Commit graph

59 commits

Author SHA1 Message Date
dfd921875c
Fix stack leniency 2022-01-12 23:48:53 -06:00
d70b1c59f3
More ui options 2022-01-12 23:21:08 -06:00
09f42d2cb4
Minor refactoring 2022-01-12 22:24:54 -06:00
205f78fd84
add imgui menu 2022-01-12 20:39:52 -06:00
c5c219337e
Add imgui into the editor 2022-01-10 16:49:03 -06:00
70072b5e1a
Update dependencies, set audio volume 2022-01-10 04:30:51 -06:00
2d6a11406d
what 2021-01-25 16:04:36 -06:00
073952598d
Osu Man 2021-01-15 12:07:20 -06:00
d04074dc42
refactor event into its own thing 2021-01-14 15:55:51 -06:00
9a31622002
commit constructed sliders to hit objects 2021-01-13 16:27:03 -06:00
b8752dfd51
slider construction 2021-01-13 14:52:21 -06:00
d543ab4565
rudimentary circle-placing 2021-01-13 10:41:01 -06:00
ac40feeea6
background updates + starting circle placement tool 2021-01-13 09:45:48 -06:00
a6e2b87805
slider rendering is correct now! 2021-01-13 08:41:35 -06:00
a58c77a706
kinda implement numbers? they're still off tho 2021-01-13 08:20:04 -06:00
27859bc05a
draw the background image 2021-01-13 06:51:33 -06:00
09d26a9022
switch to dev branch of ggez 2021-01-13 06:20:02 -06:00
904f9e91f6
update libosu 2021-01-13 06:02:32 -06:00
695fcd5d85
thk U clippy 2021-01-10 03:15:55 -06:00
961e141bfc
toggle grid size 2021-01-10 03:08:12 -06:00
4abf19784e
implement default colors 2021-01-10 02:51:21 -06:00
8cc1d578ab
allow scrolling before the first timing point 2021-01-10 02:15:17 -06:00
99b6a02d8e
move by a whole measure 2021-01-10 02:06:43 -06:00
ef13c41657
optimize arrow key movement by storing current timing point 2021-01-10 02:00:40 -06:00
d107e7670b
what the hell am i doing 2021-01-10 01:49:16 -06:00
f244d62a88
implement scrolling using arrow keys 2021-01-10 01:37:15 -06:00
7060f21188
windows subsystem 2021-01-09 17:31:52 -06:00
dad5f77816
seeker + make slider nodes red 2021-01-09 16:33:08 -06:00
a21bdbcafe
add a command-line tool to jump to a certain timestamp 2021-01-09 16:01:50 -06:00
d372c50ecf
stack before translating 2021-01-09 15:59:39 -06:00
d53aff9212
add stacking back now that it works 2021-01-09 15:52:19 -06:00
8d36b7219d
draw the slider tail hitcircle 2021-01-09 15:50:25 -06:00
406b634228
draw slider body so there are no overlaps in transparency 2021-01-09 15:43:05 -06:00
8e578ce79f
draw reverse arrow into the timeline 2021-01-09 15:12:08 -06:00
24b8a0553d
change timeline ticks so they're only drawn from red lines, not green
lines
2021-01-09 14:53:31 -06:00
494021d0e1
libosu update 2021-01-09 14:03:04 -06:00
f622c3cfee
acutally read the options from structopt 2021-01-09 12:17:51 -06:00
15fcaa2de6
a 2021-01-09 12:11:56 -06:00
12d4439037
draw the grid 2021-01-08 20:18:09 -06:00
47ebc63acc
draw slider bodies in the timeline 2021-01-08 19:55:36 -06:00
300208e21a
draw ticks 2021-01-08 19:47:15 -06:00
448b8e4356
refactor slider rendering to be under game 2021-01-08 19:08:50 -06:00
41c43e0096
refactor timeline 2021-01-08 19:04:50 -06:00
0efe7582d3
draw colors 2021-01-08 18:45:09 -06:00
5684670344
initial stacking port 2021-01-08 18:21:52 -06:00
ff36531a62
move spline stuff out of editor into libosu 2021-01-08 16:35:24 -06:00
00d640bdcf
add some initial timeline drawing code 2021-01-08 14:55:33 -06:00
399d80d72c
load animation for slider ball 2021-01-08 09:05:10 -06:00
ad0de3d46f
fix slider rendering past the pixel-length end of bezier sliders 2021-01-08 07:49:43 -06:00
ce7c14c1c9
render hitobjects with earlier ones on top 2021-01-08 07:38:22 -06:00