 0x0D5B
|
|
#define GL_NAME_STACK_DEPTH 0x0D70
|
|
#define GL_AUTO_NORMAL 0x0D80
|
|
#define GL_MAP1_COLOR_4 0x0D90
|
|
#define GL_MAP1_INDEX 0x0D91
|
|
#define GL_MAP1_NORMAL 0x0D92
|
|
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
|
|
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
|
|
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
|
|
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
|
|
#define GL_MAP1_VERTEX_3 0x0D97
|
|
#define GL_MAP1_VERTEX_4 0x0D98
|
|
#define GL_MAP2_COLOR_4 0x0DB0
|
|
#define GL_MAP2_INDEX 0x0DB1
|
|
#define GL_MAP2_NORMAL 0x0DB2
|
|
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
|
|
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
|
|
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
|
|
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
|
|
#define GL_MAP2_VERTEX_3 0x0DB7
|
|
#define GL_MAP2_VERTEX_4 0x0DB8
|
|
#define GL_MAP1_GRID_DOMAIN 0x0DD0
|
|
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
|
|
#define GL_MAP2_GRID_DOMAIN 0x0DD2
|
|
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
|
|
#define GL_TEXTURE_COMPONENTS 0x1003
|
|
#define GL_TEXTURE_BORDER 0x1005
|
|
#define GL_AMBIENT 0x1200
|
|
#define GL_DIFFUSE 0x1201
|
|
#define GL_SPECULAR 0x1202
|
|
#define GL_POSITION 0x1203
|
|
#define GL_SPOT_DIRECTION 0x1204
|
|
#define GL_SPOT_EXPONENT 0x1205
|
|
#define GL_SPOT_CUTOFF 0x1206
|
|
#define GL_CONSTANT_ATTENUATION 0x1207
|
|
#define GL_LINEAR_ATTENUATION 0x1208
|
|
#define GL_QUADRATIC_ATTENUATION 0x1209
|
|
#define GL_COMPILE 0x1300
|
|
#define GL_COMPILE_AND_EXECUTE 0x1301
|
|
#define GL_2_BYTES 0x1407
|
|
#define GL_3_BYTES 0x1408
|
|
#define GL_4_BYTES 0x1409
|
|
#define GL_EMISSION 0x1600
|
|
#define GL_SHININESS 0x1601
|
|
#define GL_AMBIENT_AND_DIFFUSE 0x1602
|
|
#define GL_COLOR_INDEXES 0x1603
|
|
#define GL_MODELVIEW 0x1700
|
|
#define GL_PROJECTION 0x1701
|
|
#define GL_COLOR_INDEX 0x1900
|
|
#define GL_LUMINANCE 0x1909
|
|
#define GL_LUMINANCE_ALPHA 0x190A
|
|
#define GL_BITMAP 0x1A00
|
|
#define GL_RENDER 0x1C00
|
|
#define GL_FEEDBACK 0x1C01
|
|
#define GL_SELECT 0x1C02
|
|
#define GL_FLAT 0x1D00
|
|
#define GL_SMOOTH 0x1D01
|
|
#define GL_S 0x2000
|
|
#define GL_T 0x2001
|
|
#define GL_R 0x2002
|
|
#define GL_Q 0x2003
|
|
#define GL_MODULATE 0x2100
|
|
#define GL_DECAL 0x2101
|
|
#define GL_TEXTURE_ENV_MODE 0x2200
|
|
#define GL_TEXTURE_ENV_COLOR 0x2201
|
|
#define GL_TEXTURE_ENV 0x2300
|
|
#define GL_EYE_LINEAR 0x2400
|
|
#define GL_OBJECT_LINEAR 0x2401
|
|
#define GL_SPHERE_MAP 0x2402
|
|
#define GL_TEXTURE_GEN_MODE 0x2500
|
|
#define GL_OBJECT_PLANE 0x2501
|
|
#define GL_EYE_PLANE 0x2502
|
|
#define GL_CLAMP 0x2900
|
|
#define GL_CLIP_PLANE0 0x3000
|
|
#define GL_CLIP_PLANE1 0x3001
|
|
#define GL_CLIP_PLANE2 0x3002
|
|
#define GL_CLIP_PLANE3 0x3003
|
|
#define GL_CLIP_PLANE4 0x3004
|
|
#define GL_CLIP_PLANE5 0x3005
|
|
#define GL_LIGHT0 0x4000
|
|
#define GL_LIGHT1 0x4001
|
|
#define GL_LIGHT2 0x4002
|
|
#define GL_LIGHT3 0x4003
|
|
#define GL_LIGHT4 0x4004
|
|
#define GL_LIGHT5 0x4005
|
|
#define GL_LIGHT6 0x4006
|
|
#define GL_LIGHT7 0x4007
|
|
#define GL_COLOR_LOGIC_OP 0x0BF2
|
|
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
|
#define GL_POLYGON_OFFSET_POINT 0x2A01
|
|
#define GL_POLYGON_OFFSET_LINE 0x2A02
|
|
#define GL_POLYGON_OFFSET_FILL 0x8037
|
|
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
|
#define GL_TEXTURE_BINDING_1D 0x8068
|
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
|
#define GL_TEXTURE_RED_SIZE 0x805C
|
|
#define GL_TEXTURE_GREEN_SIZE 0x805D
|
|
#define GL_TEXTURE_BLUE_SIZE 0x805E
|
|
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
|
#define GL_DOUBLE 0x140A
|
|
#define GL_PROXY_TEXTURE_1D 0x8063
|
|
#define GL_PROXY_TEXTURE_2D 0x8064
|
|
#define GL_R3_G3_B2 0x2A10
|
|
#define GL_RGB4 0x804F
|
|
#define GL_RGB5 0x8050
|
|
#define GL_RGB8 0x8051
|
|
#define GL_RGB10 0x8052
|
|
#define GL_RGB12 0x8053
|
|
#define GL_RGB16 0x8054
|
|
#define GL_RGBA2 0x8055
|
|
#define GL_RGBA4 0x8056
|
|
#define GL_RGB5_A1 0x8057
|
|
#define GL_RGBA8 0x8058
|
|
#define GL_RGB10_A2 0x8059
|
|
#define GL_RGBA12 0x805A
|
|
#define GL_RGBA16 0x805B
|
|
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
|
|
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
|
|
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
|
|
#define GL_VERTEX_ARRAY_POINTER 0x808E
|
|
#define GL_NORMAL_ARRAY_POINTER 0x808F
|
|
#define GL_COLOR_ARRAY_POINTER 0x8090
|
|
#define GL_INDEX_ARRAY_POINTER 0x8091
|
|
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
|
|
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
|
|
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
|
|
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
|
|
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
|
|
#define GL_INDEX_LOGIC_OP 0x0BF1
|
|
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
|
|
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
|
|
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
|
|
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
|
|
#define GL_VERTEX_ARRAY 0x8074
|
|
#define GL_NORMAL_ARRAY 0x8075
|
|
#define GL_COLOR_ARRAY 0x8076
|
|
#define GL_INDEX_ARRAY 0x8077
|
|
#define GL_TEXTURE_COORD_ARRAY 0x8078
|
|
#define GL_EDGE_FLAG_ARRAY 0x8079
|
|
#define GL_VERTEX_ARRAY_SIZE 0x807A
|
|
#define GL_VERTEX_ARRAY_TYPE 0x807B
|
|
#define GL_VERTEX_ARRAY_STRIDE 0x807C
|
|
#define GL_NORMAL_ARRAY_TYPE 0x807E
|
|
#define GL_NORMAL_ARRAY_STRIDE 0x807F
|
|
#define GL_COLOR_ARRAY_SIZE 0x8081
|
|
#define GL_COLOR_ARRAY_TYPE 0x8082
|
|
#define GL_COLOR_ARRAY_STRIDE 0x8083
|
|
#define GL_INDEX_ARRAY_TYPE 0x8085
|
|
#define GL_INDEX_ARRAY_STRIDE 0x8086
|
|
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
|
|
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
|
|
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
|
|
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
|
|
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
|
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
|
|
#define GL_TEXTURE_PRIORITY 0x8066
|
|
#define GL_TEXTURE_RESIDENT 0x8067
|
|
#define GL_ALPHA4 0x803B
|
|
#define GL_ALPHA8 0x803C
|
|
#define GL_ALPHA12 0x803D
|
|
#define GL_ALPHA16 0x803E
|
|
#define GL_LUMINANCE4 0x803F
|
|
#define GL_LUMINANCE8 0x8040
|
|
#define GL_LUMINANCE12 0x8041
|
|
#define GL_LUMINANCE16 0x8042
|
|
#define GL_LUMINANCE4_ALPHA4 0x8043
|
|
#define GL_LUMINANCE6_ALPHA2 0x8044
|
|
#define GL_LUMINANCE8_ALPHA8 0x8045
|
|
#define GL_LUMINANCE12_ALPHA4 0x8046
|
|
#define GL_LUMINANCE12_ALPHA12 0x8047
|
|
#define GL_LUMINANCE16_ALPHA16 0x8048
|
|
#define GL_INTENSITY 0x8049
|
|
#define GL_INTENSITY4 0x804A
|
|
#define GL_INTENSITY8 0x804B
|
|
#define GL_INTENSITY12 0x804C
|
|
#define GL_INTENSITY16 0x804D
|
|
#define GL_V2F 0x2A20
|
|
#define GL_V3F 0x2A21
|
|
#define GL_C4UB_V2F 0x2A22
|
|
#define GL_C4UB_V3F 0x2A23
|
|
#define GL_C3F_V3F 0x2A24
|
|
#define GL_N3F_V3F 0x2A25
|
|
#define GL_C4F_N3F_V3F 0x2A26
|
|
#define GL_T2F_V3F 0x2A27
|
|
#define GL_T4F_V4F 0x2A28
|
|
#define GL_T2F_C4UB_V3F 0x2A29
|
|
#define GL_T2F_C3F_V3F 0x2A2A
|
|
#define GL_T2F_N3F_V3F 0x2A2B
|
|
#define GL_T2F_C4F_N3F_V3F 0x2A2C
|
|
#define GL_T4F_C4F_N3F_V4F 0x2A2D
|
|
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
|
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
|
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
|
|
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
|
|
#define GL_TEXTURE_BINDING_3D 0x806A
|
|
#define GL_PACK_SKIP_IMAGES 0x806B
|
|
#define GL_PACK_IMAGE_HEIGHT 0x806C
|
|
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
|
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
|
#define GL_TEXTURE_3D 0x806F
|
|
#define GL_PROXY_TEXTURE_3D 0x8070
|
|
#define GL_TEXTURE_DEPTH 0x8071
|
|
#define GL_TEXTURE_WRAP_R 0x8072
|
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
|
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
|
|
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
|
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
|
|
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
|
|
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
|
|
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
|
|
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
|
#define GL_BGR 0x80E0
|
|
#define GL_BGRA 0x80E1
|
|
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
|
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
|
#define GL_CLAMP_TO_EDGE 0x812F
|
|
#define GL_TEXTURE_MIN_LOD 0x813A
|
|
#define GL_TEXTURE_MAX_LOD 0x813B
|
|
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
|
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
|
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
|
|
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
|
|
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
|
|
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
|
|
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
|
#define GL_RESCALE_NORMAL 0x803A
|
|
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
|
|
#define GL_SINGLE_COLOR 0x81F9
|
|
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
|
|
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
|
#define GL_TEXTURE0 0x84C0
|
|
#define GL_TEXTURE1 0x84C1
|
|
#define GL_TEXTURE2 0x84C2
|
|
#define GL_TEXTURE3 0x84C3
|
|
#define GL_TEXTURE4 0x84C4
|
|
#define GL_TEXTURE5 0x84C5
|
|
#define GL_TEXTURE6 0x84C6
|
|
#define GL_TEXTURE7 0x84C7
|
|
#define GL_TEXTURE8 0x84C8
|
|
#define GL_TEXTURE9 0x84C9
|
|
#define GL_TEXTURE10 0x84CA
|
|
#define GL_TEXTURE11 0x84CB
|
|
#define GL_TEXTURE12 0x84CC
|
|
#define GL_TEXTURE13 0x84CD
|
|
#define GL_TEXTURE14 0x84CE
|
|
#define GL_TEXTURE15 0x84CF
|
|
#define GL_TEXTURE16 0x84D0
|
|
#define GL_TEXTURE17 0x84D1
|
|
#define GL_TEXTURE18 0x84D2
|
|
#define GL_TEXTURE19 0x84D3
|
|
#define GL_TEXTURE20 0x84D4
|
|
#define GL_TEXTURE21 0x84D5
|
|
#define GL_TEXTURE22 0x84D6
|
|
#define GL_TEXTURE23 0x84D7
|
|
#define GL_TEXTURE24 0x84D8
|
|
#define GL_TEXTURE25 0x84D9
|
|
#define GL_TEXTURE26 0x84DA
|
|
#define GL_TEXTURE27 0x84DB
|
|
#define GL_TEXTURE28 0x84DC
|
|
#define GL_TEXTURE29 0x84DD
|
|
#define GL_TEXTURE30 0x84DE
|
|
#define GL_TEXTURE31 0x84DF
|
|
#define GL_ACTIVE_TEXTURE 0x84E0
|
|
#define GL_MULTISAMPLE 0x809D
|
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
|
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
|
|
#define GL_SAMPLE_COVERAGE 0x80A0
|
|
#define GL_SAMPLE_BUFFERS 0x80A8
|
|
#define GL_SAMPLES 0x80A9
|
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
|
#define GL_TEXTURE_CUBE_MAP 0x8513
|
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
|
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
|
|
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
|
#define GL_COMPRESSED_RGB 0x84ED
|
|
#define GL_COMPRESSED_RGBA 0x84EE
|
|
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
|
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
|
|
#define GL_TEXTURE_COMPRESSED 0x86A1
|
|
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
|
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
|
#define GL_CLAMP_TO_BORDER 0x812D
|
|
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
|
|
#define GL_MAX_TEXTURE_UNITS 0x84E2
|
|
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
|
|
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
|
|
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
|
|
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
|
|
#define GL_MULTISAMPLE_BIT 0x20000000
|
|
#define GL_NORMAL_MAP 0x8511
|
|
#define GL_REFLECTION_MAP 0x8512
|
|
#define GL_COMPRESSED_ALPHA 0x84E9
|
|
#define GL_COMPRESSED_LUMINANCE 0x84EA
|
|
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
|
|
#define GL_COMPRESSED_INTENSITY 0x84EC
|
|
#define GL_COMBINE 0x8570
|
|
#define GL_COMBINE_RGB 0x8571
|
|
#define GL_COMBINE_ALPHA 0x8572
|
|
#define GL_SOURCE0_RGB 0x8580
|
|
#define GL_SOURCE1_RGB 0x8581
|
|
#define GL_SOURCE2_RGB 0x8582
|
|
#define GL_SOURCE0_ALPHA 0x8588
|
|
#define GL_SOURCE1_ALPHA 0x8589
|
|
#define GL_SOURCE2_ALPHA 0x858A
|
|
#define GL_OPERAND0_RGB 0x8590
|
|
#define GL_OPERAND1_RGB 0x8591
|
|
#define GL_OPERAND2_RGB 0x8592
|
|
#define GL_OPERAND0_ALPHA 0x8598
|
|
#define GL_OPERAND1_ALPHA 0x8599
|
|
#define GL_OPERAND2_ALPHA 0x859A
|
|
#define GL_RGB_SCALE 0x8573
|
|
#define GL_ADD_SIGNED 0x8574
|
|
#define GL_INTERPOLATE 0x8575
|
|
#define GL_SUBTRACT 0x84E7
|
|
#define GL_CONSTANT 0x8576
|
|
#define GL_PRIMARY_COLOR 0x8577
|
|
#define GL_PREVIOUS 0x8578
|
|
#define GL_DOT3_RGB 0x86AE
|
|
#define GL_DOT3_RGBA 0x86AF
|
|
#define GL_BLEND_DST_RGB 0x80C8
|
|
#define GL_BLEND_SRC_RGB 0x80C9
|
|
#define GL_BLEND_DST_ALPHA 0x80CA
|
|
#define GL_BLEND_SRC_ALPHA 0x80CB
|
|
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
|
|
#define GL_DEPTH_COMPONENT16 0x81A5
|
|
#define GL_DEPTH_COMPONENT24 0x81A6
|
|
#define GL_DEPTH_COMPONENT32 0x81A7
|
|
#define GL_MIRRORED_REPEAT 0x8370
|
|
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
|
#define GL_TEXTURE_LOD_BIAS 0x8501
|
|
#define GL_INCR_WRAP 0x8507
|
|
#define GL_DECR_WRAP 0x8508
|
|
#define GL_TEXTURE_DEPTH_SIZE 0x884A
|
|
#define GL_TEXTURE_COMPARE_MODE 0x884C
|
|
#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
|
#define GL_POINT_SIZE_MIN 0x8126
|
|
#define GL_POINT_SIZE_MAX 0x8127
|
|
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
|
|
#define GL_GENERATE_MIPMAP 0x8191
|
|
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
|
#define GL_FOG_COORDINATE_SOURCE 0x8450
|
|
#define GL_FOG_COORDINATE 0x8451
|
|
#define GL_FRAGMENT_DEPTH 0x8452
|
|
#define GL_CURRENT_FOG_COORDINATE 0x8453
|
|
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
|
|
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
|
|
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
|
|
#define GL_FOG_COORDINATE_ARRAY 0x8457
|
|
#define GL_COLOR_SUM 0x8458
|
|
#define GL_CURRENT_SECONDARY_COLOR 0x8459
|
|
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
|
|
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
|
|
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
|
|
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
|
|
#define GL_SECONDARY_COLOR_ARRAY 0x845E
|
|
#define GL_TEXTURE_FILTER_CONTROL 0x8500
|
|
#define GL_DEPTH_TEXTURE_MODE 0x884B
|
|
#define GL_COMPARE_R_TO_TEXTURE 0x884E
|
|
#define GL_BLEND_COLOR 0x8005
|
|
#define GL_BLEND_EQUATION 0x8009
|
|
#define GL_CONSTANT_COLOR 0x8001
|
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
|
#define GL_CONSTANT_ALPHA 0x8003
|
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
|
#define GL_FUNC_ADD 0x8006
|
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
|
#define GL_FUNC_SUBTRACT 0x800A
|
|
#define GL_MIN 0x8007
|
|
#define GL_MAX 0x8008
|
|
#define GL_BUFFER_SIZE 0x8764
|
|
#define GL_BUFFER_USAGE 0x8765
|
|
#define GL_QUERY_COUNTER_BITS 0x8864
|
|
#define GL_CURRENT_QUERY 0x8865
|
|
#define GL_QUERY_RESULT 0x8866
|
|
#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
|
#define GL_ARRAY_BUFFER 0x8892
|
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
|
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
|
#define GL_READ_ONLY 0x88B8
|
|
#define GL_WRITE_ONLY 0x88B9
|
|
#define GL_READ_WRITE 0x88BA
|
|
#define GL_BUFFER_ACCESS 0x88BB
|
|
#define GL_BUFFER_MAPPED 0x88BC
|
|
#define GL_BUFFER_MAP_POINTER 0x88BD
|
|
#define GL_STREAM_DRAW 0x88E0
|
|
#define GL_STREAM_READ 0x88E1
|
|
#define GL_STREAM_COPY 0x88E2
|
|
#define GL_STATIC_DRAW 0x88E4
|
|
#define GL_STATIC_READ 0x88E5
|
|
#define GL_STATIC_COPY 0x88E6
|
|
#define GL_DYNAMIC_DRAW 0x88E8
|
|
#define GL_DYNAMIC_READ 0x88E9
|
|
#define GL_DYNAMIC_COPY 0x88EA
|
|
#define GL_SAMPLES_PASSED 0x8914
|
|
#define GL_SRC1_ALPHA 0x8589
|
|
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
|
|
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
|
|
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
|
|
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
|
|
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
|
|
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
|
|
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
|
|
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
|
|
#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
|
|
#define GL_FOG_COORD_SRC 0x8450
|
|
#define GL_FOG_COORD 0x8451
|
|
#define GL_CURRENT_FOG_COORD 0x8453
|
|
#define GL_FOG_COORD_ARRAY_TYPE 0x8454
|
|
#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
|
|
#define GL_FOG_COORD_ARRAY_POINTER 0x8456
|
|
#define GL_FOG_COORD_ARRAY 0x8457
|
|
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
|
|
#define GL_SRC0_RGB 0x8580
|
|
#define GL_SRC1_RGB 0x8581
|
|
#define GL_SRC2_RGB 0x8582
|
|
#define GL_SRC0_ALPHA 0x8588
|
|
#define GL_SRC2_ALPHA 0x858A
|
|
#define GL_BLEND_EQUATION_RGB 0x8009
|
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
|
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
|
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
|
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
|
#define GL_STENCIL_BACK_FUNC 0x8800
|
|
#define GL_STENCIL_BACK_FAIL 0x8801
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
|
#define GL_MAX_DRAW_BUFFERS 0x8824
|
|
#define GL_DRAW_BUFFER0 0x8825
|
|
#define GL_DRAW_BUFFER1 0x8826
|
|
#define GL_DRAW_BUFFER2 0x8827
|
|
#define GL_DRAW_BUFFER3 0x8828
|
|
#define GL_DRAW_BUFFER4 0x8829
|
|
#define GL_DRAW_BUFFER5 0x882A
|
|
#define GL_DRAW_BUFFER6 0x882B
|
|
#define GL_DRAW_BUFFER7 0x882C
|
|
#define GL_DRAW_BUFFER8 0x882D
|
|
#define GL_DRAW_BUFFER9 0x882E
|
|
#define GL_DRAW_BUFFER10 0x882F
|
|
#define GL_DRAW_BUFFER11 0x8830
|
|
#define GL_DRAW_BUFFER12 0x8831
|
|
#define GL_DRAW_BUFFER13 0x8832
|
|
#define GL_DRAW_BUFFER14 0x8833
|
|
#define GL_DRAW_BUFFER15 0x8834
|
|
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
|
#define GL_FRAGMENT_SHADER 0x8B30
|
|
#define GL_VERTEX_SHADER 0x8B31
|
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
|
#define GL_MAX_VARYING_FLOATS 0x8B4B
|
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
|
#define GL_SHADER_TYPE 0x8B4F
|
|
#define GL_FLOAT_VEC2 0x8B50
|
|
#define GL_FLOAT_VEC3 0x8B51
|
|
#define GL_FLOAT_VEC4 0x8B52
|
|
#define GL_INT_VEC2 0x8B53
|
|
#define GL_INT_VEC3 0x8B54
|
|
#define GL_INT_VEC4 0x8B55
|
|
#define GL_BOOL 0x8B56
|
|
#define GL_BOOL_VEC2 0x8B57
|
|
#define GL_BOOL_VEC3 0x8B58
|
|
#define GL_BOOL_VEC4 0x8B59
|
|
#define GL_FLOAT_MAT2 0x8B5A
|
|
#define GL_FLOAT_MAT3 0x8B5B
|
|
#define GL_FLOAT_MAT4 0x8B5C
|
|
#define GL_SAMPLER_1D 0x8B5D
|
|
#define GL_SAMPLER_2D 0x8B5E
|
|
#define GL_SAMPLER_3D 0x8B5F
|
|
#define GL_SAMPLER_CUBE 0x8B60
|
|
#define GL_SAMPLER_1D_SHADOW 0x8B61
|
|
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
|
#define GL_DELETE_STATUS 0x8B80
|
|
#define GL_COMPILE_STATUS 0x8B81
|
|
#define GL_LINK_STATUS 0x8B82
|
|
#define GL_VALIDATE_STATUS 0x8B83
|
|
#define GL_INFO_LOG_LENGTH 0x8B84
|
|
#define GL_ATTACHED_SHADERS 0x8B85
|
|
#define GL_ACTIVE_UNIFORMS 0x8B86
|
|
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
|
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
|
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
|
#define GL_CURRENT_PROGRAM 0x8B8D
|
|
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
|
|
#define GL_LOWER_LEFT 0x8CA1
|
|
#define GL_UPPER_LEFT 0x8CA2
|
|
#define GL_STENCIL_BACK_REF 0x8CA3
|
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
|
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
|
|
#define GL_POINT_SPRITE 0x8861
|
|
#define GL_COORD_REPLACE 0x8862
|
|
#define GL_MAX_TEXTURE_COORDS 0x8871
|
|
#define GL_PIXEL_PACK_BUFFER 0x88EB
|
|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
|
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
|
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
|
#define GL_FLOAT_MAT2x3 0x8B65
|
|
#define GL_FLOAT_MAT2x4 0x8B66
|
|
#define GL_FLOAT_MAT3x2 0x8B67
|
|
#define GL_FLOAT_MAT3x4 0x8B68
|
|
#define GL_FLOAT_MAT4x2 0x8B69
|
|
#define GL_FLOAT_MAT4x3 0x8B6A
|
|
#define GL_SRGB 0x8C40
|
|
#define GL_SRGB8 0x8C41
|
|
#define GL_SRGB_ALPHA 0x8C42
|
|
#define GL_SRGB8_ALPHA8 0x8C43
|
|
#define GL_COMPRESSED_SRGB 0x8C48
|
|
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
|
|
#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
|
|
#define GL_SLUMINANCE_ALPHA 0x8C44
|
|
#define GL_SLUMINANCE8_ALPHA8 0x8C45
|
|
#define GL_SLUMINANCE 0x8C46
|
|
#define GL_SLUMINANCE8 0x8C47
|
|
#define GL_COMPRESSED_SLUMINANCE 0x8C4A
|
|
#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
|
|
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
|
|
#define GL_CLIP_DISTANCE0 0x3000
|
|
#define GL_CLIP_DISTANCE1 0x3001
|
|
#define GL_CLIP_DISTANCE2 0x3002
|
|
#define GL_CLIP_DISTANCE3 0x3003
|
|
#define GL_CLIP_DISTANCE4 0x3004
|
|
#define GL_CLIP_DISTANCE5 0x3005
|
|
#define GL_CLIP_DISTANCE6 0x3006
|
|
#define GL_CLIP_DISTANCE7 0x3007
|
|
#define GL_MAX_CLIP_DISTANCES 0x0D32
