After this commit, in the type checker, when checking convertability, we first compute a normal form without expanding opaque terms.
If the terms are convertible, then we are done, and saved a lot of time by not expanding unnecessary definitions.
If they are not, instead of throwing an error, we try again expanding the opaque terms.
This seems to be the best of both worlds.
The opaque flag is a hint for the type checker, but it would never prevent us from type checking a valid term.
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
The environment object is a "smart-pointer".
Before this commit, the use of "const &" for environment objects was broken.
For example, suppose we have a function f that should not modify the input environment.
Before this commit, its signature would be
void f(environment const & env)
This is broken, f's implementation can easilty convert it to a read-write pointer by using
the copy constructor.
environment rw_env(env);
Now, f can use rw_env to update env.
To fix this issue, we now have ro_environment. It is a shared *const* pointer.
We can convert an environment into a ro_environment, but not the other way around.
ro_environment can also be seen as a form of documentation.
For example, now it is clear that type_inferer is not updating the environment, since its constructor takes a ro_environment.
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
operator bool() may produce unwanted conversions.
For example, we had the following bug in the code base.
...
object const & obj = find_object(const_name(n));
if (obj && obj.is_builtin() && obj.get_name() == n)
...
obj.get_name() has type lean::name
n has type lean::expr
Both have 'operator bool()', then the compiler uses the operator to
convert them to Boolean, and then compare the result.
Of course, this is not our intention.
After this commit, the compiler correctly signs the error.
The correct code is
...
object const & obj = find_object(const_name(n));
if (obj && obj.is_builtin() && obj.get_name() == const_name(n))
...
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
Instead of having m_interrupted flags in several components. We use a thread_local global variable.
The new approach is much simpler to get right since there is no risk of "forgetting" to propagate
the set_interrupt method to sub-components.
The plan is to support set_interrupt methods and m_interrupted flags only in tactic objects.
We need to support them in tactics and tacticals because we want to implement combinators/tacticals such as (try_for T M) that fails if tactic T does not finish in M ms.
For example, consider the tactic:
try-for (T1 ORELSE T2) 5
It tries the tactic (T1 ORELSE T2) for 5ms.
Thus, if T1 does not finish after 5ms an interrupt request is sent, and T1 is interrupted.
Now, if you do not have a m_interrupted flag marking each tactic, the ORELSE combinator will try T2.
The set_interrupt method for ORELSE tactical should turn on the m_interrupted flag.
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>
We need weak references to environment objects because the environment has a reference to the type_checker and the type_checker has a reference back to the environment. Before, we were breaking the cycle using an "environment const &". This was a dangerous hack because the environment smart pointer passed to the type_checker could be on the stack. The weak_ref is much safer.
Signed-off-by: Leonardo de Moura <leonardo@microsoft.com>