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073952598d
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Osu Man
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2021-01-15 12:07:20 -06:00 |
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59a76e2db7
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start work on framework
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2021-01-15 10:46:55 -06:00 |
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d04074dc42
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refactor event into its own thing
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2021-01-14 15:55:51 -06:00 |
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9a31622002
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commit constructed sliders to hit objects
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2021-01-13 16:27:03 -06:00 |
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b8752dfd51
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slider construction
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2021-01-13 14:52:21 -06:00 |
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d543ab4565
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rudimentary circle-placing
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2021-01-13 10:41:01 -06:00 |
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ac40feeea6
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background updates + starting circle placement tool
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2021-01-13 09:45:48 -06:00 |
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a6e2b87805
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slider rendering is correct now!
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2021-01-13 08:41:35 -06:00 |
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a58c77a706
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kinda implement numbers? they're still off tho
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2021-01-13 08:20:04 -06:00 |
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27859bc05a
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draw the background image
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2021-01-13 06:51:33 -06:00 |
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09d26a9022
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switch to dev branch of ggez
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2021-01-13 06:20:02 -06:00 |
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904f9e91f6
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update libosu
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2021-01-13 06:02:32 -06:00 |
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a8aefd734b
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create frameowrk crate
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2021-01-10 14:14:39 -06:00 |
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695fcd5d85
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thk U clippy
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2021-01-10 03:15:55 -06:00 |
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961e141bfc
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toggle grid size
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2021-01-10 03:08:12 -06:00 |
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4abf19784e
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implement default colors
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2021-01-10 02:51:21 -06:00 |
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8cc1d578ab
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allow scrolling before the first timing point
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2021-01-10 02:15:17 -06:00 |
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99b6a02d8e
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move by a whole measure
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2021-01-10 02:06:43 -06:00 |
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ef13c41657
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optimize arrow key movement by storing current timing point
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2021-01-10 02:00:40 -06:00 |
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d107e7670b
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what the hell am i doing
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2021-01-10 01:49:16 -06:00 |
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f244d62a88
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implement scrolling using arrow keys
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2021-01-10 01:37:15 -06:00 |
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7060f21188
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windows subsystem
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2021-01-09 17:31:52 -06:00 |
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e3e4ab56bb
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fix degenerate slider
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2021-01-09 17:14:45 -06:00 |
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850c4a8656
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bump libosu
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2021-01-09 16:48:14 -06:00 |
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dad5f77816
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seeker + make slider nodes red
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2021-01-09 16:33:08 -06:00 |
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a21bdbcafe
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add a command-line tool to jump to a certain timestamp
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2021-01-09 16:01:50 -06:00 |
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d372c50ecf
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stack before translating
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2021-01-09 15:59:39 -06:00 |
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d53aff9212
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add stacking back now that it works
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2021-01-09 15:52:19 -06:00 |
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8d36b7219d
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draw the slider tail hitcircle
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2021-01-09 15:50:25 -06:00 |
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406b634228
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draw slider body so there are no overlaps in transparency
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2021-01-09 15:43:05 -06:00 |
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8e578ce79f
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draw reverse arrow into the timeline
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2021-01-09 15:12:08 -06:00 |
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24b8a0553d
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change timeline ticks so they're only drawn from red lines, not green
lines
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2021-01-09 14:53:31 -06:00 |
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5514b3d2db
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update dependencies
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2021-01-09 14:21:51 -06:00 |
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494021d0e1
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libosu update
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2021-01-09 14:03:04 -06:00 |
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f622c3cfee
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acutally read the options from structopt
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2021-01-09 12:17:51 -06:00 |
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cd96305f57
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add screenshot
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2021-01-09 12:16:17 -06:00 |
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15fcaa2de6
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a
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2021-01-09 12:11:56 -06:00 |
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12d4439037
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draw the grid
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2021-01-08 20:18:09 -06:00 |
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47ebc63acc
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draw slider bodies in the timeline
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2021-01-08 19:55:36 -06:00 |
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300208e21a
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draw ticks
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2021-01-08 19:47:15 -06:00 |
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448b8e4356
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refactor slider rendering to be under game
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2021-01-08 19:08:50 -06:00 |
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41c43e0096
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refactor timeline
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2021-01-08 19:04:50 -06:00 |
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0efe7582d3
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draw colors
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2021-01-08 18:45:09 -06:00 |
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5684670344
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initial stacking port
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2021-01-08 18:21:52 -06:00 |
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ff36531a62
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move spline stuff out of editor into libosu
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2021-01-08 16:35:24 -06:00 |
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00d640bdcf
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add some initial timeline drawing code
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2021-01-08 14:55:33 -06:00 |
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399d80d72c
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load animation for slider ball
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2021-01-08 09:05:10 -06:00 |
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ad0de3d46f
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fix slider rendering past the pixel-length end of bezier sliders
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2021-01-08 07:49:43 -06:00 |
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ce7c14c1c9
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render hitobjects with earlier ones on top
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2021-01-08 07:38:22 -06:00 |
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aef8e2e6c6
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fix the slider ball not moving correctly
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2021-01-08 07:34:30 -06:00 |
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