|
|
#define GL_MAJOR_VERSION 0x821B
|
|
#define GL_MINOR_VERSION 0x821C
|
|
#define GL_NUM_EXTENSIONS 0x821D
|
|
#define GL_CONTEXT_FLAGS 0x821E
|
|
#define GL_COMPRESSED_RED 0x8225
|
|
#define GL_COMPRESSED_RG 0x8226
|
|
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
|
|
#define GL_RGBA32F 0x8814
|
|
#define GL_RGB32F 0x8815
|
|
#define GL_RGBA16F 0x881A
|
|
#define GL_RGB16F 0x881B
|
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
|
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
|
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
|
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
|
|
#define GL_CLAMP_READ_COLOR 0x891C
|
|
#define GL_FIXED_ONLY 0x891D
|
|
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
|
|
#define GL_TEXTURE_1D_ARRAY 0x8C18
|
|
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
|
|
#define GL_TEXTURE_2D_ARRAY 0x8C1A
|
|
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
|
|
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
|
|
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
|
#define GL_R11F_G11F_B10F 0x8C3A
|
|
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
|
|
#define GL_RGB9_E5 0x8C3D
|
|
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
|
|
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
|
|
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
|
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
|
|
#define GL_PRIMITIVES_GENERATED 0x8C87
|
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
|
|
#define GL_RASTERIZER_DISCARD 0x8C89
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
|
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
|
|
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
|
|
#define GL_SEPARATE_ATTRIBS 0x8C8D
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
|
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
|
|
#define GL_RGBA32UI 0x8D70
|
|
#define GL_RGB32UI 0x8D71
|
|
#define GL_RGBA16UI 0x8D76
|
|
#define GL_RGB16UI 0x8D77
|
|
#define GL_RGBA8UI 0x8D7C
|
|
#define GL_RGB8UI 0x8D7D
|
|
#define GL_RGBA32I 0x8D82
|
|
#define GL_RGB32I 0x8D83
|
|
#define GL_RGBA16I 0x8D88
|
|
#define GL_RGB16I 0x8D89
|
|
#define GL_RGBA8I 0x8D8E
|
|
#define GL_RGB8I 0x8D8F
|
|
#define GL_RED_INTEGER 0x8D94
|
|
#define GL_GREEN_INTEGER 0x8D95
|
|
#define GL_BLUE_INTEGER 0x8D96
|
|
#define GL_RGB_INTEGER 0x8D98
|
|
#define GL_RGBA_INTEGER 0x8D99
|
|
#define GL_BGR_INTEGER 0x8D9A
|
|
#define GL_BGRA_INTEGER 0x8D9B
|
|
#define GL_SAMPLER_1D_ARRAY 0x8DC0
|
|
#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
|
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
|
|
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
|
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
|
|
#define GL_UNSIGNED_INT_VEC2 0x8DC6
|
|
#define GL_UNSIGNED_INT_VEC3 0x8DC7
|
|
#define GL_UNSIGNED_INT_VEC4 0x8DC8
|
|
#define GL_INT_SAMPLER_1D 0x8DC9
|
|
#define GL_INT_SAMPLER_2D 0x8DCA
|
|
#define GL_INT_SAMPLER_3D 0x8DCB
|
|
#define GL_INT_SAMPLER_CUBE 0x8DCC
|
|
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
|
|
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
|
|
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
|
|
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
|
|
#define GL_QUERY_WAIT 0x8E13
|
|
#define GL_QUERY_NO_WAIT 0x8E14
|
|
#define GL_QUERY_BY_REGION_WAIT 0x8E15
|
|
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
|
|
#define GL_BUFFER_ACCESS_FLAGS 0x911F
|
|
#define GL_BUFFER_MAP_LENGTH 0x9120
|
|
#define GL_BUFFER_MAP_OFFSET 0x9121
|
|
#define GL_DEPTH_COMPONENT32F 0x8CAC
|
|
#define GL_DEPTH32F_STENCIL8 0x8CAD
|
|
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
|
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
|
#define GL_FRAMEBUFFER_DEFAULT 0x8218
|
|
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
|
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
|
#define GL_DEPTH_STENCIL 0x84F9
|
|
#define GL_UNSIGNED_INT_24_8 0x84FA
|
|
#define GL_DEPTH24_STENCIL8 0x88F0
|
|
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
|
|
#define GL_TEXTURE_RED_TYPE 0x8C10
|
|
#define GL_TEXTURE_GREEN_TYPE 0x8C11
|
|
#define GL_TEXTURE_BLUE_TYPE 0x8C12
|
|
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
|
|
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
|
|
#define GL_UNSIGNED_NORMALIZED 0x8C17
|
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
|
|
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
|
#define GL_READ_FRAMEBUFFER 0x8CA8
|
|
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
|
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
|
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
|
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
|
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
|
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
|
#define GL_COLOR_ATTACHMENT1 0x8CE1
|
|
#define GL_COLOR_ATTACHMENT2 0x8CE2
|
|
#define GL_COLOR_ATTACHMENT3 0x8CE3
|
|
#define GL_COLOR_ATTACHMENT4 0x8CE4
|
|
#define GL_COLOR_ATTACHMENT5 0x8CE5
|
|
#define GL_COLOR_ATTACHMENT6 0x8CE6
|
|
#define GL_COLOR_ATTACHMENT7 0x8CE7
|
|
#define GL_COLOR_ATTACHMENT8 0x8CE8
|
|
#define GL_COLOR_ATTACHMENT9 0x8CE9
|
|
#define GL_COLOR_ATTACHMENT10 0x8CEA
|
|
#define GL_COLOR_ATTACHMENT11 0x8CEB
|
|
#define GL_COLOR_ATTACHMENT12 0x8CEC
|
|
#define GL_COLOR_ATTACHMENT13 0x8CED
|
|
#define GL_COLOR_ATTACHMENT14 0x8CEE
|
|
#define GL_COLOR_ATTACHMENT15 0x8CEF
|
|
#define GL_COLOR_ATTACHMENT16 0x8CF0
|
|
#define GL_COLOR_ATTACHMENT17 0x8CF1
|
|
#define GL_COLOR_ATTACHMENT18 0x8CF2
|
|
#define GL_COLOR_ATTACHMENT19 0x8CF3
|
|
#define GL_COLOR_ATTACHMENT20 0x8CF4
|
|
#define GL_COLOR_ATTACHMENT21 0x8CF5
|
|
#define GL_COLOR_ATTACHMENT22 0x8CF6
|
|
#define GL_COLOR_ATTACHMENT23 0x8CF7
|
|
#define GL_COLOR_ATTACHMENT24 0x8CF8
|
|
#define GL_COLOR_ATTACHMENT25 0x8CF9
|
|
#define GL_COLOR_ATTACHMENT26 0x8CFA
|
|
#define GL_COLOR_ATTACHMENT27 0x8CFB
|
|
#define GL_COLOR_ATTACHMENT28 0x8CFC
|
|
#define GL_COLOR_ATTACHMENT29 0x8CFD
|
|
#define GL_COLOR_ATTACHMENT30 0x8CFE
|
|
#define GL_COLOR_ATTACHMENT31 0x8CFF
|
|
#define GL_DEPTH_ATTACHMENT 0x8D00
|
|
#define GL_STENCIL_ATTACHMENT 0x8D20
|
|
#define GL_FRAMEBUFFER 0x8D40
|
|
#define GL_RENDERBUFFER 0x8D41
|
|
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
|
#define GL_STENCIL_INDEX1 0x8D46
|
|
#define GL_STENCIL_INDEX4 0x8D47
|
|
#define GL_STENCIL_INDEX8 0x8D48
|
|
#define GL_STENCIL_INDEX16 0x8D49
|
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
|
#define GL_MAX_SAMPLES 0x8D57
|
|
#define GL_INDEX 0x8222
|
|
#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
|
|
#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
|
|
#define GL_FRAMEBUFFER_SRGB 0x8DB9
|
|
#define GL_HALF_FLOAT 0x140B
|
|
#define GL_MAP_READ_BIT 0x0001
|
|
#define GL_MAP_WRITE_BIT 0x0002
|
|
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
|
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
|
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
|
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
|
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
|
|
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
|
|
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
|
|
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
|
|
#define GL_RG 0x8227
|
|
#define GL_RG_INTEGER 0x8228
|
|
#define GL_R8 0x8229
|
|
#define GL_R16 0x822A
|
|
#define GL_RG8 0x822B
|
|
#define GL_RG16 0x822C
|
|
#define GL_R16F 0x822D
|
|
#define GL_R32F 0x822E
|
|
#define GL_RG16F 0x822F
|
|
#define GL_RG32F 0x8230
|
|
#define GL_R8I 0x8231
|
|
#define GL_R8UI 0x8232
|
|
#define GL_R16I 0x8233
|
|
#define GL_R16UI 0x8234
|
|
#define GL_R32I 0x8235
|
|
#define GL_R32UI 0x8236
|
|
#define GL_RG8I 0x8237
|
|
#define GL_RG8UI 0x8238
|
|
#define GL_RG16I 0x8239
|
|
#define GL_RG16UI 0x823A
|
|
#define GL_RG32I 0x823B
|
|
#define GL_RG32UI 0x823C
|
|
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
|
#define GL_CLAMP_VERTEX_COLOR 0x891A
|
|
#define GL_CLAMP_FRAGMENT_COLOR 0x891B
|
|
#define GL_ALPHA_INTEGER 0x8D97
|
|
#define GL_SAMPLER_2D_RECT 0x8B63
|
|
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
|
|
#define GL_SAMPLER_BUFFER 0x8DC2
|
|
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
|
|
#define GL_INT_SAMPLER_BUFFER 0x8DD0
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
|
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
|
|
#define GL_TEXTURE_BUFFER 0x8C2A
|
|
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
|
|
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
|
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
|
|
#define GL_TEXTURE_RECTANGLE 0x84F5
|
|
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
|
|
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
|
|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
|
|
#define GL_R8_SNORM 0x8F94
|
|
#define GL_RG8_SNORM 0x8F95
|
|
#define GL_RGB8_SNORM 0x8F96
|
|
#define GL_RGBA8_SNORM 0x8F97
|
|
#define GL_R16_SNORM 0x8F98
|
|
#define GL_RG16_SNORM 0x8F99
|
|
#define GL_RGB16_SNORM 0x8F9A
|
|
#define GL_RGBA16_SNORM 0x8F9B
|
|
#define GL_SIGNED_NORMALIZED 0x8F9C
|
|
#define GL_PRIMITIVE_RESTART 0x8F9D
|
|
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
|
|
#define GL_COPY_READ_BUFFER 0x8F36
|
|
#define GL_COPY_WRITE_BUFFER 0x8F37
|
|
#define GL_UNIFORM_BUFFER 0x8A11
|
|
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
|
#define GL_UNIFORM_BUFFER_START 0x8A29
|
|
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
|
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
|
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
|
|
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
|
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
|
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
|
|
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
|
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
|
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
|
|
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
|
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
|
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
|
|
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
|
|
#define GL_UNIFORM_TYPE 0x8A37
|
|
#define GL_UNIFORM_SIZE 0x8A38
|
|
#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
|
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
|
#define GL_UNIFORM_OFFSET 0x8A3B
|
|
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
|
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
|
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
|
|
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
|
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
|
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
|
#define GL_INVALID_INDEX 0xFFFFFFFF
|
|
#ifndef GL_VERSION_1_0
|
|
#define GL_VERSION_1_0 1
|
|
GLAPI int GLAD_GL_VERSION_1_0;
|
|
typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);
|
|
GLAPI PFNGLCULLFACEPROC glad_glCullFace;
|
|
#define glCullFace glad_glCullFace
|
|
typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);
|
|
GLAPI PFNGLFRONTFACEPROC glad_glFrontFace;
|
|
#define glFrontFace glad_glFrontFace
|
|
typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);
|
|
GLAPI PFNGLHINTPROC glad_glHint;
|
|
#define glHint glad_glHint
|
|
typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);
|
|
GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;
|
|
#define glLineWidth glad_glLineWidth
|
|
typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);
|
|
GLAPI PFNGLPOINTSIZEPROC glad_glPointSize;
|
|
#define glPointSize glad_glPointSize
|
|
typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
|
|
GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;
|
|
#define glPolygonMode glad_glPolygonMode
|
|
typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
GLAPI PFNGLSCISSORPROC glad_glScissor;
|
|
#define glScissor glad_glScissor
|
|
typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
|
|
GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
|
|
#define glTexParameterf glad_glTexParameterf
|
|
typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
|
|
GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
|
|
#define glTexParameterfv glad_glTexParameterfv
|
|
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
|
|
GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
|
|
#define glTexParameteri glad_glTexParameteri
|
|
typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);
|
|
GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
|
|
#define glTexParameteriv glad_glTexParameteriv
|
|
typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
|
|
GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
|
|
#define glTexImage1D glad_glTexImage1D
|
|
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
|
GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
|
|
#define glTexImage2D glad_glTexImage2D
|
|
typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);
|
|
GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
|
|
#define glDrawBuffer glad_glDrawBuffer
|
|
typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);
|
|
GLAPI PFNGLCLEARPROC glad_glClear;
|
|
#define glClear glad_glClear
|
|
typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
GLAPI PFNGLCLEARCOLORPROC glad_glClearColor;
|
|
#define glClearColor glad_glClearColor
|
|
typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);
|
|
GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;
|
|
#define glClearStencil glad_glClearStencil
|
|
typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);
|
|
GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;
|
|
#define glClearDepth glad_glClearDepth
|
|
typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);
|
|
GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;
|
|
#define glStencilMask glad_glStencilMask
|
|
typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
|
GLAPI PFNGLCOLORMASKPROC glad_glColorMask;
|
|
#define glColorMask glad_glColorMask
|
|
typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);
|
|
GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;
|
|
#define glDepthMask glad_glDepthMask
|
|
typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);
|
|
GLAPI PFNGLDISABLEPROC glad_glDisable;
|
|
#define glDisable glad_glDisable
|
|
typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);
|
|
GLAPI PFNGLENABLEPROC glad_glEnable;
|
|
#define glEnable glad_glEnable
|
|
typedef void (APIENTRYP PFNGLFINISHPROC)(void);
|
|
GLAPI PFNGLFINISHPROC glad_glFinish;
|
|
#define glFinish glad_glFinish
|
|
typedef void (APIENTRYP PFNGLFLUSHPROC)(void);
|
|
GLAPI PFNGLFLUSHPROC glad_glFlush;
|
|
#define glFlush glad_glFlush
|
|
typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
|
|
GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;
|
|
#define glBlendFunc glad_glBlendFunc
|
|
typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);
|
|
GLAPI PFNGLLOGICOPPROC glad_glLogicOp;
|
|
#define glLogicOp glad_glLogicOp
|
|
typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
|
|
GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;
|
|
#define glStencilFunc glad_glStencilFunc
|
|
typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
|
|
GLAPI PFNGLSTENCILOPPROC glad_glStencilOp;
|
|
#define glStencilOp glad_glStencilOp
|
|
typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);
|
|
GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;
|
|
#define glDepthFunc glad_glDepthFunc
|
|
typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
|
|
GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;
|
|
#define glPixelStoref glad_glPixelStoref
|
|
typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
|
|
GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;
|
|
#define glPixelStorei glad_glPixelStorei
|
|
typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);
|
|
GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;
|
|
#define glReadBuffer glad_glReadBuffer
|
|
typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
|
GLAPI PFNGLREADPIXELSPROC glad_glReadPixels;
|
|
#define glReadPixels glad_glReadPixels
|
|
typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);
|
|
GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
|
|
#define glGetBooleanv glad_glGetBooleanv
|
|
typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data);
|
|
GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;
|
|
#define glGetDoublev glad_glGetDoublev
|
|
typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void);
|
|
GLAPI PFNGLGETERRORPROC glad_glGetError;
|
|
#define glGetError glad_glGetError
|
|
typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);
|
|
GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;
|
|
#define glGetFloatv glad_glGetFloatv
|
|
typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);
|
|
GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;
|
|
#define glGetIntegerv glad_glGetIntegerv
|
|
typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
|
|
GLAPI PFNGLGETSTRINGPROC glad_glGetString;
|
|
#define glGetString glad_glGetString
|
|
typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
|
|
GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
|
|
#define glGetTexImage glad_glGetTexImage
|
|
typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
|
|
GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
|
|
#define glGetTexParameterfv glad_glGetTexParameterfv
|
|
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
|
|
GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
|
|
#define glGetTexParameteriv glad_glGetTexParameteriv
|
|
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
|
|
GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
|
|
#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
|
|
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
|
|
GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
|
|
#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
|
|
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
|
|
GLAPI PFNGLISENABLEDPROC glad_glIsEnabled;
|
|
#define glIsEnabled glad_glIsEnabled
|
|
typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
|
|
GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;
|
|
#define glDepthRange glad_glDepthRange
|
|
typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
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GLAPI PFNGLVIEWPORTPROC glad_glViewport;
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#define glViewport glad_glViewport
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typedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode);
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GLAPI PFNGLNEWLISTPROC glad_glNewList;
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#define glNewList glad_glNewList
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typedef void (APIENTRYP PFNGLENDLISTPROC)(void);
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GLAPI PFNGLENDLISTPROC glad_glEndList;
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#define glEndList glad_glEndList
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typedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list);
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GLAPI PFNGLCALLLISTPROC glad_glCallList;
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#define glCallList glad_glCallList
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typedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists);
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GLAPI PFNGLCALLLISTSPROC glad_glCallLists;
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#define glCallLists glad_glCallLists
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typedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);
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GLAPI PFNGLDELETELISTSPROC glad_glDeleteLists;
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#define glDeleteLists glad_glDeleteLists
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typedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range);
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GLAPI PFNGLGENLISTSPROC glad_glGenLists;
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#define glGenLists glad_glGenLists
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typedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base);
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GLAPI PFNGLLISTBASEPROC glad_glListBase;
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#define glListBase glad_glListBase
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typedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode);
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GLAPI PFNGLBEGINPROC glad_glBegin;
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#define glBegin glad_glBegin
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typedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
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GLAPI PFNGLBITMAPPROC glad_glBitmap;
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#define glBitmap glad_glBitmap
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typedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
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GLAPI PFNGLCOLOR3BPROC glad_glColor3b;
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#define glColor3b glad_glColor3b
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typedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v);
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GLAPI PFNGLCOLOR3BVPROC glad_glColor3bv;
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#define glColor3bv glad_glColor3bv
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typedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
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GLAPI PFNGLCOLOR3DPROC glad_glColor3d;
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#define glColor3d glad_glColor3d
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typedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v);
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GLAPI PFNGLCOLOR3DVPROC glad_glColor3dv;
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#define glColor3dv glad_glColor3dv
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typedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
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GLAPI PFNGLCOLOR3FPROC glad_glColor3f;
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#define glColor3f glad_glColor3f
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typedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat *v);
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GLAPI PFNGLCOLOR3FVPROC glad_glColor3fv;
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#define glColor3fv glad_glColor3fv
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typedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);
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GLAPI PFNGLCOLOR3IPROC glad_glColor3i;
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#define glColor3i glad_glColor3i
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typedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint *v);
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GLAPI PFNGLCOLOR3IVPROC glad_glColor3iv;
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#define glColor3iv glad_glColor3iv
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typedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
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GLAPI PFNGLCOLOR3SPROC glad_glColor3s;
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#define glColor3s glad_glColor3s
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typedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort *v);
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GLAPI PFNGLCOLOR3SVPROC glad_glColor3sv;
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#define glColor3sv glad_glColor3sv
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typedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
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GLAPI PFNGLCOLOR3UBPROC glad_glColor3ub;
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#define glColor3ub glad_glColor3ub
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typedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte *v);
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GLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv;
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#define glColor3ubv glad_glColor3ubv
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typedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
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GLAPI PFNGLCOLOR3UIPROC glad_glColor3ui;
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#define glColor3ui glad_glColor3ui
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typedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint *v);
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GLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv;
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#define glColor3uiv glad_glColor3uiv
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typedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
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GLAPI PFNGLCOLOR3USPROC glad_glColor3us;
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#define glColor3us glad_glColor3us
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typedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort *v);
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GLAPI PFNGLCOLOR3USVPROC glad_glColor3usv;
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#define glColor3usv glad_glColor3usv
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typedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
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GLAPI PFNGLCOLOR4BPROC glad_glColor4b;
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#define glColor4b glad_glColor4b
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typedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte *v);
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GLAPI PFNGLCOLOR4BVPROC glad_glColor4bv;
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#define glColor4bv glad_glColor4bv
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typedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
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GLAPI PFNGLCOLOR4DPROC glad_glColor4d;
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#define glColor4d glad_glColor4d
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typedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble *v);
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GLAPI PFNGLCOLOR4DVPROC glad_glColor4dv;
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#define glColor4dv glad_glColor4dv
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typedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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GLAPI PFNGLCOLOR4FPROC glad_glColor4f;
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#define glColor4f glad_glColor4f
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typedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat *v);
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GLAPI PFNGLCOLOR4FVPROC glad_glColor4fv;
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#define glColor4fv glad_glColor4fv
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typedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);
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GLAPI PFNGLCOLOR4IPROC glad_glColor4i;
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#define glColor4i glad_glColor4i
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typedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint *v);
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GLAPI PFNGLCOLOR4IVPROC glad_glColor4iv;
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#define glColor4iv glad_glColor4iv
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typedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
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GLAPI PFNGLCOLOR4SPROC glad_glColor4s;
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#define glColor4s glad_glColor4s
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typedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort *v);
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GLAPI PFNGLCOLOR4SVPROC glad_glColor4sv;
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#define glColor4sv glad_glColor4sv
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typedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
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GLAPI PFNGLCOLOR4UBPROC glad_glColor4ub;
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#define glColor4ub glad_glColor4ub
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typedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte *v);
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GLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv;
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#define glColor4ubv glad_glColor4ubv
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typedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
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GLAPI PFNGLCOLOR4UIPROC glad_glColor4ui;
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#define glColor4ui glad_glColor4ui
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typedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint *v);
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GLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv;
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#define glColor4uiv glad_glColor4uiv
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typedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
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GLAPI PFNGLCOLOR4USPROC glad_glColor4us;
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#define glColor4us glad_glColor4us
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typedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort *v);
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GLAPI PFNGLCOLOR4USVPROC glad_glColor4usv;
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#define glColor4usv glad_glColor4usv
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typedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag);
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GLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag;
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#define glEdgeFlag glad_glEdgeFlag
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typedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean *flag);
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GLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
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#define glEdgeFlagv glad_glEdgeFlagv
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typedef void (APIENTRYP PFNGLENDPROC)(void);
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GLAPI PFNGLENDPROC glad_glEnd;
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#define glEnd glad_glEnd
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typedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c);
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GLAPI PFNGLINDEXDPROC glad_glIndexd;
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#define glIndexd glad_glIndexd
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typedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble *c);
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GLAPI PFNGLINDEXDVPROC glad_glIndexdv;
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#define glIndexdv glad_glIndexdv
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typedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c);
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GLAPI PFNGLINDEXFPROC glad_glIndexf;
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#define glIndexf glad_glIndexf
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typedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat *c);
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GLAPI PFNGLINDEXFVPROC glad_glIndexfv;
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#define glIndexfv glad_glIndexfv
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typedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c);
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GLAPI PFNGLINDEXIPROC glad_glIndexi;
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#define glIndexi glad_glIndexi
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typedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint *c);
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GLAPI PFNGLINDEXIVPROC glad_glIndexiv;
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#define glIndexiv glad_glIndexiv
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typedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c);
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GLAPI PFNGLINDEXSPROC glad_glIndexs;
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#define glIndexs glad_glIndexs
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typedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort *c);
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GLAPI PFNGLINDEXSVPROC glad_glIndexsv;
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#define glIndexsv glad_glIndexsv
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typedef void (APIENTRYP PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);
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GLAPI PFNGLNORMAL3BPROC glad_glNormal3b;
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#define glNormal3b glad_glNormal3b
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typedef void (APIENTRYP PFNGLNORMAL3BVPROC)(const GLbyte *v);
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GLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv;
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#define glNormal3bv glad_glNormal3bv
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typedef void (APIENTRYP PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);
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GLAPI PFNGLNORMAL3DPROC glad_glNormal3d;
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#define glNormal3d glad_glNormal3d
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typedef void (APIENTRYP PFNGLNORMAL3DVPROC)(const GLdouble *v);
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GLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv;
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#define glNormal3dv glad_glNormal3dv
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typedef void (APIENTRYP PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);
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GLAPI PFNGLNORMAL3FPROC glad_glNormal3f;
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#define glNormal3f glad_glNormal3f
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typedef void (APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat *v);
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GLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv;
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#define glNormal3fv glad_glNormal3fv
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typedef void (APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);
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GLAPI PFNGLNORMAL3IPROC glad_glNormal3i;
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#define glNormal3i glad_glNormal3i
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typedef void (APIENTRYP PFNGLNORMAL3IVPROC)(const GLint *v);
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GLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv;
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#define glNormal3iv glad_glNormal3iv
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typedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);
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GLAPI PFNGLNORMAL3SPROC glad_glNormal3s;
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#define glNormal3s glad_glNormal3s
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typedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort *v);
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GLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv;
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#define glNormal3sv glad_glNormal3sv
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typedef void (APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);
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GLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
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#define glRasterPos2d glad_glRasterPos2d
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typedef void (APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble *v);
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GLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
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#define glRasterPos2dv glad_glRasterPos2dv
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typedef void (APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);
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GLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
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#define glRasterPos2f glad_glRasterPos2f
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typedef void (APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat *v);
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GLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
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#define glRasterPos2fv glad_glRasterPos2fv
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typedef void (APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y);
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GLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
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#define glRasterPos2i glad_glRasterPos2i
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typedef void (APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint *v);
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GLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
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#define glRasterPos2iv glad_glRasterPos2iv
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typedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);
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GLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
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#define glRasterPos2s glad_glRasterPos2s
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typedef void (APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort *v);
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GLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
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#define glRasterPos2sv glad_glRasterPos2sv
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typedef void (APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
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GLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
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#define glRasterPos3d glad_glRasterPos3d
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typedef void (APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble *v);
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GLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
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#define glRasterPos3dv glad_glRasterPos3dv
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typedef void (APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
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GLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
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#define glRasterPos3f glad_glRasterPos3f
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typedef void (APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat *v);
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GLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
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#define glRasterPos3fv glad_glRasterPos3fv
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typedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);
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GLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
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#define glRasterPos3i glad_glRasterPos3i
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typedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint *v);
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GLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
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#define glRasterPos3iv glad_glRasterPos3iv
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typedef void (APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);
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GLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
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#define glRasterPos3s glad_glRasterPos3s
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typedef void (APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort *v);
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GLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
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#define glRasterPos3sv glad_glRasterPos3sv
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typedef void (APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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GLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
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#define glRasterPos4d glad_glRasterPos4d
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typedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble *v);
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GLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
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#define glRasterPos4dv glad_glRasterPos4dv
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typedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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GLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
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#define glRasterPos4f glad_glRasterPos4f
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typedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat *v);
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GLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
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#define glRasterPos4fv glad_glRasterPos4fv
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typedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);
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GLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
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#define glRasterPos4i glad_glRasterPos4i
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typedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint *v);
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GLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
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#define glRasterPos4iv glad_glRasterPos4iv
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typedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
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GLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
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#define glRasterPos4s glad_glRasterPos4s
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typedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort *v);
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GLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
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#define glRasterPos4sv glad_glRasterPos4sv
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typedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
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GLAPI PFNGLRECTDPROC glad_glRectd;
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#define glRectd glad_glRectd
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typedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2);
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GLAPI PFNGLRECTDVPROC glad_glRectdv;
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#define glRectdv glad_glRectdv
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typedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
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GLAPI PFNGLRECTFPROC glad_glRectf;
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#define glRectf glad_glRectf
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typedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2);
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GLAPI PFNGLRECTFVPROC glad_glRectfv;
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#define glRectfv glad_glRectfv
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typedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);
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GLAPI PFNGLRECTIPROC glad_glRecti;
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#define glRecti glad_glRecti
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typedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2);
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GLAPI PFNGLRECTIVPROC glad_glRectiv;
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#define glRectiv glad_glRectiv
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typedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
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GLAPI PFNGLRECTSPROC glad_glRects;
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#define glRects glad_glRects
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typedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2);
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GLAPI PFNGLRECTSVPROC glad_glRectsv;
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#define glRectsv glad_glRectsv
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typedef void (APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s);
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GLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
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#define glTexCoord1d glad_glTexCoord1d
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typedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble *v);
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GLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
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#define glTexCoord1dv glad_glTexCoord1dv
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typedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s);
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GLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
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#define glTexCoord1f glad_glTexCoord1f
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typedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat *v);
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GLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
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#define glTexCoord1fv glad_glTexCoord1fv
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typedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s);
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GLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
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#define glTexCoord1i glad_glTexCoord1i
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typedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint *v);
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GLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
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#define glTexCoord1iv glad_glTexCoord1iv
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typedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s);
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GLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
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#define glTexCoord1s glad_glTexCoord1s
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typedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort *v);
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GLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
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#define glTexCoord1sv glad_glTexCoord1sv
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typedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);
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GLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
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#define glTexCoord2d glad_glTexCoord2d
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typedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble *v);
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GLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
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#define glTexCoord2dv glad_glTexCoord2dv
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typedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);
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GLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
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#define glTexCoord2f glad_glTexCoord2f
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typedef void (APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat *v);
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GLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
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#define glTexCoord2fv glad_glTexCoord2fv
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typedef void (APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t);
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GLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
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#define glTexCoord2i glad_glTexCoord2i
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typedef void (APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint *v);
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GLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
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#define glTexCoord2iv glad_glTexCoord2iv
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typedef void (APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);
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GLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
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#define glTexCoord2s glad_glTexCoord2s
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typedef void (APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort *v);
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GLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
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#define glTexCoord2sv glad_glTexCoord2sv
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typedef void (APIENTRYP PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);
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GLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
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#define glTexCoord3d glad_glTexCoord3d
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typedef void (APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble *v);
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GLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
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#define glTexCoord3dv glad_glTexCoord3dv
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typedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);
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GLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
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#define glTexCoord3f glad_glTexCoord3f
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typedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat *v);
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GLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
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#define glTexCoord3fv glad_glTexCoord3fv
|
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typedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);
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GLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
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#define glTexCoord3i glad_glTexCoord3i
|
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typedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint *v);
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GLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
|
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#define glTexCoord3iv glad_glTexCoord3iv
|
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typedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);
|
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GLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
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#define glTexCoord3s glad_glTexCoord3s
|
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typedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort *v);
|
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GLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
|
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#define glTexCoord3sv glad_glTexCoord3sv
|
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typedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
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GLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
|
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#define glTexCoord4d glad_glTexCoord4d
|
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typedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble *v);
|
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GLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
|
|
#define glTexCoord4dv glad_glTexCoord4dv
|
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typedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
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GLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
|
|
#define glTexCoord4f glad_glTexCoord4f
|
|
typedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat *v);
|
|
GLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
|
|
#define glTexCoord4fv glad_glTexCoord4fv
|
|
typedef void (APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);
|
|
GLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
|
|
#define glTexCoord4i glad_glTexCoord4i
|
|
typedef void (APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint *v);
|
|
GLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
|
|
#define glTexCoord4iv glad_glTexCoord4iv
|
|
typedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);
|
|
GLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
|
|
#define glTexCoord4s glad_glTexCoord4s
|
|
typedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort *v);
|
|
GLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
|
|
#define glTexCoord4sv glad_glTexCoord4sv
|
|
typedef void (APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);
|
|
GLAPI PFNGLVERTEX2DPROC glad_glVertex2d;
|
|
#define glVertex2d glad_glVertex2d
|
|
typedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble *v);
|
|
GLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv;
|
|
#define glVertex2dv glad_glVertex2dv
|
|
typedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);
|
|
GLAPI PFNGLVERTEX2FPROC glad_glVertex2f;
|
|
#define glVertex2f glad_glVertex2f
|
|
typedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat *v);
|
|
GLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv;
|
|
#define glVertex2fv glad_glVertex2fv
|
|
typedef void (APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y);
|
|
GLAPI PFNGLVERTEX2IPROC glad_glVertex2i;
|
|
#define glVertex2i glad_glVertex2i
|
|
typedef void (APIENTRYP PFNGLVERTEX2IVPROC)(const GLint *v);
|
|
GLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv;
|
|
#define glVertex2iv glad_glVertex2iv
|
|
typedef void (APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y);
|
|
GLAPI PFNGLVERTEX2SPROC glad_glVertex2s;
|
|
#define glVertex2s glad_glVertex2s
|
|
typedef void (APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort *v);
|
|
GLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv;
|
|
#define glVertex2sv glad_glVertex2sv
|
|
typedef void (APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);
|
|
GLAPI PFNGLVERTEX3DPROC glad_glVertex3d;
|
|
#define glVertex3d glad_glVertex3d
|
|
typedef void (APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble *v);
|
|
GLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv;
|
|
#define glVertex3dv glad_glVertex3dv
|
|
typedef void (APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);
|
|
GLAPI PFNGLVERTEX3FPROC glad_glVertex3f;
|
|
#define glVertex3f glad_glVertex3f
|
|
typedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat *v);
|
|
GLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv;
|
|
#define glVertex3fv glad_glVertex3fv
|
|
typedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);
|
|
GLAPI PFNGLVERTEX3IPROC glad_glVertex3i;
|
|
#define glVertex3i glad_glVertex3i
|
|
typedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint *v);
|
|
GLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv;
|
|
#define glVertex3iv glad_glVertex3iv
|
|
typedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);
|
|
GLAPI PFNGLVERTEX3SPROC glad_glVertex3s;
|
|
#define glVertex3s glad_glVertex3s
|
|
typedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort *v);
|
|
GLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv;
|
|
#define glVertex3sv glad_glVertex3sv
|
|
typedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
GLAPI PFNGLVERTEX4DPROC glad_glVertex4d;
|
|
#define glVertex4d glad_glVertex4d
|
|
typedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble *v);
|
|
GLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv;
|
|
#define glVertex4dv glad_glVertex4dv
|
|
typedef void (APIENTRYP PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
GLAPI PFNGLVERTEX4FPROC glad_glVertex4f;
|
|
#define glVertex4f glad_glVertex4f
|
|
typedef void (APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat *v);
|
|
GLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv;
|
|
#define glVertex4fv glad_glVertex4fv
|
|
typedef void (APIENTRYP PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);
|
|
GLAPI PFNGLVERTEX4IPROC glad_glVertex4i;
|
|
#define glVertex4i glad_glVertex4i
|
|
typedef void (APIENTRYP PFNGLVERTEX4IVPROC)(const GLint *v);
|
|
GLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv;
|
|
#define glVertex4iv glad_glVertex4iv
|
|
typedef void (APIENTRYP PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
|
|
GLAPI PFNGLVERTEX4SPROC glad_glVertex4s;
|
|
#define glVertex4s glad_glVertex4s
|
|
typedef void (APIENTRYP PFNGLVERTEX4SVPROC)(const GLshort *v);
|
|
GLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv;
|
|
#define glVertex4sv glad_glVertex4sv
|
|
typedef void (APIENTRYP PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation);
|
|
GLAPI PFNGLCLIPPLANEPROC glad_glClipPlane;
|
|
#define glClipPlane glad_glClipPlane
|
|
typedef void (APIENTRYP PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);
|
|
GLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial;
|
|
#define glColorMaterial glad_glColorMaterial
|
|
typedef void (APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param);
|
|
GLAPI PFNGLFOGFPROC glad_glFogf;
|
|
#define glFogf glad_glFogf
|
|
typedef void (APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params);
|
|
GLAPI PFNGLFOGFVPROC glad_glFogfv;
|
|
#define glFogfv glad_glFogfv
|
|
typedef void (APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param);
|
|
GLAPI PFNGLFOGIPROC glad_glFogi;
|
|
#define glFogi glad_glFogi
|
|
typedef void (APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint *params);
|
|
GLAPI PFNGLFOGIVPROC glad_glFogiv;
|
|
#define glFogiv glad_glFogiv
|
|
typedef void (APIENTRYP PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);
|
|
GLAPI PFNGLLIGHTFPROC glad_glLightf;
|
|
#define glLightf glad_glLightf
|
|
typedef void (APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params);
|
|
GLAPI PFNGLLIGHTFVPROC glad_glLightfv;
|
|
#define glLightfv glad_glLightfv
|
|
typedef void (APIENTRYP PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);
|
|
GLAPI PFNGLLIGHTIPROC glad_glLighti;
|
|
#define glLighti glad_glLighti
|
|
typedef void (APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params);
|
|
GLAPI PFNGLLIGHTIVPROC glad_glLightiv;
|
|
#define glLightiv glad_glLightiv
|
|
typedef void (APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);
|
|
GLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf;
|
|
#define glLightModelf glad_glLightModelf
|
|
typedef void (APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params);
|
|
GLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
|
|
#define glLightModelfv glad_glLightModelfv
|
|
typedef void (APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);
|
|
GLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli;
|
|
#define glLightModeli glad_glLightModeli
|
|
typedef void (APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params);
|
|
GLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
|
|
#define glLightModeliv glad_glLightModeliv
|
|
typedef void (APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);
|
|
GLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple;
|
|
#define glLineStipple glad_glLineStipple
|
|
typedef void (APIENTRYP PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);
|
|
GLAPI PFNGLMATERIALFPROC glad_glMaterialf;
|
|
#define glMaterialf glad_glMaterialf
|
|
typedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params);
|
|
GLAPI PFNGLMATERIALFVPROC glad_glMaterialfv;
|
|
#define glMaterialfv glad_glMaterialfv
|
|
typedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);
|
|
GLAPI PFNGLMATERIALIPROC glad_glMateriali;
|
|
#define glMateriali glad_glMateriali
|
|
typedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params);
|
|
GLAPI PFNGLMATERIALIVPROC glad_glMaterialiv;
|
|
#define glMaterialiv glad_glMaterialiv
|
|
typedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask);
|
|
GLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
|
|
#define glPolygonStipple glad_glPolygonStipple
|
|
typedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode);
|
|
GLAPI PFNGLSHADEMODELPROC glad_glShadeModel;
|
|
#define glShadeModel glad_glShadeModel
|
|
typedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);
|
|
GLAPI PFNGLTEXENVFPROC glad_glTexEnvf;
|
|
#define glTexEnvf glad_glTexEnvf
|
|
typedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
|
|
GLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv;
|
|
#define glTexEnvfv glad_glTexEnvfv
|
|
typedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);
|
|
GLAPI PFNGLTEXENVIPROC glad_glTexEnvi;
|
|
#define glTexEnvi glad_glTexEnvi
|
|
typedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params);
|
|
GLAPI PFNGLTEXENVIVPROC glad_glTexEnviv;
|
|
#define glTexEnviv glad_glTexEnviv
|
|
typedef void (APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);
|
|
GLAPI PFNGLTEXGENDPROC glad_glTexGend;
|
|
#define glTexGend glad_glTexGend
|
|
typedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params);
|
|
GLAPI PFNGLTEXGENDVPROC glad_glTexGendv;
|
|
#define glTexGendv glad_glTexGendv
|
|
typedef void (APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);
|
|
GLAPI PFNGLTEXGENFPROC glad_glTexGenf;
|
|
#define glTexGenf glad_glTexGenf
|
|
typedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params);
|
|
GLAPI PFNGLTEXGENFVPROC glad_glTexGenfv;
|
|
#define glTexGenfv glad_glTexGenfv
|
|
typedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);
|
|
GLAPI PFNGLTEXGENIPROC glad_glTexGeni;
|
|
#define glTexGeni glad_glTexGeni
|
|
typedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params);
|
|
GLAPI PFNGLTEXGENIVPROC glad_glTexGeniv;
|
|
#define glTexGeniv glad_glTexGeniv
|
|
typedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer);
|
|
GLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
|
|
#define glFeedbackBuffer glad_glFeedbackBuffer
|
|
typedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer);
|
|
GLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
|
|
#define glSelectBuffer glad_glSelectBuffer
|
|
typedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode);
|
|
GLAPI PFNGLRENDERMODEPROC glad_glRenderMode;
|
|
#define glRenderMode glad_glRenderMode
|
|
typedef void (APIENTRYP PFNGLINITNAMESPROC)(void);
|
|
GLAPI PFNGLINITNAMESPROC glad_glInitNames;
|
|
#define glInitNames glad_glInitNames
|
|
typedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name);
|
|
GLAPI PFNGLLOADNAMEPROC glad_glLoadName;
|
|
#define glLoadName glad_glLoadName
|
|
typedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token);
|
|
GLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough;
|
|
#define glPassThrough glad_glPassThrough
|
|
typedef void (APIENTRYP PFNGLPOPNAMEPROC)(void);
|
|
GLAPI PFNGLPOPNAMEPROC glad_glPopName;
|
|
#define glPopName glad_glPopName
|
|
typedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name);
|
|
GLAPI PFNGLPUSHNAMEPROC glad_glPushName;
|
|
#define glPushName glad_glPushName
|
|
typedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
GLAPI PFNGLCLEARACCUMPROC glad_glClearAccum;
|
|
#define glClearAccum glad_glClearAccum
|
|
typedef void (APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c);
|
|
GLAPI PFNGLCLEARINDEXPROC glad_glClearIndex;
|
|
#define glClearIndex glad_glClearIndex
|
|
typedef void (APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask);
|
|
GLAPI PFNGLINDEXMASKPROC glad_glIndexMask;
|
|
#define glIndexMask glad_glIndexMask
|
|
typedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value);
|
|
GLAPI PFNGLACCUMPROC glad_glAccum;
|
|
#define glAccum glad_glAccum
|
|
typedef void (APIENTRYP PFNGLPOPATTRIBPROC)(void);
|
|
GLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib;
|
|
#define glPopAttrib glad_glPopAttrib
|
|
typedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask);
|
|
GLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib;
|
|
#define glPushAttrib glad_glPushAttrib
|
|
typedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
|
|
GLAPI PFNGLMAP1DPROC glad_glMap1d;
|
|
#define glMap1d glad_glMap1d
|
|
typedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
|
|
GLAPI PFNGLMAP1FPROC glad_glMap1f;
|
|
#define glMap1f glad_glMap1f
|
|
typedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
|
|
GLAPI PFNGLMAP2DPROC glad_glMap2d;
|
|
#define glMap2d glad_glMap2d
|
|
typedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
|
|
GLAPI PFNGLMAP2FPROC glad_glMap2f;
|
|
#define glMap2f glad_glMap2f
|
|
typedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);
|
|
GLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d;
|
|
#define glMapGrid1d glad_glMapGrid1d
|
|
typedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);
|
|
GLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f;
|
|
#define glMapGrid1f glad_glMapGrid1f
|
|
typedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
|
|
GLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d;
|
|
#define glMapGrid2d glad_glMapGrid2d
|
|
typedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
|
|
GLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f;
|
|
#define glMapGrid2f glad_glMapGrid2f
|
|
typedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u);
|
|
GLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
|
|
#define glEvalCoord1d glad_glEvalCoord1d
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|
typedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble *u);
|
|
GLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
|
|
#define glEvalCoord1dv glad_glEvalCoord1dv
|
|
typedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u);
|
|
GLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
|
|
#define glEvalCoord1f glad_glEvalCoord1f
|
|
typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u);
|
|
GLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
|
|
#define glEvalCoord1fv glad_glEvalCoord1fv
|
|
typedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);
|
|
GLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
|
|
#define glEvalCoord2d glad_glEvalCoord2d
|
|
typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u);
|
|
GLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
|
|
#define glEvalCoord2dv glad_glEvalCoord2dv
|
|
typedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);
|
|
GLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
|
|
#define glEvalCoord2f glad_glEvalCoord2f
|
|
typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u);
|
|
GLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
|
|
#define glEvalCoord2fv glad_glEvalCoord2fv
|
|
typedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);
|
|
GLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1;
|
|
#define glEvalMesh1 glad_glEvalMesh1
|
|
typedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i);
|
|
GLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1;
|
|
#define glEvalPoint1 glad_glEvalPoint1
|
|
typedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
|
|
GLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2;
|
|
#define glEvalMesh2 glad_glEvalMesh2
|
|
typedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j);
|
|
GLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2;
|
|
#define glEvalPoint2 glad_glEvalPoint2
|
|
typedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);
|
|
GLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc;
|
|
#define glAlphaFunc glad_glAlphaFunc
|
|
typedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);
|
|
GLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom;
|
|
#define glPixelZoom glad_glPixelZoom
|
|
typedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);
|
|
GLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
|
|
#define glPixelTransferf glad_glPixelTransferf
|
|
typedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);
|
|
GLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
|
|
#define glPixelTransferi glad_glPixelTransferi
|
|
typedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values);
|
|
GLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
|
|
#define glPixelMapfv glad_glPixelMapfv
|
|
typedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values);
|
|
GLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
|
|
#define glPixelMapuiv glad_glPixelMapuiv
|
|
typedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values);
|
|
GLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
|
|
#define glPixelMapusv glad_glPixelMapusv
|
|
typedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
|
|
GLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels;
|
|
#define glCopyPixels glad_glCopyPixels
|
|
typedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
|
|
GLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels;
|
|
#define glDrawPixels glad_glDrawPixels
|
|
typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation);
|
|
GLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
|
|
#define glGetClipPlane glad_glGetClipPlane
|
|
typedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params);
|
|
GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv;
|
|
#define glGetLightfv glad_glGetLightfv
|
|
typedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params);
|
|
GLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv;
|
|
#define glGetLightiv glad_glGetLightiv
|
|
typedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v);
|
|
GLAPI PFNGLGETMAPDVPROC glad_glGetMapdv;
|
|
#define glGetMapdv glad_glGetMapdv
|
|
typedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v);
|
|
GLAPI PFNGLGETMAPFVPROC glad_glGetMapfv;
|
|
#define glGetMapfv glad_glGetMapfv
|
|
typedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v);
|
|
GLAPI PFNGLGETMAPIVPROC glad_glGetMapiv;
|
|
#define glGetMapiv glad_glGetMapiv
|
|
typedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params);
|
|
GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
|
|
#define glGetMaterialfv glad_glGetMaterialfv
|
|
typedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params);
|
|
GLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
|
|
#define glGetMaterialiv glad_glGetMaterialiv
|
|
typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values);
|
|
GLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
|
|
#define glGetPixelMapfv glad_glGetPixelMapfv
|
|
typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values);
|
|
GLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
|
|
#define glGetPixelMapuiv glad_glGetPixelMapuiv
|
|
typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values);
|
|
GLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
|
|
#define glGetPixelMapusv glad_glGetPixelMapusv
|
|
typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask);
|
|
GLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
|
|
#define glGetPolygonStipple glad_glGetPolygonStipple
|
|
typedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params);
|
|
GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
|
|
#define glGetTexEnvfv glad_glGetTexEnvfv
|
|
typedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params);
|
|
GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
|
|
#define glGetTexEnviv glad_glGetTexEnviv
|
|
typedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params);
|
|
GLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
|
|
#define glGetTexGendv glad_glGetTexGendv
|
|
typedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params);
|
|
GLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
|
|
#define glGetTexGenfv glad_glGetTexGenfv
|
|
typedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params);
|
|
GLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
|
|
#define glGetTexGeniv glad_glGetTexGeniv
|
|
typedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list);
|
|
GLAPI PFNGLISLISTPROC glad_glIsList;
|
|
#define glIsList glad_glIsList
|
|
typedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
|
GLAPI PFNGLFRUSTUMPROC glad_glFrustum;
|
|
#define glFrustum glad_glFrustum
|
|
typedef void (APIENTRYP PFNGLLOADIDENTITYPROC)(void);
|
|
GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
|
|
#define glLoadIdentity glad_glLoadIdentity
|
|
typedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat *m);
|
|
GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
|
|
#define glLoadMatrixf glad_glLoadMatrixf
|
|
typedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble *m);
|
|
GLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
|
|
#define glLoadMatrixd glad_glLoadMatrixd
|
|
typedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode);
|
|
GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode;
|
|
#define glMatrixMode glad_glMatrixMode
|
|
typedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat *m);
|
|
GLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
|
|
#define glMultMatrixf glad_glMultMatrixf
|
|
typedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble *m);
|
|
GLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
|
|
#define glMultMatrixd glad_glMultMatrixd
|
|
typedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
|
GLAPI PFNGLORTHOPROC glad_glOrtho;
|
|
#define glOrtho glad_glOrtho
|
|
typedef void (APIENTRYP PFNGLPOPMATRIXPROC)(void);
|
|
GLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix;
|
|
#define glPopMatrix glad_glPopMatrix
|
|
typedef void (APIENTRYP PFNGLPUSHMATRIXPROC)(void);
|
|
GLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix;
|
|
#define glPushMatrix glad_glPushMatrix
|
|
typedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
|
|
GLAPI PFNGLROTATEDPROC glad_glRotated;
|
|
#define glRotated glad_glRotated
|
|
typedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
|
GLAPI PFNGLROTATEFPROC glad_glRotatef;
|
|
#define glRotatef glad_glRotatef
|
|
typedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);
|
|
GLAPI PFNGLSCALEDPROC glad_glScaled;
|
|
#define glScaled glad_glScaled
|
|
typedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);
|
|
GLAPI PFNGLSCALEFPROC glad_glScalef;
|
|
#define glScalef glad_glScalef
|
|
typedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);
|
|
GLAPI PFNGLTRANSLATEDPROC glad_glTranslated;
|
|
#define glTranslated glad_glTranslated
|
|
typedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);
|
|
GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef;
|
|
#define glTranslatef glad_glTranslatef
|
|
#endif
|
|
#ifndef GL_VERSION_1_1
|
|
#define GL_VERSION_1_1 1
|
|
GLAPI int GLAD_GL_VERSION_1_1;
|
|
typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
|
|
GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;
|
|
#define glDrawArrays glad_glDrawArrays
|
|
typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);
|
|
GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;
|
|
#define glDrawElements glad_glDrawElements
|
|
typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params);
|
|
GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv;
|
|
#define glGetPointerv glad_glGetPointerv
|
|
typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
|
|
GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
|
|
#define glPolygonOffset glad_glPolygonOffset
|
|
typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
|
|
GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
|
|
#define glCopyTexImage1D glad_glCopyTexImage1D
|
|
typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
|
GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
|
|
#define glCopyTexImage2D glad_glCopyTexImage2D
|
|
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
|
|
GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
|
|
#define glCopyTexSubImage1D glad_glCopyTexSubImage1D
|
|
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
|
|
#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
|
|
typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
|
|
GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
|
|
#define glTexSubImage1D glad_glTexSubImage1D
|
|
typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
|
|
GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
|
|
#define glTexSubImage2D glad_glTexSubImage2D
|
|
typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
|
|
GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;
|
|
#define glBindTexture glad_glBindTexture
|
|
typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);
|
|
GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
|
|
#define glDeleteTextures glad_glDeleteTextures
|
|
typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);
|
|
GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;
|
|
#define glGenTextures glad_glGenTextures
|
|
typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);
|
|
GLAPI PFNGLISTEXTUREPROC glad_glIsTexture;
|
|
#define glIsTexture glad_glIsTexture
|
|
typedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i);
|
|
GLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement;
|
|
#define glArrayElement glad_glArrayElement
|
|
typedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
|
|
GLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer;
|
|
#define glColorPointer glad_glColorPointer
|
|
typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array);
|
|
GLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
|
|
#define glDisableClientState glad_glDisableClientState
|
|
typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer);
|
|
GLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
|
|
#define glEdgeFlagPointer glad_glEdgeFlagPointer
|
|
typedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array);
|
|
GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
|
|
#define glEnableClientState glad_glEnableClientState
|
|
typedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
|
|
GLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer;
|
|
#define glIndexPointer glad_glIndexPointer
|
|
typedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer);
|
|
GLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
|
|
#define glInterleavedArrays glad_glInterleavedArrays
|
|
typedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
|
|
GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer;
|
|
#define glNormalPointer glad_glNormalPointer
|
|
typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
|
|
GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
|
|
#define glTexCoordPointer glad_glTexCoordPointer
|
|
typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
|
|
GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
|
|
#define glVertexPointer glad_glVertexPointer
|
|
typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences);
|
|
GLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
|
|
#define glAreTexturesResident glad_glAreTexturesResident
|
|
typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities);
|
|
GLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
|
|
#define glPrioritizeTextures glad_glPrioritizeTextures
|
|
typedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c);
|
|
GLAPI PFNGLINDEXUBPROC glad_glIndexub;
|
|
#define glIndexub glad_glIndexub
|
|
typedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c);
|
|
GLAPI PFNGLINDEXUBVPROC glad_glIndexubv;
|
|
#define glIndexubv glad_glIndexubv
|
|
typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)(void);
|
|
GLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
|
|
#define glPopClientAttrib glad_glPopClientAttrib
|
|
typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);
|
|
GLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
|
|
#define glPushClientAttrib glad_glPushClientAttrib
|
|
#endif
|
|
#ifndef GL_VERSION_1_2
|
|
#define GL_VERSION_1_2 1
|
|
GLAPI int GLAD_GL_VERSION_1_2;
|
|
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
|
|
GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
|
|
#define glDrawRangeElements glad_glDrawRangeElements
|
|
typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
|
|
GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
|
|
#define glTexImage3D glad_glTexImage3D
|
|
typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
|
|
GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
|
|
#define glTexSubImage3D glad_glTexSubImage3D
|
|
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
|
|
#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
|
|
#endif
|
|
#ifndef GL_VERSION_1_3
|
|
#define GL_VERSION_1_3 1
|
|
GLAPI int GLAD_GL_VERSION_1_3;
|
|
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);
|
|
GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
|
|
#define glActiveTexture glad_glActiveTexture
|
|
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
|
|
GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
|
|
#define glSampleCoverage glad_glSampleCoverage
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
|
|
GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
|
|
#define glCompressedTexImage3D glad_glCompressedTexImage3D
|
|
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
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|
GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
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#define glCompressedTexImage2D glad_glCompressedTexImage2D
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typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
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GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
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#define glCompressedTexImage1D glad_glCompressedTexImage1D
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typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
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GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
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#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
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typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
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GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
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#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
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typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
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GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
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#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
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typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);
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GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
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#define glGetCompressedTexImage glad_glGetCompressedTexImage
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typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);
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GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
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#define glClientActiveTexture glad_glClientActiveTexture
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typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);
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GLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
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#define glMultiTexCoord1d glad_glMultiTexCoord1d
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typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v);
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GLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
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#define glMultiTexCoord1dv glad_glMultiTexCoord1dv
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typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);
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GLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
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#define glMultiTexCoord1f glad_glMultiTexCoord1f
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typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v);
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GLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
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#define glMultiTexCoord1fv glad_glMultiTexCoord1fv
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typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);
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GLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
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#define glMultiTexCoord1i glad_glMultiTexCoord1i
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typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v);
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GLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
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#define glMultiTexCoord1iv glad_glMultiTexCoord1iv
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typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);
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GLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
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#define glMultiTexCoord1s glad_glMultiTexCoord1s
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typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v);
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GLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
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#define glMultiTexCoord1sv glad_glMultiTexCoord1sv
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typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);
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GLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
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#define glMultiTexCoord2d glad_glMultiTexCoord2d
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typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v);
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GLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
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#define glMultiTexCoord2dv glad_glMultiTexCoord2dv
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typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);
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GLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
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#define glMultiTexCoord2f glad_glMultiTexCoord2f
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typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v);
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GLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
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#define glMultiTexCoord2fv glad_glMultiTexCoord2fv
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typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);
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GLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
|
|
#define glMultiTexCoord2i glad_glMultiTexCoord2i
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typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v);
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GLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
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|
#define glMultiTexCoord2iv glad_glMultiTexCoord2iv
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typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);
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GLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
|
|
#define glMultiTexCoord2s glad_glMultiTexCoord2s
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|
typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v);
|
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GLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
|
|
#define glMultiTexCoord2sv glad_glMultiTexCoord2sv
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
|
|
GLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
|
|
#define glMultiTexCoord3d glad_glMultiTexCoord3d
|
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typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v);
|
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GLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
|
|
#define glMultiTexCoord3dv glad_glMultiTexCoord3dv
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typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
|
|
GLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
|
|
#define glMultiTexCoord3f glad_glMultiTexCoord3f
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v);
|
|
GLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
|
|
#define glMultiTexCoord3fv glad_glMultiTexCoord3fv
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);
|
|
GLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
|
|
#define glMultiTexCoord3i glad_glMultiTexCoord3i
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v);
|
|
GLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
|
|
#define glMultiTexCoord3iv glad_glMultiTexCoord3iv
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
|
|
GLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
|
|
#define glMultiTexCoord3s glad_glMultiTexCoord3s
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v);
|
|
GLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
|
|
#define glMultiTexCoord3sv glad_glMultiTexCoord3sv
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
|
GLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
|
|
#define glMultiTexCoord4d glad_glMultiTexCoord4d
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v);
|
|
GLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
|
|
#define glMultiTexCoord4dv glad_glMultiTexCoord4dv
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
|
GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
|
|
#define glMultiTexCoord4f glad_glMultiTexCoord4f
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v);
|
|
GLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
|
|
#define glMultiTexCoord4fv glad_glMultiTexCoord4fv
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
|
|
GLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
|
|
#define glMultiTexCoord4i glad_glMultiTexCoord4i
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v);
|
|
GLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
|
|
#define glMultiTexCoord4iv glad_glMultiTexCoord4iv
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
|
|
GLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
|
|
#define glMultiTexCoord4s glad_glMultiTexCoord4s
|
|
typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v);
|
|
GLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
|
|
#define glMultiTexCoord4sv glad_glMultiTexCoord4sv
|
|
typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m);
|
|
GLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
|
|
#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf
|
|
typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m);
|
|
GLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
|
|
#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd
|
|
typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m);
|
|
GLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
|
|
#define glMultTransposeMatrixf glad_glMultTransposeMatrixf
|
|
typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m);
|
|
GLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
|
|
#define glMultTransposeMatrixd glad_glMultTransposeMatrixd
|
|
#endif
|
|
#ifndef GL_VERSION_1_4
|
|
#define GL_VERSION_1_4 1
|
|
GLAPI int GLAD_GL_VERSION_1_4;
|
|
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
|
GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
|
|
#define glBlendFuncSeparate glad_glBlendFuncSeparate
|
|
typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
|
|
GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
|
|
#define glMultiDrawArrays glad_glMultiDrawArrays
|
|
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
|
|
GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
|
|
#define glMultiDrawElements glad_glMultiDrawElements
|
|
typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
|
|
GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
|
|
#define glPointParameterf glad_glPointParameterf
|
|
typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params);
|
|
GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
|
|
#define glPointParameterfv glad_glPointParameterfv
|
|
typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
|
|
GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
|
|
#define glPointParameteri glad_glPointParameteri
|
|
typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params);
|
|
GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
|
|
#define glPointParameteriv glad_glPointParameteriv
|
|
typedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord);
|
|
GLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf;
|
|
#define glFogCoordf glad_glFogCoordf
|
|
typedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat *coord);
|
|
GLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
|
|
#define glFogCoordfv glad_glFogCoordfv
|
|
typedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord);
|
|
GLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd;
|
|
#define glFogCoordd glad_glFogCoordd
|
|
typedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble *coord);
|
|
GLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
|
|
#define glFogCoorddv glad_glFogCoorddv
|
|
typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
|
|
GLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
|
|
#define glFogCoordPointer glad_glFogCoordPointer
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
|
|
GLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
|
|
#define glSecondaryColor3b glad_glSecondaryColor3b
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v);
|
|
GLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
|
|
#define glSecondaryColor3bv glad_glSecondaryColor3bv
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
|
|
GLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
|
|
#define glSecondaryColor3d glad_glSecondaryColor3d
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v);
|
|
GLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
|
|
#define glSecondaryColor3dv glad_glSecondaryColor3dv
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
|
|
GLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
|
|
#define glSecondaryColor3f glad_glSecondaryColor3f
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v);
|
|
GLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
|
|
#define glSecondaryColor3fv glad_glSecondaryColor3fv
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);
|
|
GLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
|
|
#define glSecondaryColor3i glad_glSecondaryColor3i
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v);
|
|
GLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
|
|
#define glSecondaryColor3iv glad_glSecondaryColor3iv
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
|
|
GLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
|
|
#define glSecondaryColor3s glad_glSecondaryColor3s
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v);
|
|
GLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
|
|
#define glSecondaryColor3sv glad_glSecondaryColor3sv
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
|
|
GLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
|
|
#define glSecondaryColor3ub glad_glSecondaryColor3ub
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v);
|
|
GLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
|
|
#define glSecondaryColor3ubv glad_glSecondaryColor3ubv
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
|
|
GLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
|
|
#define glSecondaryColor3ui glad_glSecondaryColor3ui
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v);
|
|
GLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
|
|
#define glSecondaryColor3uiv glad_glSecondaryColor3uiv
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
|
|
GLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
|
|
#define glSecondaryColor3us glad_glSecondaryColor3us
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v);
|
|
GLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
|
|
#define glSecondaryColor3usv glad_glSecondaryColor3usv
|
|
typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
|
|
GLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
|
|
#define glSecondaryColorPointer glad_glSecondaryColorPointer
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);
|
|
GLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
|
|
#define glWindowPos2d glad_glWindowPos2d
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble *v);
|
|
GLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
|
|
#define glWindowPos2dv glad_glWindowPos2dv
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);
|
|
GLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
|
|
#define glWindowPos2f glad_glWindowPos2f
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat *v);
|
|
GLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
|
|
#define glWindowPos2fv glad_glWindowPos2fv
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);
|
|
GLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
|
|
#define glWindowPos2i glad_glWindowPos2i
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint *v);
|
|
GLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
|
|
#define glWindowPos2iv glad_glWindowPos2iv
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);
|
|
GLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
|
|
#define glWindowPos2s glad_glWindowPos2s
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort *v);
|
|
GLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
|
|
#define glWindowPos2sv glad_glWindowPos2sv
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
|
|
GLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
|
|
#define glWindowPos3d glad_glWindowPos3d
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble *v);
|
|
GLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
|
|
#define glWindowPos3dv glad_glWindowPos3dv
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
|
|
GLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
|
|
#define glWindowPos3f glad_glWindowPos3f
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat *v);
|
|
GLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
|
|
#define glWindowPos3fv glad_glWindowPos3fv
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);
|
|
GLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
|
|
#define glWindowPos3i glad_glWindowPos3i
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint *v);
|
|
GLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
|
|
#define glWindowPos3iv glad_glWindowPos3iv
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);
|
|
GLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
|
|
#define glWindowPos3s glad_glWindowPos3s
|
|
typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort *v);
|
|
GLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
|
|
#define glWindowPos3sv glad_glWindowPos3sv
|
|
typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;
|
|
#define glBlendColor glad_glBlendColor
|
|
typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);
|
|
GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
|
|
#define glBlendEquation glad_glBlendEquation
|
|
#endif
|
|
#ifndef GL_VERSION_1_5
|
|
#define GL_VERSION_1_5 1
|
|
GLAPI int GLAD_GL_VERSION_1_5;
|
|
typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids);
|
|
GLAPI PFNGLGENQUERIESPROC glad_glGenQueries;
|
|
#define glGenQueries glad_glGenQueries
|
|
typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids);
|
|
GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
|
|
#define glDeleteQueries glad_glDeleteQueries
|
|
typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);
|
|
GLAPI PFNGLISQUERYPROC glad_glIsQuery;
|
|
#define glIsQuery glad_glIsQuery
|
|
typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
|
|
GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;
|
|
#define glBeginQuery glad_glBeginQuery
|
|
typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);
|
|
GLAPI PFNGLENDQUERYPROC glad_glEndQuery;
|
|
#define glEndQuery glad_glEndQuery
|
|
typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params);
|
|
GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;
|
|
#define glGetQueryiv glad_glGetQueryiv
|
|
typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params);
|
|
GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
|
|
#define glGetQueryObjectiv glad_glGetQueryObjectiv
|
|
typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params);
|
|
GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
|
|
#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
|
|
typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
|
|
GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;
|
|
#define glBindBuffer glad_glBindBuffer
|
|
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);
|
|
GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
|
|
#define glDeleteBuffers glad_glDeleteBuffers
|
|
typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);
|
|
GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;
|
|
#define glGenBuffers glad_glGenBuffers
|
|
typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);
|
|
GLAPI PFNGLISBUFFERPROC glad_glIsBuffer;
|
|
#define glIsBuffer glad_glIsBuffer
|
|
typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
|
GLAPI PFNGLBUFFERDATAPROC glad_glBufferData;
|
|
#define glBufferData glad_glBufferData
|
|
typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
|
GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
|
|
#define glBufferSubData glad_glBufferSubData
|
|
typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data);
|
|
GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
|
|
#define glGetBufferSubData glad_glGetBufferSubData
|
|
typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
|
|
GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;
|
|
#define glMapBuffer glad_glMapBuffer
|
|
typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);
|
|
GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
|
|
#define glUnmapBuffer glad_glUnmapBuffer
|
|
typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
|
|
GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
|
|
#define glGetBufferParameteriv glad_glGetBufferParameteriv
|
|
typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params);
|
|
GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
|
|
#define glGetBufferPointerv glad_glGetBufferPointerv
|
|
#endif
|
|
#ifndef GL_VERSION_2_0
|
|
#define GL_VERSION_2_0 1
|
|
GLAPI int GLAD_GL_VERSION_2_0;
|
|
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
|
|
GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
|
|
#define glBlendEquationSeparate glad_glBlendEquationSeparate
|
|
typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);
|
|
GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
|
|
#define glDrawBuffers glad_glDrawBuffers
|
|
typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
|
GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
|
|
#define glStencilOpSeparate glad_glStencilOpSeparate
|
|
typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
|
|
GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
|
|
#define glStencilFuncSeparate glad_glStencilFuncSeparate
|
|
typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
|
|
GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
|
|
#define glStencilMaskSeparate glad_glStencilMaskSeparate
|
|
typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
|
|
GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;
|
|
#define glAttachShader glad_glAttachShader
|
|
typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);
|
|
GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
|
|
#define glBindAttribLocation glad_glBindAttribLocation
|
|
typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);
|
|
GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;
|
|
#define glCompileShader glad_glCompileShader
|
|
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void);
|
|
GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
|
|
#define glCreateProgram glad_glCreateProgram
|
|
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);
|
|
GLAPI PFNGLCREATESHADERPROC glad_glCreateShader;
|
|
#define glCreateShader glad_glCreateShader
|
|
typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);
|
|
GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
|
|
#define glDeleteProgram glad_glDeleteProgram
|
|
typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);
|
|
GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;
|
|
#define glDeleteShader glad_glDeleteShader
|
|
typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
|
|
GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;
|
|
#define glDetachShader glad_glDetachShader
|
|
typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
|
|
GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
|
|
#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
|
|
typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
|
|
GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
|
|
#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
|
|
typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
|
GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
|
|
#define glGetActiveAttrib glad_glGetActiveAttrib
|
|
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
|
GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
|
|
#define glGetActiveUniform glad_glGetActiveUniform
|
|
typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
|
|
GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
|
|
#define glGetAttachedShaders glad_glGetAttachedShaders
|
|
typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);
|
|
GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
|
|
#define glGetAttribLocation glad_glGetAttribLocation
|
|
typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);
|
|
GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
|
|
#define glGetProgramiv glad_glGetProgramiv
|
|
typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
|
GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
|
|
#define glGetProgramInfoLog glad_glGetProgramInfoLog
|
|
typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);
|
|
GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;
|
|
#define glGetShaderiv glad_glGetShaderiv
|
|
typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
|
GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
|
|
#define glGetShaderInfoLog glad_glGetShaderInfoLog
|
|
typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
|
|
GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
|
|
#define glGetShaderSource glad_glGetShaderSource
|
|
typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);
|
|
GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
|
|
#define glGetUniformLocation glad_glGetUniformLocation
|
|
typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);
|
|
GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
|
|
#define glGetUniformfv glad_glGetUniformfv
|
|
typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);
|
|
GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
|
|
#define glGetUniformiv glad_glGetUniformiv
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);
|
|
GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
|
|
#define glGetVertexAttribdv glad_glGetVertexAttribdv
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);
|
|
GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
|
|
#define glGetVertexAttribfv glad_glGetVertexAttribfv
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);
|
|
GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
|
|
#define glGetVertexAttribiv glad_glGetVertexAttribiv
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer);
|
|
GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
|
|
#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
|
|
typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);
|
|
GLAPI PFNGLISPROGRAMPROC glad_glIsProgram;
|
|
#define glIsProgram glad_glIsProgram
|
|
typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);
|
|
GLAPI PFNGLISSHADERPROC glad_glIsShader;
|
|
#define glIsShader glad_glIsShader
|
|
typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);
|
|
GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;
|
|
#define glLinkProgram glad_glLinkProgram
|
|
typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
|
|
GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;
|
|
#define glShaderSource glad_glShaderSource
|
|
typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);
|
|
GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;
|
|
#define glUseProgram glad_glUseProgram
|
|
typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
|
|
GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;
|
|
#define glUniform1f glad_glUniform1f
|
|
typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
|
|
GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;
|
|
#define glUniform2f glad_glUniform2f
|
|
typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;
|
|
#define glUniform3f glad_glUniform3f
|
|
typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;
|
|
#define glUniform4f glad_glUniform4f
|
|
typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
|
|
GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;
|
|
#define glUniform1i glad_glUniform1i
|
|
typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
|
|
GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;
|
|
#define glUniform2i glad_glUniform2i
|
|
typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
|
|
GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;
|
|
#define glUniform3i glad_glUniform3i
|
|
typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
|
GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;
|
|
#define glUniform4i glad_glUniform4i
|
|
typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);
|
|
GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;
|
|
#define glUniform1fv glad_glUniform1fv
|
|
typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);
|
|
GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;
|
|
#define glUniform2fv glad_glUniform2fv
|
|
typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);
|
|
GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;
|
|
#define glUniform3fv glad_glUniform3fv
|
|
typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);
|
|
GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;
|
|
#define glUniform4fv glad_glUniform4fv
|
|
typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);
|
|
GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;
|
|
#define glUniform1iv glad_glUniform1iv
|
|
typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);
|
|
GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;
|
|
#define glUniform2iv glad_glUniform2iv
|
|
typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);
|
|
GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;
|
|
#define glUniform3iv glad_glUniform3iv
|
|
typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);
|
|
GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;
|
|
#define glUniform4iv glad_glUniform4iv
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
|
|
#define glUniformMatrix2fv glad_glUniformMatrix2fv
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
|
|
#define glUniformMatrix3fv glad_glUniformMatrix3fv
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
|
|
#define glUniformMatrix4fv glad_glUniformMatrix4fv
|
|
typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);
|
|
GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
|
|
#define glValidateProgram glad_glValidateProgram
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
|
|
GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
|
|
#define glVertexAttrib1d glad_glVertexAttrib1d
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);
|
|
GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
|
|
#define glVertexAttrib1dv glad_glVertexAttrib1dv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
|
|
GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
|
|
#define glVertexAttrib1f glad_glVertexAttrib1f
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);
|
|
GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
|
|
#define glVertexAttrib1fv glad_glVertexAttrib1fv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
|
|
GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
|
|
#define glVertexAttrib1s glad_glVertexAttrib1s
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);
|
|
GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
|
|
#define glVertexAttrib1sv glad_glVertexAttrib1sv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
|
|
GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
|
|
#define glVertexAttrib2d glad_glVertexAttrib2d
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);
|
|
GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
|
|
#define glVertexAttrib2dv glad_glVertexAttrib2dv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
|
|
GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
|
|
#define glVertexAttrib2f glad_glVertexAttrib2f
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);
|
|
GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
|
|
#define glVertexAttrib2fv glad_glVertexAttrib2fv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
|
|
GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
|
|
#define glVertexAttrib2s glad_glVertexAttrib2s
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);
|
|
GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
|
|
#define glVertexAttrib2sv glad_glVertexAttrib2sv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
|
|
GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
|
|
#define glVertexAttrib3d glad_glVertexAttrib3d
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);
|
|
GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
|
|
#define glVertexAttrib3dv glad_glVertexAttrib3dv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
|
GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
|
|
#define glVertexAttrib3f glad_glVertexAttrib3f
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);
|
|
GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
|
|
#define glVertexAttrib3fv glad_glVertexAttrib3fv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
|
|
GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
|
|
#define glVertexAttrib3s glad_glVertexAttrib3s
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);
|
|
GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
|
|
#define glVertexAttrib3sv glad_glVertexAttrib3sv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);
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GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
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#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);
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GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
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#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);
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GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
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#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
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GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
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#define glVertexAttrib4Nub glad_glVertexAttrib4Nub
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);
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GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
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#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);
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|
GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
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#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);
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GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
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#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);
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GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
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#define glVertexAttrib4bv glad_glVertexAttrib4bv
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
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GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
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#define glVertexAttrib4d glad_glVertexAttrib4d
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);
|
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GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
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|
#define glVertexAttrib4dv glad_glVertexAttrib4dv
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
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GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
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|
#define glVertexAttrib4f glad_glVertexAttrib4f
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);
|
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GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
|
|
#define glVertexAttrib4fv glad_glVertexAttrib4fv
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);
|
|
GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
|
|
#define glVertexAttrib4iv glad_glVertexAttrib4iv
|
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
|
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GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
|
|
#define glVertexAttrib4s glad_glVertexAttrib4s
|
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typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);
|
|
GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
|
|
#define glVertexAttrib4sv glad_glVertexAttrib4sv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);
|
|
GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
|
|
#define glVertexAttrib4ubv glad_glVertexAttrib4ubv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);
|
|
GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
|
|
#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);
|
|
GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
|
|
#define glVertexAttrib4usv glad_glVertexAttrib4usv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
|
GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
|
|
#define glVertexAttribPointer glad_glVertexAttribPointer
|
|
#endif
|
|
#ifndef GL_VERSION_2_1
|
|
#define GL_VERSION_2_1 1
|
|
GLAPI int GLAD_GL_VERSION_2_1;
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
|
|
#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
|
|
#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
|
|
#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
|
|
#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
|
|
#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
|
|
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
|
GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
|
|
#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
|
|
#endif
|
|
#ifndef GL_VERSION_3_0
|
|
#define GL_VERSION_3_0 1
|
|
GLAPI int GLAD_GL_VERSION_3_0;
|
|
typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
|
|
GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;
|
|
#define glColorMaski glad_glColorMaski
|
|
typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data);
|
|
GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
|
|
#define glGetBooleani_v glad_glGetBooleani_v
|
|
typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data);
|
|
GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
|
|
#define glGetIntegeri_v glad_glGetIntegeri_v
|
|
typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);
|
|
GLAPI PFNGLENABLEIPROC glad_glEnablei;
|
|
#define glEnablei glad_glEnablei
|
|
typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);
|
|
GLAPI PFNGLDISABLEIPROC glad_glDisablei;
|
|
#define glDisablei glad_glDisablei
|
|
typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
|
|
GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;
|
|
#define glIsEnabledi glad_glIsEnabledi
|
|
typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
|
|
GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
|
|
#define glBeginTransformFeedback glad_glBeginTransformFeedback
|
|
typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void);
|
|
GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
|
|
#define glEndTransformFeedback glad_glEndTransformFeedback
|
|
typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
|
GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
|
|
#define glBindBufferRange glad_glBindBufferRange
|
|
typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
|
|
GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
|
|
#define glBindBufferBase glad_glBindBufferBase
|
|
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
|
|
GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
|
|
#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
|
|
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
|
|
GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
|
|
#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
|
|
typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
|
|
GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;
|
|
#define glClampColor glad_glClampColor
|
|
typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
|
|
GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
|
|
#define glBeginConditionalRender glad_glBeginConditionalRender
|
|
typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void);
|
|
GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
|
|
#define glEndConditionalRender glad_glEndConditionalRender
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
|
|
GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
|
|
#define glVertexAttribIPointer glad_glVertexAttribIPointer
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params);
|
|
GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
|
|
#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
|
|
typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params);
|
|
GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
|
|
#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
|
|
GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
|
|
#define glVertexAttribI1i glad_glVertexAttribI1i
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
|
|
GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
|
|
#define glVertexAttribI2i glad_glVertexAttribI2i
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
|
|
GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
|
|
#define glVertexAttribI3i glad_glVertexAttribI3i
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
|
|
GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
|
|
#define glVertexAttribI4i glad_glVertexAttribI4i
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
|
|
GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
|
|
#define glVertexAttribI1ui glad_glVertexAttribI1ui
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
|
|
GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
|
|
#define glVertexAttribI2ui glad_glVertexAttribI2ui
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
|
|
GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
|
|
#define glVertexAttribI3ui glad_glVertexAttribI3ui
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
|
|
GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
|
|
#define glVertexAttribI4ui glad_glVertexAttribI4ui
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v);
|
|
GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
|
|
#define glVertexAttribI1iv glad_glVertexAttribI1iv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v);
|
|
GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
|
|
#define glVertexAttribI2iv glad_glVertexAttribI2iv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v);
|
|
GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
|
|
#define glVertexAttribI3iv glad_glVertexAttribI3iv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v);
|
|
GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
|
|
#define glVertexAttribI4iv glad_glVertexAttribI4iv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v);
|
|
GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
|
|
#define glVertexAttribI1uiv glad_glVertexAttribI1uiv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v);
|
|
GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
|
|
#define glVertexAttribI2uiv glad_glVertexAttribI2uiv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v);
|
|
GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
|
|
#define glVertexAttribI3uiv glad_glVertexAttribI3uiv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v);
|
|
GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
|
|
#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v);
|
|
GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
|
|
#define glVertexAttribI4bv glad_glVertexAttribI4bv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v);
|
|
GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
|
|
#define glVertexAttribI4sv glad_glVertexAttribI4sv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v);
|
|
GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
|
|
#define glVertexAttribI4ubv glad_glVertexAttribI4ubv
|
|
typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v);
|
|
GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
|
|
#define glVertexAttribI4usv glad_glVertexAttribI4usv
|
|
typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params);
|
|
GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
|
|
#define glGetUniformuiv glad_glGetUniformuiv
|
|
typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name);
|
|
GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
|
|
#define glBindFragDataLocation glad_glBindFragDataLocation
|
|
typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name);
|
|
GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
|
|
#define glGetFragDataLocation glad_glGetFragDataLocation
|
|
typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
|
|
GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;
|
|
#define glUniform1ui glad_glUniform1ui
|
|
typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
|
|
GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;
|
|
#define glUniform2ui glad_glUniform2ui
|
|
typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
|
|
GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;
|
|
#define glUniform3ui glad_glUniform3ui
|
|
typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
|
GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;
|
|
#define glUniform4ui glad_glUniform4ui
|
|
typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value);
|
|
GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
|
|
#define glUniform1uiv glad_glUniform1uiv
|
|
typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value);
|
|
GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
|
|
#define glUniform2uiv glad_glUniform2uiv
|
|
typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value);
|
|
GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
|
|
#define glUniform3uiv glad_glUniform3uiv
|
|
typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value);
|
|
GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
|
|
#define glUniform4uiv glad_glUniform4uiv
|
|
typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params);
|
|
GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
|
|
#define glTexParameterIiv glad_glTexParameterIiv
|
|
typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params);
|
|
GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
|
|
#define glTexParameterIuiv glad_glTexParameterIuiv
|
|
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params);
|
|
GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
|
|
#define glGetTexParameterIiv glad_glGetTexParameterIiv
|
|
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params);
|
|
GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
|
|
#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
|
|
typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value);
|
|
GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
|
|
#define glClearBufferiv glad_glClearBufferiv
|
|
typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value);
|
|
GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
|
|
#define glClearBufferuiv glad_glClearBufferuiv
|
|
typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value);
|
|
GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
|
|
#define glClearBufferfv glad_glClearBufferfv
|
|
typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
|
GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
|
|
#define glClearBufferfi glad_glClearBufferfi
|
|
typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
|
|
GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;
|
|
#define glGetStringi glad_glGetStringi
|
|
typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
|
|
GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
|
|
#define glIsRenderbuffer glad_glIsRenderbuffer
|
|
typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
|
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GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
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#define glBindRenderbuffer glad_glBindRenderbuffer
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typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
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GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
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#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
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typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
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GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
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#define glGenRenderbuffers glad_glGenRenderbuffers
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typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
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#define glRenderbufferStorage glad_glRenderbufferStorage
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typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
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GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
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#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
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typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
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GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
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#define glIsFramebuffer glad_glIsFramebuffer
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typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
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GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
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#define glBindFramebuffer glad_glBindFramebuffer
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typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
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GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
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#define glDeleteFramebuffers glad_glDeleteFramebuffers
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typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
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GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
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#define glGenFramebuffers glad_glGenFramebuffers
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typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
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GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
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#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
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typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
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#define glFramebufferTexture1D glad_glFramebufferTexture1D
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typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
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#define glFramebufferTexture2D glad_glFramebufferTexture2D
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typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
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GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
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#define glFramebufferTexture3D glad_glFramebufferTexture3D
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typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
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#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
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typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
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GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
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#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
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typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);
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GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
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#define glGenerateMipmap glad_glGenerateMipmap
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typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
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GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
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#define glBlitFramebuffer glad_glBlitFramebuffer
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typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
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#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
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typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
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GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
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#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
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typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
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GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
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#define glMapBufferRange glad_glMapBufferRange
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typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
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GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
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#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
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typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);
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GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
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#define glBindVertexArray glad_glBindVertexArray
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typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays);
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GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
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#define glDeleteVertexArrays glad_glDeleteVertexArrays
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typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);
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GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
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#define glGenVertexArrays glad_glGenVertexArrays
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typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);
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GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
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#define glIsVertexArray glad_glIsVertexArray
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#endif
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#ifndef GL_VERSION_3_1
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#define GL_VERSION_3_1 1
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GLAPI int GLAD_GL_VERSION_3_1;
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typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
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GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
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#define glDrawArraysInstanced glad_glDrawArraysInstanced
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typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
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GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
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#define glDrawElementsInstanced glad_glDrawElementsInstanced
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typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
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GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;
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#define glTexBuffer glad_glTexBuffer
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typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
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GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
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#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
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typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
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GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
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#define glCopyBufferSubData glad_glCopyBufferSubData
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typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
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GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
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#define glGetUniformIndices glad_glGetUniformIndices
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typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
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GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
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#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
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typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
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GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
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#define glGetActiveUniformName glad_glGetActiveUniformName
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typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName);
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GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
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#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
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typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
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GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
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#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
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typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
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GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
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#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
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typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
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GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
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#define glUniformBlockBinding glad_glUniformBlockBinding
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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